[Revised] Silverfrost Update Part 2 Patch Notes
<body><div data-contents-type="text"><div class="fr-image" contenteditable="false" data-contents-json="{"src":"https://fizz-download.playnccdn.com/lg/file/bladensoul/download/199e4588899-d64228d9-4110-4df9-a7ad-1be86b59bd8b","width":null,"height":null}" data-contents-type="image"><div class="fe-image-inner"><img src="https://fizz-download.playnccdn.com/lg/file/bladensoul/download/199e4588899-d64228d9-4110-4df9-a7ad-1be86b59bd8b" alt="Patchnotesbanner.jpg" class="fe-image"></div></div></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Hello Crickets,</div><div data-contents-type="text"></div><div data-contents-type="text">Welcome to the massive and chilling Silverfrost Mountains Part 2 Update!</div><div data-contents-type="text">We'd like to thank you for your continued love for B&S NEO.</div><div data-contents-type="text"></div><div data-contents-type="text">Please see the Patch Notes below for the update.</div><div data-contents-type="text"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="font-size: 20px;"><span style="color: rgb(0, 112, 192);"><strong>Revisions</strong></span></span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>October 15, 2025</strong></div><div data-contents-type="text">- Edited Warlock Sacred Soul Badge notes</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><hr data-page-break="true" contenteditable="false"><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="font-size: 20px;"><span style="color: rgb(0, 112, 192);"><strong>Main Features</strong></span></span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>New Legendary Dungeon "Frenzy Avalanche Den”</strong></div><div data-contents-type="text"><strong></strong></div><div data-contents-type="text"><span style="color: rgb(0, 112, 192);"><strong>Event</strong></span></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Event Starts > Stop the Madness in the Avalanche Den!</strong></span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>(after 10/14 maintenance - before 11/4 maintenance)</strong></span></div><ul><li><div data-contents-type="text">The Ranking System has been activated, and you will be registered on the ranking based on your clear score in ‘Frenzy Avalanche Den’. Rewards will be distributed based on your rank at the end of each week/season.</div></li><li><div data-contents-type="text">Rankings are rewarded by Class and will compete on a unified rank.</div></li><li><div data-contents-type="text">During the event period, complete the daily event quest ‘The Head Delinquent's Request’ or defeat ‘Frenzy Avalanche Den – Frenzied Chief Hunter’ to earn event rewards.</div></li><li><div data-contents-type="text">Hongmoon's Blessing consumption is adjusted during the event.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>NPC</strong></div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hongmoon's Blessing Consumption</strong></div></td></tr><tr><td style="padding: 4px 8px; background-color: rgb(158, 172, 188);"><div data-contents-type="text"><strong>Default</strong></div></td><td style="padding: 4px 8px; background-color: rgb(158, 172, 188);"><div data-contents-type="text"><strong>Event</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Chubarro</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Frenzied Chief Hunter</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Raging Yeti</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text"><strong></strong></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Event Starts > Rewards UP! World Boss Time Event</strong></span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>(After the 10/14 Regular Maintenance ~ Before the 11/11 Regular Maintenance)</strong></span></div><ul><li><div data-contents-type="text">Characters who contribute to defeating the World Boss will receive additional ‘[Event] World Boss Time Bonus’ Treasure.</div></li><li><div data-contents-type="text">During the event period, every weekend, 10 minutes before the World Boss appears, a push notification will deliver a World Boss Time Lucky Box.</div></li><li><div data-contents-type="text">Push rewards will be distributed according to local time during the World Boss event period</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Event > Raging Yeti Shadow Form Boss Summon</strong></span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>( 10/14 after maintenance - 11/11 before maintenance)</strong></span></div><ul><li><div data-contents-type="text">Skypetal Plains > 'Raging Yeti Shadow Form' is now available in Rural Outfitters.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spawn Time</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Daily</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">16:00 / 19:00 / 22:00 / 01:00</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">All characters who contribute to defeating the Raging Yeti Shadow Form will receive Treasure.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Boss to Defeat</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Items Acquired</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Raging Yeti Shadow Form</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Raging Yeti Treasure Chest</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Battle Pass > NEO Battle Pass Silverfrost Season 2 (after 10/14 maintenance ~ before 11/11 maintenance)</strong></span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>The new Battle Pass 'Silverfrost Part 2' has begun.</strong></span></div><ul><li><div data-contents-type="text">Complete missions within the Battle Pass to earn rewards.</div></li><li><div data-contents-type="text">Purchasing Battle Pass Plus unlocks the 'Battle Pass Plus Rewards'.</div></li><li><div data-contents-type="text">Earn points by completing missions or using 'Battle Potions'.</div></li><li><div data-contents-type="text">The newly added 'Moonwater Plains Equipment Upgrade Ticket' will be available until November 10, 2025 and can be used to enhance certain weapons/accessories. </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Battle Pass > NEO Special Pass of Light of Enhancement (after 10/14 maintenance ~ before 11/04 maintenance)</strong></span></div><ul><li><div data-contents-type="text">The new Battle Pass, 'NEO Special Pass of Light of Enhancement,' is now available.</div></li><li><div data-contents-type="text">Complete missions within the Battle Pass to earn rewards.</div></li><li><div data-contents-type="text">Earn points by completing missions or using Divine Gem.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Events Starts > NEO Attendance Book</strong></span></div><ul><li><div data-contents-type="text">You can participate by clicking the Attendance Book under Game Menu <ESC> - Event. </div></li><li><div data-contents-type="text">The rewards you have obtained can be claimed from the Received Items in the Game Mail <F6>. </div></li><li><div data-contents-type="text">The daily Attendance Book resets at 6:00 AM. </div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=" sticky-top"><colgroup><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Date</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 3</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 4</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 5</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 6</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 7</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hongmoon's Blessing Recovery Potion</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Dragon Express Material Selection Chest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Silverfrost Mountains Portrait Chest # 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transformation Stone Crystal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hongmoon Essence Fragment</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hongmoon Essence Fragment</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Chromatic Thread</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Date</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 8</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 9</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 10</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 11</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 12</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 13</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 14</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hongmoon's Blessing Recovery Potion</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Dragon Express Material Selection Chest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Silverfrost Mountains Portrait Chest # 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transformation Stone Crystal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Special Insignia Chest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hongmoon Essence Fragment</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ascent Stone</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Date</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 15</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 16</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 17</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 18</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 19</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 20</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Day 21</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fusion Insignia Chest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Dragon Express Material Selection Chest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Silverfrost Mountains Portrait Chest # 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transformation Stone Crystal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Superior Portrait Chest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ascent Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Moonwater Honor Soul Shield Primer Selection Chest</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text"><em>* When opening Silverfrost Mountains Portrait Chest #1, there is a chance to obtain one of the Superior or Refined Portrait, including King Gizumo, Tricolor Giganura, Divine Deer, Steel Giant, Greater Grindtooth, and Ebon Deva Gwihan.</em></div><div data-contents-type="text"><em>* When opening the Moonwater Honor Soul Shield Primer Selection Chest, one type can be selected from the following: Moonwater Honor Piercing/Reflex/Block/Accuracy/Defense/Critical/Evasion Soul Shield Primer.</em></div><div data-contents-type="text"><em></em></div><div data-contents-type="text"><strong></strong><span style="color: rgb(204, 102, 0);"><strong>Event Ends > Golden Boss Rush Event</strong></span></div><ul><li><div data-contents-type="text">Golden Lucky Chest has been expired.</div></li></ul><div data-contents-type="text"><strong></strong></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Event Ends > Brother Hajoon's Tome Season 3</strong></span></div><ul><li><div data-contents-type="text">'Asura's Energy' has been expired.</div></li><li><div data-contents-type="text">Removed 7 Transmutations that use ‘Asura's Energy' items.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><strong></strong></div><div data-contents-type="text"><span style="font-size: 20px;"><span style="color: rgb(0, 112, 192);"><strong>Dungeons</strong></span></span></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Dungeons > Silverfrost Mountains > Shiverstone Range</strong></span></div><ul><li><div data-contents-type="text">Added a new Legendary dungeon, 'Frenzy Avalanche Den', to the Shiverstone Range region.</div></li><li><div data-contents-type="text">Added new achievements, quests, and more to 'Frenzy Avalanche Den'.</div></li></ul><div data-contents-type="text"><strong></strong></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Silverfrost Mountains > Chuanka Frost Cavern</strong></span></div><ul><li><div data-contents-type="text">Fixed shield effects ending during Invincible effect at the start of the first battle with a boss.</div></li><li><div data-contents-type="text">Fixed NPCs spawning during the sequence not being removed when defeating 'Iksatin'.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Silverfrost Mountains > Ebondrake Hideout</strong></span></div><ul><li><div data-contents-type="text">Fixed an issue where NPCs would disappear awkwardly during dungeon progression.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Moonwater Plains > Room of Trials</strong></span></div><ul><li><div data-contents-type="text">Adjusted the stats of 'Naksun' in the Room of Trials, reducing its overall power.</div></li><li><div data-contents-type="text">Added a special reward to the Challenge Naksun in The Room of Trials Dynamic Quest.</div></li></ul><div data-contents-type="text"><em>* Special rewards can be obtained once per week per character.</em></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Moonwater Plains > Shadow Sea Garrison</strong></span></div><ul><li><div data-contents-type="text">The maximum party size has been adjusted to 6 people.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Silverfrost Mountains > Sogun's Lament: Interior</strong></span></div><ul><li><div data-contents-type="text">Changed 'Orb of Shadows' to not spawn before 'Volcano' and 'Glacier'.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Silverfrost Mountains > Chuanka Frost Cavern</strong></span></div><ul><li><div data-contents-type="text">Added a sequence to the first battle with 'King Gizumo'.</div></li></ul><div data-contents-type="text"><em>* During this sequence, 'King Gizumo' cannot be damaged.</em></div><div data-contents-type="text"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="font-size: 20px;"><span style="color: rgb(0, 112, 192);"><strong>Battle/Skills</strong></span></span></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Class > Blade Master</strong></span></div><ul><li><div data-contents-type="text">Sun Stroke (Refined/Superior/Heroic) > Increased the skill usage speed.</div></li><li><div data-contents-type="text">Thunder Drake Stroke (Refined/Superior/Heroic) > Increased the skill usage speed.</div></li><li><div data-contents-type="text">Searing Slash > Changed the effect of 18 Skill Enhancement points from 'Reduces the enemy’s defense by 25% for 3 seconds each time an area attack hits' to 'When hitting opponents within range, decreases defense additional 25%'.</div></li><li><div data-contents-type="text">Searing Slash > Added an additional 3 seconds of Heat to the 30 Skill Enhancement points.</div></li><li><div data-contents-type="text">Searing Slash > Reduced the Heat duration effect from 9 seconds to 6 seconds in the 48 Skill Enhancement points.</div></li><li><div data-contents-type="text">Dragontongue > Added Skill Enhancements.</div></li><li><div data-contents-type="text">Dragontongue (Superior/Heroic/Legendary) > Increased damage and damage scaling when used repeatedly.</div></li><li><div data-contents-type="text">Blade Storm > Fixed an issue where the icon was not displayed during cooldown.</div></li><li><div data-contents-type="text">Flock of Blades (Heroic) > Increased the Focus Recovery value.</div></li><li><div data-contents-type="text">Flock of Blades (Heroic) > Added 10 Focus Recovery on hit for 5 seconds.</div></li><li><div data-contents-type="text">Heavenly Slasher (Legendary) > Increased damage.</div></li><li><div data-contents-type="text">Electric Saber (Superior, Heroic) > Increased damage.</div></li><li><div data-contents-type="text">Thunder Drake Stroke (Refined/Superior/Heroic) > Increased damage.</div></li><li><div data-contents-type="text">Thunder Drake Stroke (Superior/Heroic) > Added a additional damage effect during Black Dragon effect.</div></li><li><div data-contents-type="text">Violent Blade (Basic) > Added Black Dragon effect for 1.6 seconds on successful Block.</div></li><li><div data-contents-type="text">Blade Call (Superior/Heroic) > Added Black Dragon effect for 6 seconds when used.</div></li><li><div data-contents-type="text">Added Thunder Drake Slash > Skill Enhancements.</div></li><li><div data-contents-type="text">Thunder Drake Slash (Superior/Heroic/Legendary) > Increased damage and additional damage during Black Dragon effect.</div></li><li><div data-contents-type="text">Raid: Movement Speed Increase (Superior/Heroic) > Added 3 seconds of Focus Recovery on hit.</div></li><li><div data-contents-type="text">Dragon Rise (Superior/Heroic) > Fixed an issue where using the skill on a Dazed enemy would immediately remove their status effect.</div></li><li><div data-contents-type="text">Storm Form (Superior/Heroic) > Added 'During Black Dragon effect' to the additional damage condition tooltip.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Class > Destroyer</strong></span></div><ul><li><div data-contents-type="text">Galeforce > 48 Enhancements changed to 'On hit, extends Explosive Rage by 4 sec (Cooldown: 8 sec)'.</div></li><li><div data-contents-type="text">Sacred Mystic Badge > Removed the condition 'Apply White Strike Buff when using Smash series'.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Class > Kung Fu Master</strong></span></div><ul><li><div data-contents-type="text">Fixed a bug that would activate the Cyclone Kick after using a 'Smite' skill.</div></li><li><div data-contents-type="text">Fixed Pivot Kick skill activating after using a Cyclone Kick skill.</div></li><li><div data-contents-type="text">Cyclone Kick: Damage Increase (Common) > Increased damage.</div></li><li><div data-contents-type="text">Swift Strike > Added Skill Enhancements.</div></li><li><div data-contents-type="text">Added Tiger Strike > Skill Enhancements.</div></li><li><div data-contents-type="text">Avenging Fist, Avenging Fist: Knockdown> Changed the activation condition for Searing Palm to trigger on hit.</div></li><li><div data-contents-type="text">Fighting Spirit, Spirit Concentration > Changed the Resistance effect to not be output after using Fighting Spirit and Spirit Concentration.</div></li><li><div data-contents-type="text">Elbow Smash (Superior/Heroic) > Improved the damage tooltips for 'Cobra Strike' and 'Blazing Twin Cobra' skills.</div></li></ul><ul><li><div data-contents-type="text">Searing Palm: Critical Damage Increase (Superior) > Fixed the 'Searing Palm for 10 seconds' effect tooltip not displaying.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Class > Assassin</strong></span></div><ul><li><div data-contents-type="text">Lightning Stride: Consecutive Cast > Fixed an issue that prevented Consecutive Cast when hitting targets with different stacks at the same time.</div></li><li><div data-contents-type="text">Time Bomb (Basic) > Increased the skill damage and changed the skill cooldown to 45 seconds.</div></li><li><div data-contents-type="text">Time Bomb (Improved) > Increased skill damage.</div></li><li><div data-contents-type="text">Time Bomb: Venom (Superior/Heroic) > Increased skill damage and changed the skill cooldown to 36 seconds. Refined/Superior is 36 Seconds while Heroic is 30 Seconds.</div></li><li><div data-contents-type="text">Time Bomb: Daze (Refined/Heroic) > Increased skill damage.</div></li><li><div data-contents-type="text">Time Bomb: Daze (Refined) > Changed the skill cooldown to 36 seconds.</div></li><li><div data-contents-type="text">Poison Breath (Common) > Improved the tooltip for the skill effect.</div></li><li><div data-contents-type="text">Bombard (Superior/Heroic) > Increased the additional damage to Poisoned opponents.</div></li><li><div data-contents-type="text">Bombard (Legendary) > Increased damage.</div></li><li><div data-contents-type="text">Electro-pierce (Superior, Heroic) > Increased damage.</div></li><li><div data-contents-type="text">Lightning Pierce (Legendary) > Increased damage.</div></li><li><div data-contents-type="text">Heart Stab (Superior, Heroic) > Increased damage.</div></li><li><div data-contents-type="text">Poison Breath: Critical Rate Bonus > Skill Enhancements (Stag 1,3) > 'critical damage for 10 seconds on every hit' effect has been increased.</div></li><li><div data-contents-type="text">Poison Breath: Critical Rate Bonus > Skill Enhancements (Stage 2) > Added 'reduces the cooldown of Poison Wind by 1.5 sec on hit' effect.</div></li><li><div data-contents-type="text">Venom Slash > Skill Enhancements (Stage 1,2) > 'Reduces Cooldown on hit against target with 5 Venom stacks' effect has been increased.</div></li><li><div data-contents-type="text">Venom Slash > Skill Enhancements (Stage 3) > Changed the effect to 'On hit against a target with 5 stacks of Venom, deals additional damage of Attack Power'.</div></li><li><div data-contents-type="text">Heart Stab > Skill Enhancements (Stage 1) > Added the effect 'On every 6 Heart Stab hits, recovers 1 Focus'.</div></li><li><div data-contents-type="text">Heart Stab > Skill Enhancements (Stage 2,3) > Added the effect 'On hit against a target with 5 stacks of Venom, deals additional damage of Attack Power'.</div></li><li><div data-contents-type="text">Electro-pierce > Skill Enhancements (Stage 1)> Added the effect 'Electro-pierce and Lightning Pierce Deal Attack Power as Additional Damage on 6 Critical Hits'.</div></li><li><div data-contents-type="text">Electro-pierce > Skill Enhancements (Stage 2) > Added the effect 'Deals Attack Power as additional damage on Electro-pierce during Amplification effect'.</div></li><li><div data-contents-type="text">Electro-pierce > Skill Enhancements (Stage 3) > Added 'Deals Attack Power as additional damage on Lightning Pierce during Amplification effect'.</div></li><li><div data-contents-type="text">Bombard > Skill Enhancements (Stage 1) > Added the effect of 'Recovers 1 Focus on every 2 hits'.</div></li><li><div data-contents-type="text">Bombard > Skill Enhancements (Stage 2) > Added the effect 'On hit against a poisoned target, deals additional damage to equal 80% of Attack Power'.</div></li><li><div data-contents-type="text">Bombard > Skill Enhancements (Stage 3) > Added '1% Critical Hit Rate for 3 seconds on hit (up to 10 stacks)’ effect.</div></li><li><div data-contents-type="text">Fighting Spirit, Spirit Concentration > Changed the Resistance effect to not be output after using Fighting Spirit and Spirit Concentration.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Class > Blade Dancer</strong></span></div><ul><li><div data-contents-type="text">Lightning Flash: Cooldown Reduction (Heroic) - 48th skill enhancement points is additional critical rate not dmg.</div></li><li><div data-contents-type="text">Thunderstorm (Heroic) > Fixed an issue where the name of the effect that resets on Critical Hit was not displayed.</div></li></ul><ul><li><div data-contents-type="text">Phantom Grip: Focus Recovery (Superior) > Fixed missing % in the Focus Recovery tooltip.</div></li><li><div data-contents-type="text">Lightning Flash: Cooldown Reduction (Common) > Revised the skill tooltip to make it more contextual.</div></li><li><div data-contents-type="text">Storm Cleave > changed the AoE to '3m radius'.</div></li><li><div data-contents-type="text">Wind Sever (Heroic, Legendary) > Skill Enhancements Stage 1 > Added the effect 'Wind Dragon's Soaring Sky reduces Whirling Scourge cooldown by 0.8 sec on hit'.</div></li><li><div data-contents-type="text">Wind Sever (Heroic, Legendary) > Skill Enhancements Stage 2 > Added 'Increases critical rate by 20% while using Wind Dragon's Soaring Sky' effect.</div></li><li><div data-contents-type="text">Wind Sever (Heroic, Legendary) > Skill Enhancements Stage 3 > Added 'On Wind Dragon's Soaring Sky hit, +20% Critical Damage for 6 sec.' effect.</div></li><li><div data-contents-type="text">Lightning Flash: Cooldown Reduction (Heroic, Legendary) > Skill Enhancements Stage 3 > Added 'Additional damage equal to 150% of Attack Power on hit when at max stacks of Critical Hit Rate increase' effect.</div></li><li><div data-contents-type="text">Sacred Soul Badge > Added 'Deals additional damage equal to 160% of Attack Power on Rolling Typhoon' effect.</div></li><li><div data-contents-type="text">Sacred Soul Badge > Fixed the effect tooltip to make it more contextual.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Class > Force Master</strong></span></div><ul><li><div data-contents-type="text">Fixed a bug where Divine Veil (Common) could be countered with 'Counter' and 'Parry' skills.</div></li></ul><div data-contents-type="text"><strong></strong></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Class > Warlock</strong></span></div><ul><li><div data-contents-type="text">Dragon Helix (Heroic/Legendary) > Improved the sound effects when used.</div></li><li><div data-contents-type="text">Dragon Helix (Heroic/Legendary) > Fixed the tooltip for the 48 Enhancement points tooltip not displaying the actual effect.</div></li><li><div data-contents-type="text">Soul Flare > Changed the Resistance effect to not be output after using Soul Flare.</div></li></ul><ul><li><div data-contents-type="text">Soul Flare > Fixed Thrall not disappearing when using Soul Flare while simultaneously using another skill.</div></li><li><div data-contents-type="text">Leech, Leech: Spectral Orb > Changed the Siphon duration to 15 seconds.</div></li><li><div data-contents-type="text">Imprison, Mortal Coil > Changed the Leech cooldown reduction to 3 seconds for Superior and 6 seconds for Heroic.</div></li><li><div data-contents-type="text">Bombardment, Awakened Bombardment > Increased damage.</div></li><li><div data-contents-type="text">Dimensional Flare, Awakened Dimensional Flare > Increased damage.</div></li><li><div data-contents-type="text">Dragoncall, Dragon Helix > Increased damage.</div></li><li><div data-contents-type="text">Wingstorm > 48 Enhancements changed to 'Reduces cooldown of Vanish, Soul Flare, and Time Distortion by 0.8 sec on hit'.</div></li><li><div data-contents-type="text">Hex Storm > 48 Enhancements changed to 'Reduces cooldown of Vanish, Soul Flare, and Time Distortion by 0.6 sec on hit'.</div></li><li><div data-contents-type="text">Dragon Helix > 48 Enhancements changed to 'Critical Hit Damage +5% for 3 sec. on hit (Max 3 stacks)'.</div></li><li><div data-contents-type="text"><strong>(Revised)</strong> Sacred Soul Badge > Increased the damage dealt by Dragon Helix hits.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Zone > Ancient Lunar Meadow</strong></span></div><ul><li><div data-contents-type="text">Adjusted some monster spawn locations and added new areas where level 70 monsters appear.</div></li><li><div data-contents-type="text">In the level 70 monster areas, 'Green Woodfiend' and 'Golden Pig' still appear, but area bosses and Moonlight Mushroom do not.</div></li><li><div data-contents-type="text">Increased level 54 and 57 monsters to level 55 and 60, respectively.</div></li><li><div data-contents-type="text">Added a chance to drop the Monarch Tree Special Treasure to the Monarch Tree kill contribution reward.</div></li></ul><div data-contents-type="text"><strong></strong></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Silverfrost Mountains > Shiverstone Range</strong></span></div><ul><li><div data-contents-type="text">Changed the target tracking distance for 'Dark Balrok' to 60 meters.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="font-size: 20px;"><span style="color: rgb(0, 112, 192);"><strong>Items</strong></span></span></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Portrait</strong></span></div><ul><li><div data-contents-type="text">Added '+3% Critical Rate' to the 'Guardian of Hallow' bond achievement.</div></li><li><div data-contents-type="text">Added new Portraits: Talus Emperor Yunma Fei, Guard Captain Yu Chun, Talus Royal Bodyguard Junghado, Frenzied Fiend Raging Yeti, Frenzy Avalanche Den Chief Hunter, and Frenzy Avalanche Den Chubarro.</div></li></ul><ul><li><div data-contents-type="text">Added Frenzied Fiend Raging Yeti to the Heroic Portrait Chest components.</div></li><li><div data-contents-type="text">Added Talus Empress Yunma Fei, Guard Captain Yu Chun, Talus Royal Bodyguard Junghado, Frenzied Fiend Raging Yeti, Frenzy Avalanche Den Chief Hunter, and Frenzy Avalanche Den Chubarro to the Portrait Fusion results.</div></li><li><div data-contents-type="text">Added Portrait Bonds Frenzy-Tainted Yetis, Snowfield Anomaly, Ruthless Minions, Talus Army's Oath, Eerie Blood Pact, Forms of Obedience, and Overcoming the Past.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Mystic Badge</strong></span></div><ul><li><div data-contents-type="text">Sacred Mystic Badge > Blade Master > Reduced the Cooldown Reduction conditions for Sun Stroke and Thunder Drake Stroke.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Shop</strong></span></div><ul><li><div data-contents-type="text">Nameless Agent > Changed the items available for purchase to 'Strange Crystal'.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Soul Badge</strong></span></div><ul><li><div data-contents-type="text">Virtuous Soul Badge > Blade Master > Increased the amount of additional damage dealt by Dragontongue.</div></li><li><div data-contents-type="text">Virtuous Soul Badge > Kung Fu Master > Increased the amount of additional damage dealt by Cyclone Kick.</div></li><li><div data-contents-type="text">Sacred Soul Badge > Increased the amount of additional damage dealt by Puncture, Pierce, Heavenly Slasher, and Dragontongue.</div></li><li><div data-contents-type="text">Sacred Soul Badge > Increased the additional damage based on Attack Power upon hitting with Cyclone Kick.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Item > Soulstone</strong></span></div><ul><li><div data-contents-type="text">Poharan's Soul Core > Fixed an issue where the animation did not appear when used by a Blade Dancer character.</div></li></ul><ul><li><div data-contents-type="text">TE-1138 Heavenpiercer’s Soulstone (Common) > Changed the Knock Down Joint Attack to apply to 2 slots.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Item > Outfits</strong></span></div><ul><li><div data-contents-type="text">Fixed an issue where the forehead was partially exposed when equipping Blue Ripple or Custom Blue Ripple on Lyn female characters.</div></li></ul><div data-contents-type="text"><strong></strong></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Awakened Timestream Weapon</strong></span></div><ul><li><div data-contents-type="text">Increased the Attack Power, Critical, and Critical Damage values of Awakened Timestream Weapons.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Ascent Stone Random Chest</strong></span></div><ul><li><div data-contents-type="text">Changed the item icon.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Items > Showroom</strong></span></div><ul><li><div data-contents-type="text">Fixed an issue where the Lovely Surprise and Pink Surprise costumes could not be registered in the Showroom.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="font-size: 20px;"><span style="color: rgb(0, 112, 192);"><strong>Regions</strong></span></span></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Silverfrost Mountains > Zaiwei</strong></span></div><ul><li><div data-contents-type="text">Merchant's Square > Added NPC 'Earthseer Ritualist Kim Chul' who can be found and completed the quest 'Suspicious Ritual'.</div></li><li><div data-contents-type="text">Added the Training Dummies to the Merchants' Square.</div></li><li><div data-contents-type="text">Added NPC 'Kim Chul' to the Merchant's Square.</div></li><li><div data-contents-type="text">Fixed the Oh Gidam NPC not spawning in Tales Tavern.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > PvE, PvP Areas</strong></span></div><ul><li><div data-contents-type="text">Changed 'Skyhaven Bastion' and 'Scavengers Lair' areas to no longer battle with 'Anonymous Warrior'.</div></li><li><div data-contents-type="text">Silverfrost Mountains > Added the 'Abandoned Beastbog' to Skypetal Plains.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Regions > Field Events</strong></span></div><ul><li><div data-contents-type="text">Changed the battle cooldown of 'Thrall of Bane' to 5 minutes during 'Suspicious Rituals'.</div></li><li><div data-contents-type="text">Increased the stats of the 'Thrall of Bane' NPC.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong></strong></div><div data-contents-type="text"><span style="font-size: 20px;"><span style="color: rgb(0, 112, 192);"><strong>Quests</strong></span></span></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quests > Weekly Missions</strong></span></div><ul><li><div data-contents-type="text">The completion requirement for the quest 'A Masterful Task' has been changed to defeating the boss in either 'Shadow Sea Garrison' or 'Frenzy Avalanche Den'.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"></span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quest > Daily Missions</strong></span></div><ul><li><div data-contents-type="text">Legendary dungeons, except for 'Shadow Sea Garrison' and 'Frenzy Avalanche Den,' will no longer appear as daily mission tasks.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong></strong></span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quests > Daily/Weekly Missions</strong></span></div><ul><li><div data-contents-type="text">Increased the amount of Gold in the 'Daily Mission Safe' and 'Weekly Mission Safe' for daily and weekly mission rewards.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quest> Faction Quests</strong></span></div><ul><li><div data-contents-type="text">Removed Gold rewards from Faction Daily Quest in 'Misty Woods' and 'Soulstone Plains'.</div></li></ul><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong></strong></span></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Quest > Epic</strong></span></div><ul><li><div data-contents-type="text">Act 4, Chapter 12: The Last Participant > Characters may be unable to enter Tales Tavern while moving during mission progress.</div></li></ul><div data-contents-type="text"><em>* Accessible through the quest area shortcut.</em></div><div data-contents-type="text"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="font-size: 20px;"><span style="color: rgb(0, 112, 192);"><strong>Achievements</strong></span></span></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Achievements > Quest</strong></span></div><ul><li><div data-contents-type="text">Fixed an issue where creating a character with Boost Voucher did not register achievements for Epic Quest Acts 1 to 3.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="font-size: 20px;"><span style="color: rgb(0, 112, 192);"><strong>System</strong></span></span></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Equipment Management</strong></span></div><ul><li><div data-contents-type="text">Soul Shield > Added the phrase 'The probability of obtaining each numerical option is the same.' to the Equipment Effects tab.</div></li></ul><div data-contents-type="text"><strong></strong></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>System > Insignia</strong></span></div><ul><li><div data-contents-type="text">Updated the system so that the Insignia window can now be accessed by characters below level 36, as long as the Insignia is owned on the account.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="font-size: 20px;"><span style="color: rgb(0, 112, 192);"><strong>Interface</strong></span></span></div><div data-contents-type="text"></div><div data-contents-type="text"><span style="color: rgb(204, 102, 0);"><strong>Interface > Map</strong></span></div><ul><li><div data-contents-type="text">Improved the [+] button in the list of all map regions to be more prominent.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"></div><div data-contents-type="text"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></body>
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