šŸ Behind the Scenes: HousingšŸ”

šŸ Behind the Scenes: HousingšŸ”
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2025-09-03
<div data-contents-type="text"><span style="color:var(--glyphs200);">šŸ”Housing is about calling a small slice of Solisium your own. Once you purchase a house, you can display your crafted furniture, showcase your style, and hang out with friends. There’s even progression for Housing, letting you go from basement dweller to Kastleton or Vienta Village elite. Take a behind the scenes </span></div><div data-contents-type="text"><span style="color:var(--glyphs200);">Housing tour with NCSOFT before this new feature releases on </span><span style="color:var(--point9);"><strong>September 18.</strong></span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><hr data-page-break="true" contenteditable="false"><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="" style="text-align: start;"><span style="color:var(--point9);"><strong>Q: What was the inspiration for Housing?</strong></span></h3><div data-contents-type="text"><span style="color:var(--glyphs200);">A: Since most of our content has traditionally been combat-focused, there was both internal and external demand for non-combat content. We wanted to offer players a space where they could express their individuality, set their own goals, and become immersed in a different kind of gameplay. If we could blend that with Solisium’s rich lore and beautifully detailed graphics, then all the better.</span></div><div data-contents-type="text"><span style="color:var(--glyphs200);">Housing is more than just decoration. It’s a feature that allows players to showcase their creativity and personal taste. There’s no single ā€œcorrectā€ way to do it. That sense of limitless possibility was what made us especially excited to develop it.</span></div><div data-contents-type="text"><span style="color:var(--glyphs200);"><div class="fr-image" contenteditable="false" data-contents-json="{&quot;src&quot;:&quot;https://images.ctfassets.net/z7aj1lm9rbu3/5oAbSCmZOff8T3BpRwAgjM/6968924ebbb097f43f05cf31d468f094/TL_Housing_Screenshots_03_Final_1920x1080_CT-000021588.jpg&quot;,&quot;width&quot;:null,&quot;height&quot;:null}" data-contents-type="image" draggable="true"><div class="fe-image-inner"><img src="https://images.ctfassets.net/z7aj1lm9rbu3/5oAbSCmZOff8T3BpRwAgjM/6968924ebbb097f43f05cf31d468f094/TL_Housing_Screenshots_03_Final_1920x1080_CT-000021588.jpg" alt="" class="fe-image" style="width: 912px;"></div></div></span></div><blockquote><div data-contents-type="text"><span style="color:var(--glyphs200);"><em>These images were captured using NPC housing as an example. Actual player housing may differ in certain details.</em></span></div></blockquote><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color:var(--glyphs200);">With the addition of features like gathering level progression, handcrafting, and customizable homes, we hope players can clearly feel our intentions behind the Housing content.</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="" style="text-align: start;"><span style="color:var(--point9);"><strong>Q: What was your goal when designing Housing?</strong></span></h3><div data-contents-type="text"><span style="color:var(--glyphs200);">A: We had three main goals when designing the Housing system.</span></div><ul><li><div data-contents-type="text"><span style="color:var(--glyphs200);">First, we wanted Housing to feel naturally integrated into the overall game world. To achieve this, we designed village houses to be more than just background elements. They are now meaningful, interactive spaces for players.</span></div></li><li><div data-contents-type="text"><span style="color:var(--glyphs200);">Second, we focused on accessibility and usability. We wanted players to be exposed to Housing in a natural way and feel intrigued enough to give it a try.</span></div></li><li><div data-contents-type="text"><span style="color:var(--glyphs200);">Lastly, we aimed to foster player-to-player communication through Housing. Players can invite others to visit their featured homes. These social features will continue to evolve based on community feedback.</span></div></li></ul><div data-contents-type="text"><span style="color:var(--glyphs200);">In terms of usability, our goal was to make furniture placement simple and intuitive while still offering enough freedom for players to express their creativity. To support this, we implemented features like snap alignment for easier placement, as well as the ability to finely adjust furniture using pitch, roll, and yaw. Players can even elevate and overlap items to create more detailed layouts.</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="" style="text-align: start;"><span style="color:var(--point9);"><strong>Q: How did you decide on the visuals?</strong></span></h3><div data-contents-type="text"><span style="color:var(--glyphs200);">A: We wanted the towns – places players have always passed through – to feel like more than just background scenery. Our goal was to make them spaces players would actually want to stay in. With that in mind, we designed the houses to reflect the unique charm of each village.</span></div><div data-contents-type="text"><span style="color:var(--glyphs200);"><div class="fr-image" contenteditable="false" data-contents-json="{&quot;src&quot;:&quot;https://images.ctfassets.net/z7aj1lm9rbu3/34Jrlsuv6DLHz6WFRkXhLA/e8c156115f451a4b7933aec1c9930943/TL_Housing_Screenshots_04_Final_1920x1080_CT-000021588.jpg&quot;,&quot;width&quot;:null,&quot;height&quot;:null}" data-contents-type="image" draggable="true"><div class="fe-image-inner"><img src="https://images.ctfassets.net/z7aj1lm9rbu3/34Jrlsuv6DLHz6WFRkXhLA/e8c156115f451a4b7933aec1c9930943/TL_Housing_Screenshots_04_Final_1920x1080_CT-000021588.jpg" alt="" class="fe-image" style="width: 912px;"></div></div></span></div><div data-contents-type="text"><span style="color:var(--glyphs200);">For example, in Kastleton we incorporated elements like plazas, markets, harbors, the sea, and city views to capture the lively atmosphere of the town. In contrast, Vienta was inspired by highland terrain. We designed the interiors with many stairs and gave the impression that the houses are perched somewhere along a cliffside, making players feel as if they truly live within that region.</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="" style="text-align: start;"><span style="color:var(--point9);"><strong>Q: What was the greatest challenge in designing this feature?</strong></span></h3><div data-contents-type="text"><span style="color:var(--glyphs200);">A: The biggest challenge was aligning the team’s ambitions and dreams for what Housing should be. There were so many things we wanted to include, and even during the prototyping phase, the direction shifted multiple times. Housing needs to be a living, evolving feature, a space where memories are built over time and creativity turns into personal expression.</span></div><div data-contents-type="text"><span style="color:var(--glyphs200);">We’re constantly weighing two key values: freedom and longevity. We ask ourselves how much freedom is enough to fully capture a player’s individuality? How can we keep adding new layers of enjoyment to make Housing something players continue to come back to?</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="" style="text-align: start;"><span style="color:var(--point9);"><strong>Q: How did Housing change from original concept throughout development?</strong></span></h3><div data-contents-type="text"><span style="color:var(--glyphs200);">A: What should a Housing space actually look like?</span></div><div data-contents-type="text"><span style="color:var(--glyphs200);"><div class="fr-image" contenteditable="false" data-contents-json="{&quot;src&quot;:&quot;https://images.ctfassets.net/z7aj1lm9rbu3/W3eqn6qXAIkW2Or4GJ8E5/6dbc329e8a558ae81b31732a5487fd5d/TL_Housing_Screenshots_05_Final_1920x1080_CT-000021588.jpg&quot;,&quot;width&quot;:null,&quot;height&quot;:null}" data-contents-type="image" draggable="true"><div class="fe-image-inner"><img src="https://images.ctfassets.net/z7aj1lm9rbu3/W3eqn6qXAIkW2Or4GJ8E5/6dbc329e8a558ae81b31732a5487fd5d/TL_Housing_Screenshots_05_Final_1920x1080_CT-000021588.jpg" alt="" class="fe-image" style="width: 912px;"></div></div></span></div><div data-contents-type="text"><span style="color:var(--glyphs200);">This was the question we wrestled with the most and it went through many changes throughout development. After much discussion, we ultimately decided on something familiar yet refreshing: the villages of the Solisium continent, now reimagined through the lens of Housing.</span></div><div data-contents-type="text"><span style="color:var(--glyphs200);">Our vision doesn’t end with villages. We dream of a future where players can build a home on a hill once scarred by battle, or in the heart of a quiet forest and look out the window at a world that feels truly theirs. Bringing that exciting future to life is our next goal.</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="" style="text-align: start;"><span style="color:var(--point9);"><strong>Q: Why should players that typically don’t use Housing features in video games give this one a try?</strong></span></h3><div data-contents-type="text"><span style="color:var(--glyphs200);">A: Housing in THRONE AND LIBERTY was designed to be accessible and easy to enjoy through the Extra Codex system. Even players who haven’t traditionally been interested in Housing content will find it simple to create their own personal space and from there, begin crafting new stories of their own.</span></div><div data-contents-type="text"><span style="color:var(--glyphs200);">From the revamped gathering experience to decorating your home, we believe this will offer a fresh and engaging side of THRONE AND LIBERTY that hasn’t been seen before. It’s a new layer of gameplay worth exploring.</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="" style="text-align: start;"><span style="color:var(--point9);"><strong>Q: Is there anything else you’d like to share with players?</strong></span></h3><div data-contents-type="text"><span style="color:var(--glyphs200);">A: Here are some additional thoughts from various members of the Development Team:</span></div><div data-contents-type="text"><span style="color:var(--glyphs200);">There were so many things I wanted to do and there still are. We’ll continue updating the Housing system so it can become a space where players can truly express themselves. Thank you!</span></div><div data-contents-type="text"><span style="color:var(--glyphs200);">To all the players who love TL, we offer you a heartfelt gift: your very own space. With the newly added Housing system, you can gather materials from across the world, craft your own furniture, and decorate a space that reflects your personality and story. We hope this helps you bring your long-held dreams to life. Through your journey to craft furniture, we also hope you rediscover the beautiful landscapes and hidden charms of TL you may have once passed by.</span></div><div data-contents-type="text"><span style="color:var(--glyphs200);"><div class="fr-image" contenteditable="false" data-contents-json="{&quot;src&quot;:&quot;https://images.ctfassets.net/z7aj1lm9rbu3/7MJ7rsGayF5S7nyYE916CX/f92ec8080c0e2f236a7ab44b08e5df23/TL_Housing_Screenshots_01_Final_1920x1080_CT-000021588.jpg&quot;,&quot;width&quot;:null,&quot;height&quot;:null}" data-contents-type="image" draggable="true"><div class="fe-image-inner"><img src="https://images.ctfassets.net/z7aj1lm9rbu3/7MJ7rsGayF5S7nyYE916CX/f92ec8080c0e2f236a7ab44b08e5df23/TL_Housing_Screenshots_01_Final_1920x1080_CT-000021588.jpg" alt="" class="fe-image" style="width: 912px;"></div></div></span></div><div data-contents-type="text"><span style="color:var(--glyphs200);">We hope that every moment you spend decorating your home brings both immersion and a sense of accomplishment. From a perfectly placed piece of furniture to wallpaper that glows softly under the light, every detail holds a part of your taste. We want Housing to become a place where even small joys build into a source of pride. This system will continue to evolve. Beyond decorating, we’re thinking about how it can expand into a space for collecting, sharing, and connecting with others.</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color:var(--glyphs200);">We’ve worked hard to make it possible for you to have your own home in the beautiful landscapes of TL. Furnish it with trophies from your adventures and enjoy peaceful moments in your own personal space. We believe this will become a whole new way to enjoy life in the TL universe. We hope you’ll create lasting memories and enjoy your own fantasy lifestyle here. More customization options will be added in the future, so please look forward to it!</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color:var(--glyphs200);">When I heard the team say things like ā€œthe backgrounds are so beautifulā€ and ā€œI want to actually live in these towns,ā€ I started imagining TL’s villages as real places where players live and thrive. While designing houses in these towns, I wanted to convey a warm feeling. A feeling of a ā€œhealing space that’s truly yours,ā€ or ā€œa home you love.ā€ I hope that feeling comes through.</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color:var(--glyphs200);">Thanks for your support! We look forward to seeing what types of homes everyone will design when Housing releases alongside the Orb, Hyperboost Feature Set, Dimensional Trials revamp, and Battlegrounds as part of the Solisium's Awakening update on September 18.</span></div>
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