Classic 5.0 Update Patch Notes
<body><div data-contents-type="text">Greetings Daevas! Discover what's new in the 5.0 update. Check the full patch notes below.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="fr-toc fr-disabled" data-contents-type="toc" contenteditable="false"><div class="fe-toc-inner"><ol><li><div data-contents-type="text"><a href="#alpha-New_Class-1">New Class</a></div></li><li><div data-contents-type="text"><a href="#alpha-Key_Skills-2">Key Skills</a></div></li><li><div data-contents-type="text"><a href="#alpha-Balaurea-3">Balaurea</a></div></li><li><div data-contents-type="text"><a href="#alpha-Character-4">Character</a></div></li><li><div data-contents-type="text"><a href="#alpha-Content_Changes-5">Content Changes</a></div></li><li><div data-contents-type="text"><a href="#alpha-Enchantment_Renewal-6">Enchantment Renewal</a></div></li><li><div data-contents-type="text"><a href="#alpha-Instance_Dungeon-7">Instance Dungeon</a></div></li><li><div data-contents-type="text"><a href="#alpha-Integrated_World_Exchange_(IWE)-8">Integrated World Exchange (IWE)</a></div></li><li><div data-contents-type="text"><a href="#alpha-Items-9">Items</a></div></li><li><div data-contents-type="text"><a href="#alpha-Look_Synergy-10">Look Synergy</a></div></li><li><div data-contents-type="text"><a href="#alpha-Moros-11">Moros</a></div></li><li><div data-contents-type="text"><a href="#alpha-Quest-12">Quest</a></div></li><li><div data-contents-type="text"><a href="#alpha-Ranking-13">Ranking</a></div></li><li><div data-contents-type="text"><a href="#alpha-Refining-14">Refining</a></div></li><li><div data-contents-type="text"><a href="#alpha-Regional_Settings-15">Regional Settings</a></div></li><li><div data-contents-type="text"><a href="#alpha-Siel's_Anvil-16">Siel's Anvil</a></div></li><li><div data-contents-type="text"><a href="#alpha-Skill-17">Skill</a></div></li><li><div data-contents-type="text"><a href="#alpha-System-18">System</a></div></li><li><div data-contents-type="text"><a href="#alpha-Teva-19">Teva</a></div></li><li><div data-contents-type="text"><a href="#alpha-Tiamaranta_Mesa-20">Tiamaranta Mesa</a></div></li><li><div data-contents-type="text"><a href="#alpha-Ranking_Reward_Details-21">Ranking Reward Details</a></div></li><li><div data-contents-type="text"><a href="#alpha-Title-22">Title</a></div></li><li><div data-contents-type="text"><a href="#alpha-Trade_System_Changes-23">Trade System Changes</a></div></li><li><div data-contents-type="text"><a href="#alpha-UI-24">UI</a></div></li></ol></div></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-New_Class-1"><strong>New Class</strong></h2><ol><li><div data-contents-type="text">Added the new class, "Dread Blade."</div></li></ol><ol start="2"><li><div data-contents-type="text">A class capable of both physical and magical attacks.</div></li></ol><ol start="3"><li><div data-contents-type="text">Wields the new weapon, the "Soul Sword," and can utilize various types of armor.</div></li></ol><ol start="4"><li><div data-contents-type="text">Skills are affected by Physical Attack and Magic Boost.</div></li></ol><div data-contents-type="text"> </div><h2 id="alpha-Key_Skills-2"><strong>Key Skills</strong></h2><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Description</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Final Execution</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Teleports to a target within 20m whose Max HP is below a certain threshold and inflicts damage proportional to its Max HP. Has a chance to instantly kill the target.</div><div data-contents-type="text"> </div><div data-contents-type="text">The cooldown time decreases as Physical Attack increases.</div><div data-contents-type="text">The higher your Magic Boost, the higher the chance of an instant kill.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Oath of Soul</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When HP drops to 0, the caster enters the Soul Remnant state.</div><div data-contents-type="text">During the Soul Remnant state, HP is restored in proportion to your Max HP,</div><div data-contents-type="text">but it also decreases your Max HP continuously.</div><div data-contents-type="text">At the same time, all Debuff Resistance increases significantly.</div><div data-contents-type="text">When HP drops to 0 in the Soul Remnant state, the caster dies, and dealing the final blow to a living target disables the Soul Remnant state, returning the caster to their original state.</div><div data-contents-type="text"> </div><div data-contents-type="text">The cooldown time decreases as Physical Attack increases.</div><div data-contents-type="text">The duration increases as Magic Boost increases.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Blade of Seclusion</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases damage inflicted on the marked target and slows Movement Speed.</div><div data-contents-type="text">You take less damage from all enemies except the marked target while attacking.</div><div data-contents-type="text"> </div><div data-contents-type="text">The cooldown time decreases as Physical Attack increases.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Mystic Blade Combo</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on the target and slows it.</div><div data-contents-type="text">(Stacking the Movement Speed Reduction effect twice immobilizes it.)</div><div data-contents-type="text">Multicast 3 Times</div><div data-contents-type="text">Inflicts additional magical damage on targets in front under certain conditions.</div><div data-contents-type="text"> </div><div data-contents-type="text">As the Magic Boost increases, the probability of additional magic damage activating and the forward range both increase.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Arcane Blade Evasion</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Removes your physical debuffs and restores HP.</div><div data-contents-type="text">Resists 1 physical or magical attack for a certain period of time.</div><div data-contents-type="text">At the same time, Silence and Bind Resistance increase, and some damage is decreased.</div><div data-contents-type="text"> </div><div data-contents-type="text">The cooldown time decreases as Physical Attack increases.</div><div data-contents-type="text">The duration increases as Magic Boost increases.</div></td></tr></tbody></table></div><ol start="5"><li><div data-contents-type="text">Changed and updated rewards for major content, following the addition of the Dread Blade.</div></li></ol><ol start="6"><li><div data-contents-type="text">Added the Dread Blade Stigmas to the shop skill sale list.</div></li></ol><ol start="7"><li><div data-contents-type="text">Added the Dread Blade Skill Books and Stigmas to the dungeon and Raid reward lists.</div></li></ol><ol start="8"><li><div data-contents-type="text">Added "Soul Swords" to equipment rewards.</div></li></ol><ol start="9"><li><div data-contents-type="text">Added 2 extendable weapons exclusive to the Dread Blade.</div><ol><li><div data-contents-type="text">Distorted Dragon Lord's weapon and Burning Downfall weapon</div></li></ol></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Balaurea-3"><strong>Balaurea</strong></h2><ol><li><div data-contents-type="text">Placed Leader monsters in Balaurea.</div></li></ol><ol start="2"><li><div data-contents-type="text">You can obtain Daeva's Sacred Relics along with Manastones from the monsters.</div></li></ol><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inggison Leader</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Gelkmaros Leader</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Level</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Iron Blood Neokin</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Carnal Gryphu Reaper</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">7</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Frantic Crestlich</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Hellish Polten Mamut</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">15</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Immortal Hoodwink Gnarl</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Raven Thicket Airon</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Burrowing Laupede Butcher</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Roaring Wilds Barghest</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">25</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Millennium Tree Rotron</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Naduka Bonebreaker Leader</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">30</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Grinding Sawtooth Alitaur</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Jade Ore Caltrops</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">35</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Queen Nutilla</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Apocalypse Panolem</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">40</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Hellish Sourwind Wraithling</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Golden Venom Scolopen</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">45</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Black Horn Drake</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Abyssal Swimmer Zanthay</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">50</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Mossy Mudthorn Wraith</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Wandering Drakan Researcher</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">55</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Absolute Beybey Crettin</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Queen Newtbell</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">60</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Character-4"><strong>Character</strong></h2><ol><li><div data-contents-type="text">Changed so that you can obtain items and Potential rewards based on Level and XP achievement.</div><ol><li><div data-contents-type="text">You can click the icon on the XP bar at the bottom to earn rewards when you reach a certain value.</div></li><li><div data-contents-type="text">Available to obtain at Level 69 or above.</div></li><li><div data-contents-type="text">Any rewards for previous levels that have not yet been obtained will be obtained automatically.</div></li></ol></li></ol><ol start="2"><li><div data-contents-type="text">Fixed an issue where characters resurrected in front of Vindachinerk if they died after failing to complete the Infinity Cube dungeon.</div></li></ol><ol start="3"><li><div data-contents-type="text">Fixed an issue where rewards granted upon reaching levels and XP brackets could not be obtained in the Integrated Server.</div></li></ol><ol start="4"><li><div data-contents-type="text">Changed the Hellshot's Overcharged Shot UI so that it displays the tooltip for the highest-level Overcharged Shot on mouse-over.</div></li></ol><ol start="5"><li><div data-contents-type="text">Fixed an issue where a (-) was displayed on the Boost Crit Damage value in the Character Info window while the character was advancing.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h2 id="alpha-Content_Changes-5"><strong>Content Changes</strong></h2><ol><li><div data-contents-type="text">Added the "Boundary of Light and Darkness" dungeon, where you can experience the tutorial combat upon creating a character.</div></li></ol><ol start="2"><li><div data-contents-type="text">Changed the names and icons of some items.</div></li></ol><ol start="3"><li><div data-contents-type="text">Eternity Mark (Fragment) → Medal (Fragment)</div></li></ol><ol start="4"><li><div data-contents-type="text">Divine Eternity Mark → Holy Medal (Fragment)</div></li></ol><ol start="5"><li><div data-contents-type="text">Changed some of the Raid rewards.</div></li></ol><ol start="6"><li><div data-contents-type="text">Changed the Immortal, Silent, and Pacification weapons to the Eternal Balanced/Sunset weapons.</div></li></ol><ol start="7"><li><div data-contents-type="text">Changed the Irkala weapons to the Burning Downfall weapons.</div></li></ol><ol start="8"><li><div data-contents-type="text">Removed the collectibles in the Abyss, Elysea, and Asmodae regions.</div></li></ol><ol start="9"><li><div data-contents-type="text">The collectibles in the Balaurea field and the Mesa region will be retained.</div></li></ol><div data-contents-type="text">10.   Adjusted the drop rates of Radiant/Dark Transcendence Crystals in the Balaurea field.</div><div data-contents-type="text">11.   Changed some patterns of "Tiamat" on the 4th floor of Tiamat's Sanctuary.</div><div data-contents-type="text">12.   Updated the following monsters so that they do not recover HP even upon absorbing physical or magical damage: Haechi in Allos Cosmos, Sunayaka's minions in Sunayaka's Secret Chamber, and Kromede's minions in the Labyrinth of Reuniwon.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Enchantment_Renewal-6"><strong>Enchantment Renewal</strong></h2><ol><li><div data-contents-type="text">Updated the equipment enchantment rules.</div></li></ol><ol start="2"><li><div data-contents-type="text">Changed the enchantment success rate for Fabled or lower equipment to 100%.</div></li></ol><ol start="3"><li><div data-contents-type="text">For Eternal equipment, the -1 enchantment level and level reset conditions upon failure have been removed, so the enchantment level will be maintained even if the enchantment fails.</div><ol><li><div data-contents-type="text">When an enchantment fails, a portion of the attempted success rate will be accumulated, and the next enchantment attempt within the same tier will proceed with the accumulated rate added.</div></li></ol></li></ol><ol start="4"><li><div data-contents-type="text">Updated the base success rate for each enchantment level.</div></li></ol><ol start="5"><li><div data-contents-type="text">Enchanting requires the new "Enchantment Stone" below, along with Kinah.</div></li></ol><ol start="6"><li><div data-contents-type="text">Enchantment Stones have been unified into one type.</div></li></ol><ol start="7"><li><div data-contents-type="text">Enhancements will now be carried out using this single type of Enchantment Stone, instead of the old, level-based ones.</div></li></ol><ol start="8"><li><div data-contents-type="text">The number of Enchantment Stones required varies, depending on the item grade and its enchantment level.</div></li></ol><ol start="9"><li><div data-contents-type="text">Old, level-based Enchantment Stones can be converted into new Enchantment Stones or Enchantment Stone Powder using "Siel's Hammer – Disassemble."</div></li></ol><ol><li><div data-contents-type="text">The higher the old Enchantment Stone's level, the more new "Enchantment Stones" you will receive.</div></li></ol><ol start="2"><li><div data-contents-type="text">Enchantment Stone Powder can be crafted into Enchantment Stones at Siel's Anvil.</div></li></ol><div data-contents-type="text">10.   Replaced the level-based Enchantment Stone rewards from content with the new Enchantment Stones.</div><div data-contents-type="text">11.   Target Content: Potential rewards, Book of Adventure, Quest rewards, Legion Coin rewards, Daeva's Sacred Relic, Wall of Lament, Burning Citadel of the Sacred, Allos Cosmos, Sunayaka's Secret Chamber, Tiamat's Sanctuary.</div><div data-contents-type="text">12.   Changed Potential bonus points according to enchantment levels.</div><div data-contents-type="text">13.   Increased the bonus points for +7-14.</div><div data-contents-type="text">14.   Siel Server: Removed the Equipment Extraction feature.</div><div data-contents-type="text">15.   Removed the Extraction Tools from the NPC shops and made them unusable.</div><div data-contents-type="text">16.   During next week's maintenance, the Extraction Tools you have will be changed so that they can be resold for the same amount of Kinah with which you purchased them.</div><div data-contents-type="text">17.   In a future update, you will be able to obtain Enchantment Stones from equipment using "Siel's Hammer – Disassemble."</div><div data-contents-type="text">18.   Changed the Normal/Rare Manastones' enchantment success rates to 100%, and also made it possible to return them.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Instance_Dungeon-7"><strong>Instance Dungeon</strong></h2><ol><li><div data-contents-type="text">Added the new instance dungeon, ''Tiamat's Sanctuary.''</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Max Players</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Level Requirement</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Number of Entries</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Reset Time</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">65+</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Once per day</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">9:00 a.m. every day</div></td></tr></tbody></table></div><div data-contents-type="text"> </div><ol start="2"><li><div data-contents-type="text">Accessible through the Dimensional Rift located in the center of Tiamat's Treasury.</div></li></ol><ol start="3"><li><div data-contents-type="text">You can earn various rewards, such as new equipment and skill books, in Tiamat's Sanctuary.</div></li></ol><ol start="4"><li><div data-contents-type="text">You can obtain the new "Enraged Dragon Lord's weapons," as well as the "Distorted Dragon Lord's weapons," which extend.</div></li></ol><ol start="5"><li><div data-contents-type="text">You can obtain the new "Tiamat's and Berserk Tiamat's armor."</div></li></ol><ol start="6"><li><div data-contents-type="text">You can obtain the new "Enraged Dragon Lord's Earrings."</div></li></ol><ol start="7"><li><div data-contents-type="text">> These earrings specialize in attack-type options.</div></li></ol><ol start="8"><li><div data-contents-type="text">You can obtain the new "L65 Skill Book Selection Box."</div></li></ol><ol start="9"><li><div data-contents-type="text">> Detailed information about the skills for each class will be provided below.</div></li></ol><div data-contents-type="text">10.   You can obtain various other rewards such as Admiral accessories, Fortress Guardian's accessories, Enchantment Stones, Godstones, Manastones, and Refining Stones.</div><div data-contents-type="text">11.   Increased the XP gained from defeating monsters in all zones.</div><div data-contents-type="text">12.   Defeating the named monster on Floor 1-4 will summon a treasure box, from which you have a chance to obtain a reward box. The reward box contains key equipment according to a set probability.</div><div data-contents-type="text">13.   The treasure box requires a certain number of people to be present for opening.</div><div data-contents-type="text">14.   Reward boxes can be obtained by all group members when dropped.</div><div data-contents-type="text">15.   A special mission is given on each floor, and additional rewards can be obtained upon completion.</div><div data-contents-type="text">16.   A "Dragon Lord's Secret Box" is hidden in a specific area, and it has a chance to be upgraded to a higher-tier secret box upon attack. The higher the grade of the secret box, the better its reward.</div><div data-contents-type="text">17.   The new "Enraged Dragon Lord's weapons" can be obtained in various ways.</div><div data-contents-type="text">18.   A finished weapon has a small chance of dropping from the reward box in the 4th-floor Tiamat area.</div><div data-contents-type="text">19.   Can be obtained through Siel's Anvil crafting with special materials obtained from the reward box in the 4th-floor Tiamat area, with a set probability. (If crafting fails, the materials will still be consumed, but ceiling points will be earned.)</div><div data-contents-type="text">20.   The special materials can also be used for a chance promotion of an existing +15 Undying Forgotten Dragon Lord's or Fierce Skirmisher's weapon, along with Major Enchantment Stone Shards.</div><div data-contents-type="text">21.   > If the promotion fails, only the promotion materials will be consumed. The original weapon's enchantment level, Manastones, Godstones, and granted skills will be retained.</div><div data-contents-type="text">22.   > Upon success, a +15 Enraged Dragon Lord's weapon will be granted. (Enhancement level, Manastones, Godstones, and granted skills retained)</div><div data-contents-type="text">23.   The new extendable "Distorted Dragon Lord's weapons" can be obtained in finished form at a low probability from the reward box in the 4th-floor Tiamat area.</div><div data-contents-type="text">24.   The new "Tiamat's and Berserk Tiamat's armor" can be obtained from all bosses and named reward boxes at a certain probability.</div><div data-contents-type="text">25.   The "Tiamat's armor" has slightly higher stats compared to the existing Admiral armor, and the "Berserk Tiamat armor" has slightly higher stats compared to the existing Fierce armor. And they feature the ability to reassign Additional PvE Damage skills.</div><div data-contents-type="text">26.   The "Berserk Tiamat's armor" can be crafted with guaranteed success by using materials that are 100% obtainable from the reward boxes of bosses on Floors 1-3 and in the Tiamat area on Floor 4. But a large quantity is required, so it takes a long time.</div><div data-contents-type="text">27.   Added the new instance dungeon, ''Immortal Trial.''</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Instance Name</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Immortal Trial</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Level</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Level 60 or higher</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max Players</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Duration</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">3 min.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Count</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Once per Day</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">28.   You can enter the <Immortal Trial> within Sanctum/Pandaemonium through the Dimensional Rift NPC.</div><div data-contents-type="text">29.   There is a 1-minute waiting time upon entry, and you can start immediately upon interacting with the interior door.</div><div data-contents-type="text">30.   Your score is proportional to the damage you inflict on the Infernos monster, with different scaling based on your class.</div><div data-contents-type="text">31.   Remove Shock I, Remove Shock II, and Remove Shock: Tornado skills are restricted within the dungeon.</div><div data-contents-type="text">32.   Ends immediately after 3 minutes or upon death.</div><div data-contents-type="text">33.   You will earn rewards based on your score, which is reflected in your ranking.</div><div data-contents-type="text">34.   You will receive a large amount of XP and Forgotten Memory Shards as a reward based on your final rank.</div><div data-contents-type="text">35.   Changed the level required to enter the Kaiju Rival Battle to 60.</div><div data-contents-type="text">36.   Updated the rewards for Sunayaka’s Secret Chamber: You can obtain rewards such as the “L121-130 Enchantment Stone Box" and fragments, "Dragon Lord's Record Bookmark Pieces," relics, Superior Manastone Bundles, and the "Eternal Balanced" weapons.</div><div data-contents-type="text">37.   You can use Dragon Lord's Record Bookmark Pieces to craft finished items at Siel's Anvil. The pieces are world-tradable.</div><div data-contents-type="text">38.   "Eternal Balanced" weapons have a chance to yield Holy Medal Fragment and/or Medal Fragment when specially disassembled.</div><div data-contents-type="text">39.   Added the new instance dungeon, the ''Infinite Cube'' dungeon.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Instance Name</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Infinite Cube</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Level</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Level 65 or higher</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max Players</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">6</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Duration</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">10 min.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Count</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Once per day</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">40.   Accessible through the <Infinite Cube> portal, which is located beyond the Mysterious Rift on the Somnium and Nornir in Tiamaranta Mesa.</div><div data-contents-type="text">41.   Starts when you enter the central circular area and lasts for 10 minutes.</div><div data-contents-type="text">42.   When you attack the Infinity Cube or decrease its HP to a certain amount, Cube Pieces will appear, and interacting with them grants 1 Infinity Cube Piece.</div><div data-contents-type="text">43.   When you return a certain number of Infinity Cube Pieces to Vindachinerk's Afterimage, which changes its location periodically, a reward cube will appear above the central circle.</div><div data-contents-type="text">44.   The more Infinity Cube Pieces you return, the more the types and numbers of reward cubes that appear.</div><div data-contents-type="text">45.   The Infinity Cube also summons a reward cube above the central circle when defeated.</div><div data-contents-type="text">46.   When you defeat the Infinity Cube or fight it for 10 minutes, the central circle area will change to a flyable zone, allowing you to obtain rewards from the reward cube.</div><div data-contents-type="text">47.   The following types of rewards can be obtained from each reward cube.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Reward Cube Name</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Basic Rewards</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Additional Chance Rewards</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Cube of No Boundaries</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Divine Cube Piece Box,</div><div data-contents-type="text">Secretive Cube Crystal,</div><div data-contents-type="text">Shining Infinity Cube Relic Box</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Cube of Time</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Eternal Balanced Weapon,</div><div data-contents-type="text">Secretive Cube Crystal</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Eternal Sunset Weapon,</div><div data-contents-type="text">Bright Infinity Cube Relic Box</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Cube of Shapes</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Eternal Balanced Weapon,</div><div data-contents-type="text">Secretive Cube Crystal</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Eternal Sunset Weapon,</div><div data-contents-type="text">Common Infinity Cube Relic Box</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">48.   By collecting a certain number of Secretive Cube Crystals and assembling them, you can obtain a Secret Cube, from which you have a chance to obtain a "Medal Fragment", a "Holy Medal", or "Vindachinerk's Twinkly Earrings."</div><div data-contents-type="text">49.   Changed some patterns of the named monsters in Sunayaka's Secret Chamber.</div><div data-contents-type="text">50.   Decreased the number of times Illusion Gate can be cast.</div><div data-contents-type="text">51.   Updated Illusion Gate so that it only summons monsters of one type: physical or magic.</div><div data-contents-type="text">52.   Updated Sunayaka's Secret Chamber so that you can obtain a reward after 10 minutes if you decrease the named monster's HP to below 50%.</div><div data-contents-type="text">53.   Fixed an issue in the Kaiju Rival Battle reward room where players would resurrect at the Obelisk upon death.</div><div data-contents-type="text">54.   Added Refining Stone items as drop rewards in some instant dungeons.</div><div data-contents-type="text">55.   Target Instance Dungeons: Fortress of Determination, Phaistos' Disk, Wall of Lament, Tartarus, Allos Cosmos, Burning Citadel of the Sacred, Sunayaka's Secret Chamber, Labyrinth of Reunion, Secret of the Infinite Cube</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Integrated_World_Exchange_(IWE)-8"><strong>Integrated World Exchange (IWE)</strong></h2><ol><li><div data-contents-type="text">Removed the 10-second search limit from the IWE.</div></li></ol><ol start="2"><li><div data-contents-type="text">Added a "Transaction History" tab to the Kinah Exchange.</div><ol><li><div data-contents-type="text">You can check the transaction history for the last 28 days.</div></li></ol></li></ol><ol start="3"><li><div data-contents-type="text">Changed to allow the settlement amounts of items sold in the Kinah Exchange to be viewable in the "Transactions" tab.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h2 id="alpha-Items-9"><strong>Items</strong></h2><ol><li><div data-contents-type="text">Added the Body Strike Skill Book to the Advanced Skill Selection Box and the Advanced Skill Book Box.</div></li></ol><ol start="2"><li><div data-contents-type="text">Added the Berserk Stance Stigma to the Advanced Skill Selection Box and Advanced Stigma Box.</div></li></ol><ol start="3"><li><div data-contents-type="text">Added [Body Strike] Page to the Superior Skill Book Page Box and Advanced Skill Book Page Bundle.</div></li></ol><ol start="4"><li><div data-contents-type="text">Added [Berserk Stance] Shards to the Superior Stigma Shard Box</div></li></ol><ol start="5"><li><div data-contents-type="text">Added the new Fire Dragon King Seed.</div></li><li><div data-contents-type="text">Can be obtained by promoting a +7 or higher Arca Seed using the Burning Source of Transcendence item as a material.</div></li></ol><div data-contents-type="text"> > The Burning Source of Transcendence item is craftable at Siel's Anvil.</div><ol start="2"><li><div data-contents-type="text">The item's enchantment level is retained upon promotion, and the item can be continuously enchanted thereafter. But the success probability bonuses accumulated from previous failures will reset.</div></li></ol><ol start="3"><li><div data-contents-type="text">When equipped, it grants the Oath of Flame Passive skill that "has 5% chance of restoring 100 DP each time you are attacked, and increases Fire Resist by 10 points for 1 minute (up to 10 stacks)."</div></li></ol><ol start="6"><li><div data-contents-type="text">Changed the icons of Lv. 100 - 120 Enchantment Stone items.</div></li></ol><ol start="7"><li><div data-contents-type="text">Added the Divine item, "Daeva's Sacred Relic."</div><ol><li><div data-contents-type="text">Open to receive various items such as Manastones, Enchantment Stones, equipment, Skill Books, Stigmas, Bookmarks, and Planks.</div></li><li><div data-contents-type="text">Has a chance to drop from the Sandstorm Targets in Tiamaranta Mesa and the Leader Targets in Balaurea.</div></li></ol></li></ol><ol start="8"><li><div data-contents-type="text">Updated the equipment promotion system to inherit enchanted Manastones upon promotion.</div><ol><li><div data-contents-type="text">Target Items: +13/+14 Elite Fleet Admiral Armor, +13/+14 Undying Temple Guardian's Armor</div></li></ol></li></ol><ol start="9"><li><div data-contents-type="text">Changed some equipment boxes craftable at Siel's Anvil to be world-tradable.</div></li></ol><div data-contents-type="text">10.   Changed some Moros-registered items and crafting materials to be world-tradable.</div><div data-contents-type="text">11.   Changed the store selling price of some accessories.</div><ol><li><div data-contents-type="text">Target items: Zitan's Noble Corundum/Turquoise Ring, Nashuma's Noble Corundum/Turquoise Necklace, Heka's Noble Corundum/Turquoise Earrings, Turatu's Noble Corundum/Turquoise Necklace</div></li></ol><div data-contents-type="text">12.   Added the following designs to Siel's Anvil: Divine Eternity Mark, Divine Eternity Mark Fragment, and Dragon Lord's Record Bookmark.</div><div data-contents-type="text">13.   Changed to allow purchasing "Volatile Fuel Mineral" once per day per character.</div><div data-contents-type="text">14.   Added detailed reward descriptions to the Tiamaranta Mesa and Hexad Order Scroll tooltips.</div><div data-contents-type="text">15.   Changed +15 enchanted armor to inherit their Manastones upon promotion.</div><div data-contents-type="text">16.   Changed the level requirement for using some Skill Books and Stigmas to 1.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Skill Books</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Stigmas</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Shock and Awe</div><div data-contents-type="text">Mind's Eye of Attack</div><div data-contents-type="text">Mind's Eye of Rapid Fire</div><div data-contents-type="text">Crippling Strike</div><div data-contents-type="text">Reaper's Judgment</div><div data-contents-type="text">Dominion Overdrive</div><div data-contents-type="text">Swift Ambush</div><div data-contents-type="text">Wind Armor</div><div data-contents-type="text">Relentless Assault</div><div data-contents-type="text">Skyshatter Spell</div><div data-contents-type="text">Body Strike</div><div data-contents-type="text">Advanced Chainsword Training</div><div data-contents-type="text">Advanced Dragon Claw Training</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Piercing Stance</div><div data-contents-type="text"> </div><div data-contents-type="text"> </div><div data-contents-type="text"> </div><div data-contents-type="text"> </div><div data-contents-type="text"> </div><div data-contents-type="text"> </div><div data-contents-type="text"> </div><div data-contents-type="text"> </div><div data-contents-type="text"> </div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">17.   Added the Beam of Recovery Stigma to the Advanced Skill Selection Box and Advanced Stigma Box.</div><div data-contents-type="text">18.   Added [Beam of Recovery] Shards to the Superior Stigma Shard Box and Advanced Stigma Shard Bundle.</div><div data-contents-type="text">19.   Updated the +15 Glimmering Forgotten Dragon Lord's weapons so that they can be promoted to the Undying Forgotten Dragon Lord's weapons.</div><ol><li><div data-contents-type="text">Upon success, you can acquire a +10 Undying Forgotten Dragon Lord's weapon, and the existing Manastones and Godstones will be retained.</div></li></ol><ol start="2"><li><div data-contents-type="text">Only the additional materials used will be consumed upon failure, while the +15 enchantment level, Manastones, Godstones, and skills will remain unchanged.</div></li></ol><div data-contents-type="text">20.   Updated the +15 Skirmisher's weapons and shields so that they can be promoted to the Fierce Skirmisher's weapons and shields.</div><div data-contents-type="text">21.   Upon success, you can acquire +10 Fierce Skirmisher's weapon or shield, and the existing Manastones and Godstones will be retained.</div><div data-contents-type="text">22.   Only the additional materials used will be consumed upon failure, while the +15 enchantment level, Manastones, Godstones, and skills will remain unchanged.</div><div data-contents-type="text">23.   Updated the Dragon Lord's Record Bookmark and Medal so they can be hammer-disassembled.</div><div data-contents-type="text">24.   Fixed an issue where the "Soul Healer's" equipment skill would disappear completely if you used the Administrator's Boon item while it was active.</div><div data-contents-type="text">25.   Added the minimum and maximum amounts of Kinah obtainable from the Kinah Bundle to the Order Scroll > Main Rewards tooltip.</div><div data-contents-type="text">26.   Changed Ariel's Agent Ring and Ariel's Apostle Ring to become world-tradable.</div><div data-contents-type="text">27.   Adjusted the drop rate of Transcendent Crystals from the increased rate during the Transcendent Crystal update event to the intended rate after the event.</div><div data-contents-type="text">28.   Decreased the size of the unit summoned by the Prism Core.</div><div data-contents-type="text">29.   Fixed an issue where unused skill items were included in the "Advanced Skill Selection Box."</div><div data-contents-type="text">30.   Added "L121-130 Enchantment Stones."</div><div data-contents-type="text">31.   Added the "Sunayaka's Mask" headwear.</div><div data-contents-type="text">32.   Updated the Shield's Enchantment Synergy and Potential to be applied even if you do not equip a weapon in the right hand while equipped with a shield in the left.</div><div data-contents-type="text">33.   Changed the item levels of some weapons and armor due to changes in their world tradability.</div><div data-contents-type="text">34.   Changed the equipment levels of some weapons, armor, and accessories according to the item level adjustments of the above equipment.</div><div data-contents-type="text">35.   Removed PvP Attack/PvE Attack values from some items that were not affected by the recent PvP/PvE-shared stats update, and unified the removed values as "Additional Attack."</div><div data-contents-type="text">36.   Target Items: Ariel's Agent Ring, Ariel's Apostle Ring</div><div data-contents-type="text">37.   Changed the Potential points of Lv. 50-54 equipment to match those of Lv. 55 equipment.</div><div data-contents-type="text">38.   Added the Potential difference between Lv. 55 and 58 to each item.</div><div data-contents-type="text">39.   Target Items: Master Carved Peronite Sword, Master Carved Peronite Mace, Master Carved Peronite Dagger, Master Carved Solarium Orb, Master Carved Solarium Tome, Master Carved Peronite Greatsword, Master Carved Peronite Polearm, Master Carved Evergrove Staff, Master Carved Evergrove Bow, Master Carved Peronite Chainsword, Master Carved Peronite Dragon Claw, Master Carved Solarium Dimensional Sword, Master Carved Durable Corundum Earrings, Master Carved Durable Turquoise Necklace, Master Carved Durable Corundum Ring, Master Carved Durable Turquoise Ring, Master Carved Lastrick, Carved Lastrick Sash</div><div data-contents-type="text">40.   Updated the Emotion Card icons to match the types of motions acquired when used.</div><div data-contents-type="text">41.   Fixed typos in the names of some Manastones.</div><div data-contents-type="text">42.   Renamed the Hellshot's Flame Belt the Forgotten Agent's Belt.</div><div data-contents-type="text">43.   Added the Forgotten Agent's Belt design to Siel's Anvil.</div><div data-contents-type="text">44.   Updated the L121-130 Enchantment Stone icons.</div><div data-contents-type="text">45.   Changed the Normal Sealed Prism Core and Rare Sealed Prism Core of Reminiscence to become world-tradable.</div><div data-contents-type="text">46.   Added the Dazzling Zikel's Agent Belt item.</div><div data-contents-type="text">47.   Can be crafted at Siel's Anvil.</div><div data-contents-type="text">48.   Added item levels to equipment item tooltips.</div><div data-contents-type="text">49.   Updated the enchantment chance for Heroic Manastones to 100%.</div><div data-contents-type="text">50.   Added the item "Vindachinerk's Twinkly Earrings."</div><div data-contents-type="text">51.   Updated the non-world tradable Advanced Stigmas so that they can be hammer-disassembled.</div><div data-contents-type="text">52.   Added the [BCM] Enchantment Stone.</div><ol><li><div data-contents-type="text">Available to obtain by hammer-disassembling L111-120 Enchantment Stones.</div></li></ol><ol start="2"><li><div data-contents-type="text">Enchantment Stones can be used to craft Refining Stones at Siel's Anvil.</div></li></ol><div data-contents-type="text">53.   Updated the icon for Vindachinerk's Twinkly Earrings.</div><div data-contents-type="text">54.   Fixed an issue with some Balaurea named monsters dropping equipment at a certain probability.</div><ol><li><div data-contents-type="text">Target Monsters: Elder Zanuta, Chief Kurnus, Glugbeard, Elder Narikiki, The Shieldbearer, The Punisher, Priest Zitan, Sukana the Learned, Chieftain Ulagu, Orciphae, Saira Sharpeyes, Highpriest Heka, Hashak the Plough, Elder Malekor, Lord Dhuni</div></li></ol><div data-contents-type="text">55.   Changed the Radiant, Dark, Fiery, Frosty, and Thunder Transcendence Crystals to allow Moros registration.</div><div data-contents-type="text">56.   Replaced the 3 [Supplies] Artisan's Food Boxes in the Potential Honor Box with "2 [Supplies] Doguri Americano."</div><div data-contents-type="text">57.   Changed the Guardian/Archon Fleet Admiral's accessories to be promoted through the Altar of Transcendence - Promotion tab.</div><ol><li><div data-contents-type="text">Can no longer be upgraded through the Abyss Equipment Merchant.</div></li></ol><ol start="2"><li><div data-contents-type="text">Refining stats are retained upon promotion at the Altar of Transcendence.</div></li></ol><div data-contents-type="text">58.   Changed the item levels of some accessories and headwear.</div><div data-contents-type="text">59.   Changed some accessories and headwear to become world-tradable.</div><div data-contents-type="text">60.   Fixed an issue where the tooltip for the Target Order: 2nd Medium Watching Eye IV item was displayed incorrectly.</div><div data-contents-type="text">61.   Fixed an issue where the Conditioning Service window did not display items' refining stats.</div><div data-contents-type="text">62.   Changed all PvP Attack applied to weapons to the Additional Attack type.</div><div data-contents-type="text">63.   Added Additional Attack to the Forgotten Dragon Lord's weapons (including the Glimmering and Immortal variants).</div><div data-contents-type="text">64.   Added Additional Attack to the Flaming Salvation weapons.</div><div data-contents-type="text">65.   Changed the Veille and Mastarius the Agent equipment to be extractable for appearance.</div><div data-contents-type="text">66.   Added Potential points to the Assassin [Reboot] Boost Bonus Attack III skill.</div><div data-contents-type="text">67.   Added an item to the quick menu.</div><div data-contents-type="text">68.   Left-clicking an item displays the menu available for that item.</div><div data-contents-type="text">69.   Added an icon to indicate whether accessories have refining stats.</div><div data-contents-type="text">70.   Updated the [Event] Heroic Godstone so that it disappears when removed.</div><div data-contents-type="text">71.   Target items: [Event] Godstone: Traufnir's Bravery, [Event] Godstone: Freyr's Wisdom, [Event] Godstone: Deltras' Loyalty, [Event] Godstone: Orissan's Blood, [Event] Godstone: Ieo's Sadness, [Event] Godstone: Kasika's Root, [Event] Godstone: Mahisha's Wrath, [Event] Godstone: Helkes' Revenge</div><div data-contents-type="text">72.   Changed the existing Skill Skin Skill Books and Stigmas to be no longer usable.</div><div data-contents-type="text">73.   When you disassemble a Skin Stigma, you will receive a "Skill Card" that allows you to obtain the skin of that skill and the "Original Stigma."</div><div data-contents-type="text">74.   Replaced the existing Skill Skin Skill Book and Stigma contents of Bundle products with "Skill Cards."</div><div data-contents-type="text">75.   Replaced the contents of the Skin Skill Selection Box that is obtainable through the Adventurer's Token with "Skill Cards."</div><div data-contents-type="text">76.   Replaced the contents of the "Return/Herb Treatment/MP Recovery Skill Skin Bundles" that are obtainable at the Empyrean Crucible with "Skill Cards."</div><div data-contents-type="text">77.   Updated the tooltips for the Weapon/Armor/Accessory Refining Stone items.</div><div data-contents-type="text">78.    Changed to allow obtaining Fire Dragon King/Dark Dragon King Look Synergy items through certain content.</div><div data-contents-type="text">79.   In the Hexad Raid, you have a chance to obtain the "[Motion Card] The Warrior" and "[Motion Card] Master Sorcerer" items from Hexad itself.</div><div data-contents-type="text">80.   In the Labyrinth of Reunion, you have a chance to obtain the "Brilliant Fire Dragon King's Wings Box" and the "Brilliant Dark Dragon King's Wings Box" from Bakarma's Treasure Chest.</div><div data-contents-type="text">81.   In Tiamat's Mind Raid, you can obtain the "Brilliant Nether Fire Dragon King's Weapon Selection Box III" and the "Brilliant Nether Dark Dragon King's Weapon Selection Box II" upon delivering the final blow to "Decayed Raksha," "Decayed Tiamat's Illusion," "Decayed Rudra," "Decayed Samael," and "Decayed Lannok."</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Look_Synergy-10"><strong>Look Synergy</strong></h2><ol><li><div data-contents-type="text">Fixed an issue where the visual effects of the Fire Dragon King damage floater were displayed on the hit target.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h2 id="alpha-Moros-11"><strong>Moros</strong></h2><ol><li><div data-contents-type="text">Added a Record Point bonus per level.</div></li></ol><ol start="2"><li><div data-contents-type="text">More Record Points are awarded at lower levels.</div></li></ol><ol start="3"><li><div data-contents-type="text">Applied at double the rate during Levels 1 to 4.</div></li></ol><ol start="4"><li><div data-contents-type="text">Applied at 1.5 times the rate during Levels 5 to 7.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h2 id="alpha-Quest-12"><strong>Quest</strong></h2><ol><li><div data-contents-type="text">Added the Book of Adventure quest, "One Who Understands the Cube."</div><ol><li><div data-contents-type="text">Characters at Level 67 and above can accept this quest.</div></li><li><div data-contents-type="text">Can be acquired from Vindachinerk at the Black Cloud Campsite in Tiamaranta Mesa after these quests: Cube Craftsman Vindachinerk, Finding Vindachinerk, Vindachinerk's Demand, and Vindachinerk's Secret Method.</div></li><li><div data-contents-type="text">You will receive 2 Special Cube Expansion Tickets upon completing the Book of Adventure.</div></li></ol></li></ol><ul><li><div data-contents-type="text">Up to 2 rows in the Cube can be expanded with the Special Cube Expansion Ticket.</div></li></ul><ul><li><div data-contents-type="text"> If you have already expanded once with a Special Cube Expansion Ticket, you can disassemble Special Cube Expansion Tickets with Siel's Hammer to obtain "[Supplies] L120 Enchantment Stones."</div></li></ul><ol><li><div data-contents-type="text">Fixed an issue where a Dragon Lord's Record Bookmark was guaranteed to be obtained upon completing the "Shugo's Suspicious Request event."</div></li></ol><ol start="2"><li><div data-contents-type="text">Any items obtained abnormally will be recovered sequentially.</div></li></ol><ol start="3"><li><div data-contents-type="text">During the recovery period, Dragon Lord's Record Bookmarks will temporarily become untradable.</div></li></ol><ol start="4"><li><div data-contents-type="text">Added 2 new Golden Wind quests.</div></li></ol><ol start="5"><li><div data-contents-type="text">Can be acquired from NPC Ancanus/Skafir.</div></li></ol><ol start="6"><li><div data-contents-type="text">The Golden Wind quest is a group quest, and only one of the 3 types of quests can be acquired and performed.</div></li></ol><ol start="7"><li><div data-contents-type="text">Fixed an issue where the "[Book of Adventure] Collect Metaphysical Materials, Nyerk!" quest could not be acquired.</div></li></ol><ol start="8"><li><div data-contents-type="text">Added the Eternal Balanced Weapon Selection Box to the Golden Wind Quest rewards.</div></li></ol><ol start="9"><li><div data-contents-type="text">Fixed an issue in the Undying Temple Guardian Overcoat Exchange quest that prevented Magic Leather equipment from being exchanged.</div></li></ol><div data-contents-type="text">10.   Improved some of the preliminary pathfinding information for the "Memory in the Polyhedron" quest.</div><div data-contents-type="text">11.   Added special quests available from Level 70.</div><div data-contents-type="text">12.   Automatically acquired upon entering Sanctum and Pandaemonium, as well as Inggison and Gelkmaros.</div><div data-contents-type="text">13.   The quest items can be obtained from monsters in the Mesa, Treasury, and Teva regions and as Mesa Order Scroll Quest rewards and major dungeon named monster rewards. These items can be acquired even if you have already acquired the quests.</div><div data-contents-type="text">14.   The main quest items are world-trade and grant a higher amount of Moros Points.</div><div data-contents-type="text">15.   The quest completion reward items can be used to craft the "Dazzling Zikel's Agent Belt" item.</div><div data-contents-type="text">16.   Fixed an issue where event items were included in the rewards for the Golden Wind and Teva Cleaner quests.</div><div data-contents-type="text">17.   Doubled the XP rewards for the Tiamaranta Mesa and Treasury Order Scroll missions.</div><div data-contents-type="text">18.   Doubled the XP rewards for some daily and weekly quests in the Mesa, Teva, and Treasury regions.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Ranking-13"><strong>Ranking</strong></h2><ol><li><div data-contents-type="text">Fixed an issue where AP was intermittently not deducted normally upon character death.</div></li></ol><div data-contents-type="text"><strong></strong></div><h2 id="alpha-Refining-14"><strong>Refining</strong></h2><ol><li><div data-contents-type="text">Added the Refining system.</div></li></ol><ol start="2"><li><div data-contents-type="text">You can use Refining Stones on Heroic or better accessories to grant refining stats.</div></li></ol><ol start="3"><li><div data-contents-type="text">The resulting type, value, and number of refining stats will vary, depending on the probability.</div></li></ol><ol start="4"><li><div data-contents-type="text">Refining Stones can be obtained through Siel's Anvil crafting and instance dungeon rewards.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h2 id="alpha-Regional_Settings-15"><strong>Regional Settings</strong></h2><ol><li><div data-contents-type="text">Phaistos Disk, Burning Citadel of the Sacred, Allos Cosmos, Fortress of Determination, and Labyrinth of Reunion have had their entry counts changed to 10 per week.</div></li></ol><ol start="2"><li><div data-contents-type="text">Tartarus has had its entry count changed to 5 per week.</div></li></ol><ol start="3"><li><div data-contents-type="text">Temple of Scales Fortress, Temple of Scales Fortress, Vorgaltem Citadel, Crimson Temple Fortress, start times on Sundays have been moved to 8pm (Server time).</div></li></ol><ol start="4"><li><div data-contents-type="text">Arch Haechi/Arch Tatar raid on Wednesdays has been moved to 9 pm CST (Server time).</div></li></ol><ol start="5"><li><div data-contents-type="text">Tiamat’s Mind raid on Sundays has been moved to 7 pm (Server time).</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h2 id="alpha-Siel's_Anvil-16"><strong>Siel's Anvil</strong></h2><ol><li><div data-contents-type="text">Added the "Burning Source of Transcendence" design.</div><ol><li><div data-contents-type="text">The Burning Source of Transcendence can be crafted using 5 types of Transcendence Crystals as materials: Radiant Transcendence Crystal, Dark Transcendence Crystal, Fiery Transcendence Crystal, Frosty Transcendence Crystal, and Thunder Transcendence Crystal.</div></li><li><div data-contents-type="text">Each Transcendence Crystal can be obtained probabilistically in 5 Field areas, within a 10-level range.</div></li></ol></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Region</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Drop Item</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inggison</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Radiant Transcendence Crystal</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Gelkmaros</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Dark Transcendence Crystal</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Tiamaranta Mesa</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Fiery Transcendence Crystal</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Tiamat's Treasury</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Frosty Transcendence Crystal</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Teva</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Thunder Transcendence Crystal</div></td></tr></tbody></table></div><div data-contents-type="text"> </div><ol start="2"><li><div data-contents-type="text">Improved the category classification in the General tab.</div></li></ol><ol start="3"><li><div data-contents-type="text">Added the Ariel's Agent Ring design.</div></li></ol><ol start="4"><li><div data-contents-type="text">After the next update, Ariel's Agent Ring and Ariel's Apostle Ring will become world-tradable without soul binding.</div></li></ol><ol start="5"><li><div data-contents-type="text">Added new Refining Stone designs.</div><ol><li><div data-contents-type="text">Can be crafted using two Medals and 400,000 Kinah or four Major Enchantment Stone Shards and 3,000,000 Kinah.</div></li><li><div data-contents-type="text">Great Success yields world-tradable Refining Stones.</div></li></ol></li></ol><ol start="6"><li><div data-contents-type="text">Added the "Eternity Skill Book Box" design.</div></li></ol><ol start="7"><li><div data-contents-type="text">Added 3 "Eternity Stigma Box" designs.</div></li></ol><ol start="8"><li><div data-contents-type="text">Added the following designs: the Enraged Dragon Lord's Weapon Selection Box and the Berserk Tiamat's Armor Selection Box.</div><ol><li><div data-contents-type="text">The Enraged Dragon Lord's Weapon Selection Box can be crafted with 750 "Dragon Lord's Red Crystals," and the Berserk Tiamat's Armor Selection Box can be crafted with 200 "Dragon Lord's Red Crystals."</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol></li></ol><h2 id="alpha-Skill-17"><strong>Skill</strong></h2><ol><li><div data-contents-type="text">Added new Level 65 skills for each class.</div></li></ol><ol start="2"><li><div data-contents-type="text">Can be acquired by using the new L65 Skill Books.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Change</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Assassin</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Ripclaw Strike III</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on the target and carves a Level 5 rune on it.</div><div data-contents-type="text">Cooldown: 30 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Assassin</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Evasive Boost II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">After a successful Evasion, increases your Evasion by 500 for 7 seconds.</div><div data-contents-type="text">Cooldown: 30 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Evasion: 300 → 500</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Brawler</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Polaris Rush VI</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on 6 enemies in front, and absorbs 35% of the inflicted damage as HP. Additional damage is applied if the target is an NPC.</div><div data-contents-type="text">Multicast 3 Times | Chain Skill Level 1</div><div data-contents-type="text">Able to use a different single skill after use.</div><div data-contents-type="text">Cooldown: 30 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Brawler</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Fortitude V</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">After a successful Parry, increases your Parry by 500 and Physical Defense by 2,000.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Physical Defense: 500 → 2,000</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Chanter</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Melee Smash II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage to the target and enemies within 5m. Additional damage is applied if the target is an NPC.</div><div data-contents-type="text">Multicast 3 Times</div><div data-contents-type="text">Physical damage is added as your total combined enchantment level increases. (Fabled or above, Level 50+ equipment)</div><div data-contents-type="text">Cooldown: 1 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Chanter</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Focused Parry II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases your Parry and Magic Suppression by 1,500 for 15 seconds.</div><div data-contents-type="text">Cooldown: 30 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Parry/Magic Suppression: 1,000 → 1,500</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cleric</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Sage's Wisdom II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Decreases the Casting Time of all your magic skills by 50% for 15 seconds.</div><div data-contents-type="text">Cooldown: 3 min.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Duration: 10 sec. → 15 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cleric</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Divine Touch V</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical wind damage on a target within 25m.</div><div data-contents-type="text">Cooldown: 16 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Executor</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Current Evasion II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">You can dodge physical attacks twice for 3 seconds.</div><div data-contents-type="text">Cooldown: 30 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Dodge: 1 time → 2 times</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Executor</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Fate's Executor V</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts powerful magical wind damage on a target within 9m and up to 12 enemies within 7m. Additional damage is applied if the target is an NPC.</div><div data-contents-type="text">MP Cost: 30</div><div data-contents-type="text">Cooldown: 1 min.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Gladiator</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Aion's Strength II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases your Attack by 35% and Magic Accuracy by 400. Inflicts additional damage if you attack a PC.</div><div data-contents-type="text">Active Skill</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Magic Accuracy 300 → 400</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Gladiator</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Defense Preparation II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases your Parry and Block by 350, increases the opponent's Enmity for your attack, and decreases damage taken from PCs.</div><div data-contents-type="text">Active Skill</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Parry/Block: 250 → 350</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hellshot</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Judgment Blast II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical fire damage on up to 10 enemies between a target within a 40m radius and you, and inflicts Aerial Thrust on them. Grants 1 Overcharge Energy when used on targets immune to Aether's Hold.</div><div data-contents-type="text">Magical damage is added as your total combined enchantment level increases. (Fabled or above.</div><div data-contents-type="text">Cooldown: 1 min.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hellshot</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Escape Instinct II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Moves 12m forward instantly while removing immobility and Movement Speed reduction conditions, and increases Movement Speed by 30%, and Resistance to movement debuffs by 1,000 for 12 seconds.</div><div data-contents-type="text">Multicast 2 Times | Able to use a different single skill after use.</div><div data-contents-type="text">Cooldown: 30 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Move Distance: 10m → 12m</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Luminess</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Lu VIII</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical fire damage on a target within 5m and decreases Magic Accuracy by 70 for 12 seconds. This skill cannot be disabled. Additional damage is applied if the target is an NPC.</div><div data-contents-type="text">Magical damage is added as your total combined enchantment level increases. (Fabled or above, Level 50+ equipment)</div><div data-contents-type="text">Cooldown: 0.3 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Luminess</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">La VIII</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical earth damage on a target within 5m and decreases Evasion, Magic Resist, Parry, and Block by 50 for 12 seconds. This skill cannot be disabled. Additional damage is applied if the target is an NPC.</div><div data-contents-type="text">Magical damage is added as your total combined enchantment level increases. (Fabled or above, Level 50+ equipment)</div><div data-contents-type="text">Cooldown: 0.5 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ranger</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Stunning Shot VI</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Fires an arrow at a target within 20m to inflict random physical damage. Temporarily stuns the target. Inflicts additional damage if the target is an NPC.</div><div data-contents-type="text">Chain Skill Level 1</div><div data-contents-type="text">Physical damage is added as your total combined enchantment level increases. (Fabled or above, Level 50+ equipment)</div><div data-contents-type="text">Cooldown: 12 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ranger</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Focused Evasion II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Dodges 2 physical attacks and resists 2 magical attacks for 10 seconds.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Duration: 5 sec. → 10 sec.</div><div data-contents-type="text">Evasion/Resist Count: 1 → 2</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sorcerer</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Stone Skin VII</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Forms a protective shield for 5 minutes that has a 100% chance to absorb the damage you take. If attacked by another PC, you will suffer less damage. (The protective shield remains until it absorbs a total of 3,118 damage.)</div><div data-contents-type="text">Cooldown: 2 min.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increased Shield Amount</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sorcerer</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Balaur Seeker II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical fire damage on a target within a 25m radius of you and knocks the target back. Additional damage is applied if the target is an NPC.</div><div data-contents-type="text">Cooldown: 1 min.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Stone Skin VII</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Forms a protective shield for 5 minutes that has a 100% chance to absorb the damage you take. If attacked by another PC, you will suffer less damage. (The protective shield remains until it absorbs a total of 2,260 damage.)</div><div data-contents-type="text">Cooldown: 2 min.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increased Shield Amount</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Vacuum Choke V</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical wind damage on a target within 25m. Additional damage is applied if the target is an NPC.</div><div data-contents-type="text">Multicast 2 Times</div><div data-contents-type="text">Magical damage is added as your total combined enchantment level increases. (Fabled or above, Level 55+ equipment)</div><div data-contents-type="text">Cooldown: 3 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Templar</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Iron Skin II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Removes all debuffs from you and decreases the damage you take by 60% for 20 seconds.</div><div data-contents-type="text">Cooldown: 3 min.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Hit Reduction: 50% → 60%</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Templar</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Blood Pact II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on a target within 3m. Additional damage is applied if the target is an NPC.</div><div data-contents-type="text">Multicast 3 Times</div><div data-contents-type="text">Physical damage is added as your total combined enchantment level increases. (Fabled or above, Level 50+ equipment)</div><div data-contents-type="text">Cooldown: 3 sec.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(Increased damage)</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol start="3"><li><div data-contents-type="text">New skills have been added for the following classes:</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Assassin</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Strike</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Moves behind the target within 25m, dealing physical damage and stunning them for 4 seconds. If used on a target immune to stun, deals additional damage.</div><div data-contents-type="text">Multicast 2 Times | Able to use a different single skill after use.</div><div data-contents-type="text">Cooldown: 20 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Assassin</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Tenacity</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Changed from an active skill to a passive skill.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cleric</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Beam of Recovery</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Restores the HP of individual and group members within 25m radius.</div><div data-contents-type="text">Cooldown: 30 sec.</div><div data-contents-type="text">Stigma</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Gladiator</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Body Strike</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage to the target and decreases the cooldowns of Exhausting Wave, Revival Wave, Piercing Rupture, and Berserking (Berserk Stance) by 10%.</div><div data-contents-type="text">Cooldown: 2 sec.</div><div data-contents-type="text">Body Combo (2 hits) - Body Strike (Chain Skill)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Gladiator</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Berserk Stance</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases your Attack by 100% and Attack Speed by 12% for 30 seconds, decreases Physical Defense by 50%, and has a 5% chance to increase your Additional Attack by 5% for 20 seconds each time you attack.</div><div data-contents-type="text">Cooldown: 2 min.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hellshot</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Unyielding Mind's Eye</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Stun, Knock Back, Stumble, Spin, and Aerial Thrust Resistance increased by 500 for 13 seconds (All Debuff Resistance increased by 500 additionally). Attack and Movement Speed increased by 5%. Decreases the target's Enmity when attacking. Damage taken reduction.</div><div data-contents-type="text">Cooldown: 1 min.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hellshot</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Arcane Barrage</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Magical damage on up to 6 targets within 20m in front. HP recovery by 20% of the inflicted damage.</div><div data-contents-type="text">Multicast 2 Times</div><div data-contents-type="text">Cooldown: 1 min.</div><div data-contents-type="text">Stigma</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hellshot</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Rapidfire Deluge</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases your Attack Speed by 10% and attack range by 1m. Has a 5% chance to increase Magic Crit by 100 with each attack.</div><div data-contents-type="text">Stigma | Passive Skill</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Luminess</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Blinding Spiral</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical damage on the target and absorbs 30% of the inflicted damage as MP. Cosmic Acceleration and Proof of Knowledge cooldowns decreased by 5% (total 25%).</div><div data-contents-type="text">Multicast 5 Times</div><div data-contents-type="text">Cooldown: 40 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Luminess</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Molto Forte</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Group members' Attack Speed increased by 15% for 2 min. Casting Time decreased by 15%. Group members' skills enhanced once for 20 sec. Separate cooldown from Star's Blessing.</div><div data-contents-type="text">Cooldown: 3 min.</div><div data-contents-type="text">Stigma Skills</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Advanced Armor Spirit</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Spirit's Physical and Magic Attack increased by 100% for 5 min. Physical Defense and All Elemental Defenses increased by 50%. Magic Boost increased by 800. Movement Speed increased by 100%. Magic Accuracy and Accuracy increased by 1,500.</div><div data-contents-type="text">Cooldown: 1 min.</div><div data-contents-type="text">Stigma Skills</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Summon: Spirit King</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Summon Spirit King</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sorcerer</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Glacial Orb</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical damage to a target within 25m and decreases the cooldowns of Glacial Shard, Flame Spray, Aetherflame, Inferno, Magic Assist (Magic Enhancement), and Tornado Blast by 2% with each attack.</div><div data-contents-type="text">Cooldown: 2 sec. | Additional damage to NPCs</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sorcerer</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Magic Enhancement</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Magic Casting Time decreased by 20% for 1 min. Magic Boost and Magic Accuracy increased by 400. Magic Crit increased by 200, and PvE Attack Power increased by 20%.</div><div data-contents-type="text">Cooldown: 2 min.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Templar</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Blood Pact</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage on the target. Additional damage to monsters.</div><div data-contents-type="text">Cooldown: 3 sec.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Note</strong>: Strike shares cooldown with Ambush and [Reboot] Ambush. Learning Tenacity removes Devotion and [Reboot] Devotion from the list. Learning Blinding Spiral will now remove Flare Spiral from the list.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol start="4"><li><div data-contents-type="text">Changes have been made to the following Class skills:</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Change Details</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Chanter</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Concentration</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases your Parry and Magic Suppression by 1,000 for 15 seconds.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Chanter</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Hallowed Strike / Booming Strike / Booming Smash / Booming Assault / Crashing Strike / Mangle Strike / Soul Strike / Inescapable Judgment / Thunderbolt Strike</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Additional damage to NPCs</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cleric</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Hale Hearts</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increased group members' HP for 30 sec. Casting Time deleted. Changed to allow for use during movement.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cleric</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Splendor of Purification</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Cooldown changed to 7 sec. Casting Time deleted. Changed to allow for use during movement.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cleric</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Yustiel's Light / Yustiel's Splendor</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Recovery Enhancement. Casting Time changed to 1.5 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cleric</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Marchutan's Light / Marchutan's Splendor</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increased protective shield amount. Casting Time changed to 1.5 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cleric</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Blessed Shield</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increased protective shield amount.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cleric</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Lethal Prayer / Lethal Prayer (Forte)</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Lethal Prayer: Increases your Magic Accuracy and Magic Boost by 300, Magic Crit by 100, and PvE Attack by 40% for 45 seconds. Also decreases the Casting Time of all magic skills by 10%. Cooldown: 1 min.</div><div data-contents-type="text"> </div><div data-contents-type="text">Lethal Prayer (Forte): Increases your Magic Accuracy and Magic Boost by 400, Magic Crit by 100, and PvE Attack by 45% for 45 seconds. Also decreases the Casting Time of all magic skills by 10%. Cooldown: 1 min.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cleric</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Immortal Shroud</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">A protective shield is created for 12 sec. Increased protective shield amount. Cooldown changed to 90 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Luminess</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Lu / La / Fe / Li / Seal / Starlight Slash / Catastrophic Word / Lumi's Gift / Lumina Blade / Heaven's Thunder Isle / Star's Rage / Combination Skill</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Additional damage to NPCs</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ranger</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Bow of Blessing / Bow of Blessing (Forte)</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Additional PvE Attack Power Boost</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ranger</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Agonizing Arrow / Stunning Shot / Rupture Arrow / Swift Shot / Arrow Strike / Spiral Arrow / Explosive Arrow / Lethal Arrow / Venomfinder Shot / Shackle Arrow / Shocking Shot / Brightwing Arrow / Darkwing Arrow / Holy Arrow / Deadly Arrow</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Additional damage to NPCs</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ranger</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Keen Cleverness</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">For 1 minute, there is a 100% chance of recovering MP with each attack. Stigma obtained. Cooldown: 90 sec. Increased MP Recovery.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sorcerer</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Illusion</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Removes 1 physical debuff and allows the caster to dodge 2 physical attacks and resist 2 magical attacks for 10 seconds. Cooldown: 1 min.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sorcerer</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Freeze / Frostbite</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical water damage on a target within 25m and decreases its Movement Speed for 12 seconds. Cooldown: 10 sec. Freeze (Frostbite) - Can be chained with Frozen Shock.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sorcerer</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Freezing Wind</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Magical damage on a target within 5m. Cooldown: 2 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sorcerer</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Burn / Erosion</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Separate cooldown</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sorcerer</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Flame Fusion</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical fire damage to a target within 25m and decreases Fire Resist for 20 seconds. Cooldown: 10 sec. Casting Time: 0.8 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sorcerer</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Wind Cut Down</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical wind damage to a target within 25m and decreases All Elemental Defenses for 20 seconds. Cooldown: 16 sec. Casting Time: 0.8 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sorcerer</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Glacial Shard / Flame Spray / Eternal Flames / Inferno / Freezing Wind / Tornado Blast / Burn</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Additional damage to NPCs</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Magic Implosion / Ignite Aether / Aegis Breaker / Infernal Pain / Weaken Spirit / Ritual Push / Vacuum Choke</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Additional damage to NPCs</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Spirit King's Disturbance / Spirit King's Detonation Claw / Spirit King's Thunderbolt Claw / Spirit King's Erosion / Spirit King's Self Destruct / Spirit King's Ruinous Offensive / Spirit King's Explosion / Spirit King's Conflagration / Spirit King's Sacrifice</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Additional damage to NPCs</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Fire Spirit / Water Spirit / Earth Spirit / Wind Spirit / Lava Spirit / Tempest Spirit</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Basic Attack Boost</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Advanced Armor Spirit</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Restores 1,500 HP to allies within 15m of the Spirit, and for 30 seconds, increases Attack by 20%, Accuracy by 100, Evasion by 300, Magic Accuracy by 100, and Magic Resist by 250. Cooldown: 2 min.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Spirit King's Disturbance (detail)</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts earth magical damage to the target, absorbs 50% of the inflicted damage as HP, decreases All Elemental Defenses for 4 seconds, and stuns the target for 4 seconds.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Spirit King's Erosion (detail)</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical fire damage on the target every 6 seconds for 30 seconds, decreases All Elemental Defenses by 300, and increases item drop rate by 20%.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Spirit King's Ruinous Offensive (detail)</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts magical fire damage on a target within 15m, then inflicts additional damage every 3 seconds for 15 seconds.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spiritmaster</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Spirit King's Wrath</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases Physical and Magic Attack by 52%, Magic Boost by 260, Physical Crit by 21%, and Attack Speed by 37% for 30 seconds.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Templar</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Judgment</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inflicts physical damage and stuns for 3 seconds. Cooldown: 40 sec. Additional damage to NPCs. Greatsword usage restrictions removed.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Templar</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Blood Pact / Shield Shock / Provoking Shield Counter / Avenging Blow / Shield Bash / Swinging Shield Counter / Face Smash</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Base damage increased / Additional damage increase against NPCs</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol start="5"><li><div data-contents-type="text">Added the Skill Skin system.</div></li></ol><ol start="6"><li><div data-contents-type="text">You can select a skin in the Skill [K] > Skill Skin UI.</div></li></ol><ol start="7"><li><div data-contents-type="text">Your previous Skill Skins will be moved to the new system's list.</div></li></ol><ol start="8"><li><div data-contents-type="text">Skill Skins can be obtained through [Skill Card] items.</div></li></ol><ol start="9"><li><div data-contents-type="text">Fixed an issue where the Armor of Harmony (Forte) skill and Abyssal Scream (Forte) skill were activating in the normal state instead of the Forte state.</div></li></ol><div data-contents-type="text">10.   The Reboot skills can now be purchased with Kinah.</div><div data-contents-type="text">11.   Gladiator - Updated the effects of [Reboot] Body Smash and [Reboot] Body Combo to deal additional damage to NPCs.</div><div data-contents-type="text">12.   Gladiator - Updated the effects of [Reboot] Exhausting Wave and [Reboot] Revival Wave to deal additional damage to targets immune to certain Altered States.</div><div data-contents-type="text">13.   Templar - Updated the effects of Shield Shock to decrease the cooldowns of Divine Fury and Empyrean Fury by 10% when used.</div><div data-contents-type="text">14.   Templar - Changed the cooldowns of Provoking Shield Counter and Avenging Blow to 15 seconds.</div><div data-contents-type="text">15.   Templar - Removed the usage requirements for Provoking Shield Counter and Avenging Blow.</div><div data-contents-type="text">16.   Templar - Updated the effects of Provoking Shield Counter, Avenging Blow, Shield Bash, Swinging Shield Counter, and Face Smash to deal additional damage to NPCs.</div><div data-contents-type="text">17.   Fixed an issue where the Assassin's "[Reboot] Attack Speed Increase I-III" skills increased the incorrect amount of Attack Speed.</div><div data-contents-type="text">18.   Fixed an issue where the Pistol did not display the animations or casting bar of certain skills when equipped in one hand only.</div><div data-contents-type="text">19.   Updated the skills that are cast on targets while the caster is moving so that the animation of the caster facing the target is more natural.</div><div data-contents-type="text">20.   Fixed an issue where Dash-type skills could not be used to approach a target if there was an obstacle behind the character.</div><div data-contents-type="text">21.   Fixed an issue where a delay occurred when a female character used the "Elemental Spirit Armor" skill.</div><div data-contents-type="text">22.   Added the Tenacity and Strike Skill Books to the Advanced Skill Selection Box and Advanced Skill Book Box.</div><div data-contents-type="text">23.   Added the [Tenacity] Page Bundle and [Strike] Page Bundle to the Superior Skill Book Page Box and Advanced Skill Book Page Bundle.</div><div data-contents-type="text">24.   Added the Blinding Spiral and Summon: Spirit King Skill Books to the Advanced Skill Selection Box and Advanced Skill Book Box.</div><div data-contents-type="text">25.   Added the [Blinding Spiral] Page Bundle and [Summon: Spirit King] Page Bundle to the Superior Skill Book Page Box..</div><div data-contents-type="text">26.   Added the Molto Forte and Advanced Armor Spirit Stigmas to the Advanced Skill Selection Box and Advanced Stigma Box.</div><div data-contents-type="text">27.   Added the [Molto Forte] Shard Bundle and [Advanced Armor Spirit] Shard Bundle to the Superior Stigma Shard Box.</div><div data-contents-type="text">28.   Added the [Molto Forte] and [Advanced Armor Spirit] Shards to the Advanced Stigma Shard Bundle.</div><div data-contents-type="text">29.   Black Hole Bullet I: Changed the skill color for Elyos and Asmodian to make friend and enemy identification clearer.</div><div data-contents-type="text">30.   Added the Glacial Orb, Magic Enhancement, and Unyielding Mind's Eye Skill Books to the Advanced Skill Selection Box and Advanced Skill Book Box.</div><div data-contents-type="text">31.   Added the [Glacial Orb], [Magic Enhancement], and [Unyielding Mind's Eye] Page Bundles to the Superior Skill Book Page Box.</div><div data-contents-type="text">32.   Added the [Glacial Orb], [Magic Enhancement], and [Unyielding Mind's Eye] Pages to the Advanced Skill Book Page Bundle and Advanced Skill Book Page Random Bundle.</div><div data-contents-type="text">33.   Added the Arcane Barrage and Rapidfire Deluge Stigmas to the Advanced Skill Selection Box and Advanced Stigma Box.</div><div data-contents-type="text">34.   Added the [Rapidfire Deluge] and [Arcane Barrage] Shard Bundles to the Superior Stigma Shard Box.</div><div data-contents-type="text">35.   Added [Rapidfire Deluge] and [Arcane Barrage] Shards to the Advanced Stigma Shard Bundle and Advanced Stigma Shard Random Bundle.</div><div data-contents-type="text">36.   Learning Magic Enhancement will now remove Magic Assist from the list.</div><div data-contents-type="text">37.   Learning Glacial Orb will now remove Freezing Wind from the list.</div><div data-contents-type="text">38.   Learning Unyielding Mind's Eye will now remove Mind's Eye from the list.</div><div data-contents-type="text">39.   Learning Rapidfire Deluge will now remove Stable Stance from the list.</div><div data-contents-type="text">40.   Fixed an issue where HP did not decrease when you used a skill after summoning a Noble Energy or Holy Servant.</div><div data-contents-type="text">41.    Changed the effect of the Hellshot's "Black Hole Bullet" skill.</div><div data-contents-type="text">42.   The pull and damage intervals have been changed, and the Movement Speed Reduction effect's ratio and duration have been adjusted.</div><div data-contents-type="text">43.   Removed the item requirement for certain skills.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ranger</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sleep Trap I</strong></div><div data-contents-type="text"><strong>Blazing Trap I-III</strong></div><div data-contents-type="text"><strong>Trap of Slowing I-IV</strong></div><div data-contents-type="text"><strong>Explosion Trap I-III</strong></div><div data-contents-type="text"><strong>Sandstorm Trap I-III</strong></div><div data-contents-type="text"><strong>Spike Bite Trap I-III</strong></div><div data-contents-type="text"><strong>Spike Trap I-V</strong></div><div data-contents-type="text"><strong>Snare Trap I-V</strong></div><div data-contents-type="text"><strong>Poisoning Trap I-V</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Classes Common</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Herb Treatment I-V</strong></div><div data-contents-type="text"><strong>Mana Treatment I-V</strong></div><div data-contents-type="text"><strong>Vitality Therapy I</strong></div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">44.   During next week's maintenance, the class items you have will be changed so that they can be resold for the same amount of money with which you purchased them.</div><div data-contents-type="text">45.   Changed some scrolls to be usable simultaneously.</div><div data-contents-type="text">46.   Ascension/Greater Courage Scrolls</div><div data-contents-type="text">47.   Magic/Physical Crit Scroll</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-System-18"><strong>System</strong></h2><ol><li><div data-contents-type="text">Changed the stat application method for dual-wielding.</div></li></ol><ol start="2"><li><div data-contents-type="text">100% of the Physical Attack and Magic Boost increased by enchanting the left-hand weapon are now applied to the right-hand weapon.</div></li></ol><ol start="3"><li><div data-contents-type="text">Removed the Godstone activation rate penalty on the left-hand weapon.</div></li></ol><ol start="4"><li><div data-contents-type="text">When you equip weapons or shields on both hands, 100% of the Daeva Potential value of the lower-level equipment is applied to each hand.</div></li></ol><ol start="5"><li><div data-contents-type="text">Changed the stat application method for two-handed weapons.</div></li></ol><ol start="6"><li><div data-contents-type="text">100% of the Physical Attack and Magic Boost increased by enchanting the secondary weapon are now applied to the primary weapon.</div></li></ol><ol start="7"><li><div data-contents-type="text">The Godstones equipped on the secondary weapon are now also activated.</div></li></ol><ol start="8"><li><div data-contents-type="text">Increased the Daeva Potential value of the secondary weapon by 100%.</div></li></ol><ol start="9"><li><div data-contents-type="text">Added the Ceremony Emote system.</div><ol><li><div data-contents-type="text">It can be set in the Emote UI upon acquisition and activated when a hostile PC is dead.</div></li></ol></li><li><div data-contents-type="text">Added the Busy Emote system.</div><ol><li><div data-contents-type="text">If your Private Store shortcut key is Y, Busy will be automatically assigned to Y. You can change it in Shortcut Key Settings.</div></li><li><div data-contents-type="text">When you acquire the Busy item, you can select the emote you want in the emote UI to play it.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h2 id="alpha-Teva-19"><strong>Teva</strong></h2><ol><li><div data-contents-type="text">Increased the number of Arcanium Trees in the Teva Golden Tree and reduced the respawn time.</div></li></ol><ol start="2"><li><div data-contents-type="text">Changed the Teva Golden Tree re-occupation time from 30 seconds to 60 seconds.</div></li></ol><ol start="3"><li><div data-contents-type="text">Adjusted the rewards obtainable from defeating Teva enemies.</div></li></ol><ol start="4"><li><div data-contents-type="text">Adjusted the drop rates for some items and added tradable Refining Stone drops.</div></li></ol><ol start="5"><li><div data-contents-type="text">Changed the types and probabilities of items obtainable from the Sealed Lesser/Regular/Greater Treasure Boxes.</div></li></ol><ol start="6"><li><div data-contents-type="text">Adjusted the acquisition rate of the Elite Fleet Admiral Armor Selection Box.</div></li></ol><ol start="7"><li><div data-contents-type="text">Changed the Pacification Armor Box reward to the reward for the Eternal Balanced Weapon Box reward.</div></li></ol><ol start="8"><li><div data-contents-type="text">Added the Fleet Admiral’s Accessory Box, Refining Stone, and Arca Augment Stone as treasure box rewards.</div></li></ol><ol start="9"><li><div data-contents-type="text">Updated the "Sealed Lesser/Regular Treasure Boxes" in the Teva region so that only 1 group member can obtain the Eternal Balanced Weapon Box.</div></li></ol><div data-contents-type="text">10.   Fixed an issue where rewards from the Golden Tree were intermittently unobtainable.</div><div data-contents-type="text">11.   The "Teva TIME" event has begun.</div><div data-contents-type="text">12.   Added 1 Urgent Order quest to each area in the following regions: the Forgotten Forest, Debris of Gravity, Fissure Fragment, Petrifying Afterimage, Surge of Wrath, and the Eternal Garden. The quest is automatically acquired upon entering each area.</div><div data-contents-type="text">13.   Changed the default activity time of the Teva field to 3 hours.</div><div data-contents-type="text">14.   Relaxed the Potential conditions for each area in the Teva field.</div><div data-contents-type="text">15.   Lowered the monster respawn time in the Teva field.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Tiamaranta_Mesa-20"><strong>Tiamaranta Mesa</strong></h2><ol><li><div data-contents-type="text">Increased some of the stats and rewards of the Sanstorm Targets in Tiamaranta Mesa.</div></li></ol><ol start="2"><li><div data-contents-type="text">You can obtain Daeva's Sacred Relics along with Manastones from the monsters.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Shadow Targets</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Budding Jejune</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Danitur the Renegade</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dancing Dirk Serion</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Taida the Enraged</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Tempestuous Ardor</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Reclusive Krata</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Merciless Lamaz</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Training Instructor Karan</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rampaging Sisir</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Colossal Geodenos</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crystaltusk Erubes</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ancient Elder Ermus</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Deputy Brigade General Lucarn</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Aide Kaimar</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Combat Captain Danika</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Deputy Brigade General Kutma</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Deputy Brigade General Talaba</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Bodyguard Captain Daira</strong></div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol start="3"><li><div data-contents-type="text">Adjusted the respawn time of the Sandstorm Target monsters.</div></li></ol><ol start="4"><li><div data-contents-type="text">The "Proof of Strength: Summon the Boss" event is now live.</div></li></ol><ol start="5"><li><div data-contents-type="text">Added the Watchful Anuhart monster. You can summon it by interacting with the "Watching Eye Rift" that appears in one of 4 locations in Tiamaranta Mesa while holding the "Aether Char Burst" item. Multiple group members are required to defeat Watchful Anuhart.</div></li></ol><ol start="6"><li><div data-contents-type="text">Added the "Liberated Chest" monster. You can summon it by using the "Summon Ticket: Sealed Crate." A group-level number of players is required to tackle Liberated Chest.</div></li></ol><ol start="7"><li><div data-contents-type="text">The "Aether Char Burst" and "Summon Ticket: Sealed Crate" that can summon each Named monster are given to the characters below once a week.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h2 id="alpha-Ranking_Reward_Details-21"><strong>Ranking Reward Details</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Note</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Aether Char Burst</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Used to summon Watchful Anuhart.</strong></div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Summon Ticket: Sealed Crate</strong></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Used to summon Liberated Chest.</strong></div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Title-22"><strong>Title</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Refreshed the Title system.</strong></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol><li><div data-contents-type="text">Added a new title list.</div></li></ol><ol start="2"><li><div data-contents-type="text">Old titles that are not retained will be replaced with new titles or converted into Marks. (Additional explanation below)</div></li></ol><ol start="3"><li><div data-contents-type="text">Added the new [Title] Card items for use in the renewed Title system.</div></li></ol><ol start="4"><li><div data-contents-type="text">Using a [Title] Card item grants the corresponding title.</div></li></ol><ol start="5"><li><div data-contents-type="text">Acquired titles can be selected and applied from your title list.</div></li></ol><ol start="6"><li><div data-contents-type="text">Titles display different colors and sizes, depending on their type and grade when applied.</div></li></ol><ol start="7"><li><div data-contents-type="text">You can convert titles back into [Title] items through Return Title.</div></li></ol><ol start="8"><li><div data-contents-type="text">New [Title] items can be disassembled with Siel's Hammer to obtain Title Marks.</div></li></ol><ol start="9"><li><div data-contents-type="text">Title Marks can be used as combination materials at the Altar of Transcendence.</div></li></ol><div data-contents-type="text">10.   Old titles that are not retained will be replaced with new titles or converted into Marks. (Additional explanation below)</div><div data-contents-type="text">11.   Old titles that disappear will be converted and issued as Title Marks after the update.</div><div data-contents-type="text">12.   If the remaining period of a temporary title is 30 days or less, 1 Rare Title Mark will be issued every 2 days.</div><div data-contents-type="text">13.   If the remaining period of a temporary title is 30 days or more, 1 corresponding Title Card will be issued, along with 1 Rare Title Mark every 2 days, excluding the 30 days.</div><div data-contents-type="text">14.   Title Cards in item form will be changed to an unusable state. You can disassemble them with Siel's Hammer to obtain Title Marks.</div><div data-contents-type="text">15.   Changed the title-related rewards in the Labyrinth of Reunion.</div><div data-contents-type="text">16.   The previous Labyrinth Explorer-related Title Pieces have been replaced with Title Marks.</div><div data-contents-type="text">17.   Added title-related rewards to the "Secret of the Infinite Cube."</div><div data-contents-type="text">18.   Added title-related rewards to the quest rewards.</div><div data-contents-type="text">19.   4 Teva Cleaner quests</div><div data-contents-type="text">20.   Tiamaranta Mesa - Wise/Clever Golden Wind Life III</div><div data-contents-type="text">21.   Eliminate the Drakan Special Support Corps/Defeat the Drakan Special Support Corps</div><div data-contents-type="text">22.   Changed the title-related rewards for the Apheta Beluslan Guardian General reward.</div><div data-contents-type="text">23.   Changed the title rewards given for the first and the last hits.</div><div data-contents-type="text">24.   Deleted the unusable Title Cards from the existing NPC sale listings.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Trade_System_Changes-23"><strong>Trade System Changes</strong></h2><ol><li><div data-contents-type="text">Added the Kinah Exchange to the IWE.</div></li></ol><ol start="2"><li><div data-contents-type="text">The IWE will be divided into the Quna and Kinah tabs.</div></li></ol><ol start="3"><li><div data-contents-type="text">The newly added Kinah Exchange uses Kinah as the exchange currency.</div></li></ol><ol start="4"><li><div data-contents-type="text">The minimum registration unit is set the same as it is for the existing Quna Exchange.</div><ol><li><div data-contents-type="text">Siel/Apsaranta Server: 100,000,000 Kinah</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol></li></ol><div data-contents-type="text"><strong>※ The existing IWE Quna Exchange will remain the same.</strong></div><ol start="5"><li><div data-contents-type="text">Siel Server: Discontinued "Agency Sales through the Trade Broker" and some transaction-related functions.</div></li></ol><ol start="6"><li><div data-contents-type="text">The private trade, private store, mail attachment, temporary trade, and group settlement features have terminated</div></li></ol><ol start="7"><li><div data-contents-type="text">Players will be automatically disconnected if AFK for longer than 60 minutes.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></li></ol><h2 id="alpha-UI-24"><strong>UI</strong></h2><ol><li><div data-contents-type="text">Changed the damage floater.</div></li></ol><ol><li><div data-contents-type="text">Enable "Show Group Combat Info" in Settings to check the Fire Dragon King floaters of the group members who have met the Look Synergy conditions.</div></li></ol><ol start="2"><li><div data-contents-type="text">Fixed an issue where AoE skills displayed the Critical Damage floaters on targets that were not critically hit when used.</div></li></ol><ol start="3"><li><div data-contents-type="text">Updated the color grading criteria displayed in the Character Stat Info.</div></li></ol><ol start="4"><li><div data-contents-type="text">Now, stats are displayed in four different colors, depending on their rank: white, yellow, orange, and red.</div></li></ol><ol start="5"><li><div data-contents-type="text">Fixed an issue where the Natural Healing stat value was displayed as a negative value in the Character Info window.</div></li></ol></body>
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