Silverfrost Mountains Patch Notes
<body><h1 id="" style="text-align: center;"><div class="fr-image" contenteditable="false" data-contents-json="{"src":"https://fizz-download.playnccdn.com/lg/file/BladeNSoul/download/1991401c152-e6d4161d-c594-441d-a617-8ba7c8623101","width":null,"height":null}" data-contents-type="image"><div class="fe-image-inner"><img src="https://fizz-download.playnccdn.com/lg/file/BladeNSoul/download/1991401c152-e6d4161d-c594-441d-a617-8ba7c8623101" alt="silverfrost_patch_notes.jpg" class="fe-image"></div></div></h1><div data-contents-type="text"></div><div data-contents-type="text"><strong>Hello Crickets,</strong></div><div data-contents-type="text"></div><div data-contents-type="text">Welcome to the massive and chilling Silverfrost Mountains Update!</div><div data-contents-type="text">We'd like to thank you for your continued love for B&S NEO.</div><div data-contents-type="text"></div><div data-contents-type="text">Please see the Patch Notes below for the update.</div><div data-contents-type="text"></div><h2 id=""><span style="color: rgb(0, 112, 192);"><strong>Main Features</strong></span></h2><div data-contents-type="text"></div><div data-contents-type="text"><strong>Level 45 Boost<br>New Region: Silverfrost Mountains</strong></div><div data-contents-type="text"><strong>New Heroic Dungeons:</strong></div><ul><li><div data-contents-type="text"><strong>Sundered Nexus: Upper Floor</strong></div></li><li><div data-contents-type="text"><strong>Sundered Nexus: Lower Floor</strong></div></li><li><div data-contents-type="text"><strong>Sogun’s Lament: Gardens</strong></div></li><li><div data-contents-type="text"><strong>Sogun’s Lament: Interior</strong></div></li></ul><div data-contents-type="text"></div><h2 id=""><span style="color: rgb(0, 112, 192);"><strong>Combat/Skills</strong></span></h2><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Class > Common</strong></span></div><ul><li><div data-contents-type="text">Added new Enhancement effects.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class="" style="width: 66.4561%;"><colgroup><col style="width: 151px;"><col style="width: 160px;"><col style="width: 240px;"><col style="width: 215px;"><col style="width: 286px;"></colgroup><tbody><tr><td data-colwidth="151" style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Class</strong></span></div></td><td data-colwidth="160" style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Skills</strong></span></div></td><td colspan="3" data-colwidth="240,215,286" style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><strong>Enhancement Effects</strong></div></td></tr><tr><td rowspan="5" data-colwidth="151" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Blade Master</strong></div></td><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Lightning Draw</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Additional Damage when hitting a Stunned, Dazed, Grabbed, or Phantom Gripped opponent</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on hit</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Resets Cooldown on Critical Hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Searing Slash</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Additional Defense Reduction on AoE attack hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on AoE attack hit</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Heat effect on use</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Stone Slash</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Increased Critical Damage on hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Black Dragon effect on use</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Increased Critical Damage on first Critical Hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Piercer</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on every 5th use</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Additional Damage on Whirling Scourge</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Critical Rate Bonus on hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Heavenly Slasher</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Decrease Flock of Blades Cooldown on hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Additional Damage during Black Dragon effect</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on hit</div></td></tr><tr><td rowspan="4" data-colwidth="151" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Kung Fu Master</strong></div></td><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Manic Slam</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Critical Rate Bonus on use</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Cooldown on hit</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Resists Damage and Debuffs after use</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Smite</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Increased Critical Damage on use</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Extra Cooldown Reduction for Searing Palm on hit</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Decreases Comet Strike Cooldown on Critical Hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Pulverize</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Additional Damage on Searing Palm</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Focus Recovery Over Time on use</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Cooldown on Critical Hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cyclone Kick: Damage Increase</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Additional Damage on Searing Palm</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Focus Recovery on Critical Hit</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Searing Palm Cooldown on use</div></td></tr><tr><td rowspan="5" data-colwidth="151" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Destroyer</strong></div></td><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Smash</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Additional Damage on Bleeding target</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Frenzy effect on use</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Resets Cooldown on Critical Hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Annihilation</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Additional Damage on a Stunned, Dazed, or Knocked Down opponent</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Movement Speed on a Stunned, Dazed, or Knocked Down opponent</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Resets Cooldown on Critical Hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Execute</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Gain 5 stacks of Rage on last Critical Hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Gain 5 additional stacks of Rage on last Critical Hit</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Gain 10 additional stacks of Rage on last Critical Hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mighty Cleave</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Gain 5 stacks of Rage on last Critical Hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Gain 5 additional stacks of Rage on last Critical Hit</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Gain 5 additional stacks of Rage on last Critical Hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Galeforce</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Deals Additional Damage on hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Deals Additional Damage when using Cleave within 0.5 seconds of use</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">On hit, extends Explosive Rage by 4 sec (Cooldown: 8 seconds).</div></td></tr><tr><td rowspan="5" data-colwidth="151" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Force Master</strong></div></td><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Impact: Additional Damage</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Burn effect on hitting a Burning target</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Shock</strong><br><strong>Fire</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on use</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Burn effect on hitting a Burning target</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Inferno Cooldown on Critical Hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Force Blast</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on use</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Cooldown of Snowball and Frost Tornado on hit</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Resets Cooldown of Ice Coil and Cold Snap on Critical Hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dual Dragons</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Cooldown on hit against a Burning target</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Critical Rate Bonus on use</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Increased Critical Damage on hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Wicked Twin Dragons</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Focus Recovery on Critical Hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Burn effect on hitting a Burning target</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Deals Additional Damage on hit against a Burning target</div></td></tr><tr><td rowspan="5" data-colwidth="151" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Assassin</strong></div></td><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Shadow Slash: Consecutive Cast</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on use</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Additional Damage on Stunned, Dazed, Grabbed or Phantom Gripped target</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Shadow Slash Cooldown on hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Shadow Slash: Additional Cast</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on use</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Shadow Slash Cooldown on hit against Shadow target</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Shadow Slash Cooldown on hit against Shadow target</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Venom Slash</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Cooldown on hit against target with 5 Venom stacks</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Cooldown on hit against target with 5 Venom stacks</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Cooldown on hit against target with 5 Venom stacks</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Poison Breath: HP Recovery</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Poison Breath Cooldown on hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Resists Stun, Daze, Down, Knockdown, and Knockback on use</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Extra HP on hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Poison Breath: Critical Rate Bonus</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Increased Critical Damage on hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Resists Stun, Daze, Down, Knockdown, and Knockback on use</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Increased Critical Damage on hit</div></td></tr><tr><td rowspan="5" data-colwidth="151" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Summoner</strong></div></td><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Strike: Speed Increase</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Deals Additional Damage while in Communion status</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Familiar resists status effects while in Communion status</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Defense on 3 hits while in Communion status</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Strike: Defense Reduction</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Defense against target with 5 Poison stacks</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Defense against target with 5 Poison stacks, refreshes Poison</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Reduces defense by 50% for 20 seconds when used on targets with Poison 1 stack of Poison</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Vine Whip</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts 5 Poison stacks</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Cooldown on use</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Resets Cooldown on Critical Hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cheer Up!</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Increases Familiar's Defense</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Additionally increases Familiar's Defense</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Grants Life Drain effect to Familiar</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Encouragement</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Extra HP Recovery</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Increases Extra HP Recovery</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP</div></td></tr><tr><td rowspan="5" data-colwidth="151" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Blade Dancer</strong></div></td><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dual Strike</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">HP Recovery</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Extra HP Recovery</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Increases Extra HP Recovery</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Storm Cleave</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Increases Critical Rate when using Storm Cleave and Fatal Blade</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Further increases Critical Rate when using Storm Cleave and Fatal Blade</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Further increases Critical Rate when using Storm Cleave and Fatal Blade</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>White Wind</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Stacks Rolling Typhoon</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Further stacks Rolling Typhoon</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Further stacks Rolling Typhoon</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Lightning Flash: Cooldown Reduction</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Critical Rate Bonus on use</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Extra Critical Rate Bonus on use</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Extra Critical Rate Bonus on use</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Lightning Flash: Additional Damage</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Stacks Stormweaver on use and deals Additional Damage on 10 stacks</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Increases Movement Speed during Stormweaver effect</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Increases Stormweaver effect duration, Stacks Stormweaver on Critical Hit</div></td></tr><tr><td rowspan="2" data-colwidth="151" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Warlock</strong></div></td><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dragoncall</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Critical Rate Bonus on hit</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Reduces Leech Cooldown on hit</div></td></tr><tr><td data-colwidth="160" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dragon Helix</strong></div></td><td data-colwidth="240" style="padding: 4px 8px;"><div data-contents-type="text">Recovers Focus on hit</div></td><td data-colwidth="215" style="padding: 4px 8px;"><div data-contents-type="text">Critical Rate Bonus on hit</div></td><td data-colwidth="286" style="padding: 4px 8px;"><div data-contents-type="text">Increased Critical Damage on hit</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id=""><span style="color: rgb(0, 112, 192);"><strong>Items</strong></span></h2><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Enchantment > Evolution</strong></span></div><ul><li><div data-contents-type="text">Reduced the Evolution costs for Moonwater Hero Weapons and Accessories.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Exchange</strong></span></div><ul><li><div data-contents-type="text">Added Silverfrost Soul Shield Primer exchange to the Dragon Trader.</div></li><li><div data-contents-type="text">Added ‘Silverfrost Mountains Portrait Chest #1’ to the Ancient Lunar Meadow Exchange Merchant.</div></li><li><div data-contents-type="text">Added the 'Superior Skill Book Chest' exchange to the Nameless Agent.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Portraits and Bonds</strong></span></div><ul><li><div data-contents-type="text">Added 26 new Portraits and 21 new Bonds following the launch of the Silverfrost Mountains.</div></li><li><div data-contents-type="text">Added new Heroic Portraits ‘Shin Muryong’ and ‘Thunder Strike’.</div></li><li><div data-contents-type="text">Added new ‘World Boss Treasure’ and ‘World Boss Prime Treasure’ that drop ‘Shin Muryong’ and ‘Thunder Strike' Portrait.</div></li><li><div data-contents-type="text">Added a new Bond, 'Guardian of Hallow'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col style="width: 361px;"><col style="width: 326px;"></colgroup><tbody><tr><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Bond Name</strong></span></div></td><td data-colwidth="361" class="selectedCell" style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Bond Combination</strong></span></div></td><td data-colwidth="326" class="selectedCell" style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Bond Effects</strong></span></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ruler of the Silverfrost Mountains</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Greater Grindtooth, Tricolor Giganura, Divine Deer</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[3] Crisis Def. Lv. 7: Chance for 2,440 HP Recovery, +375 Critical Def. for 8 sec. when hit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">The Captured</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Steel Giant, Yes Men Anbin, Iruga, Immortal Pirate Captain Mookwan</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[4] Tenacity Level 7: Chance to recover 3,660 HP when hit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rebellion of the Plants</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Divine Deer, Cinderlands Century-old Bulbari, Lunar Meadow Thrasher Woodfiend, Highland Exile Soul Thresher</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[4] Reflex Lv. 7: on Defensive Skill/ Resist, deal 680 Additional Damage on next attack</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian of Water</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Tricolor Giganura, Viridian Coast Giganura, Koki Sinwa, Moonwater Plains Tidelord Hujikar, Tamed Sea Creature Blue Armored Beast</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[5] Drain Level 7: 220 Life Drain on a Critical Hit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Game and Hunter</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Divine Deer, Greater Grindtooth, Tricolor Giganura, Silver Cauldron Kang Hansol, Talus Informant Gong Hyunku</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[5] Detect Level 7: +540 HP, 2 Critical Hits upon Blocking or Evading enemy</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">The Screaming Ones</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Steel Giant, Grimstrike Mechanika, Moonwater Plains Hulking Hungry Ghost, Dark Shaman Nekuro</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[4] Onrush Lv. 7: Chance for 3 x Critical Hits, 1,360 Additional Damage on hit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">The Brains of the Realm</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Researcher Lee Dongwon, Talus Problem Solver Hwijae, Head Delinquent Sungchul, Yes Men Anbin, Silver Cauldron Kang Hansol</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[5] Smite Level 6: 23 Attack Power Bonus</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Master of the Sacrifice</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">King Gizumo, Highland Central Prince Sogun, Queen Yul Sa, Talus Informant Gong Hyunku, Moonwater Plains Tidelord Hujikar</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[5] Onrush Lv. 7: Chance for 3 x Critical Hits, 1,360 Additional Damage on hit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Territory Protector</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Sacred Beast Ape King Ogong, Cinderlands Pinchy, Ogong, Volcanic, Glacier</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[5] Tenacity Level 6: Chance to recover 2,220 HP when hit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">The Curious Ones</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Brightstone Uprising Ilsim, Trainee Bomani, Grand Harvest Villager Zinnia, Talus Problem Solver Hwijae, Bamboo Guard Ha Jungwang</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[5] Crisis Def. Lv. 5: Chance for 900 HP Recovery, +195 Critical Def. for 8 sec. when hit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ruler of the Snowy Mountains</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Dark Balrok, King Gizumo, Queen Yul Sa, Silverfrost master Kun Yaheng</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[4] Detect Level 7: +540 HP, 2 Critical Hits upon Blocking or Evading enemy</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow of the Ebondrake</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Ken and Gen, Asura, Grimstrike Mechanika, Iruga, Thrall of Bane</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[5] Tenacity Level 9: Chance to recover 8,670 HP when hit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Brave Villagers</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Yehara, Bamboo Village Namsoyoo, Grand Harvest Guard Captain Jan Wong, Grand Harvest Villager Zinnia, Mayor Ipyong</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[5] Onrush Lv. 6: Chance for 3 x Critical Hits, 995 Additional Damage on hit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Those Who Look Down</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Dark Balrok, Ancient Dragon, Iruga</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[3] Smite Level 9: 57 Attack Power Bonus</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Those Who Brought Tragedy</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Asura, Immortal Pirate Captain Mookwan, Grimstrike Mechanika, Highland Central Prince Sogun</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[4] Detect Level 9: +1,285 HP, 2 Critical Hits upon Blocking or Evading enemy</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mighty Twins</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Ken and Gen, Sacred Beast Ashjaw, Sacred Beast Redjaw, Brightstone Ruins Azure Lord, Brightstone Ruins Emerald Lord</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[5] Crisis Def. Lv. 9: Chance for 5,780 HP Recovery, +700 Critical Def. for 8 sec. when hit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legend of the Talus Empire</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Talus Emperor Yunma Kahn, Skyhaven Leader Yunma Fei, Bamboo Village Dochun, Bodyguard Junghado</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[4] Onrush Level 10: Chance to trigger 3 Critical Hits, 3,435 Additional Damage on hit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">The Ambitious Ones</div></td><td data-colwidth="361" style="padding: 4px 8px;"><div data-contents-type="text">Talus Emperor Yunma Kahn, Divine Fist Mushin, Tycoon Kaishin, Worshipper of Eternal Life, Talus Army Yongwan</div></td><td data-colwidth="326" style="padding: 4px 8px;"><div data-contents-type="text">[4] Smite Level 10: 72 Attack Power Bonus</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Added new Portraits for the 'Talus Army Foreman Drill Sergeant' and 'TE-1138 Heavenpiercer'.</div></li><li><div data-contents-type="text">Added the 'Talus Army Foreman Drill Sergeant' and 'TE-1138 Heavenpiercer' to the 'Heroic Portrait Chest' components.</div></li><li><div data-contents-type="text">Added the 'Talus Army Foreman Drill Sergeant' and 'TE-1138 Heavenpiercer' to the Portrait Fusion results.</div></li><li><div data-contents-type="text">Added new Portrait Bonds 'Invaders of the Labyrinth', 'The Forged Strong Ones', and 'Obsessor in the Dark'.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Wheel of Fate</strong></span></div><ul><li><div data-contents-type="text">Added ‘Silverfrost Mountains Portrait Chest #1’ to the Ancient Lunar Meadow Wheel of Fate.</div></li><li><div data-contents-type="text">Added Silverfrost Mountains Field Boss Wheel of Fate.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"></span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Crafting</strong></span></div><ul><li><div data-contents-type="text">Expanded the max Guild Rating for Crafting Guild<strong> </strong>to Level 5.</div></li><li><div data-contents-type="text">Added Silverfrost Mountains Crafting Items.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Crafting Guild</strong></span></div></td><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Additional items</strong></span></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Forgekeeper</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Silverfrost Mystical Weapon Psyche</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Radiant Ring</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Silverfrost Mystical Accessory Psyche<br>Silverfrost Exalted Accessory Psyche</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Wardens</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Silverfrost Mystical Soul Shield Psyche<br>Silverfrost Exalted Soul Shield Psyche<br>Silverfrost Shield Base</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Earthseers</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Silverfrost Serendipity Bundle<br>Silverfrost Serendipity</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acquired Taste</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Summation Baijiu Chest<br>Silverfrost Renowned Dumpling Food Chest<br>Summation Baijiu<br>Silverfrost Renowned Dumpling</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Silver Cauldron</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Silverfrost Empowering Potion Chest<br>Silverfrost Persistence Potion Chest<br>Silverfrost Empowering Potion<br>Silverfrost Persistence Potion</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Skill Book</strong></span></div><ul><li><div data-contents-type="text">Added the 'Legendary' rank to Skill Books.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">※ Blade Master > 'Puncture' series</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">※ Kung Fu Master > 'Cyclone Kick' series</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">※ Destroyer > 'Galeforce' series</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">※ Force Master > 'Dual Dragon' series</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">- Wicked Twin Dragons has a new Legendary Variant as well.</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">※ Assassin > 'Poison Breath' series</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">※ Summoner > 'Besties' series</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">※ Blade Dancer > 'Lightning Flash' series</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">※ Warlock > 'Dragoncall' series</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">- Dragonhelix, Wingstorm, and Hex Storm also has new Legendary variants.</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ul><li><div data-contents-type="text">Added a new Way of Distortion Warlock Skill Book: 'Legendary Skill Book [Wingstorm]' and a Way of the Scourge: 'Legendary Skill Book [Hex Storm]'.</div></li><li><div data-contents-type="text">Added new Skill Book rewards to the 'Legendary Skill Book Chest' and 'Legendary World Boss Skill Book Chest'.</div></li><li><div data-contents-type="text">Added new Warlock Skill Books 'Legendary Skill Book [Wingstorm]' and 'Legendary Skill Book [Hex Storm]'.</div></li><li><div data-contents-type="text">Added new Skill Book rewards to the 'Legendary Skill Book Chest' and 'Legendary World Boss Skill Book Chest'.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Soul Badge/Mystic Badge</strong></span></div><ul><li><div data-contents-type="text">Added new Soul Badge/Mystic Badge > Sacred Mystic Badge/Sacred Mystic Badge.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Succession</strong></span></div><ul><li><div data-contents-type="text">Added a Succession system to upgrade existing 'Legendary' grade Equipment to Silverfrost Mountains Equipment.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Insignia</strong></span></div><ul><li><div data-contents-type="text">Changed the information about owned Insignia, Insignia slots, Insignia pages, and Insignia mileage to be shared on a per-server basis.</div></li><li><div data-contents-type="text">Added the Legendary rank to Insignia.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">※ Dungeon-only special Insignias are only available up to Heroic rank.</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"></span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Mantra Stone</strong></span></div><ul><li><div data-contents-type="text">Improved the visibility of the Buff icon that is displayed when the Mantra effect is triggered.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Portrait > Fusion</strong></span></div><ul><li><div data-contents-type="text">Added the 'Mushin's Dark Shadow' Portrait as a result from Silverfrost Mountains Heroic Portrait Fusion.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Dragon Express</strong></span></div><ul><li><div data-contents-type="text">Added 'Bound Heroic Skill Book Selection Chest' that can be purchased with Wyvern’s Fragments.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Shop</strong></span></div><ul><li><div data-contents-type="text">Added the item 'White Moon' to the NPC 'Nameless Agent'.</div></li><li><div data-contents-type="text">Changed the purchase limit for the 'Refined Insignia Chest', 'Superior Insignia Chest', 'Special Insignia Chest', and 'Refined Special Insignia Chest' from the NPC 'Nameless Agent'.</div></li><li><div data-contents-type="text">Increased the level requirement for the Sacred Dragon Ticket sold by the Dragon Trader to 55.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Dragon Express</strong></span></div><ul><li><div data-contents-type="text">Added 'Wyvern Transformation Stone Chest' to the Dragon Express items.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Timestream Weapon</strong></span></div><ul><li><div data-contents-type="text">Fixed an issue where the effect 'Deals damage equal to 30% of Defense to attacker for 8 sec. when hit' was not working as intended.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Transformation Stone</strong></span></div><ul><li><div data-contents-type="text">Changed 'Transformation Stone' to be able to be processed into 'Transformation Stone Crystal'.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Transmutation</strong></span></div><ul><li><div data-contents-type="text">Added 7 Transmutation types with 'Asura’s Energy' as an ingredient. These will remain available until September 16 maintenance.</div></li><li><div data-contents-type="text">Changed 'Transformation Stone' to 'Transformation Stone Crystal' in the Weapon and Accessory Enchantment Materials.</div></li><li><div data-contents-type="text">Changed 'Transformation Stone' to 'Transformation Stone Crystal' in the high rank Mystic Badge evolution materials.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Salvage</strong></span></div><ul><li><div data-contents-type="text">Changed 'Transformation Stone' to 'Transformation Stone Crystal' in the Weapon and Accessory Salvage results.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Item > Reward > Ancient Lunar Meadow</strong></span></div><ul><li><div data-contents-type="text">Removed 'Moonwater Plains Portrait Chest #1 and #2', added 'Moonwater Plains/Silverfrost Mountains Boss Portrait Chest', replaced 'Insignia Chest' with 'Refined Insignia Chest', and changed the probabilities of the rewards.</div></li><li><div data-contents-type="text">Changed Shop Swapped Items to match the Wheel of Fate contents.</div></li><li><div data-contents-type="text">Removed 'Lunar Meadow's Essence' from the reward for the daily quest 'Guardian of the Moon' and added 'Ancient Lunar Reward Chest'.</div></li></ul><div data-contents-type="text"><span style="color: rgb(0, 112, 192);"><strong></strong></span></div><h2 id=""><span style="color: rgb(0, 112, 192);"><strong>Dungeons</strong></span></h2><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeons > Common</strong></span></div><ul><li><div data-contents-type="text">Fixed an issue where the appearance of certain dungeon NPCs would shake with each hit during combat.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeons > Moonwater Plains</strong></span></div><ul><li><div data-contents-type="text">Added 'Hongmoon Essence Fragment' that drops randomly when you defeat the final bosses in the dungeons below. </div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Target</strong></span></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blackram Supply Chain: Support Team </div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blackram Supply Chain: Command Team </div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Bloodshade Harbor: Training Base </div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Bloodshade Harbor: Command Center </div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Highland Exile </div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Twisted Labyrinth </div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Sea Garrison  </div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Changed some dungeon bosses to prevent instant death attacks during their enraged state.</div></li><li><div data-contents-type="text">Changed the ‘Frenzy’ buff so that the boss gains stacking attack power increases every 10 seconds.</div></li></ul><div data-contents-type="text"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Dungeons</strong></span></div></td><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Target</strong></span></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Blackram Supply Chain: Command Team</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Barracks Officer Mak Sobo</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Vice Admiral Poharan</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Bloodshade Harbor: Command Center</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cobalt Widow, Scarlet Widow</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Admiral Hae Mujin</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Twisted Labyrinth</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Minou</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Lord</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Added 'Transformation Stone Crystal' as a drop reward in dungeon drops in Moonwater Plains.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeons > Blackram Supply Chain: Command Center</strong></span></div><ul><li><div data-contents-type="text">Fixed an issue where 'Blazing Palm' from 'Barracks Officer Mak Sobo' was not dealing damage.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeons > Shadow Sea Garrison</strong></span></div><ul><li><div data-contents-type="text">Fixed a bug where the Slam attack would not work based on the closest character when battling Captain Mookwan.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeons > Twisted Labyrinth</strong></span></div><ul><li><div data-contents-type="text">Fixed some Idle Effects for Tempest Lord.</div></li></ul><ul><li><div data-contents-type="text">Reduced the gauge recovery for 'Fujin' and 'Raijin'. </div></li><li><div data-contents-type="text">Reduced the frequency at which 'Fujin' generates 'Whirlwind'. </div></li><li><div data-contents-type="text">Reduced the frequency at which 'Raijin' generates 'Lightning Globe'. </div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeons > Highland Exile</strong></span></div><ul><li><div data-contents-type="text">Reduced the damage of certain skills used by 'Soul Thresher' and 'Colossal Hexwood'. </div></li><li><div data-contents-type="text">Changed the usage conditions for some of 'Soul Thresher' skills. </div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeons > Entry Requirement</strong></span></div><ul><li><div data-contents-type="text">Changed the Dungeon entry level requirement to 1 for all regions, excluding some high rank Dungeons.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeons > Silverfrost Mountains > Crossroads of Fate</strong></span></div><ul><li><div data-contents-type="text">Added the new Heroic Dungeon ‘Sogun's Lament: Interior’ to 'Crossroads of Fate'.</div></li><li><div data-contents-type="text">Added the new Heroic Dungeon ‘Sogun's Lament: Gardens’ to 'Crossroads of Fate'.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeons > Silverfrost Mountains > Shiverstone Range</strong></span></div><ul><li><div data-contents-type="text">Added new Heroic dungeons, 'Sundered Nexus: Upper Floor' and 'Sundered Nexus: Lower Floor', to the 'Shiverstone Range'.</div></li><li><div data-contents-type="text">New achievements related to the 'Sundered Nexus' have been added.</div></li><li><div data-contents-type="text">New daily quests related to the 'Sundered Nexus' have been added.</div></li><li><div data-contents-type="text">The recommended level for Sundered Nexus is 65.</div></li><li><div data-contents-type="text">You can now earn Dungeon Rewards in dungeons based on the Party Average Force.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeon > Viridian Coast</strong></span></div><ul><li><div data-contents-type="text">Added 'Transformation Stone Crystal' as a drop reward in dungeon drops in Viridian Coast.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeon > The Cinderlands</strong></span></div><ul><li><div data-contents-type="text">Added 'Transformation Stone Crystal' as a drop reward in dungeon drops in The Cinderlands.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeon > Legendary Dungeon</strong></span></div><ul><li><div data-contents-type="text">Made it possible to join a Party during Legendary Dungeons.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeon > Dungeon Rewards</strong></span></div><ul><li><div data-contents-type="text">Increased the chance of earning Dungeon Challenge rewards.</div></li></ul><div data-contents-type="text"></div><h2 id=""><span style="color: rgb(0, 112, 192);"><strong>Regions</strong></span></h2><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > Moonwater Plains</strong></span></div><ul><li><div data-contents-type="text">Changed the way field bosses appear in Moonwater Plains.</div></li><li><div data-contents-type="text">One of the field bosses (Lycan the Mighty, King Kaari, Safiji, or Profane Jiangshi) spawns at a random time in Moonwater Plains.</div></li><li><div data-contents-type="text">Generated on channel 1, 2, and 3 only.</div></li><li><div data-contents-type="text">Added 1 new spawn location for the field boss. The boss will now appear at either one of the existing locations or the new location.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">The spawn location may be different for each channel, even if the region is the same.</span></div><ul><li><div data-contents-type="text">Defeating field bosses earns you rewards based on your contribution.</div></li><li><div data-contents-type="text">Added a new field boss-related Wheel of Fate and new merchants, 'Dragon Trader Kang Sangmook' and 'Dragon Trader Jo Minsu', to Greenhollow.</div></li><li><div data-contents-type="text">Changed the precursor map units that appear before the spawn of field bosses Lycan the Mighty, King Kaari, Profane Jiangshi, and Sajifi.</div></li><li><div data-contents-type="text">Changed the cooldown time of the Sea Monster Altar in Hogshead Pastures.</div></li><li><div data-contents-type="text">Changed the required currency for the Wheel of Fate related to field bosses Lycan the Mighty, King Kaari, Profane Jiangshi, and Sajifi to ‘Moonwater Essence’.</div></li><li><div data-contents-type="text">Changed the Wheel of Fate and shop items in ‘Greenhollow’ to be the same as the Field Boss Wheel of Fate and the 'Dragon Trader Kang Sangmook' and 'Dragon Trader Jo Minsu'.</div></li><li><div data-contents-type="text">Changed the shop items for certain NPCs related to Moonwater Plains field bosses.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>NPC Name</strong></span></div></td><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Location</strong></span></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Min Sunghwa</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lycandi Foothills</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sin Myowol</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lycandi Foothills</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Min Sungpil</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Misty Woods</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lee Jachung</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Sapphire Basin</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Haeyula</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Sapphire Basin</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Na Yungjung</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Orchard of Souls</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Guk Yungbin</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Orchard of Souls</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > Moonwater Plains > Field Bosses</strong></span></div><ul><li><div data-contents-type="text">Added the Lycan Soul Shield Selection Chest, Kaari Soul Shield Selection Chest, Profane Soul Shield Selection Chest, and Sajifi Soul Shield Selection Chest to the items for sale in the Dragon Trader Kang Sangmook and Dragon Trader Jo Minsu.</div></li><li><div data-contents-type="text">Changed 'Sealing Wedge' to no longer drop when defeating 'Tyrian Cultists' guarding the seals on the 'Profane Jiangshi'.</div></li><li><div data-contents-type="text">Added map units indicating the precursor signs of Lycan the Mighty, King Kaari, Profane Jiangshi, and Sajifi.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > World Boss</strong></span></div><ul><li><div data-contents-type="text">Added a new World Boss, 'Thunder Strike'.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">* 'Thunder Strike' is stronger than previous World Bosses and will appear in the same locations as ' Sacred Longgui', 'Ancient Dragon', and 'Meganura'.</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">* Offers improved rewards compared to previous World Bosses.</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">* Rare items have a higher chance to appear in the auction compared to previous World Bosses.</span></div><ul><li><div data-contents-type="text">Adjusted the contents of ‘World Boss Prime Treasure’ and ‘World Boss Treasure’ obtained based on contribution when defeating World Bosses.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">* Existing ‘World Boss Prime Treasure’ and ‘World Boss Treasure’ have been expired.</span></div><ul><li><div data-contents-type="text">Added the new World Bosses 'Shin Muryong' and 'Thunder Strike' to 'Silverfrost Mountains'.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > Misty Woods > Skyhaven Bastion</strong></span></div><ul><li><div data-contents-type="text">Added 'Moonwater Plains Portrait Chest #3' and 'Moonwater Plains Portrait Chest #4' to the Ebondrake Prestige Exchange Merchant's sale list.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > PvE, PvP Areas</strong></span></div><ul><li><div data-contents-type="text">Fixed an issue where the name of an opponent could be viewed in the ‘History’ tab of the ‘Invite’ window after a kill or death occurred in Skyhaven Bastion or Scavengers Lair, even when fighting as ‘Anonymous Warrior’.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > Field Events</strong></span></div><ul><li><div data-contents-type="text">Added field events that occur in the 'Silverfrost Mountains' region.</div></li><li><div data-contents-type="text">Added 'Silverfrost Mountains' to the 'Suspicious Rituals' occurrence area.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > Silverfrost Mountains > Exploration Journal</strong></span></div><ul><li><div data-contents-type="text">Added Primeval Artifacts, Kills, Story, and Exploration to Silverfrost Mountains.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > Windstride</strong></span></div><ul><li><div data-contents-type="text">Lowered the cost of using Windstride and changing Channels.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > Mushin's Tower</strong></span></div><ul><li><div data-contents-type="text">Reduced the Windstride Cost based on the 'Mushin's Tower'.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > Mushin's Hall - 1F</strong></span></div><ul><li><div data-contents-type="text">Added 'Mushin's Tower Emblem' to the Mushin's Tower - 7F 'Junghado' reward.</div></li><li><div data-contents-type="text">Added the 'Room of Trials' to the Mushin's Tower - 1F.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">* You can now engage in battle with the new boss, ‘Naksun’.</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > Heaven's Reach</strong></span></div><ul><li><div data-contents-type="text">Fixed an issue where Windstride to 'Heaven's Reach' was unavailable.</div></li></ul><div data-contents-type="text"></div><h2 id=""><span style="color: rgb(0, 112, 192);"><strong>Quests</strong></span></h2><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quests > General</strong></span></div><ul><li><div data-contents-type="text">Changed the following daily quests to regular quests.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Quest Name</strong></span></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Where Wolves of Lycandi?</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shinyon’s Legacy</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">A Recurring Nightmare</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">The Fisher King</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quests > Challenges</strong></span></div><ul><li><div data-contents-type="text">Changed the challenge associated with field bosses in each of Moonwater Plains in the Daily Challenges to 'The Announcement of Kaishin'.</div></li><li><div data-contents-type="text">Fixed an issue where the Weekly Challenge 'Protector of the Realm' could not be completed.</div></li><li><div data-contents-type="text">Changed the required completion count for the Weekly Challenge 'Protector of the Realm' to 3.</div></li><li><div data-contents-type="text">Added the quests 'Be Ido Rides Again' and 'The Gatecrasher' to the Sundered Nexus Daily Missions.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quests > Daily Quests</strong></span></div><ul><li><div data-contents-type="text">Added ‘Broken Crystal’ as a completion reward for the quests ‘Guardian of the Moon’, ‘Gale of Darkness' 'Monsters and Mayhem', ‘The Final Training’, ‘Final Training’, ‘Wailing Souls’, and ‘One Who Dreams of Eternal Life’.</div></li></ul><ul><li><div data-contents-type="text">With the release of the Silverfrost Mountains, Moonwater Plains daily quests have been changed to one-time quests.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>List</strong></span></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><span style="color: rgb(14, 40, 65);">Shinyon’s Legacy</span></div><div data-contents-type="text">Where Wolves of Lycandi?</div><div data-contents-type="text">The Fisher King</div><div data-contents-type="text">A Recurring Nightmare</div><div data-contents-type="text">If You Come At the King, You Best Not Miss</div><div data-contents-type="text">Negotiating with Hogdonny</div><div data-contents-type="text">Dokumo, Queen of the Spiders</div><div data-contents-type="text">The Lords of Ruin</div><div data-contents-type="text">Breaking the Chain</div><div data-contents-type="text">Conquer the Blackram Supply Chain</div><div data-contents-type="text">Blood in the Water</div><div data-contents-type="text">Fall of Bloodshade Harbor</div><div data-contents-type="text">Bugs Be Bugging</div><div data-contents-type="text">The Creeping Cold</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ul><li><div data-contents-type="text">Added new daily quests, 'Moonwater Plains Darkness Sweep' and 'Moonwater Plains Evildoer Sweep'.</div></li><li><div data-contents-type="text">Added ‘Mushin's Tower Emblem’ as a reward for the daily quest ‘The Final Training’.</div></li><li><div data-contents-type="text">Added the Room of Trials ‘Naksun’ as a target for the daily quest ‘The Final Training’.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quests > Weekly Quests</strong></span></div><ul><li><div data-contents-type="text">Changed weekly quest goals in response to the Silverfrost Mountains unveiling.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Quests</strong></span></div></td><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;">Quest Goals</span></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Know Thine Enemy</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Steel Giant, King Gizumo, Thunderclash Gwihan</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Favor and Fortune</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ken & Gen, Asura, Drill Sergeant, TE-1138 Heavenpiercer</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Protector of the Realm</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Greater Grindtooth, Viridian, Dark Balrok</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Added the Room of Trials ‘Naksun’ as a target for the weekly quest ‘Reaching New Heights’.</div></li><li><div data-contents-type="text">Changed the reward for completing the weekly quest 'Favor and Fortune' to 2 'Silverfrost Heroic Dungeon Psyche Selection Chests'.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quests > Epic Quests</strong></span></div><ul><li><div data-contents-type="text">Act IV, Scene 1. The Road to Darkness > Fixed an issue where Black Rose was applied twice in certain situations during combat missions.</div></li><li><div data-contents-type="text">Fixed an issue where the House of Pleasures Door could be interacted with during Chapter 17: In Hot Pursuit.  </div></li><li><div data-contents-type="text">Fixed an issue where the ambush sequence appeared awkward after speaking with 'Dark Seer Captain Hwon' during 'Chapter 20: Approaching Destiny'.</div></li><li><div data-contents-type="text">Removed 'Hajoon's Training Certificate' as a reward from the Boost Voucher quest 'A long dream'.</div></li><li><div data-contents-type="text">'Act II, Chapter 41: Reunions and Revelations' > Fixed an issue so that the mission requiring equipping the 'Martial Code' Training Soul Badge be completed.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quest > Sub-Quests</strong></span></div><ul><li><div data-contents-type="text">Reduced the time it takes to respawn the 'Golden Axe' and 'Silver Axe' needed to progress through 'Spirit of the Golden Axe' and 'Spirit of the Silver Axe'.</div></li><li><div data-contents-type="text">Fixed an issue that prevented players from progressing in the quest 'The Unwelcome Fighters'.</div></li><li><div data-contents-type="text">Removed 'Gold' from all sub-quest rewards in Viridian Coast/ The Cinderlands/ Moonwater Plains.</div></li><li><div data-contents-type="text">Added 'Valor Stone' to some sub-quest rewards in Viridian Coast/ The Cinderlands/ Moonwater Plains.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quest > Class Quests</strong></span></div><ul><li><div data-contents-type="text">Removed the 'Hajoon's Training Certificate' reward from class quests and changed it to be earned from the 'Read the Letter, Cricket' quest.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quests > Dynamic</strong></span></div><ul><li><div data-contents-type="text">Removed the Dynamic Quest ‘Junghado at Mushin’s Tower - 7F'</div></li></ul><h2 id=""><span style="color: rgb(0, 112, 192);"><strong></strong></span></h2><h2 id=""><span style="color: rgb(0, 112, 192);"><strong>Characters</strong></span></h2><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Character > Level</strong></span></div><ul><li><div data-contents-type="text">Added three new character level 70, 75, 80 achievements.</div></li></ul><div data-contents-type="text"><span style="color: rgb(0, 112, 192);"><strong></strong></span></div><h2 id=""><span style="color: rgb(0, 112, 192);"><strong>System</strong></span></h2><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Portrait > Bond</strong></span></div><ul><li><div data-contents-type="text">Increased the maximum Bond Activation Scores to 20.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Gallery > Portrait Fusion</strong></span></div><ul><li><div data-contents-type="text">Reduced the cost of Portrait Fusion that use the Viridian Coast Refined Portrait, Cinderlands Refined Portrait, and Moonwater Plains Refined Portrait.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Insignia > Insignia Fusion</strong></span></div><ul><li><div data-contents-type="text">Reduced the Crafting and Fusion costs for Insignias using Common and Refined grade materials.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Achievements</strong></span></div><ul><li><div data-contents-type="text">Added the ability to favorite achievements.</div></li><li><div data-contents-type="text">Changed the system message to output when a change in achievement progress occurs.</div></li><li><div data-contents-type="text">Changed the mouse wheel scroll sensitivity in the Achievement Window to be reduced.</div></li><li><div data-contents-type="text">Improved the sort order of achievements.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Level Achievement Rewards</strong></span></div><ul><li><div data-contents-type="text">Added the ‘Level Achievement Rewards’ system, which grants rewards upon reaching certain levels.</div></li><li><div data-contents-type="text">Changed the rewards for levels 50 and 55.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Level</strong></span></div></td><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>Before</strong></span></div></td><td style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>After</strong></span></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2 Certificate of Payment: 1 Gold</div><div data-contents-type="text">x45 Certificate of Payment: 1 Silver</div><div data-contents-type="text">x1 Bound Heroic Skill Book</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1 Hongmoon Blessing Recovery Potion</div><div data-contents-type="text">x1 Bound Heroic Skill Book Chest</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 55</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2 Certificate of Payment: 1 Gold</div><div data-contents-type="text">x67 Certificate of Payment: 1 Silver</div><div data-contents-type="text">x1 Heroic Portrait Chest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1 Hongmoon Blessing Recovery Potion</div><div data-contents-type="text">x1 Heroic Portrait Chest</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Character Info</strong></span></div><ul><li><div data-contents-type="text">Added the function to display information about Bonds and Insignias in Character Info.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Skill Book</strong></span></div><ul><li><div data-contents-type="text">Changed the 'Legendary' grade of Skill Books to grant 12 Skill Enhancement Points the first time you activate it.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">※ You'll obtain 12 points even when transferring only one.</span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">※"Skill Enhancement Points" will now be accumulated even for transferring just 1 "Legendary" grade Skill Book.</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Force</strong></span></div><ul><li><div data-contents-type="text">Force is the total combat power of a character, including not only Attack Power but also Defense/Vitality and more.</div></li><li><div data-contents-type="text">Numbers are calculated based on Stats, Effects, and Skill Move/Grandmaster, excluding temporary buffs.</div></li><li><div data-contents-type="text">You can now check your Supreme Force and Current Force in 'My Info' <P> and 'Character Info' <F3>.</div></li><li><div data-contents-type="text">Your character's appearance will change based on how powerful you are.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Dungeon Challenge Rewards</strong></span></div><ul><li><div data-contents-type="text">You can earn Challenge Rewards in dungeons based on the Party Average Force.</div></li><li><div data-contents-type="text">The average of party members' highest combat power is now displayed in the Party UI, and the Force requirement for Challenge Rewards can be viewed on dungeon Party Finder and in dungeon tooltips for dungeons with Challenge Rewards.</div></li><li><div data-contents-type="text">To receive Challenge Rewards, you must be in a full party, the Party Average Force must be below the Dungeon Force, and all party members must meet the dungeon's minimum Force requirement.</div></li><li><div data-contents-type="text">Lower Party Force increases the chance of earning Challenge Rewards.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Mantra</strong></span></div><ul><li><div data-contents-type="text">Fixed Mantra Stone resets on equipped gear to reacquire equipped Mantra Stones when performing a Mantra Stone reset.</div></li><li><div data-contents-type="text">Added Mantra Stone Effect Reroll.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">One of the effects you don’t currently have will appear as a new effect, and you can choose to apply either the existing effect or the new one.</span></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Battle Pass</strong></span></div><ul><li><div data-contents-type="text">When claiming all rewards at once, items that can be stacked with those already in your inventory will now be combined accordingly.</div></li><li><div data-contents-type="text">Changed clicking on a Battle Pass mission to call the UI required to progress through that mission.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong> System > Force</strong></span></div><ul><li><div data-contents-type="text">Fixed an issue where Skill Effects and Skill Enhancement Points transferred on already equipped accessories were not partially counted as Force when equipping weapons.</div></li><li><div data-contents-type="text">Fixed an issue where Current Force was occasionally displayed as reduced in the UI.</div></li><li><div data-contents-type="text">Added character visual effects based on Transcendent State to also appear in character lobbies.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Inventory</strong></span></div><ul><li><div data-contents-type="text"><span style="color: rgb(0, 112, 192);"></span>Fixed an issue where some items would not be visible when there were a certain number of items in the Overflow Inventory. </div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Illusion Animation</strong></span></div><ul><li><div data-contents-type="text">Added conditions to trigger special animations when equipping illusion Weapons with animations and outfits with unique Emotes animations.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class="" style="width: 15.7928%;"><colgroup><col style="width: 250px;"></colgroup><tbody><tr><td data-colwidth="250" style="padding: 4px 8px; background-color: black;"><div data-contents-type="text"><span style="color: white;"><strong>List</strong></span></div></td></tr><tr><td data-colwidth="250" style="padding: 4px 8px;"><div data-contents-type="text">Special Emote</div><div data-contents-type="text">Defeating NPCs</div><div data-contents-type="text">Illusion Idle Effects</div><div data-contents-type="text">On Successful Joint Attacks</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ul><li><div data-contents-type="text">* Note that Animations can appear randomly and each condition has a playback cooldown.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Settings ></strong> <strong>Advanced Visual Effects</strong></span></div><ul><li><div data-contents-type="text">Added the ability to set 'Costume Production/ Outfit Set Special Emotes/ Directing priorities'.</div></li><li><div data-contents-type="text">Fixed an issue where Illusion Animation would not trigger when defeated with a Familiar when the [Item Directing priorities > on a kill] option was selected.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Clan</strong></span></div><ul><li><div data-contents-type="text">The 'Enchantment Cost Discount' benefit is now applied in areas such as Ancient Lunar Meadow and Dungeon Square.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Rewards</strong></span></div><ul><li><div data-contents-type="text">Changed NPCs with Gold rewards in dungeons to drop gold immediately when defeated.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);">* No longer earned from Reward Pouches.</span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > B&S Probability Information</strong></span></div><ul><li><div data-contents-type="text">Added the 'B&S Probability Information' menu to the game menu, which will take you to a webpage with probabilities information.</div></li></ul><div data-contents-type="text"><span style="color: rgb(0, 112, 192);"><strong></strong></span></div><h2 id=""><span style="color: rgb(0, 112, 192);"><strong>Interface</strong></span></h2><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Interface > Marketplace</strong></span></div><ul><li><div data-contents-type="text">Fixed World Boss Auction history being displayed in separate markets.</div></li><li><div data-contents-type="text">Fixed items won in World Boss Auction not showing up in the transaction history.</div></li><li><div data-contents-type="text">Fixed an issue where the Registration Fee was incorrectly displayed when registering items in the Marketplace.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Interface > Quest</strong></span></div><ul><li><div data-contents-type="text">Changed the criteria for a 'Low-Level Quests' to the quest's recommended level being at least 30 levels below the character's current level.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Interface > HUD</strong></span></div><ul><li><div data-contents-type="text">Fixed an issue where the Windstride window would not open when clicking the 'In Progress' HUD icon after a World Boss appeared.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Interface > World Boss</strong></span></div><ul><li><div data-contents-type="text">World Boss levels are now hidden.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Interface > Character Info</strong></span></div><ul><li><div data-contents-type="text">A visual effect will now be displayed on the Accessory Skill Slots when all equipped Skill Books are of Heroic or higher.</div></li><li><div data-contents-type="text">Accessory Skill Slot > Changed the tier of equipped Skills to be displayed on the Skill icon.</div></li></ul><div data-contents-type="text"><span style="color: rgb(0, 112, 192);"><strong></strong></span></div><h2 id=""><span style="color: rgb(0, 112, 192);"><strong>Client</strong></span></h2><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Client > Ancient Lunar Meadow</strong></span></div><ul><li><div data-contents-type="text">The issue causing abnormal client crashes while in Ancient Lunar Meadow has been improved.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></body>
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