Classic 4.0 Part 3 Patch Notes
<body><div data-contents-type="text"><div class="fr-image" contenteditable="false" data-contents-json="{"src":"https://fizz-download.playnccdn.com/lg/file/aion/download/19af155cbb0-0bbedac5-b0d4-4e7c-bb48-f0fd1c7314b3","width":null,"height":null}" data-contents-type="image"><div class="fe-image-inner"><img src="https://fizz-download.playnccdn.com/lg/file/aion/download/19af155cbb0-0bbedac5-b0d4-4e7c-bb48-f0fd1c7314b3" alt="STEAM_1.png" class="fe-image"></div></div></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Greetings Daevas! Discover what's new in the 4.0 Part 3 update. Check the full patch notes below.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="font-size: 20px;"><strong>Table of Contents</strong></span></div><div class="fr-toc fr-disabled" data-contents-type="toc" contenteditable="false"><div class="fe-toc-inner"><ol><li><div data-contents-type="text"><a href="#alpha-Class_Update-1">Class Update</a></div><ol><li><div data-contents-type="text"><a href="#alpha-New_Class:_Hellshot-2">New Class: Hellshot</a></div></li><li><div data-contents-type="text"><a href="#alpha-Key_Skills-3">Key Skills</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Level-4">Level</a></div></li><li><div data-contents-type="text"><a href="#alpha-Character_Creation_and_Growth-5">Character Creation and Growth</a></div></li><li><div data-contents-type="text"><a href="#alpha-Altar_of_Transcendence-6">Altar of Transcendence</a></div></li><li><div data-contents-type="text"><a href="#alpha-Arca_Seed-7">Arca Seed</a></div></li><li><div data-contents-type="text"><a href="#alpha-Balaurea-8">Balaurea</a></div></li><li><div data-contents-type="text"><a href="#alpha-Battleground-9">Battleground</a></div></li><li><div data-contents-type="text"><a href="#alpha-Character-10">Character</a></div></li><li><div data-contents-type="text"><a href="#alpha-Daeva_Potential-11">Daeva Potential</a></div></li><li><div data-contents-type="text"><a href="#alpha-Enchantment_Synergy-12">Enchantment Synergy</a></div></li><li><div data-contents-type="text"><a href="#alpha-Field-13">Field</a></div></li><li><div data-contents-type="text"><a href="#alpha-Instanced_Dungeon-14">Instanced Dungeon</a></div><ol><li><div data-contents-type="text"><a href="#alpha-New_Dungeon:_'Kaiju_Rival_Battle'-15">New Dungeon: 'Kaiju Rival Battle'</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Item-16">Item</a></div><ol><li><div data-contents-type="text"><a href="#alpha-New_Equipment:_Ferocious_Skirmisher's_Armor-17">New Equipment: Ferocious Skirmisher's Armor</a></div></li><li><div data-contents-type="text"><a href="#alpha-New_Equipment:_Fierce_Skirmisher's_Armor-18">New Equipment: Fierce Skirmisher's Armor</a></div></li><li><div data-contents-type="text"><a href="#alpha-New_Fabled_Manastones-19">New Fabled Manastones</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-IWE_/_Brokers-20">IWE / Brokers</a></div></li><li><div data-contents-type="text"><a href="#alpha-Legion-21">Legion</a></div></li><li><div data-contents-type="text"><a href="#alpha-Look_Synergy-22">Look Synergy</a></div></li><li><div data-contents-type="text"><a href="#alpha-Manastone/Godstone_Removal-23">Manastone/Godstone Removal</a></div></li><li><div data-contents-type="text"><a href="#alpha-Mesa-24">Mesa</a></div></li><li><div data-contents-type="text"><a href="#alpha-Moros-25">Moros</a></div></li><li><div data-contents-type="text"><a href="#alpha-NPC-26">NPC</a></div></li><li><div data-contents-type="text"><a href="#alpha-Prism_Core-27">Prism Core</a></div></li><li><div data-contents-type="text"><a href="#alpha-Quest-28">Quest</a></div></li><li><div data-contents-type="text"><a href="#alpha-Quickbar_Auto-use-29">Quickbar Auto-use</a></div></li><li><div data-contents-type="text"><a href="#alpha-RvR-30">RvR</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Added_New_Raid:_Tiamat's_Mind-31">Added New Raid: Tiamat's Mind</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Siel's_Anvil-32">Siel's Anvil</a></div></li><li><div data-contents-type="text"><a href="#alpha-Siel's_Hammer-33">Siel's Hammer</a></div></li><li><div data-contents-type="text"><a href="#alpha-Skill-34">Skill</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Assassin-35">Assassin</a></div></li><li><div data-contents-type="text"><a href="#alpha-Gladiator-36">Gladiator</a></div></li><li><div data-contents-type="text"><a href="#alpha-New_advanced_skills_for_Chanter,_Executor,_and_Brawler-37">New advanced skills for Chanter, Executor, and Brawler</a></div></li><li><div data-contents-type="text"><a href="#alpha-New_advanced_skills_for_Templar,_Sorcerer,_and_Ranger-38">New advanced skills for Templar, Sorcerer, and Ranger</a></div></li><li><div data-contents-type="text"><a href="#alpha-New_advanced_skills_for_Gladiator,_Assassin,_Cleric,_Spiritmaster,_and_Luminess-39">New advanced skills for Gladiator, Assassin, Cleric, Spiritmaster, and Luminess</a></div></li><li><div data-contents-type="text"><a href="#alpha-Added_New_Skills_for_Chanter-40">Added New Skills for Chanter</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Storybook-41">Storybook</a></div></li><li><div data-contents-type="text"><a href="#alpha-Teva-42">Teva</a></div></li><li><div data-contents-type="text"><a href="#alpha-Teva_System-43">Teva System</a></div></li><li><div data-contents-type="text"><a href="#alpha-Tiamaranta-44">Tiamaranta</a></div></li><li><div data-contents-type="text"><a href="#alpha-UI-45">UI</a></div></li></ol></div></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Class_Update-1"><strong>Class Update</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-New_Class:_Hellshot-2"><span style="font-size: 20px;"><strong>New Class: Hellshot</strong></span></h3><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">The new class 'Hellshot' has been added.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ul><li><div data-contents-type="text">A mid-range magical damage dealer specializing in rapid attacks and combo chains to subdue opponents. </div></li><li><div data-contents-type="text">Primarily wields the new weapons 'Pistol' and 'Leather'.</div></li><li><div data-contents-type="text">Possesses 'Overcharged Shot', which increases damage when skill critical hits occur consecutively.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Key_Skills-3"><span style="font-size: 20px;"><strong>Key Skills</strong></span></h3><div class="tableWrapper"><table class="" style="width: 75.5565%;"><colgroup><col style="width: 314px;"><col style="width: 1485px;"></colgroup><tbody><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Details</strong></div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Autoload</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Deals up to 2 Critical Hits in 10 seconds.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Reload</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Resets cooldown time for all your skills.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Gunshot</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Magical Fire damage on targets within 20m, with a chance to slow them.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Crosstrigger</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Magical Water damage on targets within 20m, reducing the opponent's MP and restoring your MP.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Trunk Shot</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Magical Earth damage on targets within 20m. The targets are stunned for a short duration.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Grants 1 Overcharge Energy when used on targets immune to Stun.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Quieting Gale</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Magical Wind damage on targets within 20m and silences them for a short duration.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Inflicts extra damage when used against targets with immunity to Silence.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Paralysis Cannon</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Magical Earth damage on targets on the ground within 20m and puts them in Aether's Hold.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Grants 1 Overcharge Energy when used on targets immune to Aether's Hold.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Hypno Shot</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Puts targets within 20m to sleep for a short duration and increases all their elemental defenses.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Deals bonus damage when used on targets immune to Sleep.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Green Grenade</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Magical Earth damage on targets within 20m and immobilizes them for a short duration.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Deals bonus damage when used on targets immune to Immobilization.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Missile Guide</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Magical Water damage on targets within 20m and removes their protection effects.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Parting Shot</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Physical damage on the target within a 10m radius of you and pushes you back 15 m.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Anti-Enemy Fire</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Magical Fire damage on targets within 20m, absorbing 50% of their HP and 30% of their MP.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Judgment Blast</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Magical Fire damage on up to 10 enemies between a target within a 40m radius and you, and puts them under Aether's Hold.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Grants 1 Overcharge Energy when used on targets immune to Aether's Hold.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Hell Unleashed</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Consume Divine Power to transform into Hellshot.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">While transformed, your Magic Boost, Magic Accuracy, Attack Speed, Movement Speed, and PvE Attack increase, and you reflect skills used by PCs attacking from beyond 13m.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Black Hole Bullet</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Summons a Black Hole at the target location for 12 seconds.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">The Black Hole continuously draws in up to 6 enemies within 10m and slows their movement speed.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Summon: Auto Bombardment</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Summons 2 Auto Cannons in front of you.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Auto Cannons cannot move and remain in place, firing long-range Fire-element magic attacks at targets designated by the caster within 25m. Each attack consumes your own HP.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Vengeful Barrage</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Magical Fire damage on targets within a 20m radius and up to 6 enemies within a 10m radius of the target and Stuns them.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Grants 1 Overcharge Energy when used on targets immune to Stun.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Anticipation</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases Stun, Knockback, Stumble, Spin, and Ether’s Hold by 500 and reduces damage taken when attacked by a PC for 13 seconds.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Pressurized Chamber</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">For 8 seconds, every attack has a 100% chance to inflict an additional hit, increases the effectiveness of Magic Attack skills, and boosts damage against other players.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Overcharged Shot</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Grants 1 Overcharge Energy when your skill attack lands a Critical Hit.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">When Overcharge Energy reaches 5 stacks, enter Overcharge Frenzy, increasing the power of Magic Attack skills for 5 seconds. </div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Sighting (Stigma)</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases Magic Accuracy and Magic Boost.</div></td></tr><tr><td data-colwidth="314" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Eye of the Flame Heart (Lv69 Skill Book)</div></td><td data-colwidth="1485" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases Magic Accuracy 270, Magic Boost 135, and Magic Crit. 20</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Level-4"><strong>Level</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Expands the maximum level of characters to 75.</div><ul><li><div data-contents-type="text">Deva Potential increases upon reaching each level.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Changed the maximum level to enter main dungeons and battlegrounds to level 75.</div></li></ol><div data-contents-type="text"></div><h2 id="alpha-Character_Creation_and_Growth-5"><strong>Character Creation and Growth</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Changed so that players can now choose a secondary class during character creation.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Characters created with a primary class will now be transferred to a designated area to proceed with secondary class ascension.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed so that newly created characters now begin in the metropolis upon first login.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The starting equipment and consumables provided at character creation have been updated.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the composition and rewards of missions from levels 1 to 60.</div><ul><li><div data-contents-type="text">Removed previous missions related to class ascension, Stigma slot unlocking, Balaurea, and Rafslan, and added new growth missions and quests.</div></li><li><div data-contents-type="text">Existing characters below level 60 will be moved to a metropolis and gain access to new missions.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Changed Stigma slots to automatically open based on level.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the level restrictions for Stigma skills. As a result, the skill merchant NPC’s sale list has been simplified, and the number of Stigma Shards required has been rebalanced.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the acquisition level of skills that are automatically acquired.</div></li></ol><div data-contents-type="text"></div><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Altar_of_Transcendence-6"><strong>Altar of Transcendence</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Added the 'Auto-Register Materials' button.</div><ol><li><div data-contents-type="text">Selecting a button automatically fills the Combination slots with the required materials. </div></li><li><div data-contents-type="text">Auto-Register will randomly register available items, so be careful when registering.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol></li><li><div data-contents-type="text">Added the ability to perform Batch Combination.</div><ul><li><div data-contents-type="text">The combination quantity can be adjusted when you have materials for multiple attempts.</div></li><li><div data-contents-type="text">The combination will be performed in batches according to the selected quantity.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">The item combination animation has been sped up.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">When registering materials for combination, the item names are now shown in their slots.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The combination now requires a fixed number of materials.</div><ul><li><div data-contents-type="text">Godstone: Fabled x2, Heroic x6, Superior x6</div></li><li><div data-contents-type="text">Manastone: <strong>Fabled </strong>x2, <strong>Heroic</strong> x6, <strong>Level 60 Superior x6</strong>, Level 50 and below Superior x6, Level 60 Normal x6, Level 50 and below Normal x6</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Fixed an issue where Ctrl + Right-clicking on the Altar of Transcendence list would display an unknown text in the Chat window.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the text displayed for expected results when combining at the Altar of Transcendence.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the category image for the Altar of Transcendence.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the image of the Godstone Combination list.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added Seed Fragment Combination.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added Prism Core Combination.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a new Fabled Manastones Combination.</div><ul><li><div data-contents-type="text">Use 2 Fabled Manastones to attempt to obtain another Fabled Manastone.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added a new Heroic Manastones Combination.</div><ul><li><div data-contents-type="text">Use 6 Heroic Manastones to attempt obtaining a Fabled Manastone.</div></li><li><div data-contents-type="text">On Combination failure, returns 1–5 Heroic Manastone Boxes and additionally grants 1–3 Fabled Manastone Fragments.</div></li><li><div data-contents-type="text">Assemble 50 Fabled Manastone Fragments to obtain 1 Fabled Manastone Box.</div></li><li><div data-contents-type="text">The previous Combination allowing 2 Heroic Manastones to retry for another Heroic Manastone has been removed.</div></li></ul></li></ol><div data-contents-type="text"></div><div data-contents-type="text"></div><h2 id="alpha-Arca_Seed-7"><strong>Arca Seed</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Added new equipment, 'Arca Seed'. </div><ul><li><div data-contents-type="text">Equipping the Seed grants a bonus to critical damage. </div></li><li><div data-contents-type="text">Added six new Eternal Arca Seeds, each based on different secondary options. </div></li><li><div data-contents-type="text">Seed Fragments can be combined at the Altar of Transcendence or obtained from monster drops in the Teva Fields. </div></li><li><div data-contents-type="text">This will be updated next week to allow you to use Seed Fragments to change to other kinds of seeds. </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added battlefield items that affect Arca Seed Combination attempts. </div><ul><li><div data-contents-type="text">Failed Arca Seed Combination at the Altar of Transcendence now has a chance to grant 1–3 Arca Seed Marks. </div></li><li><div data-contents-type="text">The ‘Arca Seed Box’ can now be crafted at Siel’s Anvil using 30 Arca Seed Marks. </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">A new method has been added to attempt to convert Arca Seeds into other types of items. </div><ul><li><div data-contents-type="text">At Siel’s Anvil, 1 Arca Seed and 30 Arca Seed Fragments can now be used to craft an ‘Arca Seed Box’. </div></li><li><div data-contents-type="text">Opening an Arca Seed Box grants one of six types of Arca Seeds. (Note: You may receive the same type as the Arca Seed originally used as a material.)</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Seed Enchantment content has been added. </div><ul><li><div data-contents-type="text">Enchantment can be performed using Enchantment Stones and ‘Arca Augment Stone’. Success rates depend on the level of the Enchantment Stone, and enchantment attempts require the necessary number of Arca Augment Stones. </div></li><li><div data-contents-type="text">Enchantment success rates and the required number of Arca Augment Stone vary by enchantment level. </div></li><li><div data-contents-type="text">On successful enchantment, the item’s level increases by +1. On failure, the item remains at its current level. </div></li><li><div data-contents-type="text">Boost Crit Damage stat increases with each successful enchantment. </div></li><li><div data-contents-type="text">Failed enchantments accumulate a portion of the success rate, which is added to the next attempt within the same enchantment tier. </div></li><li><div data-contents-type="text">Bonus success from failed enchantment resets on success and is not applied if the base chance is 0%. </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added 'Arca Augment Stone'. </div><ul><li><div data-contents-type="text">Arca Augment Stones can be obtained by disassembling Arca Seeds with Siel's Hammer.</div></li></ul></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Balaurea-8"><strong>Balaurea</strong></h2><div data-contents-type="text"><strong></strong></div><ol><li><div data-contents-type="text">The Fortress Weekly quest NPC and the Book of Adventure quest NPC have been relocated near the Dimensional Vortex NPC of each faction, as well as to the Watchpost/Outpost.          </div></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Battleground-9"><strong>Battleground</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Changed the quest drop and battleground exit locations for Chantra Dredgion, Tiak Research Center, and Black Vevium Battlefield from the Balaurea to Sanctum/Pandaemonium.</div></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Character-10"><strong>Character</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Fixed a bug where a male Chanter character would not output a motion when using the skill 'Crashing Strike I' with the Staff.</div><ul><li><div data-contents-type="text">Added new stat 'Boost Crit Damage'.</div></li></ul></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Daeva_Potential-11"><strong>Daeva Potential</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Characters ranked within the top 5 for their class in the server’s Daeva Potential rankings and equipped with Divine equipment will now receive a special exclusive visual effect.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the Daeva Potential Ranking to be output from the Integrated Battlefield Server.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed character levels above level 66 to be included in the Daeva Potential value.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the potential value of the Fleet Admiral's Protective Cloth equipment to be the same as the Fleet Admiral's equipment of other materials.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The 'Radar Expansion I' skill is available as a reward for reaching 22,000 Daeva Potential on the Classic server. </div><ul><li><div data-contents-type="text">The 'Radar Expansion I' skill allows you to permanently expand the field of view of the compass radar by 180 degrees.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Fixed an issue where the Daeva Potential Ranking buff was intermittently unobtainable.</div></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Enchantment_Synergy-12"><strong>Enchantment Synergy</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Changed the conditions for Enchantment Synergy to apply.</div><ul><li><div data-contents-type="text">Before: Equip 5 or more PvE/PvP weapons and armor, respectively -> After: Equip at least 1 item eligible for the Enchantment Synergy, regardless of whether it’s PvE or PvP gear</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Enchantment Synergy effects now scale per level (L1–90) instead of by ranges.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The level-based Enchantment Synergy popup now allows you to compare the effects of the 'Active Enchantment Synergy' with an 'Enchantment Synergy to Compare'."</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the incoming Godstone Elemental Damage Reduction was not applied correctly.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the effects of Enchantment Synergy for certain ranges at +75 Enchantment and above. </div><ul><li><div data-contents-type="text">Adjusted certain effects that previously applied only in specific ranges to also take effect in lower ranges. </div></li><li><div data-contents-type="text">The adjustment affects AP Gain Boost.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Enchantment Synergy has been expanded to a total of 105 levels.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Enchantment Synergy activates by combining Seed Enchantment values with your current equipment.</div></li></ol><div data-contents-type="text"></div><h2 id="alpha-Field-13"><strong>Field</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Each faction's Metropolis has been changed to a Bind Point.</div><ul><li><div data-contents-type="text">Sanctum and Pandaemonium have been restructured, and some areas will be sealed.</div></li><li><div data-contents-type="text">These sealed areas will be utilized as new content zones in the future.</div></li><li><div data-contents-type="text">The locations of main NPCs have been adjusted to focus around the plaza.</div></li><li><div data-contents-type="text">Direct travel from the Metropolis to World regions is now available.</div></li><li><div data-contents-type="text">Free flight is now available in the Metropolis.</div></li><li><div data-contents-type="text">Added map click travel to Bind Points.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">The Balaurea area has been changed to a growth zone.</div><ul><li><div data-contents-type="text">Has been redesigned as a level 1–60 growth field, with adjustments made to monster spawns and gathering resources.</div></li><li><div data-contents-type="text">Focused hunting zones have been added in certain regions, and players can now obtain repeatable hunting quests for leveling upon entering these zones.</div></li><li><div data-contents-type="text">The growth zones were set as neutral zones, and the final zone, where Fortress Battle takes place, was set as normal.</div></li><li><div data-contents-type="text">Changed to allow free flight in the Balaurea area.</div></li><li><div data-contents-type="text">Added map click travel to Bind Points.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Changed some settings within Tiamaranta Mesa.</div><ul><li><div data-contents-type="text">Painting appraisals now have a chance to drop 'Forgotten Memory Shard' instead of 'Unappraised Tiamaranta Treasure Map'.</div></li><li><div data-contents-type="text">The Black Marketer no longer appears.</div></li><li><div data-contents-type="text">The Relics Exchanger NPCs have been consolidated into one. The consolidated NPC can now be found near the Luna Ship.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Changed some settings within Teva.</div><ul><li><div data-contents-type="text">Unappraised Map from Teva monsters can now randomly include maps for Tiamaranta Mesa and Tiamat’s Treasury, alongside the existing maps.</div></li><li><div data-contents-type="text">Legion buffs and Potential Ranking buffs can now be purchased in Teva.</div></li><li><div data-contents-type="text">Changed to enable the Return Base feature from other regions to Teva.</div></li><li><div data-contents-type="text">Hidden Island-related quests have been changed to weekly.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">The Rafslan region has been removed.</div><ul><li><div data-contents-type="text">Main content rewards, which were previously in Rafslan, will be placed in Tiamat's Treasury.</div></li></ul></li></ol><div data-contents-type="text"></div><h2 id="alpha-Instanced_Dungeon-14"><strong>Instanced Dungeon</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">The existing 'Harbinger of Fate' dungeon has been replaced with the new dungeon, 'Kaiju</div><div data-contents-type="text">Rival Battle.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-New_Dungeon:_'Kaiju_Rival_Battle'-15"><span style="font-size: 20px;"><strong>New Dungeon: 'Kaiju Rival Battle'</strong></span></h3><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max Players</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Time</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Count</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3 players per team.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">60-75</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Daily 9-10 pm, 11-11:30 am</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Once per day</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">When it's time to enter, the Request Entry button will be active in the bottom right corner of the screen.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">A 30-second cooldown applies, and ally and enemy IDs are changed upon entry.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">You must defeat the opposing monster in the same area faster than the enemy team. When the enemy monster is defeated, a portal to the reward room will appear. </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Buff devices, healing devices, and bombs that can be used during the competition have been added.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The reward room contains 'Fine Treasure Chest,' 'Crumbling Treasure Chest,' and ' Treasure Chest. ‘ When moving to the reward room, the group will be disbanded. The area containing the Fine Treasure Chest is designated as a disputed land, while the areas with the Crumbling and Treasure Chests remain neutral zones as before.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The 'Fine Treasure Chest' guarantees a Forgotten Premium Memory Shard (Eternal) and additionally grants a chance to obtain the new wings, 'Shining Harbinger of Fate Reflective Martial/Mystic Wings,' as well as Wing Pieces.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue in the Lobby of the Labyrinth of Reunion where Inggril/Inggness NPCs would intermittently not spawn.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the appearance of the Labyrinth of Reunion, 'Enraged Illusion Kromede', and 'Illusion of Enraged Kromede'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the background effect for the Labyrinth of Reunion 'Kromede's Office'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where players were occasionally unable to enter after being matched for a battlefield.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added AoE Delirium effects (Wild Roar/Resounding Roar) to the monsters in Kaiju Rival Battle.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Attacks do not distinguish between allies and enemies when hit.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Characters in a Delirium state do not attack each other.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Assault-related items obtainable from Phaistos' Disk and Wall of Lament can no longer be acquired.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Removed level 55 and below dungeons in growth zones.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed some settings within Allos Cosmos.</div><ul><li><div data-contents-type="text">Acorn Jelly can no longer be obtained from ‘Soonduk’.</div></li><li><div data-contents-type="text">Talking to ‘Sunsim’ while wearing certain items now grants Acorn Jelly.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Updated Kromede’s Box in Labyrinth of Reunion to have a chance to drop a Heroic Manastone Bundle.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue in the Kaiju Rival Battle where nicknames were revealed when defeating an opposing faction while in Delirium mode.</div></li></ol><div data-contents-type="text"></div><h2 id="alpha-Item-16"><strong>Item</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Changed so that Stigmas from existing Stigma skills that have been changed to auto-learn skills cannot be equipped.</div><ul><li><div data-contents-type="text">You can sell this Stigma to the Shop.</div></li><li><div data-contents-type="text">Removed the Stigma from quest rewards and sales list.</div></li><li><div data-contents-type="text">Removed the Skill Tree for the auto-learned Stigma skill.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Modified the Fabled Godstone items obtained from the Altar of Transcendence to be world tradable.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed the 'Manastone: HP +115' item to be not available for the Private Store.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted Potential values for the Harbinger of Fate Reflective Martial Wings and Harbinger of Fate Reflective Mystic Wings.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed the item selection window not popping up when opening the Processed Back Drana Bundle and Dimensional Rift Trace Bundle.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed [Event] Colored Whale Wings Boxes to not be stackable.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Increased the maximum value of Godstone Elemental Damage.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the effects of certain Fabled Godstones.</div><ul><li><div data-contents-type="text">Lumiel's Intervention, Kaisinel's Fantasy, Nezakan's Advance: Effect duration increased from 12 seconds to 15 seconds.</div></li><li><div data-contents-type="text">Andre's Root: Effect duration increased from 8 seconds to 10 seconds.</div></li><li><div data-contents-type="text">Zikel's Arrogance, Pregion's Stratagem: Effect activation chance increased from 10% to 20%.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Increased the Daeva Potential points granted by equipping certain Fabled Godstones.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Removed Executor and Brawler's Stigma merchant NPCs and merged them with Skill Item Merchant.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a higher-level Meta Stigma.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The item names of Meta Stigmas have been updated to match the maximum level of Stigma skills.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed some Grade 3-5 Reward Box tooltips for Tiamat's Mind displaying '[Heroic] Godstone Bundle available'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue with Prism Core Boxes containing unusable items.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where some components in the Teva Start Package Armor Box would incorrectly apply the buff tier.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed some incorrectly set properties for the Tiger Chop skill book (changed from Unable to save to Available)</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Improved convenience by allowing multiple bundles to be opened at once.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Improved convenience by allowing multiple assembly items to be assembled at once.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">After enchanting the [Event] Combat Admiral Weapon to +15, you can now attempt an upgrade using either 20 Dragon Lord's Record Covers or 1 Dragon Lord's Record Bookmark.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed the incorrect tooltip for Arca Seed Fragment.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Updated the icons for Advanced Skill Books and Advanced Stigmas.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the 'Administrator's Boon' item to allow for the account warehouse.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the Harbinger of Fate Bonus Entry Scroll to Kaiju Rival Battle Bonus Entry Scroll.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">In the future, bonus entry counts for Harbinger of Fate will be carried over to the Kaiju Rival Battle bonus entries.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The names of the Godstone and Supply Godstone given as quest rewards have been partially updated to Reflective.</div><ul><li><div data-contents-type="text">Ex. Godstone: Boreas' Fury -> Reflective Godstone: Boreas's Fury</div></li><li><div data-contents-type="text">Ex. [Supplies] Godstone: Macus's Encouragement ->Reflective Godstone: Macus's Encouragement</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Removed buffs from Treasure Map rewards.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Can no longer purchase Enchantment Supplements from merchants.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the drop rate for the +5 Elite Fleet Admiral Armor Selection Box in the Teva Sealed Treasure Box.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added the Pacification Armor Box to drop from the Teva Sealed Treasure Box.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Removed the Enchantment Supplements reward from the Crucible.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Replaced the [Supplies] Regular Supplements (Eternal) with 'Painting Forgotten Memory Shard Box' in the assembly of Painting Traces.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the 'Prism Chain VI' skill book to be Hammer Disassembled.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed the tooltip for the '[Motion Card] Professional Boxer - 30-Day' item.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Corrected the prerequisite skill list in the tooltips for Executor’s Sleep Mode and Splitting Lightning Stigmas.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added crafting for upgrading basic common raid rewards to Siel’s Anvil.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Reduced the drop rate of L58-60 Skill Book from Tiamaranta Mesa Floating Island and increased the drop rate of L58-60 Skill Book from gathering Medium and Large Arcanium Ore in Teva.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added Ariel's Apostle Ring crafting recipe to Siel's Anvil.</div><ul><li><div data-contents-type="text">Crafting points increase with each failed attempt, and when the points reach the maximum, the next craft is guaranteed to succeed.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Changed the Noble Fire Dragon King's Wings item to be Eternal Grade.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a note to the Sealed Prism Core tooltip that it can be combined at the Altar of Transcendence.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Expanded the grades of Order rewards in Hexad Raids from 1-3 to 1-5.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h3 id="alpha-New_Equipment:_Ferocious_Skirmisher's_Armor-17"><span style="font-size: 20px;"><strong>New Equipment: Ferocious Skirmisher's Armor</strong></span></h3><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">When equipping the 'Ferocious Skirmisher's Armor', you can obtain a new stat, 'Additional Defense', which combines PvE and PvP Defense.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Up to 4 levels of Skill Reassignment can be performed on the 'Ferocious Skirmisher's Armor'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The Ferocious Skirmisher's Armor Box can be obtained by crafting at Siel's Anvil.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">'Skirmisher's Source' is required as the main material when crafting.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The 'Skirmisher's Source' can be crafted at Siel’s Anvil using either Kinah or Dazzling Eternity Ore.. (Dazzling Eternity Ore can be purchased with Abyss Points.)</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Depending on the amount and type of materials you need, you can choose between chance-based and guaranteed crafting.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">When attempting crafting, you can obtain 'Ferocious Skirmisher's Armor' upon success, and gain Guaranteed Crafting Points each time you fail. Once a certain number of points are accumulated, guaranteed crafting becomes available.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Guaranteed crafting requires a higher cost compared to Chance-based crafting and grants a guaranteed acquisition of the 'Ferocious Skirmisher's Armor'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">It can also be obtained by Promoting the 'Undying Temple Guardian's Armor' and 'Fleet Admiral's Armor'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">There are two ways to promote: a Guaranteed Promotion when reaching +15 Enchantment, or a Chance-Based Promotion at lower enchantment levels. </div></li><li><div data-contents-type="text">No additional materials are required for the Guaranteed Promotion from +15 Enchantment Level. </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">When promoting equipment, the skills of the equipment used as upgrade materials will be retained.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The method of the Chance-Based Promotion will be updated in a future update.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h3 id="alpha-New_Equipment:_Fierce_Skirmisher's_Armor-18"><span style="font-size: 20px;"><strong>New Equipment: Fierce Skirmisher's Armor</strong></span></h3><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">When equipping the 'Fierce Skirmisher's Armor', you can obtain a new stat, 'Additional Defense', which combines PvE and PvP Defense. This armor provides higher stats compared to 'Ferocious Skirmisher's Armor'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Up to 5 levels of Skill Reassignment can be performed on the 'Fierce Skirmisher's Armor'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The Fierce Skirmisher's Armor Box can be obtained by crafting at Siel's Anvil.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ul><li><div data-contents-type="text">Can be obtained at a low chance upon a Great Success during the crafting process of 'Ferocious Skirmisher's Armor'.</div></li></ul></li><li><div data-contents-type="text">It can also be obtained through the 'Ferocious Skirmisher's Armor' Promotion.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">There are two ways to promote: a Guaranteed Promotion when reaching +15 Enchantment, or a Chance-Based Promotion at lower enchantment levels. </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The method of the Chance-Based Promotion will be updated in a future update.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">A Dragon Lord's Record Bookmark is required as an additional material when performing a Guaranteed Promotion at the +15 Enchantment level.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">When promoting equipment, the skills of the equipment used as upgrade materials will be retained.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Updated Siel’s Anvil so that clicking an item’s icon now takes you directly to its crafting recipe.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the Lv69 Skill Book and Stigma crafting recipe to the 'L69 Skill Selection Box' recipe.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a recipe for a Noble Magic Stone that replaces the existing material with Kinah.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Note:</strong> The Chance-based Promotion from Ferocious Skirmisher's Armor to Fierce Skirmisher's Armor will be added in a future update.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Assault Skill Book can no longer be used.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Assault Skill Book and Forgotten Skill Book Pages can now be disassembled using Siel’s Hammer.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a new appearance to the Fierce Skirmisher's Armor.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue in Siel’s Anvil where the preview for the Ferocious Skirmisher's Armor Box (10%) recipe did not display the guaranteed acquisition points.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where character graphics would display incorrectly when equipping a Headdress along with the Nether Fire Dragon King's Knight.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added exclusive items for Hellshot.</div><ul><li><div data-contents-type="text">Added Pistol and Magic Leather items to major equipment for level 55 and above.</div></li><li><div data-contents-type="text">Added Hellshot L69 Skill Books and Meta Stigmas to Siel’s Anvil recipes.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added a new Divine Belt Accessory.</div><ul><li><div data-contents-type="text">The ‘Hellshot's Flame Belt’ is available as a pre-registration reward. Equipping this item grants the active skill ‘Soul Healing,’ which prevents Soul Sickness.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Renamed certain Stigmas to clearly indicate which classes can equip them.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Modified the names of some skills.</div><ul><li><div data-contents-type="text">Boost PvE Attack and PvP Attack → Boost Bonus Attack.</div></li><li><div data-contents-type="text">Boost PvE Defense and PvP Defense → Boost Bonus Defense.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">The level requirement for using the XP Serum has been adjusted to 74.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Assembling the Fine Tiamaranta Painting Traces now grants the 'Painting Forgotten Memory Shard Box'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the appearance of the Flaming Salvation Pistol did not display while in combat stance.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a new Divine item, 'Zikel's Agent Belt'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The Hellshot Skill Book and Stigma attributes have been adjusted to match those of the existing class.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the Golden Wind Tiamaranta Kinah Bundle could not be stacked.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the Potential value increases granted when equipping Skirmisher's Armor.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the Equipment Skill ‘Soul Healing’ on the Hellshot's Flame Belt and Zikel's Agent Belt to a Passive Skill.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Removed the set effect from Rudra's Armor and redistributed its effects to each piece.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the equipped appearance of the Flaming Salvation Pistol differed from other Flaming Salvation Weapons.            </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The Noble L60 Skill Book Selection Box now grants Luminess/Hellshot Skill Books.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h3 id="alpha-New_Fabled_Manastones-19"><span style="font-size: 20px;"><strong>New Fabled Manastones</strong></span></h3><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Fabled Manastones can be Enchanted with a 100% success rate and can also be returned.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: HP +185</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: MP +185</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Accuracy +50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Evasion +34</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Magical Boost +40</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Parry +50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Shield Defense +50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Crit Strike +30</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Maximum Flight</div><div data-contents-type="text">Time +14</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Magical Accuracy</div><div data-contents-type="text">+29</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Resist Magic +29</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Healing Boost +10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Magic Offset +55</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Attack +10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Magic Crit +3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Concentration +20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Physical Crit</div><div data-contents-type="text">Resistance +5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastone: Magic Crit</div><div data-contents-type="text">Resistance +5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manastones: Elemental Defense +5</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ol><li><div data-contents-type="text">Added Relentless Assault and Skyshatter Spell Skill Books to the Advanced Skill Selection Box and Advanced Skill Book Box.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added [Relentless Assault] and [Skyshatter Spell] Pages to the Superior Skill Book Page Box and Advanced Skill Book Page Bundle.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the Pistol item tooltip displayed stats as Physical Critical. </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Updated the Teva Field Mission item 'Empty Collection Bottle' to allow multiple copies.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">When Seed Equipment Enchantment fails, the success rate will increase by a minimum of 0.1% if the calculated value is above 0% but below 0.1%.</div></li></ol><div data-contents-type="text"></div><h2 id="alpha-IWE_/_Brokers-20"><strong>IWE / Brokers</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Added a filter feature to the IWE and Brokers to search for items that contain or match your search terms.</div></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Legion-21"><strong>Legion</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Changed the name of the 'Defeat Enemy Faction' mission in Legion missions to 'Defeat Enemy Target'.</div><ul><li><div data-contents-type="text">Changed the name of the Legion PvP mission.</div></li></ul></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Look_Synergy-22"><strong>Look Synergy</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Added the Look Synergy system.</div><ul><li><div data-contents-type="text">When you equip items from the Fire Dragon King series, additional visual effects will be applied depending on the combination.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Fixed an issue where equipping the Fire Dragon King's Knight appearance items occasionally did not trigger the Look Synergy effect.</div></li></ol><div data-contents-type="text"></div><div data-contents-type="text"></div><h2 id="alpha-Manastone/Godstone_Removal-23"><strong>Manastone/Godstone Removal</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Fixed not being able to change registered items by changing the equipment set after registering them in the Manastone/Godstone Removal window.</div><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Mesa-24"><strong>Mesa</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Added Traders Chief content to Tiamaranta Mesa and Tiamat’s Treasury regions.</div><ul><li><div data-contents-type="text">Occurs three times daily at 18:00, 19:00, and 20:00.</div></li><li><div data-contents-type="text">At scheduled times, up to 300 players per faction (600 total) can purchase Volatile Fuel Mineral from the 'Fuel Mineral Merchant Shugo' near 'Tiunerk' in Tiamaranta Mesa.</div></li><li><div data-contents-type="text">Rewards from Grade 1 to 5 can be obtained on a first-come, first-served basis through the 'Fuel Mineral Merchant Shugo' in Tiamat’s Treasury.</div></li></ul></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Moros-25"><strong>Moros</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Moros’ level stages have been redesigned.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Moros’ levels have been changed to 1-10.</div><ul><li><div data-contents-type="text">Skill damage, activation rates, and potential values have been adjusted to match the level stage changes.</div></li><li><div data-contents-type="text">For Moros Level 6 and above, the effects now also apply to major dungeons, fortress battles, and raid bosses.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">The reorganization of Moros level stages will change existing Moros levels.</div><ul><li><div data-contents-type="text">Existing levels 1–10 will be reset to the new Level 1.</div></li><li><div data-contents-type="text">Existing levels 11–20 will be reset to the new Level 2.</div></li><li><div data-contents-type="text">Existing levels 21–30 will be reset to the new Level 3.</div></li><li><div data-contents-type="text">Existing levels 31–40 will be reset to the new Level 4.</div></li><li><div data-contents-type="text">Existing levels 41–50 will be reset to the new Level 5.</div></li></ul></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-NPC-26"><strong>NPC</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Fixed NPC messages sometimes not being displayed at certain distances.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Removed the ability to sell belongings to Arcanium Exchanger Shugo.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted so that rifts are no longer hidden when entering Optimized Mode (F12).</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the sale order of skill items.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The purchase limit for Arca Seed Fragment Boxes within Teva has been doubled.</div><ul><li><div data-contents-type="text">This event will run until further notice.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Reduced the detection range of 'Jotun Protector' in the Gelkmaros Petralith Canyon.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the level of ‘Prowling Sandshark’ in the Gelkmaros Petralith Canyon to 48.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where Balaur portals spawned at the entrance of Inggison.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where ‘Puca's Sack’ did not spawn.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the levels of Siege Weapons and Fine Siege Weapons.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Prism_Core-27"><strong>Prism Core</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Using a Prism Core on a <Rare> monster that can be captured within Teva has a chance to drop a 'Sealed Prism Core'.</div><ul><li><div data-contents-type="text">Using a Sealed Prism Core grants a Prism Core that can summon monsters, which disappears after a certain period of time.</div></li><li><div data-contents-type="text">Once unsealed, the Prism Core can only be used within Teva for the remainder of the day.</div></li></ul></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Using the Prism Core will summon the monster you captured.</div><ul><li><div data-contents-type="text">Summoned monsters will join the battle on command and automatically use skills based on their respective traits.</div></li><li><div data-contents-type="text">Summoned monsters cannot fly.</div></li></ul></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Quest-28"><strong>Quest</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Changed the reward for the PvP quest 'Elyos/Asmodian Massacre Finale' to a Heroic Godstone.</div><ul><li><div data-contents-type="text">Adjusted the quest to resolve unintended progression behavior. The Fabled Godstone reward has been relocated to the Incarnate Conquest rewards.</div></li><li><div data-contents-type="text">New quests acquired after the update will be affected, and existing quests will continue to earn the same rewards as before.</div></li><li><div data-contents-type="text">You can't acquire a new quest if you have or have completed the existing quest.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Fixed some quest rewards giving out Lesser Scrolls and Lesser Crafting Designs.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Updated the sources for required items in the Tiamaranta Mesa missions ‘Finding Black Drana’ and ‘Black Drana's Whereabouts’. </div><ul><li><div data-contents-type="text">BD-0113, which was previously sold by Agnerk, has been modified to be sold by Hondarunerk.</div></li><li><div data-contents-type="text">Hondarunerk now appears permanently at the Black Cloud Camp in Tiamaranta Mesa.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added the Old/Faded Dragon Lord's Records Bundle as a reward for selecting the Tiamaranta Mesa Regular/Superior Order Quest.</div><ul><li><div data-contents-type="text">Old/Faded Dragon Lord's Record Bundle contains Dragon Lord's Record Page and Cover.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Changed Class Preceptor's Task/Test Quests to be unobtainable.</div><ul><li><div data-contents-type="text">Players who have started the quest before the update will see it replaced by the ‘Understanding Divine Power’ quest.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added the quest 'Understanding Divine Power'.</div><ul><li><div data-contents-type="text">Completing it rewards the Aetheric Master title, which was previously granted by the Class Preceptors quest.</div></li><li><div data-contents-type="text">Players who have completed the Class Preceptor’s Task/Test quests will no longer be able to accept this quest.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added Teva missions.</div><ul><li><div data-contents-type="text">Level 65 or higher will get it automatically.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added Teva quests.</div><ul><li><div data-contents-type="text">Added a new daily quest available from Lunanerk in Teva, which can be done up to 2 times per day.</div></li><li><div data-contents-type="text">An automatically obtainable Urgent Order quest has been added to Teva. If abandoned, the quests can be reacquired after a certain period of time.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added new Book of Adventure quests.</div><ul><li><div data-contents-type="text">Quests are available in Teva.</div></li><li><div data-contents-type="text">You must reach a certain level of Daeva Potential to progress in the Book of Adventure questline.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Golden Wind Tiamaranta Kinah Bundles are now stackable.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Quest markers for the main quests in Inggison, Gelkmaros, Rafslan, and Tiamaranta Mesa now appear up to level 70.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where players could not proceed with the Phantom of Sienora Book of Adventure quest due to the absence of the Arcanium Exchanger Shugo.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the Patrol Orders in Tiamaranta Mesa so that it no longer requires you to capture the Watching Eye.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed some progression requirements for level 50 Daevanion quests.</div><ul><li><div data-contents-type="text">The preliminary quest requirement has been removed.</div></li><li><div data-contents-type="text">The merchants for the Oath Stone and Holy Water items have been changed.</div></li><li><div data-contents-type="text">The target monsters for quests that reward Sanctum/Pandaemonium Medals have been changed.</div></li><li><div data-contents-type="text">Changed the location of some NPCs.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Fixed a bug where the Steel Rake quest could be acquired.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the missions 'Balaur Power Shift in Inggison' and 'Poison for Poison' could occasionally not be progressed.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the [Book of Adventure] Memories of a Young Daeva quest could not be progressed.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where certain unobtainable quests were not properly removed.</div></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Quickbar_Auto-use-29"><strong>Quickbar Auto-use</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Certain items have been enabled for Quickbar auto-use.</div><div data-contents-type="text"><strong></strong></div><h2 id="alpha-RvR-30"><strong>RvR</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Added_New_Raid:_Tiamat's_Mind-31"><span style="font-size: 20px;"><strong>Added New Raid: Tiamat's Mind</strong></span></h3><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">In the Tiamat’s Mind raid, you infiltrate to stop Tiamat’s Conspiracy, as Tiamat brings back old foes of Daevas to stage a counterattack.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">A selected elite team will be tasked with defeating five bosses summoned on the World Server.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Players who do not participate in the World Raid will take on the role of defending against raid monsters invading their own server.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Join the new raid ‘Tiamat’s Mind’.</div><ul><li><div data-contents-type="text">The raid starts every Sunday at 20:00.</div></li><li><div data-contents-type="text">At 19:55, the Mind's Treasury and the NPC for Rafslan will appear on each Tiamaranta ship. At 20:00, the raid boss will spawn, and the raid will begin.</div></li><li><div data-contents-type="text">The raid ends when you defeat all of the summoned Tiamat's Decayed monsters, and you'll earn rewards for each one you defeat.</div></li><li><div data-contents-type="text">Entry to Mind's Treasury can be done via First-Come-First-Served, Honor (Rank: Governor-Great General), Entry Ticket, or through Rafslan. A separate entry NPC will appear depending on the chosen method.</div></li><li><div data-contents-type="text">Mind's Treasury Tickets also have a chance to appear in Hexad Raid Reward Boxes.</div></li><li><div data-contents-type="text">The Mind's Treasury teleporter NPC has a set maximum number of entrants. Additional entries are allowed when players leave Mind's Treasury, depending on the entry method.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added Ariel's Agent Ring to select Raid rewards.</div><ul><li><div data-contents-type="text">Hexad</div></li><li><div data-contents-type="text">Tiamat's Mind Raid Boss </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added drop items to the 'Fissure/Wrath/Petrification/Gravity Incarnate Reward Box'.</div><ul><li><div data-contents-type="text">Forgotten Premium Memory Shard (World Tradable)</div></li><li><div data-contents-type="text">Frigid Frost Crystal Combat/Mystic Earrings</div></li><li><div data-contents-type="text">Fabled Godstone</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added Reboot Skills Level 2 Bundle and Reboot Skills Level 3 Bundle to Hexed Raid rewards.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added Reboot Skills Level 2 Bundle and Reboot Skills Level 3 Bundle to Tiamat's Mind rewards.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The schedule and duration of Incarnate Conquest have been changed.</div><ul><li><div data-contents-type="text">Raids now end 7 minutes after they begin. (Previously 14 minutes) </div></li><li><div data-contents-type="text">Incarnate Conquest is now available twice per week instead of daily. </div></li><li><div data-contents-type="text">Schedule: Monday and Thursday, 7:00 PM – 7:07 PM (Server Time)</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Increased the XP and Abyss Points awarded by certain Fortress Guardian Deity Generals and raid bosses.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the reward grades for the Incarnate Conquest to grade 1–10, and adjusted rewards accordingly.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the reward grades for the Arch Haechi raid to grade 1–10, and adjusted rewards accordingly.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the reward grades for the Apheta Beluslan Fortress Battle to grade 1–10, and adjusted rewards accordingly.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the reward grades for the Sunayaka raid to grades 1–10, and adjusted rewards accordingly.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the reward grades for the Dredgion raid to grade 1–10, and adjusted rewards accordingly.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the reward grades for the Hexad raid to grade 1–10, and adjusted rewards accordingly.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the reward grades for the Tiamat's Mind raid to grade 1–10, and adjusted rewards accordingly.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The 'Skill Selection Box' that was previously given in raids has been changed to the 'Advanced Skill Selection Box.' The box is awarded as a reward for Governor Sunayaka Raid, Dredgion Interception, and Apheta Beluslan Fortress Battle Grades 1–3.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">When opened, the 'Advanced Skill Selection Box' allows you to choose and obtain one of all the Advanced Skill Books or Advanced Stigmas that could previously be obtained in Governor Sunayaka Raid, Dredgion Interception, and Apheta Beluslan Fortress Battle.</div></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Siel's_Anvil-32"><strong>Siel's Anvil</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">The categories in the General tab have been further subdivided.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a new "Special" tab.</div><ul><li><div data-contents-type="text">In the Special tab, you can craft 'Growth-type Stigma' from Eternity Mark Fragment, Eternity Mark, and Divine Eternity Mark.</div></li><li><div data-contents-type="text">Removed the ability to exchange Stigmas from the existing Growth-type Stigma Exchange. (The ability to buy Stigma will remain.)</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">The 'View Details of Expected Special Disassembly Results' pop-up now shows the expected results for all Enchantment levels.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added [Special Edition] Advanced Skill Book Challenge Box and [Special Edition] Advanced Stigma Challenge Box crafting.</div><ul><li><div data-contents-type="text">Each can be crafted using 2 Dragon Lord's Record Covers.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added a crafting for the L62 Meta Stigma Box.</div><ul><li><div data-contents-type="text">Guaranteed crafting can be done using a Shining Eternity Fine Ore and an Eternity Mark Fragment.</div></li><li><div data-contents-type="text">Chance-based crafting can be attempted using a Shining Eternity Ore, an Eternity Mark Fragment, and a Mithril Medal.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added a crafting for Glimmering Forgotten Dragon Lord's Weapon Box.</div><ul><li><div data-contents-type="text">Guaranteed crafting can be done using 1,000 Dragon Lord's Record Pages and 20 Dragon Lord's Record Covers.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Added new wings 'Shining Harbinger of Fate Martial/Mystic Wings' and 'Shining Harbinger of Fate Reflective Martial/Mystic Wings' crafting recipes.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a crafting recipe for ‘Shining Harbinger of Fate Martial/Mystic Wings’ using 50 Wing Pieces, crafted with a chance to succeed.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a crafting recipe for ‘Shining Harbinger of Fate Martial/Mystic Wings’ using 500 Wing Shards, guaranteed to succeed.”</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added Home/Favorites/Guaranteed Crafting to Siel's Anvil.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Updated Siel’s Anvil so that clicking an item’s icon now takes you directly to its crafting recipe.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the Lv69 Skill Book and Stigma crafting recipe to the 'L69 Skill Selection Box' recipe.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a recipe for a Noble Magic Stone that replaces the existing material with Kinah.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a crafting recipe for 'Zikel's Agent Belt'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Removed the 'Combat Captain's Reflective Accessory Selection Box' crafting formula.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a new 'Skirmisher's Weapon Box' crafting recipe.</div><ul><li><div data-contents-type="text">The Dragon Lord's Record Page and Cover can now be used for Guaranteed Crafting.</div></li><li><div data-contents-type="text">Primarily rewards Skirmisher's Weapon, with a small chance to also obtain 'Fierce Skirmisher's Weapon'.</div></li></ul></li></ol><div data-contents-type="text"></div><div data-contents-type="text"></div><h2 id="alpha-Siel's_Hammer-33"><strong>Siel's Hammer</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Fixed an issue where the 'Expected Special Disassembly Results' pop-up could not be opened from the detailed view of bundle components.</div></li></ol><div data-contents-type="text"></div><h2 id="alpha-Skill-34"><strong>Skill</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Fixed the tooltip for Flash Freeze skill incorrectly displayed 'Stigma Acquired'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the chain skill would not connect after using Tiger Wave.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added the Gladiator/Assassin Reboot skills.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The Assassin Reboot Skills can now be purchased from <s>Steve.</s> <strong>Clymene/Popaea & Vergelmir/Kjaeros</strong></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Sources for obtaining level 2 and higher passive skills will be added in next week’s update.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">When acquiring certain higher-level skills, the combined skills do not appear in the list of learned skills.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Certain Assassin Reboot skills have been adjusted to increase damage according to character level.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed '[Reboot] Transform: Slayer I' and 'Transformation: Werewolf' not gaining the Forte skill.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Updated the tooltips for the skills '[Reboot] Ambush I' and '[Reboot] All-Seeing Eye I'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the hit system message to be displayed on the first hit against a Stealthed enemy.</div></li></ol><ul><li><div data-contents-type="text">Using doping items no longer breaks Stealth.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul><h3 id="alpha-Assassin-35"><span style="font-size: 20px;"><strong>Assassin</strong></span></h3><div class="tableWrapper"><table class=""><colgroup><col style="width: 343px;"><col><col></colgroup><tbody><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Earned Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effects</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Integrated Skill</strong></div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Pain Rune I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Removes up to 5 layers of runes on targets within 10m, detonates them to deal damage, and inflicts Stun, and restores a portion of the damage dealt as your MP.</div><div data-contents-type="text"><br>The damage dealt, Stun duration, and chance to restore additional HP vary depending on the number of Rune stacks on the target.</div><div data-contents-type="text"><br>Cooldown: 15 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blood Rune<br>Exhausting Rune<br>Burst</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Rune I Needle</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Removes up to 5 layers of runes on targets within 20m, detonates them to deal damage, and applies Attack Speed Reduction, Silence, and Bind.</div><div data-contents-type="text"><br>Cooldown: 30 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Radiant Rune<br>Darkness Rune</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Focus I Deadly</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases your Attack Power by 1250% and Stun Resistance Penetration by 500 for 15 seconds.</div><div data-contents-type="text"><br>Cooldown: 15 min.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Raid Posture</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] All-Seeing Eye I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Can see targets under advanced stealth.</div><div data-contents-type="text"><br>Changed to a toggle skill</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Searching Eye</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Devotion I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases your Attack Power by 80%, PvE Attack Power by 30%, and Stun Resistance Penetration by 500 for 7 seconds.</div><div data-contents-type="text"><br>Cooldown: 10 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Killer's Eye</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Swift Edge I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on the target, and engraves the pattern up to the level of 3.</div><div data-contents-type="text"><br>Cooldown: 2 sec.</div><div data-contents-type="text"><br>Enchantment Level Damage Increase Effect</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rune Engraving</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Soul Slash I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on the target, and engraves the pattern up to the level of 3. Decreases the target’s elemental defenses by 100 for 30 seconds.</div><div data-contents-type="text"><br>Cooldown: 1 sec.</div><div data-contents-type="text"><br>Enchantment Level Damage Increase Effect</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Agonizing Slash<br>Lightning Slash<br>Rune Slash<br>Sigil Strike</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Throw Dagger I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Deals physical damage to a target within a 20m radius and up to 3 other enemies within a 2m radius of the target, stuns them for 2 seconds, removes their protection effects, and engraves a signet pattern on the target up to level 3.</div><div data-contents-type="text"><br>Cooldown: 1 min.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rune Knife</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Venomous Strike</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on the target. Inflicts additional physical damage if used on the target's back and poisons the target for 15 seconds.</div><div data-contents-type="text"><br>(Damage increased, excluding Unified Skill: Assassination) Cooldown: 15 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Weakening Blow<br>Assassination<br>Killing Spree</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Ambush</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Moves to the back of a target within a 20m radius to inflict physical damage and stun it at a certain rate.</div><div data-contents-type="text">Multicast 2 Times</div><div data-contents-type="text">Cooldown: 20 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Dash Attack<br>Blind Side</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Aethertwisting I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Dodges 3 physical attacks and resists 3 magical attacks for 12 seconds.</div><div data-contents-type="text"><br>Cooldown: 30 Sec</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spelldodging</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Break Away I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Removes movement-related debuffs on you and increases Stun, Knockback, Stumble, Spin, and Ether’s Hold by 1,000 for 15 seconds.</div><div data-contents-type="text"><br>Cooldown: 1 min 30sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Calming Whisper</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Slayer Form I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transforms into a Slayer for 1 minute. Increases Magic Accuracy by 800, HP by 3,000, Attack Speed by 20%, and all Elemental Defenses by 400. Rapidly restores MP and increases Attack Range by 2m.</div><div data-contents-type="text"><br>Cooldown: 1 min 30sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Flurry<br>Oath of Accuracy</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Shadow Walk I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">You are in the advanced hide mode for 4 min. While in effect, the skill decreases the<br>movement speed by 20%.</div><div data-contents-type="text"><br>You may use magic buffs and skills on yourself three times while under stealth.<br>Cooldown: 1 min.</div><div data-contents-type="text"><br>For 3 minutes, the next use of the skill will deal a Critical Hit. Cooldown: 1 min.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Eye of Wrath</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Flash of Speed I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Teleports you forward 10m, removes immobilization and movement speed reduction debuffs, and places you under advanced stealth for 5 sec.</div><div data-contents-type="text"><br>Cooldown: 30 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Stealth</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Boost Attack Speed</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">I: Increases attack speed by 2%.<br>II: Increases attack speed by 4%.<br>III: Increases attack speed by 6%.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Boost Bonus Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">I: Increases PvP and PvE attack by 1%.<br>II: Increases PvP and PvE attack by 3%.<br>III: Increases PvP and PvE attack by 5%.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Boost Bonus Defense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">I: Increases PvP and PvE defense by 1%.<br>II: Increases PvP and PvE defense by 3%.<br>III: Increases PvP and PvE defense by 5%.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Boost Physical Attack and HP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">I: Increases physical damage by 5% and maximum HP by 700.<br>II: Increases physical damage by 7% and maximum HP by 900.<br>III: Increases physical damage by 9% and maximum HP by 1,200.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">(Quick Slash – Soul Slash)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on the target and engraves the pattern up to level 1.</div><div data-contents-type="text"><br>Cooldown: 2 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on the target, and<br>engraves the pattern up to level 3.<br>Cooldown: 2 sec.<br><br>(Damage increased)</div></td></tr><tr><td data-colwidth="343" style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Soul Slash</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on the target, and engraves the pattern up to the level of 3. <br>Reduces the target’s all elemental defenses by 100 for 30 seconds.</div><div data-contents-type="text"><br>Cooldown: 1 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Physical damage on the<br>target and reduces all elemental<br>defenses by 100 for 30 seconds.<br><br>Cooldown: 1 sec.<br><br>(Damage increased)</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text"> </div><h3 id="alpha-Gladiator-36"><span style="font-size: 20px;"><strong>Gladiator</strong></span></h3><div class="tableWrapper"><table class=""><colgroup><col><col style="width: 816px;"><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Earned Skill</strong></div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effects</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Integrated Skill</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Body Smash I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on the target.</div><div data-contents-type="text"><br>Added Enchantment Level Damage Increase Effect</div><div data-contents-type="text"><br>No Cooldown</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Body Combo I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Deals Physical Damage to the target and has a chance to reduce the cooldowns of Exhausting Wave, Tiger Wave, Piercing Rupture, and Berserking by 20%.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Added Enchantment Level Damage Increase Effect</div><div data-contents-type="text"><br>No Cooldown</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Cleave I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Physical Damage on targets within 16m and applies Bind and Silence for 2 seconds.</div><div data-contents-type="text">Cooldown: 12 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lockdown<br>Mocking Blast</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Great Cleave I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts Physical Damage on targets within 17m and has a chance to reduce their Movement Speed and Attack Speed for 7 seconds.</div><div data-contents-type="text"><br>Cooldown: 12 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Righteous Cleave</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Springing Slice I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Charges at a fallen target within 15m, dealing Physical damage and reducing the target's Physical Defense by 1,000 for 3 seconds.</div><div data-contents-type="text"><br>Also, immobilized for 3 seconds, which cannot be broken by taking damage.</div><div data-contents-type="text"><br>Cooldown: 10 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Severe Weakening<br>Blow</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Crushing Blow I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Deals physical damage to the target and knocks them down. Additionally, reduces the target's physical defense by 500 for 12 seconds.</div><div data-contents-type="text"><br>Cooldown: 20 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ferocious Strike<br>Robust Blow<br>Rupture<br>Reckless Strike<br>Wrathful Strike<br>Weakening Severe<br>Blow</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Charge I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Increases Movement Speed and Flight Speed for 10 seconds.</div><div data-contents-type="text"><br>Also, creates a Shield that blocks 1,200 damage for 30 seconds.</div><div data-contents-type="text"><br>Cooldown: 30 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rage<br>Dauntless Spirit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Wall of Steel I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Blocks 12 instances of physical damage over 20 seconds, increases magical resistance by 1,500, and boosts all elemental defenses by 200.</div><div data-contents-type="text"><br>Cooldown: 1 min.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Magic Defense<br>Shield Defense<br>Howl</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Absorbing Fury I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on enemies within 7m of you and absorbs 50% of the damage as HP and 100% of the damage as MP.</div><div data-contents-type="text"><br>Added Enchantment Level Damage Increase Effect</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Seismic Wave IV<br>Whirling Advance<br>Recovering<br>Counter</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Exhausting Wave I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on enemies within 7m of you and absorbs 30% of the damage as HP.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Additionally, reduces enemies' movement speed for 10 seconds.</div><div data-contents-type="text"><br>Reduces the cooldown of Unwavering Devotion, Second Wind, and Strengthen Wings by 10%.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Added Enchantment Level Damage Increase Effect</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Cooldown: 1 min. Multicast 3 Times</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Earthquake Wave</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Revival Wave I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage to enemies within 7m and knocks them down.</div><div data-contents-type="text"><br>Added Enchantment Level Damage Increase Effect</div><div data-contents-type="text"><br>Cooldown: 1 min.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Piercing Rupture I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage to up to 18 enemies within 10m and reduces their physical defense by 1,000 for 30 seconds.</div><div data-contents-type="text"><br>Cooldown: 1 min.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Force Blast<br>Piercing Wave<br>Shattering Wave</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Draining Blow I</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on a stumbled enemy and absorbs 100% of the damage as HP.</div><div data-contents-type="text"><br>Cooldown: 30 sec.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Final Strike<br>Crippling Cut</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Boost Attack Speed and Movement Speed</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">I: Increases Attack Speed by 2% and Movement Speed by 3%.<br>II: Increases Attack Speed by 4% and Movement Speed by 3%.<br>III: Increases Attack Speed by 6% and Movement Speed by 3%.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Boost Bonus Attack</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">I: Increases PvP and PvE attack by 1%.<br>II: Increases PvP and PvE attack by 3%.<br>III: Increases PvP and PvE attack by 5%.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Slaughter</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Boost Bonus Defense</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">I: Increases PvP and PvE defense by 1%.<br>II: Increases PvP and PvE defense by 3%.<br>III: Increases PvP and PvE defense by 5%.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Boost Physical Attack and HP</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">I: Increases physical damage by 5% and maximum HP by 700.<br>II: Increases physical damage by 7% and maximum HP by 900.<br>III: Increases physical damage by 9% and maximum HP by 1,200.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Reboot] Boost Movement Resistance</div></td><td data-colwidth="816" style="padding: 4px 8px;"><div data-contents-type="text">I: Increases Immobilization Resistance and Movement Speed. Debuffs Resistance by 100.<br>II: Increases Immobilization Resistance and Movement Speed. Debuffs Resistance by 150.<br>III: Increases Immobilization Resistance and Movement Speed. Debuffs Resistance by 200.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h3 id="alpha-New_advanced_skills_for_Chanter,_Executor,_and_Brawler-37"><span style="font-size: 20px;"><strong>New advanced skills for Chanter, Executor, and Brawler</strong></span></h3><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Chanter</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Order of Destruction</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases your Magic Boost by 100, Accuracy by 200, Attack by 50%, and Healing Boost by 300.</div><div data-contents-type="text">Passive Skill</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Executor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Electric Burst</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Attack by 20%,</div><div data-contents-type="text">Magical Accuracy by 200, PvE Attack by 20%, and Attack Speed by 7%.</div><div data-contents-type="text">Passive Skill</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Brawler</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Terra Break</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Teleports to a target within 25m, dealing physical damage and</div><div data-contents-type="text">inflicting an Immobilization for 2 seconds that cannot be</div><div data-contents-type="text">removed when attacked.</div><div data-contents-type="text">Ki Recharge 30</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The Current Boost skill will no longer appear in the learned skill list when the Electric Burst skill is acquired.</div></li><li><div data-contents-type="text">The Auguille Knee skill will no longer appear in the learned skill list when the Terra Break skill is acquired.</div></li><li><div data-contents-type="text">The new skill is available to characters level 69 and above.</div></li><li><div data-contents-type="text">New skills can be crafted at Siel's Anvil.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul><h3 id="alpha-New_advanced_skills_for_Templar,_Sorcerer,_and_Ranger-38"><span style="font-size: 20px;"><strong>New advanced skills for Templar, Sorcerer, and Ranger</strong></span></h3><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Templar</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Roar of Bravery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">When Magic Resistance or Block is triggered, it increases all of your Attack Power by 30%, Crit Strike by 100, and Accuracy by 200 for 10 seconds.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sorcerer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Zikel's Insight</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases your Magic Boost by 350.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Passive Skill</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ranger</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Storm's Breath</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases your movement speed by 5%, and each time you are attacked, you have a chance to reduce the cooldown of Nature's Resolve and Focused Evasion by 3 seconds.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Passive Skill</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">When you gain the Roar of Bravery skill, the Courageous Shield skill does not appear in the list of acquired skills.</div></li><li><div data-contents-type="text">When you gain the Zikel's Insight skill, the Zikel's Wisdom skill does not appear in the list of acquired skills.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-New_advanced_skills_for_Gladiator,_Assassin,_Cleric,_Spiritmaster,_and_Luminess-39"><span style="font-size: 20px;"><strong>New advanced skills for Gladiator, Assassin, Cleric, Spiritmaster, and Luminess</strong></span></h3><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gladiator</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Vitality Recharge</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Each attack has a low chance to restore 400 HP and 400 MP.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Passive Skill</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Assassin</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Grit</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases your Attack by 20%.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Passive Skill</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Cleric</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Light</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">After a successful Block or Magic Resistance restores 200 HP every second for 20 seconds, and</div><div data-contents-type="text">increases Movement Speed by 10%, Attack Speed by 5%, and Cast Speed by 5%.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Passive Skill (Auto Activation)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spiritmaster</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Vow of Submission</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Removes the casting time of your Summon Skills.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Passive Skill</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Luminess</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fortissimo</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Boosts your skill 1 time. High chance to evade Physical Attacks 2 times or resist Magic Attacks 2 The </div><div data-contents-type="text">times.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Cooldown: 1 min. (Can be used while moving)</div></td></tr></tbody></table></div><div data-contents-type="text"><strong>Note: </strong>When acquiring a higher-level skill, lower-level skills do not appear in the list of learned skills.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ul><li><div data-contents-type="text">Changed certain auto-activated buff skills to display their effects.</div></li><li><div data-contents-type="text">Fixed an issue where Thick Skin and Aion's Strength buffs could not be applied to Andre of Reminiscence at the same time.</div></li><li><div data-contents-type="text">Changed the Sleek Daeva's Application Power II Reassigned skill to increase Daeva Potential when earned.</div></li><li><div data-contents-type="text">Increased the Accuracy of the Cleric’s Earth Waves skill.</div></li><li><div data-contents-type="text">Fixed typos in [Reboot] Boost Physical Attack and HP II, III, and [Reboot] Boost Movement Resistance II, III.</div></li><li><div data-contents-type="text">Added new advanced skill crafting recipes for Gladiator, Assassin, Cleric, Spiritmaster, and Luminess to Siel’s Anvil.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul><ol><li><div data-contents-type="text">Fixed an issue where the number of activations did not decrease when evading a multicasting skill.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Removed the sound that occurs when a conditional auto-activation skill is triggered.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the Reassigned skill levels of certain Ferocious Skirmisher's Armor were applied incorrectly. </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Removed Assault Skill.</div><ul><li><div data-contents-type="text">Acquired Assault Skill will be converted into Assault Trace Box after maintenance.</div></li><li><div data-contents-type="text">Using the item grants 2 Skirmisher's Sources, 50 Eternity Marks, and 50 Forgotten Fine Memory Shards.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Fixed an issue where the effects of Counterattack Armor and Noble Grace II skills would override each other.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the level of Summon-type skills to match the character’s level.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Chanter - Updated the skills Melee Smash, Meteor Strike, Incandescent Blow, Pentacle Shock, Resonance Haze, and Seismic Crash to deal additional damage to NPCs.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h3 id="alpha-Added_New_Skills_for_Chanter-40"><span style="font-size: 20px;"><strong>Added New Skills for Chanter</strong></span></h3><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Chanter</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Relentless Assault</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Deals physical damage to the target and enemies</div><div data-contents-type="text">within 5m, </div><div data-contents-type="text">with a chance to knock them down.</div><div data-contents-type="text">Additional damage to monsters.</div><div data-contents-type="text">Cooldown: 30 sec.</div><div data-contents-type="text">Melee Smash - Relentless Assault (Chain Skill)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Chanter</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skyshatter Spell</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases own Attack Power and PvE Attack Power by 30%.</div><div data-contents-type="text">Passive Skill</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Upon acquiring the Skyshatter Spell skill, the Rage Spell skill will not appear in the list of acquired skills.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="font-size: 20px;"><strong>Renamed Certain Skills, Including Forte</strong></span></div><div class="tableWrapper"><table class=""><colgroup><col><col style="width: 222px;"><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Skill Name</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gladiator</div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text">a. Unwavering Devotion II</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">a. Harmony's Embrace</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Templar</div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text">a. Blunting Severe Blow IV</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">b. Righteous Punishment II</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">c. Unwavering Devotion II</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">a. Cripping Strike</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">b. Reaper's Judgement</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">c. Harmony's Embrace</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Assassin</div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text">a. Surprise Attack VII</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">a. Swift Ambush</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ranger</div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text">a. Focus Arrow II</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">b. Focused Shots II</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">c. Bestial Fury II</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">a. Shock and Awe</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">b. Mind's Eye of Attack</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">c. Mind's Eye of Rapid Fire</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sorcerer</div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text">a. Wind Robes II</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">a. Wind Armor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spiritmaster</div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text">a. Fear Shriek II</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">a. Shriek of the Abyss</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Cleric</div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text">a. Land's Bargain II</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">b. Noble Grace II</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">a. Dominion Overdrive</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">b. Benediction of Life</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Chanter</div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text">a. Hit Mantra III</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">a. Mantra of Destiny</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Executor</div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text">a. Lightning Strike II</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">a. Extreme Voltage Drop</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Brawler</div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text">a. Maelstrom VIII</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">a. Spiral Slash</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Luminess</div></td><td data-colwidth="222" style="padding: 4px 8px;"><div data-contents-type="text">a. Celestial Image II</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">a. Blessing of Radiance</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text"></div><h2 id="alpha-Storybook-41"><strong>Storybook</strong></h2><div data-contents-type="text"></div><div data-contents-type="text">Fixed an issue where the Dragon Lord's Records items obtained as a reward for completing the Book of Adventure 'Phantom of Sienora' could not be used.</div><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Teva-42"><strong>Teva</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><span style="font-size: 20px;"><strong>Added New Field: 'Teva'</strong></span></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Faction</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>NPC</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>NPC Location</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Requirements</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cost</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Elyos/Asmodian</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Luna's Teva Transporter</div><div data-contents-type="text">Shugo</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Luna's Temporary</div><div data-contents-type="text">Dock</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level 65 or higher</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Free</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Elyos</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Teva Transporter Shugo</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Battleship Somnium</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level 65 or higher</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000 Kinah</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Asmodian</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Teva Transporter Shugo</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Battleship Nornir</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level 65 or higher</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000 Kinah</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Teva allows groups of up to 2 players. In disputed land, groups can only be formed with members of the same legion.</div></li><li><div data-contents-type="text">When a certain number of monsters are defeated in specific areas of Teva, an anomaly occurs in the area, triggering an on-site mission quest. Players can accept and complete the quest to earn rewards.</div></li><li><div data-contents-type="text">After the anomaly occurs a certain number of times, a portal to Hidden Island will appear. Players can use the portal by paying the corresponding Teleporter for each portal.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Teleporters can be purchased from the 'Arcanium Exchanger Shugo' in the Black Cloud Secret Base by spending Arcanium.</div><ul><li><div data-contents-type="text">Spend Arcanium to purchase various rewards from the ' Arcanium Exchanger Shugo'.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">The Arcanium Exchanger Shugo can be found not only in the Black Cloud Secret Base but also in various other regions, with each location offering different items for sale.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the Arcanium Exchange Shugo location to show up on the map.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Arcanium acquisition rate has been increased for faster collection.</div><ul><li><div data-contents-type="text">The amount of Arcanium obtained from defeating monsters in each region has been increased, with occasional large bonus amounts awarded.</div></li><li><div data-contents-type="text">Added Arcanium as a reward for Teva Urgent Orders (unlimited monster kill quests) and increased XP rewards for lower-tier region quests.</div></li><li><div data-contents-type="text">Sealed Lesser and Regular Treasure Chests in the field can now be opened immediately without a key (Tiamat's Flame). Chests grant large amounts of Arcanium and have a chance to obtain an Admiral Armor Selection Box additionally.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Rewards obtainable and exchangeable in the field have been added, and their values increased.</div><ul><li><div data-contents-type="text">Added Lunanerk's Kinah Bundle (Fabled) as rewards for the [Daily] Teva Sweeper Quest.</div></li><li><div data-contents-type="text">The contents of the 'Trader's Small Kinah Bundle' have been doubled. Price has been set to 1,500 Arcanium, with a purchase limit of 2 per account.</div></li><li><div data-contents-type="text">Golden Order Scroll and Secret Order Scroll can now be purchased with Arcanium.</div></li><li><div data-contents-type="text">Opening Sealed Lesser and Regular Treasure Chests grants a chance to obtain an Admiral Armor Selection Box, while opening Sealed Greater Treasure Chests guarantees an Admiral Armor Selection Box.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Reduced the amount of Arcanium dropped upon death in Teva.          </div><ul><li><div data-contents-type="text">Accordingly, the rewards from gathering collectibles that spawn upon death have been adjusted.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Reduced the cooldown time for Prism Cores.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the Crimson Earth Spiner so that its 'Sand Toss' skill can now be canceled.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the location of Arcanium Exchanger Shugo to be displayed on the map.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added guide text on the map to show the settings of each area within Teva.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added additional NPCs selling Prism Cores.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Placed the Adventurer Mark Exchanger NPC within Teva.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue in Teva where some objects would appear above observation zones during anomalies.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the [Daily] Teva Sweeper quest could not be completed intermittently.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added a description to the Hidden Island quest about how to get to the Hidden Island and how to purchase a Teleporter.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where Gravity Dramata Arkanere and Petrified Dramata Vargramos would not cast skills.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Sealed Greater/Regular/Lesser Treasure Boxes have been added to the Fissure Fragment, Petrifying Afterimage, and Debris of Gravity.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the debuff icon for 'Alukina of Reminiscence' would intermittently disappear.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed the map not displaying the location of the monsters to be defeated in the Teva Regional Quest.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the base Potential values for each region in Teva.</div><ul><li><div data-contents-type="text">Based on their Field Potential, battles with Field Monsters and Field Mission Monsters have different effects based on their Potential.</div></li><li><div data-contents-type="text">Damage dealt to monsters increases when a player’s Potential is high.</div></li><li><div data-contents-type="text">When a player’s Potential is low, damage taken from monsters increases, and damage dealt to monsters decreases.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Sealed Lesser/Regular/Greater Treasure Boxes now appear at random locations.</div><ul><li><div data-contents-type="text">An alert message is displayed nearby when it appears.</div></li><li><div data-contents-type="text">An alert message is displayed nearby when an acquisition is attempted.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Fixed an issue where debuffs were applied even when Mantutu of Reminiscence’s HP was above 20%.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where debuffs were intermittently not applied to Consierd of Reminiscence and Sanctuary's Fladia.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">From 18:00 to 24:00, 'Crystallized Black Drana Collection' will occur as an Elite Field Mission.</div><ul><li><div data-contents-type="text">During Elite Field Missions, you can earn Unidentified Crystal Collectibles.</div></li><li><div data-contents-type="text">The 'Unidentified Crystal Collectible' drops quest items, Arcanium, Dragon Lord's Record Cover, Kinah, Arca Seed Fragment, Arca Seed Bundle, and more.</div></li><li><div data-contents-type="text">Black Drana Ore obtained from anomalies can be mined using a Collection Pickaxe. After a certain number of mining attempts, the Black Drana Ore will be destroyed.</div></li><li><div data-contents-type="text">Modified the possession limit of Collection Pickaxe sold by the Field Mission Supplies Merchant Shugo, allowing multiple copies to be held.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Changed Field Missions to occur based on the time of day for each zone.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Increased the number of Arcanium rewarded for completing Field Missions.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the appearance of Hidden Island from being based on Field Mission completion count to occurring based on time.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the system to display a message in Tiamaranta Mesa and Tiamat’s Treasury when Field Missions or Hidden Island appear.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Increased the drop rate of the L58-60 Skill Book Bundle from Collectibles.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the Teva Sweeper quest to a group quest.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the start cycle for Elite Field Missions.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed some monsters' potential stats being set incorrectly.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Reduced the amount of damage reduction to monsters when the character's potential is lower than the monster's base potential.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Drakan monsters, including those in the Balaur Campsite and Gate, are now separated by region within Teva, and their potential effects are applied individually.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Some Taming monsters can no longer detect Stealth.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Normal Rare monsters can now be captured when their health falls below 50%.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Adjusted the spawn cycle and spawn range for named Rare monsters.</div><ul><li><div data-contents-type="text">A focused spawn period for named Rare monsters now occurs daily from 18:00 to 23:00.</div></li><li><div data-contents-type="text">During this time, a named Rare monster will appear every hour with a notification.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">When a named Rare monster is spawned, it spawns normal monsters around it.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">The map displays icons of named Rare monsters.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Between 0:00 and 18:00, named Rare monsters will respawn at random intervals.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added the title <Rare> to the 'Mantutu of Reminiscence' monster.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><div data-contents-type="text"><span style="font-size: 20px;"><strong>Adjusted Skills and Stats for Transcendent Monsters</strong></span></div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Alukina of Reminiscence</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Ocean's Blessing, Abyssal Pull</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Abyssal Pull (Capture, Transcendent only) <br><br>[Additional Effects] Chance to inflict additional damage with each attack (extra damage when hitting bosses) <br><br>* Increased the monster's attack speed and attack <br>power compared to before</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Consierd of Reminiscence</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Sharp MP, Crown Strike</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Crown Strike (Stun, Transcendent only) <br><br>[Additional Effects] Chance to inflict additional damage with each attack (extra damage when hitting bosses) <br><br>* Increased the monster's attack speed and attack power compared to before</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mantutu of Reminiscence</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Thick Skin, Skull Bash</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Skull Bash (Stun, Transcendent only) <br><br>[Additional Effects] Chance to reduce the target's evasion and physical defense on attack. <br><br>* Monster's HP has been increased.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Andre of Reminiscence</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Thick Skin, Earthquake Smash</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Earthquake Smash (Knockback, Transcendent only) <br><br>[Additional Effects] Chance to reduce the target's evasion and physical defense on attack. <br><br>* Monster's HP has been increased.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Zapiel of Reminiscence</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Crimson Desire, Surprise Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Surprise Attack (Stun, Transcendent only) <br><br>[Additional Effects] Chance to reduce the target's evasion and physical defense on attack. <br><br>* Monster's HP has been increased.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Worg</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Advanced Eye, Surprise Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Additional Effects] Chance to inflict Bleeding on attack.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spiner</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Thick Skin, Raging Strike</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Additional Effects] Chance to inflict Bleeding on attack.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Kirrus</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Swift Steps, Surprise Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Additional Effects] Chance to inflict Bleeding on attack.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Earth Spirit</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Spirit Heal, Raging Strike</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Additional Effects] Chance to inflict Bleeding on attack.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Griffon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Used Skill] Sharp Gaze, Raging Strike</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Additional Effects] Chance to inflict Bleeding on attack.</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Adjusted the spawn locations and respawn times of Drakan monsters in the Eternal Garden.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed so that players can now obtain Manastones from defeating Teva field monsters.</div><ul><li><div data-contents-type="text">Defeating monsters in the following areas now has a chance to drop Manastones: Debris of Gravity, Petrifying Afterimage, Fissure Fragment, Surge of Wrath, and Eternal Garden.</div></li><li><div data-contents-type="text">This does not apply to certain gateways or named monsters.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Adjusted so that the Merkatonerk NPC now appears.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Teva_System-43"><strong>Teva System</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">In Teva, activity time is consumed while playing, and players will be forcibly removed when their activity time runs out.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Remaining activity time can be checked at the bottom of the Teva map.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Base activity time resets every day at 5:00 AM. Extra activity time can be restored with Teva's Flowing Hourglass' item.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Teva's Flowing Hourglass has a low chance to drop from monsters.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added 'Arcanium', which is only available on Teva.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Arcanium can be obtained from monsters, quests, and gathering resources within Teva.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">'Arcanium' disappears daily at 5:00 AM.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">You can view your Arcanium balance at the bottom of the Teva map.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Upon death in Teva, part of your Arcanium is taken, and 'Arcanium Phantom' Collectible spawns around your character depending on the amount lost.</div><ul><li><div data-contents-type="text">Collect spawned 'Arcanium Phantom' to earn Arcanium.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Changed Teva's Neutral Zone (Black Cloud Secret Base) to no longer deduct activity time.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">In addition to the Arcanium you have, there is a chance that a 'Lucky Arcanium Phantom' will spawn when your character dies in Teva.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the size of the Lucky Arcanium Phantom's appearance.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed some Treasure Boxes in the Eternal Garden spawning in incorrect locations.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the skill effects for Debris of Gravity, Fissure Fragment, Petrifying Afterimage, and Surge of Wrath to output on all graphics settings.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added 'L58-60 Skill Book Box' to the Medium/Large Arcanium Collectible in Teva.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the NPCs that can drop/complete the [Daily] Teva Sweeper quest (so it can also drop/complete in Tiamaranta Mesa)</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added Golden Tree content to the Teva region.</div><ul><li><div data-contents-type="text">Legions can capture the Golden Tree by defeating the Golden Tree Raid Captain.</div></li><li><div data-contents-type="text">Legion members who capture the Golden Tree can claim rewards from the three nearby types of Golden Trees.</div></li><li><div data-contents-type="text">Players can obtain rewards by defeating Drakans around the Golden Tree, regardless of whether the Golden Tree is occupied.</div></li><li><div data-contents-type="text">Players not in a Legion cannot claim rewards from the Golden Tree, even if they capture it.</div></li></ul></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Tiamaranta-44"><strong>Tiamaranta</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Fixed Kisk placed inside progression zones not being destroyed at the start of the Battle to Seal the Dimensional Rift.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Earn an Adventurer Mark from Hidden Lesser/Regular/Greater Treasure Chest rewards.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where attacking the Watching Eye would not trigger attacks from the guard entities.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added Conditioning Officer to the Elyos/Asmodian Entrance in Tiamat's Treasury.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the location of the Teva Transporter Shugo in Somnium/Nornir to next to the Bind Point Teleport Statue.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Skill Book Bundles are no longer dropped by monsters in the Neutral Zone of Tiamaranta Mesa, including the Island of Gravity and the Island of Wrath.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added PvE quests that start at a set time in Tiamaranta Mesa Ground Central Garrison.</div><ul><li><div data-contents-type="text">The quest can be automatically acquired when logging into Tiamaranta Mesa between 8:00 PM and 10:00 PM.</div></li><li><div data-contents-type="text">Rewards are granted for defeating quest monsters that appear in the Garrison at the same time.</div></li><li><div data-contents-type="text">Rewards are equivalent to existing Golden/Secret Orders, with increased XP gains.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">The Golden Wind quest is now automatically acquired upon entering Tiamaranta Mesa. </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Added the 'Arca Seed Challenge Box' to the Golden Wind quest as a reward.</div><ul><li><div data-contents-type="text">From the Arca Seed Challenge Box, you can obtain Arca Seed Fragment and Arca Seed Mark. With 30 Arca Arca Seed Marks, you can craft a guaranteed Arca Seed at Siel’s Anvil.</div><ul><li><div data-contents-type="text">This event will run until further notice.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li></ul></li><li><div data-contents-type="text">Added 'Heavy Arca Seed Fragment Box' to the rewards for the [Daily] Retinoa/Thiamine's Favor quest.</div><ul><li><div data-contents-type="text">This event will run until further notice.</div></li></ul></li></ol><div data-contents-type="text"></div><h2 id="alpha-UI-45"><strong>UI</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Changed the Stigma page to display the name of the equipped Stigma.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an incorrect message being displayed when attempting to equip a two-handed weapon that requires Soul Binding.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where the equip FX would not display correctly when no equipment was equipped in the combined weapon slot during gear set options.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed unnecessary wording being printed in the 'Show on Map' list on the Map.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Changed the maximum value when bulk opening and bulk assembling items to only be set to the remaining quantity in the current inventory.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Item tooltips have been improved.</div><ul><li><div data-contents-type="text">Tooltips are now set to a condensed view by default, focusing on key information. You can view the full tooltip by pressing View Detail (Alt).</div></li><li><div data-contents-type="text">Item potential is now visible in the default tooltip.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Currently, potential values show only base stats. Future updates will include Enchantment, Godstone/Manastone, and Skill Reassignment effects.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Improved the Character Stat info window.</div><ul><li><div data-contents-type="text">In 'View Stat Details,' you can select favorites to display only the stats you want.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Quickbar auto-use has been added.</div><ul><li><div data-contents-type="text">This system allows certain consumables and buff-type skills registered in the Quickbar to be used automatically.</div></li><li><div data-contents-type="text">Auto-use can be enabled with Ctrl + Left-click on items in the Quickbar. The auto-use setting is retained after a World change, death, and reconnection.</div></li><li><div data-contents-type="text">If no input is made for a certain period of time, auto-use for items and skills becomes inactive.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ul></li><li><div data-contents-type="text">Dedicated titles have been assigned to key NPCs to improve their visibility.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where system messages were intermittently displayed abnormally. </div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where 'My Status' and 'Target Status' were displayed in reverse in Chain Skill information.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Updated equipment item tooltips to display Daeva Potential values that reflect the actual applied stats.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Revamped the Balaurea map to display key activity areas.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li><li><div data-contents-type="text">Fixed an issue where clicking the mission/quest window from the Quest Indicator occasionally had no effect.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></body>
LikeBookmarkShare