Spring Update Patch Notes

Spring Update Patch Notes
Lineage II Official
2026-03-11
<body><h3 id="alpha-*Please_note:_The_update_content_is_subject_to_change_without_prior_notice.-1"><strong>*Please note: The update content is subject to change without prior notice.</strong></h3><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="fr-toc fr-disabled" data-contents-type="toc" contenteditable="false"><div class="fe-toc-inner"><ol><li><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text"><a href="#alpha-Class_Update-1">Class Update</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Spectral_Dancer-2">Spectral Dancer</a></div></li><li><div data-contents-type="text"><a href="#alpha-Sword_Muse-3">Sword Muse</a></div></li><li><div data-contents-type="text"><a href="#alpha-Dominator_&amp;_Doomcryer-4">Dominator &amp; Doomcryer</a></div></li><li><div data-contents-type="text"><a href="#alpha-Doomcryer-5">Doomcryer</a></div></li><li><div data-contents-type="text"><a href="#alpha-High_Priest-6">High Priest</a></div></li><li><div data-contents-type="text"><a href="#alpha-Human_Warrior_&amp;_Dwarf-7">Human Warrior &amp; Dwarf</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Hunting_Zone-8">Hunting Zone</a></div><ol><li><div data-contents-type="text"><a href="#alpha-New_Hunting_Zone:_Mother_Tree’s_Haven-9">New Hunting Zone: Mother Tree’s Haven</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Other_Changes-10">Other Changes</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Aden_Lab-11">Aden Lab</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Cloak_Exchange-12">​Cloak Exchange</a></div></li><li><div data-contents-type="text"><a href="#alpha-Chaotic_Penalty-13">Chaotic Penalty</a></div></li><li><div data-contents-type="text"><a href="#alpha-Mail-14">Mail</a></div></li><li><div data-contents-type="text"><a href="#alpha-Other_Changes-15">Other Changes</a></div></li></ol></li></ol></li></ol></div></div><h2 id="alpha-Class_Update-1"><strong>Class Update</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Spectral_Dancer-2"><strong>Spectral Dancer</strong></h3><div data-contents-type="text">Enhanced buff efficiency, boosting both party and individual power.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing Effects</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Updated Effects</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dance of Berserker</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +4%</div><div data-contents-type="text">M. Atk. + 8%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +9%</div><div data-contents-type="text">M. Atk. +13%</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Sword_Muse-3"><strong>Sword Muse</strong></h3><div data-contents-type="text">Enhanced buff efficiency, boosting both party and individual power.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing Effects</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Updated Effects</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Song of Earth</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases all party member’s P. Def. by 30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases all party member’s P. Def. by 35%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Song of Warding</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increase all party member’s M. Def. by 35%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increase all party member’s M. Def. by 40%</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Dominator_&amp;_Doomcryer-4"><strong>Dominator &amp; Doomcryer</strong></h3><div data-contents-type="text">Improved main skills to boost solo hunting efficiency.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing Effects</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Updated Effects</strong></div></td></tr><tr><td rowspan="15" style="padding: 4px 8px;"><div data-contents-type="text">Steal Essence</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 138 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 148 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">21</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 142 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 152 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">22</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 146 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 156 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">23</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 150 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 160 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">24</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 155 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 165 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">25</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 160 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 170 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">26</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 162 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 172 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">27</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 164 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 174 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">28</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 166 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 176 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">29</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 168 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 178 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">30</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 170 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 180 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">31</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 172 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 182 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">32</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 174 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 184 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">33</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 176 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 186 bonus M. Atk. Power.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">34</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 178 bonus M. Atk. Power.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inflicts damage on the enemy with 188 bonus M. Atk. Power.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Doomcryer-5"><strong>Doomcryer</strong></h3><div data-contents-type="text">Enhanced support role efficiency by improving skills.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing Effects</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Updated Effects</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Chant of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Critical Damage Reduction</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Critical Damage Reduction</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-High_Priest-6"><strong>High Priest</strong></h3><div data-contents-type="text">Enhanced support role efficiency by improving skills.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing Effects</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Updated Effects</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Counter Critical</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Critical Damage Reduction</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Critical Damage Reduction</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Human_Warrior_&amp;_Dwarf-7"><strong>Human Warrior &amp; Dwarf</strong></h3><div data-contents-type="text">Added Auto-Hunt to improve party auto-hunting contribution.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing Effects</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Updated Effects</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Provoke</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Auto-Hunt not possible</div><div data-contents-type="text">Cooldown 4 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Auto-Hunt possible</div><div data-contents-type="text">Cooldown 30 seconds</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Hunting_Zone-8"><strong>Hunting Zone</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-New_Hunting_Zone:_Mother_Tree’s_Haven-9"><strong>New Hunting Zone: Mother Tree’s Haven</strong></h3><div data-contents-type="text">Added the special hunting zone 'Mother Tree's Haven'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Special Hunting Zone</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Mother Tree's Haven</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>&#xa0;Entry Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level 80</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Consumed Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Free</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Use Time</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7 hours per week</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>How to Enter</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Special Hunting Zone UI</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>At death</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Teleport to either Town of Aden or Town of Giran</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">These are PvE zones and are laid out in two difficulty levels.</div></li><li><div data-contents-type="text">The 'Spirits Explorer' Poel in the entry area can take you to deeper, more difficult areas.</div></li></ul><div data-contents-type="text">​Added missions that can be performed in the Mother Tree's Haven special hunting ground.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Prerequisites</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cycle</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Content</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Reward</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mother Tree's Haven Investigation</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 80 or above</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Once a day per account</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Defeat 200 monsters in Mother Tree's Haven</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP Scroll: 10,000,000 [Imprint] x3</div><div data-contents-type="text">Spirit's Blessing [Imprint] x2</div><div data-contents-type="text">Doll Summoning Ticket - 1 Time [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text">Changed the Rewards given by the Orbis Temple investigation mission.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing Rewards</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Rewards</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Orbis Temple Investigation</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP Scroll: 10,000,000 [Imprint] x3</div><div data-contents-type="text">Spirit's Blessing [Imprint] x2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP Scroll: 10,000,000 [Imprint] x3</div><div data-contents-type="text">Spirit's Blessing [Imprint] x2</div><div data-contents-type="text">Doll Summoning Ticket - 1 Time [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Other_Changes-10"><strong>Other Changes</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Aden_Lab-11"><strong>Aden Lab</strong></h3><div data-contents-type="text">Adjusted the Aden Lab tiered options as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Options Provided Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Options Provided After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +50, M. Def. +20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def. +50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def. +50, M. Atk. +20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP +100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP +200, P. Atk. +20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP +100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP +200, M. Atk. +20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Atk. Spd. +50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +80, Atk. Spd. +30</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Casting Spd. +50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +80, Casting Spd. +30</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Speed +1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Speed +2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">HP Potion Recovery +5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">HP Potion Recovery +5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +150</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +150, M. Def. +40</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def. +150</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def. +150, M. Atk. +40</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP +200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP +300, P. Atk. +40</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP +200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP +300, M. Atk. +40</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">HP Potion Recovery +5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">HP Potion Recovery +10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases XP/SP Gain +2%, P. Atk. +50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +2%, M. Atk. +50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">16</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +3%, P. Atk. +50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">17</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +3%, M. Atk. +50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">18</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +150, M. Def. +150</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +250, M. Def. +250</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">19</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +150, M. Def. +150</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +250, M. Def. +250</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Bonus +1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Bonus +2%</div></td></tr></tbody></table></div><div data-contents-type="text">​</div><div data-contents-type="text">Adjusted the Aden Lab overall stats as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Overall Stats Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Overall Stats After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +700</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def. +500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def. +700</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Speed +1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Speed +2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Atk. Spd. +50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Atk. Spd. +80</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Casting Spd. +50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Casting Spd. +80</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP +300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP +500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP +300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP +500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Bonus +1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Bonus +2%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +8%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">HP Potion Recovery +10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">HP Potion Recovery +15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +250</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +250</div></td></tr></tbody></table></div><h3 id="alpha-​Cloak_Exchange-12">​<strong>Cloak Exchange</strong></h3><div data-contents-type="text">An exchange will be made available via Special Crafting for players to replace their discontinued Cloaks and related items into Sayha’s Cloaks and other useful items.</div><ul><li><div data-contents-type="text">The items listed below can be used as a material for the exchange:</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td colspan="3" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Elmoreden Cloak</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elmore Cloak - Legendary</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Cloak Augment Stone - Ferios</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Cloak</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ferios Cloak - Legendary</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cloak Augment Stone - Ancient Kingdom</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Elmore Cloak</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Cloak Augment Stone - Ancient Kingdom</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cloak Augment Stone - Elmoreden</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ferios Cloak</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Cloak Augment Stone - Elmoreden</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cloak Augment Stone - Aden</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Elmoreden Cloak - Legendary</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Cloak Augment Stone - Aden</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cloak Augment Stone - Elmore</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Cloak - Legendary</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Cloak Augment Stone - Elmore</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cloak Augment Stone - Ferios</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The full details of the exchange can be checked in-game after the maintenance on March 17.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Chaotic_Penalty-13"><strong>Chaotic Penalty</strong></h3><div data-contents-type="text">Changed the 'Einhasad's Observation' effect as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Watch Level</strong></div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>PvE Tendency Recovery</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-50%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-80%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-60%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-85%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-70%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-90%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-80%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-95%</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Mail-14"><strong>Mail</strong></h3><div data-contents-type="text">Added a button to check help information when opening the mailbox.</div><div data-contents-type="text">Enhanced help content to provide information about mail item attachment, receipt, and reception period.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Other_Changes-15"><strong>Other Changes</strong></h3><div data-contents-type="text">Removed "Glutinous Rice Powder" from the "Daily Hunt (Level 76 or higher)" mission reward.</div><div data-contents-type="text">Adjusted the spacing of the damage text.</div><div data-contents-type="text">Changed the color of the character's name in PvP engagements (purple state) to be a lighter shade of purple than before.</div><div data-contents-type="text">Added a note that items will be destroyed on failure of Venir's Talisman - Transcendent items between +0 and +2 buffs.&#xa0;</div><div data-contents-type="text">Added information about 2 types of weapon appearances sold at levels 12 and 15 in the sales list displayed in Blood Pledge benefits.</div><div data-contents-type="text">Changed the Cooldown for party matching announcements to 3 minutes.</div><div data-contents-type="text">Increased the skill range for 'Aggression Aura.'</div><div data-contents-type="text">Modified to cancel Hide when using a Scroll of Resurrection after using 'Hide' skill.</div><div data-contents-type="text">Modified so there's no fee when entering the Special Hunting Zone or using the Teleport window to go to the village.</div><div data-contents-type="text">Removed the cooldown for Elixir items.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></body>
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