Summer Update Patch Notes

Summer Update Patch Notes
Lineage II Official
an hour ago
<body><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="fr-toc fr-disabled" data-contents-type="toc" contenteditable="false"><div class="fe-toc-inner"><ol><li><div data-contents-type="text"><a href="#alpha-Server_Wars-1">Server Wars</a></div><ol><li><div data-contents-type="text"><a href="#alpha-New_Content:_Server_Wars-2">New Content: Server Wars</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-​Class_Changes-3">​Class Changes</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Archers-4">Archers</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Death_Knight-5">​Death Knight</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Dominator-6">​Dominator</a></div></li><li><div data-contents-type="text"><a href="#alpha-Trickster-7">Trickster</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Doomcryer-8">​Doomcryer</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Cardinal/Eva's_Saint/Shillien_Saint-9">​Cardinal/Eva's Saint/Shillien Saint</a></div></li><li><div data-contents-type="text"><a href="#alpha-Doombringer-10">Doombringer</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Soul_Hound-11">​Soul Hound</a></div></li><li><div data-contents-type="text"><a href="#alpha-Other_Class_Changes-12">Other Class Changes</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Skills-13">Skills</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Archer_Skills-14">Archer Skills</a></div></li><li><div data-contents-type="text"><a href="#alpha-New_Skill:_Legendary_Cloak-15">New Skill: Legendary Cloak</a></div></li><li><div data-contents-type="text"><a href="#alpha-Mastery_Skill_Changes-16">Mastery Skill Changes</a></div></li><li><div data-contents-type="text"><a href="#alpha-Other_Skill_Changes-17">Other Skill Changes</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Dolls-18">Dolls</a></div><ol><li><div data-contents-type="text"><a href="#alpha-New_Dolls-19">New Dolls</a></div></li><li><div data-contents-type="text"><a href="#alpha-Doll_Collection-20">Doll Collection</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-​Items-21">​Items</a></div><ol><li><div data-contents-type="text"><a href="#alpha-New_Item:_Hellbound_Talisman_-_Transcendent-22">New Item: Hellbound Talisman - Transcendent</a></div></li><li><div data-contents-type="text"><a href="#alpha-Item_Change:_Aden_Cloak-23">Item Change: Aden Cloak</a></div></li><li><div data-contents-type="text"><a href="#alpha-New_Item:_Light_Spirit_King_Rumiel_Agathion-24">New Item: Light Spirit King Rumiel Agathion</a></div></li><li><div data-contents-type="text"><a href="#alpha-​New_Item:_Heavenly_Armor-25">​New Item: Heavenly Armor</a></div></li><li><div data-contents-type="text"><a href="#alpha-Spirit_King_Agathion_Changes-26">Spirit King Agathion Changes</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Gem_Changes-27">​Gem Changes</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Other_Item_Changes-28">​Other Item Changes</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Crafting-29">Crafting</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Special_Crafting:_Dragon_Weapon-30">Special Crafting: Dragon Weapon</a></div></li><li><div data-contents-type="text"><a href="#alpha-Other_Special_Crafting_Changes-31">Other Special Crafting Changes</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Clans-32">Clans</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Clan_Cloak_Changes-33">Clan Cloak Changes</a></div></li><li><div data-contents-type="text"><a href="#alpha-Clan_Circlet-34">Clan Circlet</a></div></li><li><div data-contents-type="text"><a href="#alpha-Clan_Donation_&amp;_Shop-35">Clan Donation &amp; Shop</a></div></li><li><div data-contents-type="text"><a href="#alpha-Other_Clan_Changes-36">Other Clan Changes</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Raids-37">Raids</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Alliance_Instance_Dungeon_–_Pagan_Temple-38">Alliance Instance Dungeon – Pagan Temple</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Kain_Boss_Battle-39">​Kain Boss Battle</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Field_Raid_Changes-40">​Field Raid Changes</a></div></li><li><div data-contents-type="text"><a href="#alpha-​World_Raid_Changes-41">​World Raid Changes</a></div></li><li><div data-contents-type="text"><a href="#alpha-Other_Raid_Changes-42">Other Raid Changes</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Hunting_Zones-43">Hunting Zones</a></div><ol><li><div data-contents-type="text"><a href="#alpha-New_Special_Hunting_Zone:_'Tempest_Ruins-44">New Special Hunting Zone: 'Tempest Ruins</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Giant’s_Cave-45">​Giant’s Cave</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Sel_Mahum_Barracks-46">​Sel Mahum Barracks</a></div></li><li><div data-contents-type="text"><a href="#alpha-Training_Dungeon-47">Training Dungeon</a></div></li><li><div data-contents-type="text"><a href="#alpha-Other_Hunting_Zone_Changes-48">Other Hunting Zone Changes</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Collections-49">Collections</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Collection_Changes-50">Collection Changes</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Other_Changes-51">Other Changes</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Dye_System-52">Dye System</a></div></li><li><div data-contents-type="text"><a href="#alpha-Guardian_Changes-53">Guardian Changes</a></div></li><li><div data-contents-type="text"><a href="#alpha-​Regular_Crafting_Changes-54">​Regular Crafting Changes</a></div></li><li><div data-contents-type="text"><a href="#alpha-System_Menu_UI-55">System Menu UI</a></div></li><li><div data-contents-type="text"><a href="#alpha-Friends_Manager_UI-56">Friends Manager UI</a></div></li><li><div data-contents-type="text"><a href="#alpha-World_Trading_Post-57">World Trading Post</a></div></li><li><div data-contents-type="text"><a href="#alpha-Other_Changes-58">Other Changes</a></div></li></ol></li></ol></div></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Server_Wars-1">Server Wars</h2><h3 id="alpha-New_Content:_Server_Wars-2">New Content: Server Wars</h3><div data-contents-type="text">Server War with all servers participating has been added (Blackbird, Elcadia, Guardian, Varkas and Crow).</div><ul><li><div data-contents-type="text">Server War runs weekly from Wednesday 06:30 to the following Wednesday 00:00.</div></li><li><div data-contents-type="text">From Wednesday 00:00 to 06:30 is the ranking calculation period, and Server War Points earned during this time will not be reflected in rankings.</div></li><li><div data-contents-type="text">Server and individual rankings are determined based on the sum of all Server War Points obtained by the top 100 players in each server.</div></li><li><div data-contents-type="text">Server War Points can be earned individually through Citadel of Darkness mission completion rewards, and Dark Legion Invasion mission and final hit rewards.</div></li><li><div data-contents-type="text">Server War rankings can be viewed on the 'Server War' tab of the Ranking page.</div></li><li><div data-contents-type="text">Item rewards are distributed based on individual rankings.</div></li><li><div data-contents-type="text">The 1st place individual receives the Legion Commander benefit 'Legate's Authority' buff and can obtain an exclusive emblem.</div></li><li><div data-contents-type="text">The background of Town of Aden changes based on server ranking, and the appearance rate of Legion Commander of Darkness Kain Van Halter in the 'Kain Boss Battle' varies accordingly.</div></li><li><div data-contents-type="text">Server War Points can not be obtained from Special Hunting Zones other than the Citadel of Darkness.</div></li></ul><div data-contents-type="text">Added special hunting ground 'Citadel of Darkness'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Special Hunting Zone</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Citadel of Darkness</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>&#xa0;Entry Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level 85</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Consumed Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Free</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Use Time</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1 hour daily / Additional 2 hours</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>How to Enter</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Special Hunting Zone UI</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Description</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">No XP loss on PvP/PvE death</div><div data-contents-type="text">Clan absolute relationships and revenge do not apply</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Each server will join its own instance zone, there is no cross play between servers.</div></li><li><div data-contents-type="text">Defeating the 'Citadel Guard Captain' appearing in the outer area opens the outer gate.</div></li><li><div data-contents-type="text">'Four Demonic Kings' boss appears in the inner castle area at the top of every hour and disappears at 29 minutes past the hour.</div></li><li><div data-contents-type="text">When the 'Four Demonic Kings' boss appears, additional monsters spawn in the outer and outer castle areas.</div></li><li><div data-contents-type="text">When you defeat 'Citadel Royal Guard Captain' and 'Citadel Royal Guard Archer' appearing in the outer castle area, the number of people who can enter the inner castle of our legion increases.</div></li><li><div data-contents-type="text">Defeating bosses in the Secret Passage and inner castle increases your allied Headquarters' Level and spawns additional allied Royal Guard Captains.</div></li><li><div data-contents-type="text">When a Four Demonic King boss is present, defeating the 'Phantom of the Battlefield' in the Secret Passage spawns a 'Dimension Teleporter' that only allows the final striker's clan members to Teleport.</div><ul><li><div data-contents-type="text">Defeating the Phantom of the Blattefield grants 1 Server War Point.</div></li></ul></li></ul><ul><li><div data-contents-type="text">You can Teleport to the inner castle through the 'Inner Castle Entry Device' placed in your clan's outer castle area and the 'Dimension Teleporter' that appears in the Secret Passage area.</div></li><li><div data-contents-type="text">Allied Headquarters provide buffs to the surrounding area, and the buff range and effects increase as the Headquarters level increases.</div></li><li><div data-contents-type="text">At 30 minutes past each hour, the inner castle entry limit and Headquarters Level are reset.</div></li><li><div data-contents-type="text">Added a mission that can be completed once per day per account.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Goal</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rewards</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Citadel of Darkness Supply Disruption</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Defeat 50 Citadel Supply Soldiers that appear in the Citadel of Darkness to</div><div data-contents-type="text">receive the reward.</div><div data-contents-type="text">Can be completed once per day per account.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Red Arc (Time-limited) [Imprint] x5</div><div data-contents-type="text">Server War Points 20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Defeat Citadel of Darkness Boss</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Interact with the Rage Seal Stone that appears after defeating a boss in the Citadel of Darkness inner castle</div><div data-contents-type="text">receive the reward.</div><div data-contents-type="text">Can be completed once per day per account.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Red Arc (Time-limited) [Imprint] x10<br>Server War Points 30</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The final striker who defeats the 'Phantom of the Battlefield' boss can obtain 2 'Doll Summoning Ticket - 11 Times [Imprint]'.</div></li><li><div data-contents-type="text">Players who strike and defeat the 'Four Demonic Kings' boss can obtain the following rewards:</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Conditions</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rewards</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">First striker at 50% HP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Doll Summoning Ticket - 11 Times [Imprint] x2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Final striker upon defeat</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Citadel of Darkness Doll Summoning Ticket (Top-grade-Hero) - 1 Time [Imprint] x1</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">2 Server War Points awarded for the last hit on the Four Demonic Kings.</div></li></ul><div data-contents-type="text">Added Server War Points reward to the Defeat Dark Legion Boss mission.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Goal</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rewards</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Defeat Dark Legion Boss</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Defeat the Dark Legion boss to receive rewards.</div><div data-contents-type="text">Can be completed once per day per account.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Red Arc (Time-limited) [Imprint] x5<br>Server War Points 30</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">100 Server War Points awarded for defeating the Dark Legion Invasion boss</div></li></ul><div data-contents-type="text">The final striker of a Dark Legion boss obtains 40 Server War Points.</div><div data-contents-type="text">Balanced upward the following Raid Bosses:</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Raids Targeted for Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Monster Names</strong></div></td></tr><tr><td rowspan="8" style="padding: 4px 8px;"><div data-contents-type="text">Dark Legion Annihilation</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Legion Destroyer</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Legion Watcher</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Legion Commander</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Legion Great Warrior</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Legion Furious Great Warrior</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Legion Archon</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Legion Archlord</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Legion Furious Archlord</div></td></tr></tbody></table></div><div data-contents-type="text">Based on Server War individual ranking, you can receive the following rewards through 'Receive Reward' in the 'Server War' tab of the Ranking Page:&#xa0;&#xa0;</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rank</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity Given</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">First Prize</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legion Commander's Merit Box [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Second Prize</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legion's Top-grade Merit Box [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Third Prize</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legion's High-grade Merit Box [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4th - 10th place</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Darkness Coin 300-unit Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11th - 100th place</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Darkness Coin 200-unit Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">101st - 1000th place</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Darkness Coin [Imprint] x100 &#xa0;</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1001st - 2000th place</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Darkness Coin [Imprint] x50 &#xa0;</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">When using 'Legion Commander's Merit Box [Imprint]', you can obtain the following items:&#xa0;</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Guaranteed Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Darkness Coin [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Seal of Giran</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legion Commander of Darkness Kain Doll (Top-grade-Legendary) Summon Ticket Pack [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Additional obtainable Items by Chance</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legion Cloak [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Legion Cloak</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">When using 'Legion's Top-grade Merit Box [Imprint]', you can obtain the following items:</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Guaranteed Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Darkness Coin [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x500</div></td></tr><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Additional obtainable Items by Chance</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legion Commander of Darkness Kain Doll (Top-grade-Legendary) Summon Ticket Pack [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legion Cloak [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Legion Cloak</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">When using 'Legion's High-Grade Merit Box [Imprint]', you can obtain the following items:&#xa0;</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Guaranteed Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Darkness Coin [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x500</div></td></tr><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Additional obtainable Items by Chance</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legion Commander of Darkness Kain Doll (Top-grade-Legendary) Summon Ticket Pack [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legion Cloak [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Legion Cloak</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">When using 'Darkness Coin [Imprint]', you can exchange for the following items:&#xa0;</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Exchange Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Exchange Fee</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legion Commander of Darkness Kain Doll (Top-grade-Legendary) Summon Ticket Pack [Imprint] x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Darkness Coin [Imprint] x1,200</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Citadel of Darkness Treasure Chest [Imprint] x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Darkness Coin [Imprint] x150<br>2,500,000 Adena</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">When using 'Citadel of Darkness Treasure Chest [Imprint]' item, you can randomly obtain one of the following items:&#xa0;</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Items Obtainable by Chance</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Citadel of Darkness Doll Summoning Ticket (Common-Hero) - 11 Times [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legion Commander of Darkness Kain Doll Summoning Ticket (Top-grade-Rare) - 1 Time [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Rare Accessory x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Rare Accessory x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Spellbook Exchange Ticket [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Aden Cloak x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legion Cloak [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text">The Kingdom Guardian Transformation is rewarded Rank 1 player in the Server War personal ranking.</div><ul><li><div data-contents-type="text">the Kingdom Guardian Transformation Skill is granted to the character that ranked 1st in the previous cycle's Server War personal ranking.</div></li><li><div data-contents-type="text">Duration: 5 minutes / Cooldown: 60 minutes</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Type</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">When the skill is used, nearby allies</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max CP increased and Instant Recovery +20000 (Duration: 4 seconds)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Player</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP/MP +500<br>P. Atk./M. Atk. +100<br>P. Def./M. Def. +400<br>XP/SP Gain +5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">When hit, self and nearby allies</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Heal Received +1%<br>HP Potion Recovery +10<br>(Activates with a certain probability / Duration: 8 seconds)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">When skill duration ends</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Kingdom Guardian Cooldown reset (Activates with a certain probability)</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">This skill cannot be used while in Dragon Slayer Transformation.</div></li></ul><div data-contents-type="text">Two missions were added related to the Server War</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Goal</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rewards</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Server War Ranking - 1st Place Server</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">If your server achieved the 1st place Ranking in the Server War, you can receive the rewards. This Mission is only possible once a week.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Citadel of Darkness Doll Summoning Ticket (Normal-Hero) - 11 times x1</div><div data-contents-type="text">Boost Defense Scroll x3</div><div data-contents-type="text">Spirit Ore x300</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Server War Ranking - 2nd - 4th Place Servers</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Servers that achieved a Ranking of 2nd to 4th in the server battle can receive rewards. This Mission is only possible once a week.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Boost Attack Scroll x3</div><div data-contents-type="text">Spirit Ore x50</div></td></tr></tbody></table></div><h2 id="alpha-​Class_Changes-3">​Class Changes</h2><h3 id="alpha-Archers-4">Archers</h3><div data-contents-type="text">Changed the 'Triple Shot' skill to a passive skill and renamed it.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Trinity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +5%</div><div data-contents-type="text">P. Def. +500</div><div data-contents-type="text">M. Def. +500</div><div data-contents-type="text">P. Skill Critical Rate +10%</div><div data-contents-type="text">PvE Damage Bonus +10%</div></td></tr></tbody></table></div><div data-contents-type="text">Increased the effects of the 'Lethal Shot' skill for Sagittarius, Moonlight Sentinel, and Ghost Sentinel.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lethal Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Casting Time 2 seconds<br>Cooldown: 1.5 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Casting Time 1.5 seconds<br>Cooldown: 1 second<br>MP Consumption decreased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lethal Shot: Reinforce</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Casting Time 2 seconds​<br>Cooldown: 1.5 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Name Changed</div><div data-contents-type="text">Lethal Shot: Legendary → Lethal Shot: Reinforce</div><div data-contents-type="text">Casting Time 1.5 seconds​<br>Cooldown: 1 second</div><div data-contents-type="text">Power increased</div></td></tr></tbody></table></div><div data-contents-type="text">Changed the 'Hold Shot' skill to a passive skill and renamed it.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aim Training</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP +500</div><div data-contents-type="text">Max MP +500</div><div data-contents-type="text">P. Accuracy +10</div><div data-contents-type="text">P. Skill Critical Rate +2%</div><div data-contents-type="text">Range Attack Skill Damage +1%</div></td></tr></tbody></table></div><div data-contents-type="text">Changed the 'Spike Shot' skill to an area attack skill and renamed it.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gust Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Range: 700<br>Casting Time 1.5 seconds<br>Cooldown: 20 seconds<br>Target Range<br>Ignore 10% of Defense<br>PvP: Attacks up to 3 targets<br>PvE: Attacks up to 3 targets</div><div data-contents-type="text">​Can be switched to single-target attack with Lock-On buff</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gust Piercing</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Range: 700<br>Casting Time 2.5 seconds<br>Cooldown: 20 seconds<br>Applied To Single target</div><div data-contents-type="text">Attack 2 times</div><div data-contents-type="text">Ignore 10% of Defense</div><div data-contents-type="text">Switched to single-target attack by Lock-On buff</div></td></tr></tbody></table></div><div data-contents-type="text">The effects of the following skills have been adjusted.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td rowspan="33" style="padding: 4px 8px;"><div data-contents-type="text">Shared</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Double Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Max Level 55</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Max Level 60</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">True Target</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Max Level 3</div><div data-contents-type="text">Spirit Ore Consumption: x6</div><div data-contents-type="text">Hold Attack +15%</div><div data-contents-type="text">Max HP +1000</div><div data-contents-type="text">Speed Reduction Attack +15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Max Level 2</div><div data-contents-type="text">Spirit Ore Consumption: x200</div><div data-contents-type="text">Hold Attack +20%</div><div data-contents-type="text">Max HP +2000</div><div data-contents-type="text"> </div><div data-contents-type="text">Speed Reduction Attack +15% removed</div><div data-contents-type="text">P. Skill Power +2% added</div><div data-contents-type="text">Pull Attack +10% added</div><div data-contents-type="text">PvE Damage Bonus +15% added</div><div data-contents-type="text">Lethal Shot → Lethal Shot: Reinforce skill enhancement added</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Binding Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Max Level 8</div><div data-contents-type="text">MP Consumption 83</div><div data-contents-type="text"> </div><div data-contents-type="text">Triggers Hold effect on target upon attack</div><div data-contents-type="text">Mez Effect: Hold</div><div data-contents-type="text">Re-activation Cooldown: 10 seconds</div><div data-contents-type="text">Duration: 5 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Buff Skill</div><div data-contents-type="text">Skill Max Level 1</div><div data-contents-type="text">MP Consumption 72</div><div data-contents-type="text">Spirit Ore Consumption: x30</div><div data-contents-type="text">Duration: 20 minutes</div><div data-contents-type="text">P. Skill Power +2%</div><div data-contents-type="text">Hold Attack +20%</div><div data-contents-type="text">Pull Attack +10%</div><div data-contents-type="text">Triggers Hold effect on target upon attack</div><div data-contents-type="text">Mez Effect: Hold</div><div data-contents-type="text">Re-activation Cooldown: 15 seconds</div><div data-contents-type="text">Duration: 3 seconds</div><div data-contents-type="text"> </div><div data-contents-type="text">Hamstring Shot upon acquisition</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hamstring Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Consumption: x0</div><div data-contents-type="text">Fires an arrow aimed at the target's hamstring</div><div data-contents-type="text">Attacks target with 10500 power added to character's P. Atk.</div><div data-contents-type="text"> </div><div data-contents-type="text">Mez Effect: Speed -30</div><div data-contents-type="text">Re-activation Cooldown: 10 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Consumption: x30</div><div data-contents-type="text"> </div><div data-contents-type="text">&lt;Hold Skill&gt;</div><div data-contents-type="text">Fires an arrow aimed at the target's hamstring</div><div data-contents-type="text">Mez Effect: Hold</div><div data-contents-type="text">Re-activation Cooldown: 20 seconds</div><div data-contents-type="text">Duration: 3 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spiral Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Max Level 8</div><div data-contents-type="text">Spirit Ore Consumption: x1</div><div data-contents-type="text">Casting Time 2 seconds</div><div data-contents-type="text">Number of Attacks: 1</div><div data-contents-type="text">Ignore Defense 5%</div><div data-contents-type="text">PvP: Attacks up to 8 targets</div><div data-contents-type="text">PvE: Attacks up to 8 targets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Max Level 10</div><div data-contents-type="text">Spirit Ore Consumption x3</div><div data-contents-type="text">Casting Time 1.5 seconds</div><div data-contents-type="text">Number of Attacks: 2</div><div data-contents-type="text">Ignore 8% of Defense</div><div data-contents-type="text">Gust Debuff</div><div data-contents-type="text">PvP: Attacks up to 8 targets</div><div data-contents-type="text">PvE: Attacks up to 8 targets</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spiral Piercing</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Max Level 8</div><div data-contents-type="text">Spirit Ore Consumption: x1</div><div data-contents-type="text">Casting Time 2.5 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Max Level 10</div><div data-contents-type="text">Spirit Ore Consumption: x3</div><div data-contents-type="text">Power adjusted</div><div data-contents-type="text">Hold effect added</div><div data-contents-type="text">Ignore Defense increased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Agile Body: Archer</div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text">'Agile Body' → 'Agile Body: Archer'</div><ul><li><div data-contents-type="text">Existing enchant state maintained</div></li></ul><div data-contents-type="text">Bow P. Atk. +20%</div><div data-contents-type="text">All Skill Critical Rate Received -10%</div><div data-contents-type="text">All Skill Critical Damage Received -10%</div><div data-contents-type="text">PvE Damage Bonus +10%</div><div data-contents-type="text">P. Def. +100</div><div data-contents-type="text">M. Def. +100</div><div data-contents-type="text"> </div><div data-contents-type="text">Additional effects applied based on current Power of Command value</div><div data-contents-type="text">&lt;DEX: 55–64&gt;</div><ul><li><div data-contents-type="text">P. Atk. +3%</div></li><li><div data-contents-type="text">PvE Damage Bonus +5%</div></li></ul><div data-contents-type="text"> </div><div data-contents-type="text">&lt;DEX: 55–64&gt;</div><ul><li><div data-contents-type="text">P. Atk. +6%</div></li><li><div data-contents-type="text">PvE Damage Bonus +10</div></li></ul><div data-contents-type="text"> </div><div data-contents-type="text">&lt;DEX: 75 or higher&gt;</div><ul><li><div data-contents-type="text">P. Atk. +10%</div></li><li><div data-contents-type="text">PvE Damage Bonus +15%</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Wind Runner</div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><div data-contents-type="text">Skill Name 'Fast Run' → 'Wind Runner'</div><div data-contents-type="text">Skill Type 'Active Skill' → 'Passive Skill'</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Archer Weapon Mastery</div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><div data-contents-type="text">Max Skill Level 13 → 19</div><div data-contents-type="text">Max Acquisition Level 90 → 95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Archer Armor Mastery</div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><div data-contents-type="text">Max Skill Level 18 → 20</div><div data-contents-type="text">Max Acquisition Level 93 → 95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mega Impact</div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><div data-contents-type="text">Explosion Damage increased</div><div data-contents-type="text">Flame Mark, Water Mark, Storm Mark duration 3 sec. → 5 sec.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spinning Shot</div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Added]</strong></div><div data-contents-type="text">Spirit Ore Consumption: x1</div><div data-contents-type="text">Ignore Defense 5%</div></td></tr><tr><td rowspan="21" style="padding: 4px 8px;"><div data-contents-type="text">Sagittarius</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><div data-contents-type="text">Focus Sniping duration 13 sec. → 10 sec.</div><div data-contents-type="text">Using an attack skill during the duration penetrates the target's skill evasion</div><div data-contents-type="text"> </div><div data-contents-type="text">Special Effect</div><div data-contents-type="text">Focus Arrow is loaded</div><div data-contents-type="text">High critical multiplier of Focus Arrow applied for 5 hits</div><div data-contents-type="text">Critical multiplier x2.3</div><div data-contents-type="text"> </div><div data-contents-type="text"><strong>[Deleted]</strong></div><div data-contents-type="text">P. Skill Power +10%</div><div data-contents-type="text">Max HP -30%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP +10%</div><div data-contents-type="text">P. Atk. +25%</div><div data-contents-type="text">P. Skill Critical Rate +20%</div><div data-contents-type="text">P. Skill Critical Damage +20%</div><div data-contents-type="text">P. Skill Critical Damage +20</div><div data-contents-type="text">P. Skill Power +2%</div><div data-contents-type="text">PvE Damage Bonus +5%</div><div data-contents-type="text">P. Skill Critical Rate Received -2%</div><div data-contents-type="text">Melee Weapon Resistance +10%</div><div data-contents-type="text"> </div><div data-contents-type="text">Additional hit triggered when using Lethal Shot skill</div><div data-contents-type="text">Activation Chance: 50%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP +20%</div><div data-contents-type="text">P. Atk. +30%</div><div data-contents-type="text">P. Def. +3000</div><div data-contents-type="text">P. Skill Critical Rate +20%</div><div data-contents-type="text">P. Skill Critical Damage +20%</div><div data-contents-type="text">P. Skill Critical Damage +20</div><div data-contents-type="text">P. Skill Power +5%</div><div data-contents-type="text">PvE Damage Bonus +10%</div><div data-contents-type="text">P. Skill Critical Rate Received -2%</div><div data-contents-type="text">Melee Weapon Resistance +10%</div><div data-contents-type="text">Pull Attack +20%</div><div data-contents-type="text"> </div><div data-contents-type="text">Additional hit triggered with powerful force when using Lethal Shot skill</div><div data-contents-type="text">Activation Chance: 50%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lock On</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><div data-contents-type="text">Attack Range +500 → +300</div><div data-contents-type="text">P. Atk. +300 → +500</div><div data-contents-type="text"> </div><div data-contents-type="text"><strong>[Deleted]</strong></div><div data-contents-type="text">Bow P. Atk. +10%</div><div data-contents-type="text">Stacking effect with Ultimate Evasion</div><div data-contents-type="text">Damage Received +10%</div><ul><li><div data-contents-type="text">Special Effect</div></li></ul><div data-contents-type="text">Arrow Rain → Piercing</div><div data-contents-type="text"> </div><div data-contents-type="text"><strong>[Added]</strong></div><ul><li><div data-contents-type="text">Special Effect</div></li></ul><div data-contents-type="text">Gust Shot → Gust Piercing</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Flame Arrow Rain</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><div data-contents-type="text">Max Skill Level 2 → 7</div><div data-contents-type="text">Max Acquisition Level 89 → 95</div><div data-contents-type="text">+0 Enchant Spirit Ore Consumption 0 → 5</div><div data-contents-type="text">Cast Time 2 sec. → 1.5 sec.</div><div data-contents-type="text">Enchant Effect</div><div data-contents-type="text">Attack Target increased</div><div data-contents-type="text"> </div><div data-contents-type="text"><strong>[Deleted]</strong></div><div data-contents-type="text">Flame Debuff</div><div data-contents-type="text"> </div><div data-contents-type="text"><strong>[Added]</strong></div><div data-contents-type="text">Spirit Ore consumption based on enchant level probability</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Flame Piercing</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><div data-contents-type="text">Max Skill Level 2 → 7</div><div data-contents-type="text">Max Acquisition Level 90 → 95</div><div data-contents-type="text">Cast Time 2.5 sec. → 2 sec.</div><div data-contents-type="text">Enchant Effect</div><div data-contents-type="text">Flame Mark duration 3 sec. → 5 sec.</div><div data-contents-type="text"> </div><div data-contents-type="text"><strong>[Added]</strong></div><div data-contents-type="text">Spirit Ore Consumption x5</div><div data-contents-type="text">Spirit Ore consumption based on enchant level probability</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Burning Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><div data-contents-type="text">Max Skill Level 5 → 6</div><div data-contents-type="text">Cast Time 2 sec. → 1.5 sec.</div><div data-contents-type="text">Ignore Defense 5% → 10%</div><div data-contents-type="text">"Burst" Debuff Effect</div><ul><li><div data-contents-type="text">HP Potion Recovery -5%</div></li><li><div data-contents-type="text">Duration: 5 sec.</div></li></ul><div data-contents-type="text"> </div><div data-contents-type="text"><strong>[Added]</strong></div><div data-contents-type="text">Spirit Ore Consumption x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Burning Piercing</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><div data-contents-type="text">Max Skill Level 5 → 6</div><div data-contents-type="text">Max Acquisition Level 93 → 95</div><div data-contents-type="text">Ignore Defense 10% → 15%</div><div data-contents-type="text"> </div><div data-contents-type="text"><strong>[Added]</strong></div><div data-contents-type="text">Spirit Ore Consumption x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Pin Point</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><div data-contents-type="text">Consumable Item Spirit Ore 4 → 100</div><div data-contents-type="text">P. Atk. +500 → +3,000</div><div data-contents-type="text"> </div><div data-contents-type="text"><strong>[Deleted</strong>]</div><div data-contents-type="text">Regular Hit Critical Damage +25%</div><div data-contents-type="text">P. Accuracy +6</div><div data-contents-type="text"> </div><div data-contents-type="text"><strong>[Added]</strong></div><div data-contents-type="text">P. Skill Cooldown -10%</div><div data-contents-type="text">Speed +5</div><div data-contents-type="text">50% chance to trigger an additional hit when using Double Shot</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Combat Sense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Change]</strong></div><ul><li><div data-contents-type="text">P. Atk. increased</div></li></ul><div data-contents-type="text"> </div><div data-contents-type="text"><strong>[Added]</strong></div><ul><li><div data-contents-type="text">P. Skill Power +5%</div></li><li><div data-contents-type="text">P. Skill Critical Damage +10%</div></li></ul></td></tr><tr><td rowspan="11" style="padding: 4px 8px;"><div data-contents-type="text">Moonlight Sentinel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Shot</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer: Master</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lock On</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aqua Arrow Rain</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aqua Piercing</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Freezing Shot</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Freezing Piercing</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Swift</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Elven Sense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ghost Sentinel</div></td></tr></tbody></table></div><div data-contents-type="text">Due to skill deletions and changes for Sagittarius, Moonlight Sentinel, and Ghost Sentinel, items and SP consumed when acquiring skills will be sent to the private warehouse.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Shared</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Triple Shot</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spike Shot</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hold Shot</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">True Target</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Binding Shot</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sagittarius</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Arrow Rain</div></td></tr></tbody></table></div><div data-contents-type="text">Some skills have had their acquisition reset. You can re-acquire skills using the SP Scrolls and skill acquisition material items provided.</div><div data-contents-type="text">Binding Shot → Improved Buff Effect and expanded Level.</div><ul><li><div data-contents-type="text">Added P. Atk. +500 to Binding Shot Lv. 1.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Binding Shot Lv. 1</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">MP Consumption 72<br>Item Consumption 30 Spirit Ores<br>Cast Time 2 seconds<br>Duration 20 minutes<br>Target Info Self<br>Applied To Single target<br>Equipment Requirement Bow</div><div data-contents-type="text"><strong>P. Atk. +500</strong><br>P. Skill Power +2%<br>Hold Attack +20%<br>Pull Attack +10%<br>Activates Hold effect on the targeted enemy upon attack</div><div data-contents-type="text">Hold<br>Re-activation Cooldown Fixed<br>Re-activation Cooldown: 15 seconds<br>Duration 3 seconds</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Added Binding Shot Level 2 skill.</div></li></ul><div data-contents-type="text">(Acquisition Level: 90) (Acquisition Cost: 10 Mana Tablets)</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Binding Shot Lv. 2</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">MP Consumption 80</div><div data-contents-type="text">Item Consumption 80 Spirit Ores</div><div data-contents-type="text">Cast Time 2 seconds</div><div data-contents-type="text">Duration 20 minutes</div><div data-contents-type="text">Target Info Self</div><div data-contents-type="text">Applied To Single target</div><div data-contents-type="text">Equipment Requirement Bow</div><div data-contents-type="text">​</div><div data-contents-type="text">P. Atk. +1000<br>P. Skill Power +3%<br>Hold Attack +20%<br>Pull Attack +10%<br>Activates Hold effect on the targeted enemy upon attack</div><div data-contents-type="text">​</div><div data-contents-type="text">Hold</div><div data-contents-type="text">Re-activation Cooldown Fixed</div><div data-contents-type="text">Re-activation Cooldown: 15 seconds</div><div data-contents-type="text">Duration 3 seconds</div></td></tr></tbody></table></div><h3 id="alpha-​Death_Knight-5">​Death Knight</h3><div data-contents-type="text">Extended the level of the buff skills 'Call of Flame/Freezing/Lightning' and changed the effects of the triggered skill debuffs 'Death Flame/Freezing/Lightning'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Rare]<br>Call of Flame/Freezing/Lightning</div><div data-contents-type="text">Lv. 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Item Consumption]<br>Consumes 120 Spirit Ores</div><div data-contents-type="text">[Basic Effect]<br>P. Atk. +700 → 10%</div><div data-contents-type="text">(New) P. Skill Damage Bonus +5%</div><div data-contents-type="text">(New) Seal Attack +25%</div><div data-contents-type="text">[Enchant Skill]</div><div data-contents-type="text">Punishment → <strong>Great Punishment</strong></div><div data-contents-type="text">When using Great Punishment</div><div data-contents-type="text">Applies <strong>Death Flame/Freezing/Lightning</strong> debuff to enemies</div><div data-contents-type="text"><strong>Death Flame/Freezing/Lightning</strong><br>PVE: P. Def./M. Def. -30%<br>PVP: Seal Resistance -15%</div></td></tr></tbody></table></div><div data-contents-type="text">When the 'Call of Flame/Freezing/Lightning' buff is active, the 'Punishment' skill is enhanced as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Great Punishment</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cast Range 70 → 300</div><div data-contents-type="text">Cast Time 2 sec. → 1 sec.</div><div data-contents-type="text">​</div><div data-contents-type="text">Attacks 2 times with power added to character's P. Atk. (previously 1 time)</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The existing 'Punishment - Transcendent' is changed to 'Great Punishment - Transcendent'.</div></li></ul><div data-contents-type="text">Adjusted the effects of the buff skills 'Burning/Freezing/Lightning Demolition'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[High-grade]<br>Burning / Freezing / Lightning Demolition</div><div data-contents-type="text">Lv. 1-15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cast Range 70 → 300<br>Cast Time 2 sec. → 1 sec.</div></td></tr></tbody></table></div><div data-contents-type="text">Adjusted the effects of the buff skills 'Ignition Body' and 'Dark Form'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details (based on max level)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ignition Body</div><div data-contents-type="text">(Dark Form)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Item Consumption]<br>Consumes 90 Spirit Ores</div><div data-contents-type="text">[Basic Effect]<br>Regular Hit Critical Rate +35</div><div data-contents-type="text">→ P. Skill Critical Rate +10%<br>Regular Hit Critical Damage +300</div><div data-contents-type="text">→ P. Skill Critical Damage +5%<br>(Speed +5)</div><div data-contents-type="text">[Enchant Skill]<br>Burning Field/Freezing Area/Lightning Storm</div><div data-contents-type="text">→ <strong>Burning/Freezing/Lightning Hell</strong></div></td></tr></tbody></table></div><div data-contents-type="text">When the 'Ignition Body' or 'Dark Form' buff is active, the 'Burning Field/Freezing Area/Lightning Storm' skill is enhanced as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[Rare]<br>Burning/Freezing/Lightning Hell</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Item Consumption]<br>Consumes 2 Spirit Ores</div><div data-contents-type="text">​</div><div data-contents-type="text">Attack Range: Around self 300 → Around target 300<br>Cast Time: 2.5 sec. → 2 sec.<br>Cooldown: (Fixed) 30 sec. → (Unfixed) 16 sec.<br>Affects 6 targets → 12 targets</div><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">Attacks enemies 3 times with power added to P. Atk.,</div><div data-contents-type="text">then deals additional damage with power added to P. Atk.,</div><div data-contents-type="text">and applies <strong>Burning/Freezing/Lightning Swamp</strong> debuff to enemies</div></td></tr></tbody></table></div><div data-contents-type="text">Adjusted the buff skill 'Death Roar'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details (based on max level)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Death Roar</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Item Consumption]<br>Consumes 30 Spirit Ores</div><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]<br>(New) P. Skill Critical Damage +10%</div></td></tr></tbody></table></div><div data-contents-type="text">Extended the level of the attack skill 'Hell Fire' and adjusted Skill Power when enchanted.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Power added to character's P. Atk.</strong></div><div data-contents-type="text"><strong>(Enchanted skills only)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Change</strong></div></td></tr><tr><td rowspan="20" style="padding: 4px 8px;"><div data-contents-type="text">[Rare]<br>Hell Fire +1/+2/+3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7708</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8910</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7817</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9139</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7927</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9374</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8037</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9615</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8149</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9862</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8258</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10115</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8368</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10375</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8480</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10642</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8590</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10915</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8699</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">11195</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8811</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">11483</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8923</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">11778</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9032</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12080</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9144</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12390</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9256</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12708</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">16</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9533</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">13034</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">17</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9817</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">13369</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">18</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10111</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">13712</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">(New) 19</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10413</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">14064</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">(New) 20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10724</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">14425</div></td></tr></tbody></table></div><div data-contents-type="text">Enhanced the 'Hell Fire' skill as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore 15% of Defense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore 15% of Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore 15% of Defense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore 20% of Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore 15% of Defense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore 20% of Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore 15% of Defense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore 25% of Defense</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Changed the Spirit Ore consumption for skill 'Hell Fire' enchant from fixed to probability-based.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>3</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">x7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">35%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">x9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">35%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td></tr></tbody></table></div><div data-contents-type="text">Adjusted the buff skill 'Death Guard'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details (based on max level)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[High-grade]<br>Death Guard</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Item Consumption]<br>Consumes 60 Spirit Ores</div><div data-contents-type="text">[Basic Effect]<br>Added PvE Damage Given +10%<br>P. Def./M. Def. +500 → +10%</div><div data-contents-type="text">When hit, applies <strong>Death Shield</strong> buff to self<br>Max HP +3000 and Instant Recovery</div><div data-contents-type="text">→ Max HP +25% and Instant Recovery<br>(New) P. Def./M. Def. +20%</div></td></tr></tbody></table></div><div data-contents-type="text">Adjusted the effect of the mez skill 'Death Draw'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Death Draw</div><div data-contents-type="text">(Flame Whip)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">When using Death Draw (Flame Whip)</div><div data-contents-type="text">Applies <strong>Death Touch</strong> debuff to the target</div><div data-contents-type="text">All Critical Rate Received +10%</div><div data-contents-type="text">(New) Seal Resistance -10%</div></td></tr></tbody></table></div><div data-contents-type="text">Adjusted the effect of the passive skill 'Acceleration'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details (based on max level)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acceleration</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Basic Effect]<br>Triggers Accelerated Movement on attack</div><div data-contents-type="text">→ Triggers <strong>Death Penetration</strong> on attack</div><div data-contents-type="text"><strong>Death Penetration</strong><br>P. Def./M. Def. +2000<br>Seal Attack +15%</div></td></tr></tbody></table></div><div data-contents-type="text">Adjusted the enchant effect of the passive skill 'Death Endurance'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details (based on +3 enchant level)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">[High-grade]</div><div data-contents-type="text">Death Endurance +1/+2/+3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">Max HP +2000</div><div data-contents-type="text">Debuff &amp; Mez Resistance +40% → +30%</div><div data-contents-type="text">P. Skill Critical Rate +15%</div><div data-contents-type="text">(New) PvE P. Skill Damage Bonus +10%</div></td></tr></tbody></table></div><div data-contents-type="text">Adjusted the effect of the passive skill 'Death Force'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details (based on max level)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">(Before) Death Force</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15% chance when using Punishment</div><div data-contents-type="text">Death Knight form attacks together</div><div data-contents-type="text">​</div><div data-contents-type="text">20% chance when using Fist of Fury</div><div data-contents-type="text">Triggers an attack with increased power</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">(After) Death Force</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">(New) Heal Received -1%</div><div data-contents-type="text">​</div><div data-contents-type="text">Additional strike with added power based on P. Atk. when using the following skills</div><div data-contents-type="text">Activation Chance: 20%</div><ul><li><div data-contents-type="text">Punishment</div></li><li><div data-contents-type="text">Great Punishment</div></li><li><div data-contents-type="text">Fist of Fury</div></li></ul></td></tr></tbody></table></div><div data-contents-type="text">Adjusted the effects of the Transformation Skills 'Jin Death Knight' and 'Jin Death Knight: Master'.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Hero]</strong></div><div data-contents-type="text"><strong>Jin Death Knight</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>[Legend]</strong></div><div data-contents-type="text"><strong>Jin Death Knight: Master</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Content</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +2000</div><div data-contents-type="text">P. Atk. +20%</div><div data-contents-type="text">P. Def. +1000</div><div data-contents-type="text">P. Def. +10%</div><div data-contents-type="text">P. Skill Critical Rate +20%</div><div data-contents-type="text">P. Skill Critical Damage +10%</div><div data-contents-type="text">P. Skill Damage Bonus +10%</div><div data-contents-type="text">All Skill Power +5%</div><div data-contents-type="text">All Weapon Resistance +5%</div><div data-contents-type="text">PvP Damage Given +6%</div><div data-contents-type="text">Atk. Spd. +10%</div><div data-contents-type="text">Speed +10</div><div data-contents-type="text">​</div><div data-contents-type="text">​</div><div data-contents-type="text">​</div><div data-contents-type="text">Increased resistance to holy attacks</div><div data-contents-type="text">Received Heal Reduction penalty mitigated</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +4000</div><div data-contents-type="text">P. Atk. +40%</div><div data-contents-type="text">P. Def. +2000</div><div data-contents-type="text">P. Def. +20%</div><div data-contents-type="text">P. Skill Critical Rate +40%</div><div data-contents-type="text">P. Skill Critical Damage +30%</div><div data-contents-type="text">P. Skill Damage Bonus +20%</div><div data-contents-type="text">All Skill Power +10%</div><div data-contents-type="text">All Weapon Resistance +10%</div><div data-contents-type="text">PvP Damage Given +6%</div><div data-contents-type="text">Atk. Spd. +20%</div><div data-contents-type="text">Speed +20</div><div data-contents-type="text">Pull/Seal Attack +40%</div><div data-contents-type="text">Pull/Seal Resistance +20%</div><div data-contents-type="text">​</div><div data-contents-type="text">Increased resistance to holy attacks</div><div data-contents-type="text">Received Heal Reduction penalty mitigated</div><div data-contents-type="text">​</div><div data-contents-type="text">When attacking, applies to self</div><div data-contents-type="text"><strong>Death's Whispers</strong> buff</div><div data-contents-type="text">Hell Fire cooldown reset once</div><div data-contents-type="text">All Skills No DP Consumption</div><div data-contents-type="text">Debuff &amp; Mes Resistance +20%</div><div data-contents-type="text">P. Skill Critical Rate +16%</div><div data-contents-type="text">P. Skill Critical Damage +12%</div><div data-contents-type="text">Damage Dealt +4%</div></td></tr></tbody></table></div><div data-contents-type="text">​Enhanced the 'Additional Strike' dealt to enemies marked with 'Death Mark' as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore Defense 5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore 20% of Defense</div></td></tr></tbody></table></div><div data-contents-type="text">Enhanced the 'Additional Strike' of 'Burning Field', 'Freezing Area', 'Lightning Storm' skills and 'Burning/Freezing/Lightning Hell' skills as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore Defense 5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ignore 15% of Defense</div></td></tr></tbody></table></div><div data-contents-type="text">Added 'Range Attack Skill Damage' effect to 'Death Roar' skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Additional Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP/CP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Physical Skill</strong></div><div data-contents-type="text"><strong>Critical Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Range Attack</strong></div><div data-contents-type="text"><strong>Skill Damage</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+45%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+55%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5%</div></td></tr></tbody></table></div><h3 id="alpha-​Dominator-6">​Dominator</h3><div data-contents-type="text">Simplified self-applied buffs and adjusted buff effects.</div><ul><li><div data-contents-type="text">Skills must be learned directly from the Skill Window to be usable.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cost</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spirit Ores Consumed</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect After Integration</strong></div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Pa'agrio's Glory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">58</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x18</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +15%</div><div data-contents-type="text">P. Def. +20%</div><div data-contents-type="text">M. Def. +15%</div><div data-contents-type="text">M. Skill Cooldown -15%</div><div data-contents-type="text">M. Skill Critical Damage +200</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">72</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +25%</div><div data-contents-type="text">P. Def. +25%</div><div data-contents-type="text">M. Def. +30%</div><div data-contents-type="text">All Skill Power +5%</div><div data-contents-type="text">M. Skill Cooldown -15%</div><div data-contents-type="text">M. Skill Critical Damage +200</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">85</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +100</div><div data-contents-type="text">M. Atk. +34%</div><div data-contents-type="text">P. Def. +100</div><div data-contents-type="text">P. Def. +29%</div><div data-contents-type="text">M. Def. +100</div><div data-contents-type="text">M. Def. +34%</div><div data-contents-type="text">All Skill Power +5%</div><div data-contents-type="text">M. Skill Cooldown -15%</div><div data-contents-type="text">M. Skill Critical Damage +200</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Immunity of Pa’agrio</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +100</div><div data-contents-type="text">P. Def. +300</div><div data-contents-type="text">M. Skill Critical Rate +1%</div><div data-contents-type="text">M. Skill Critical Damage Received -10%</div><div data-contents-type="text">Debuff &amp; Mes Resistance +20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">48</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +200</div><div data-contents-type="text">P. Def. +480</div><div data-contents-type="text">M. Skill Critical Rate +2%</div><div data-contents-type="text">M. Skill Critical Damage Received -15%</div><div data-contents-type="text">Debuff &amp; Mez Resistance +25%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">56</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x30</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +300</div><div data-contents-type="text">P. Def. +650</div><div data-contents-type="text">M. Skill Critical Rate +3%</div><div data-contents-type="text">M. Skill Critical Damage Received -20%</div><div data-contents-type="text">Debuff &amp; Mez Resistance +30%</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Prophecy of Pa’agrio</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x65</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max CP +20%</div><div data-contents-type="text">Speed +12</div><div data-contents-type="text">Casting Spd. +10%</div><div data-contents-type="text">Casting Spd. +50</div><div data-contents-type="text">M. Skill Critical Rate +15%</div><div data-contents-type="text">M. Skill Critical Damage +15%</div><div data-contents-type="text">CP Recovery Bonus +20%</div><div data-contents-type="text">PvE Damage Bonus +23%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">82</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max CP (Instant Recovery) +30%</div><div data-contents-type="text">Speed +15</div><div data-contents-type="text">Casting Spd. +15%</div><div data-contents-type="text">Casting Spd. +50</div><div data-contents-type="text">M. Skill Critical Rate +20%</div><div data-contents-type="text">M. Skill Critical Damage +20%</div><div data-contents-type="text">CP Recovery Bonus +40%</div><div data-contents-type="text">PVE Damage Bonus +35%</div></td></tr></tbody></table></div><div data-contents-type="text">The following skills have been removed.</div><ul><li><div data-contents-type="text">SP and items consumed for removed skills will be sent to your private warehouse.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Removed Skills</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">War Glory</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Battle Cry</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Pa'agrio's Wisdom</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Immunity of Pa’agrio</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Pa'agrio's Gift</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Pa'agrio's Fist</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Prophecy of Pa’agrio</div></td></tr></tbody></table></div><h3 id="alpha-Trickster-7">Trickster</h3><div data-contents-type="text">New attack skills have been added.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Trickal Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the enemy with power added to P. Atk. and has a chance to deal an additional hit.</div><div data-contents-type="text">​</div><div data-contents-type="text">Ignores Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Trickal Dart</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the enemy 2 times with power added to P. Atk.</div><div data-contents-type="text">​</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignores Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Trickal Arrow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the target and nearby targets with power added to P. Atk.</div><div data-contents-type="text">​</div><div data-contents-type="text">Ignores Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Trickal Arrest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Applies <strong>Trickal Method</strong> to the selected enemy that activates after 6 seconds, and attacks the target and nearby targets 2 times with Power added to P. Atk.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Fracture</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the target and nearby targets 2 times with power added to P. Atk. and has a chance to apply <strong>Soul Fracture</strong>.</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">'Trickal Shot' and 'Trickal Dart' are enhanced in the Transcendent Dungeon to 'Trickal Shot - Transcendent' and 'Trickal Dart - Transcendent' respectively.</div></li><li><div data-contents-type="text">'Trickal Arrest' is a skill that replaces the existing 'Chain Arrest'.</div></li><li><div data-contents-type="text">The effects of 'Trickal Method' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Trickal Method</strong> (Duration: 6 sec.)</div><div data-contents-type="text"><strong>When the selected target is a PC/Guardian/Servitor</strong></div><div data-contents-type="text">When the Debuff ends, attacks the target and nearby targets with power added to P. Atk. and applies one of the following effects according to a set probability.</div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>① Pull</strong></div><div data-contents-type="text">Pulls enemies toward you</div><div data-contents-type="text"><strong>② Hold</strong></div><div data-contents-type="text">Restricts enemies' movement.</div><div data-contents-type="text"><strong>③ Pull &amp; Hold</strong></div><div data-contents-type="text">Pulls enemies toward you and then restricts their movement</div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>When the selected target is an NPC/Monster</strong></div><div data-contents-type="text">Explodes with Power added to P. Atk. without a Mez effect, attacking the target and nearby targets 2 times.</div><div data-contents-type="text">Ignores Defense</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The effects of 'Soul Crack' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Soul Crack</strong></div><div data-contents-type="text">P. Atk./M. Atk. Reduction</div><div data-contents-type="text">P. Skill Critical Damage decreased</div><div data-contents-type="text">P. Skill Power decreased</div><div data-contents-type="text">Bow Resistance Decrease</div></td></tr></tbody></table></div><div data-contents-type="text">Added new buff skills.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tricky Sense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>Enchant Skill</strong></div><div data-contents-type="text">Trickal Arrow → Trickal Arrow: Sense</div><ul><li><div data-contents-type="text">Attack Target increased</div></li><li><div data-contents-type="text">Arrow Rain effect added</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tricky Focus</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">P. Accuracy Increase</div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Critical Damage Increased</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>Enchant Skill</strong></div><div data-contents-type="text">Trickal Dart → Trickal Dart: Focus</div><ul><li><div data-contents-type="text">Casting Time reduced</div></li><li><div data-contents-type="text">Suppress Shot effect added</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tricky Advance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">Increases Atk. Spd.</div><div data-contents-type="text">P. Skill Power Increase</div><div data-contents-type="text">Bow Damage Bonus increased</div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>Enchant Skill</strong></div><div data-contents-type="text">Trickal Shot → Trickal Shot: Advance</div><ul><li><div data-contents-type="text">Casting Time reduced</div></li><li><div data-contents-type="text">Reduced Cooldown</div></li><li><div data-contents-type="text">Attack Count added</div></li></ul></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The effects of 'Trickal Arrow: Sense', 'Trickal Dart: Focus', and 'Trickal Shot: Advance' enhanced by each buff skill are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Trickal Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the enemy 2 times with power added to P. Atk. and has a chance to deal an additional hit.</div><div data-contents-type="text">​</div><div data-contents-type="text">Ignores Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Trickal Dart</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the enemy 2 times with power added to P. Atk. and has a chance to apply <strong>Suppress Shot</strong> to self.</div><div data-contents-type="text">​</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignores Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Trickal Arrow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the target and nearby targets with power added to P. Atk. and has a chance to trigger <strong>Arrow Rain</strong>.</div><div data-contents-type="text">​</div><div data-contents-type="text">Ignores Defense</div></td></tr></tbody></table></div><div data-contents-type="text">Additionally, 2 buff skills that increase the chance of obtaining Soul have been added.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Soul Affinity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Soul acquisition rate +30%</div><div data-contents-type="text">P. Atk. +300</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Soul Affinity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Soul acquisition rate +30%</div><div data-contents-type="text">PvE Damage Bonus +3%</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The same changes have been applied to the 'Doom Bringer' and 'Soul Hound' classes.</div></li></ul><div data-contents-type="text">New survival-related skills have been added.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Unleashed</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ultimate Skill</div><div data-contents-type="text">Max HP increased and instant recovery</div><div data-contents-type="text">P. Def./M. Def. Increased</div><div data-contents-type="text">Debuff &amp; Mez Resistance increased</div><div data-contents-type="text">All Skill Evasion increased</div><div data-contents-type="text">Speed Increase</div><div data-contents-type="text">Max Speed Increase</div><div data-contents-type="text">P. Skill Critical Damage Received Reduction</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Deception</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">When used manually</div><div data-contents-type="text">Retreats from the target and applies <strong>Regroup</strong> to self.</div><div data-contents-type="text">​</div><div data-contents-type="text">When used automatically</div><div data-contents-type="text">Retreats from enemies approaching with a Rush skill and applies <strong>Regroup</strong> to self.</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The effects of 'Regroup' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Regroup</strong></div><div data-contents-type="text">Skill Range increased</div></td></tr></tbody></table></div><div data-contents-type="text">Hero-grade skills have been improved and Legendary-grade skills have been added.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Legendary Archer</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Legendary Archer: Master</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Critical Rate and Damage increased</div><div data-contents-type="text">Chance of receiving a P. Skill Critical Attack Reduced</div><div data-contents-type="text">P. Skill Critical Damage Received Reduction</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">Melee Weapon Resistance increased</div><div data-contents-type="text">​</div><div data-contents-type="text">​</div><div data-contents-type="text">Has a chance to trigger <strong>Carpet Bombing</strong> when using an attack skill.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Critical Rate and Damage increased</div><div data-contents-type="text">Chance of receiving a P. Skill Critical Attack Reduced</div><div data-contents-type="text">P. Skill Critical Damage Received Reduction</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">Melee Weapon Resistance increased</div><div data-contents-type="text">Weapon Cancellation Resistance increased</div><div data-contents-type="text">​</div><div data-contents-type="text">Has a chance to trigger <strong>Carpet Bombing</strong> when using an attack skill.</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The effects of 'Carpet Bombing' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Carpet Bombing</strong></div><ol><li><div data-contents-type="text">If the target is under the effect of Trickal Method, it is immediately activated</div></li><li><div data-contents-type="text">With a certain probability, applies <strong>Design Flaw</strong></div></li></ol><div data-contents-type="text">​</div><div data-contents-type="text"><strong>Design Flaw</strong></div><ol><li><div data-contents-type="text">Bow Resistance Decrease / Skill Range Decrease</div></li><li><div data-contents-type="text">Has a chance to remove Upper Body &amp; Lower Body Special Effects.</div></li><li><div data-contents-type="text">Decreases the chance of Upper Body &amp; Lower Body Special Effects triggering.</div></li></ol></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The 'Upper Body &amp; Lower Body Special Effects' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Special Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gaiters of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Protection: Damage Limit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Leather Leggings of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Protection: Critical</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stockings of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Protection: Barrier</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Freeze Breastplate</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Frozen Blessing</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Thunder Leather Armor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Electric Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Flaming Tunic</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Flame Shield</div></td></tr></tbody></table></div><div data-contents-type="text">New passive skills have been added.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Trick Bow Mastery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Bow Equipment Effect</strong><br>P. Atk., Atk. Spd., and Attack Range increased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Trick Armor Mastery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Light Armor Effect</strong><br>Max HP, P. Def./M. Def. Increased, P. Evasion increased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increase Critical</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Bow Equipment Effect</strong></div><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">When using an attack skill, one of the following buffs is applied</div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>Increase Critical - Chance</strong></div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>Increase Critical – Power</strong></div><div data-contents-type="text">P. Skill Critical Damage Increased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aim Intelligence</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Bow Equipment Effect</strong></div><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">When using Trickal Shot, <strong>Detected</strong> is applied depending on the selected target</div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>Detected</strong></div><ol><li><div data-contents-type="text">When the selected target is a PC/Guardian/Servitor</div></li><li><div data-contents-type="text">Rush skill use prohibited</div></li><li><div data-contents-type="text">When the selected target is an NPC/Monster</div></li><li><div data-contents-type="text">Decrease P. Def. (does not include bosses)</div></li></ol></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Kamaelic Domination</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP, P. Atk., P. Def./M. Def. Increased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Kamaelic Carnage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Proportional to character's Power of Command</div><div data-contents-type="text">P. Atk., PvE Damage Bonus, P. Skill Power Increase</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Kamaelic Supremacy</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk., Hold/Pull/Knock Back/Knock Down increased</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">'Kamaelic Carnage' is a skill that replaces the existing 'Agile Body'.</div></li></ul><div data-contents-type="text">The following existing passive skills have been improved.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Mastery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP and P. Atk. increased</div><div data-contents-type="text">Randomly absorbs Shine Soul</div><div data-contents-type="text">Upon absorbing 100 Shine Souls, removes them and<br>transforms into <strong>Shine Transform</strong></div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>Shine Transform - Basic Effect</strong></div><div data-contents-type="text">Max HP increased and instant recovery</div><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">P. Def./M. Def. Increased</div><div data-contents-type="text">All Skills Critical Damage Increase</div><div data-contents-type="text">Recovers HP at regular intervals</div><div data-contents-type="text">Recovers MP at regular intervals</div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>Shine Transform - Special Effect</strong></div><div data-contents-type="text">Calls a True Kamael Weapon that fights at long range</div><div data-contents-type="text">Trickal Shot ↔ Shine Cross</div><div data-contents-type="text">Trickal Dart ↔ Shine Suppress</div><div data-contents-type="text">Trickal Arrow ↔ Shine Combined</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Mastery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP and P. Atk. increased</div><div data-contents-type="text">Randomly absorbs Shadow Soul</div><div data-contents-type="text">Upon absorbing 100 Shadow Souls, removes them and<br>transforms into <strong>Shadow Transform</strong></div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>Shadow Transform - Basic Effect</strong></div><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">Speed Increase</div><div data-contents-type="text">All Skills Critical Damage</div><div data-contents-type="text">All Skill Power increased</div><div data-contents-type="text">Bow Damage Bonus increased</div><div data-contents-type="text">Hold/Pull/Knock Back/Knock Down Attack increased</div><div data-contents-type="text">​</div><div data-contents-type="text"><strong>Shadow Transform - Special Effect</strong></div><div data-contents-type="text">Calls a True Kamael Weapon that fights at close range</div><div data-contents-type="text">Trickal Shot ↔ Shadow Cross</div><div data-contents-type="text">Trickal Dart ↔ Shadow Suppress</div><div data-contents-type="text">Trickal Arrow ↔ Shadow Combined</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The 'True Kamael Weapon' summon will be interrupted upon reconnection, character selection, entering or leaving special hunting zones, or teleporting to or returning from the World server.</div></li></ul><div data-contents-type="text">The enchant skills for the Trickster class are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td colspan="3" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+3</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tricky Sense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">Add PvE Damage Bonus</div><div data-contents-type="text">Spirit Ore Requirement Decrease</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">Range Attack skill Damage added</div><div data-contents-type="text">Spirit Ore Requirement Decrease</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">Range Attack Skill Damage increased</div><div data-contents-type="text">Spirit Ore Requirement Decrease</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Kamaelic Carnage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">Power of Command condition per tier relaxed</div><div data-contents-type="text">Damage dealt added</div><div data-contents-type="text">P. Atk. added</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">Power of Command condition per tier relaxed</div><div data-contents-type="text">Effect per tier increased</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increase P. Atk.</div><div data-contents-type="text">Power of Command condition per tier relaxed</div><div data-contents-type="text">Effect per tier increased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Trickal Arrest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Cooldown reduced</div><div data-contents-type="text">Applicable targets increased</div><div data-contents-type="text">Debuff activation time reduced</div><div data-contents-type="text">Spirit Ore Requirement Decrease</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Cooldown reduced</div><div data-contents-type="text">Applicable targets increased</div><div data-contents-type="text">Debuff activation time reduced</div><div data-contents-type="text">Spirit Ore Requirement Decrease</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack Count increased</div><div data-contents-type="text">Applicable targets increased</div><div data-contents-type="text">Debuff activation time reduced</div><div data-contents-type="text">Spirit Ore Requirement Decrease</div></td></tr></tbody></table></div><div data-contents-type="text">The following skills have been removed, and items consumed upon learning them have been sent to the Private Warehouse.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Active Skills</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Passive Skills</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Twin Shot</div><div data-contents-type="text">Multiple Shot</div><div data-contents-type="text">Soul Panic Shot</div><div data-contents-type="text">Ultimate Escape</div><div data-contents-type="text">Deflect Shot</div><div data-contents-type="text">Sharpshooter</div><div data-contents-type="text">Sharp Aiming</div><div data-contents-type="text">Soul Stigma</div><div data-contents-type="text">Shine Soul Finding</div><div data-contents-type="text">Shadow Soul Finding</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Bow Mastery</div><div data-contents-type="text">Light Armor Mastery</div><div data-contents-type="text">Wind Runner</div><div data-contents-type="text">Critical Shot</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The SP required to learn new skills for the Trickster class has been set to 0 until further notice.</div></li></ul><div data-contents-type="text">Adjusted the effects of 'Shine/Shadow Transform Lv. 2,' the activation buff of 'Shine/Shadow Mastery Lv. 2.'</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Transform<br>Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Existing Effect&gt;<br>Max HP +20%<br>P. Atk. +800<br>P. Def./M. Def. +10%<br>All Skill Critical Damage +200<br>Recover 40 HP every 0.67 seconds<br>Recover 2 MP every 0.67 seconds</div><div data-contents-type="text"><strong>&lt;Added Effects&gt;</strong><br>P. Skill Critical Rate Received -20%<br>P. Skill Critical Damage Received -10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Transform<br>Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Existing Effect&gt;<br>P. Atk. +800<br>Speed +20<br>All Skill Critical Damage +200<br>All Skill Power +5%<br>Bow Damage Bonus +5%<br>Hold/Pull/Knock Back/Knock Down Attack 10%</div><div data-contents-type="text"><strong>&lt;Added Effects&gt;</strong><br>Additional hit on a single target when using an attack skill<br>Re-activation Cooldown: 1 second (Fixed)</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Additionally, improved so that combat weapons summoned while in the 'Shine/Shadow Trance' state maintain their Summon status even after a position change due to World Teleport or similar actions.</div></li></ul><div data-contents-type="text">Adjusted the Cooldown of the 'Deception' skill and the effects of its activation buff, 'Regroup.'</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect (Based on Max Level)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Deception</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">When used manually<br>Retreat from the target and apply Regroup to yourself</div><div data-contents-type="text">When used automatically<br>Retreats from enemies approaching with a Rush skill and applies Regroup to self.</div><div data-contents-type="text">Calm before the Storm<br>Activation Chance: 50% / Duration: 3 seconds<br>&lt;Existing Effect&gt; Skill Range +100<br><strong>&lt;Added Effects&gt;</strong> PvP Damage Bonus +5%</div><div data-contents-type="text"><strong>Cooldown 60 → 45 seconds</strong></div></td></tr></tbody></table></div><div data-contents-type="text">Adjusted the effects of 'Carpet Bombing' and 'Design Flaw,' the activation Debuffs of 'Legendary Archer/Legendary Archer: Master.'</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activation</strong></div><div data-contents-type="text"><strong>Debuff</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activation</strong></div><div data-contents-type="text"><strong>Rate</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Duration</strong></div><div data-contents-type="text"><strong>Time</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Re-activation</strong><br><strong>Cooldown</strong></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Carpet Bombing</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">① Trickal Method immediately Explosion<br>② Attack with 15,000 power added to P. Atk.<br>③ Bow Resistance -15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Design Flaw</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">① Upper Body &amp; Lower Body Special Effect is canceled with a 30% chance<br>② Upper Body &amp; Lower Body Special Effect Activation Chance reduced by 25%<br>③ Skill Range -100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1 second<br>(Fixed)</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Carpet Bombing</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">① Trickal Method explodes immediately<br>② Attack with 20,000 power added to P. Atk.</div><div data-contents-type="text">③ Bow Resistance -30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Design Flaw</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">① Upper Body &amp; Lower Body Special Effect is canceled with a 60% chance<br>② Upper Body &amp; Lower Body Special Effect Activation Chance reduced by 50%<br>③ Skill Range -200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1 second<br>(Fixed)</div></td></tr></tbody></table></div><h3 id="alpha-​Doomcryer-8">​Doomcryer</h3><div data-contents-type="text">Simplified self-applied buffs and adjusted buff effects.</div><ul><li><div data-contents-type="text">Skills must be learned directly from the Skill Window to be usable.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cost</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spirit Ores Consumed</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect After Integration</strong></div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Chant Orb</div><div data-contents-type="text">Glory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">58</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x18</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +15%</div><div data-contents-type="text">P. Def. +20%</div><div data-contents-type="text">M. Def. +15%</div><div data-contents-type="text">Max MP +300</div><div data-contents-type="text">M. Skill MP Consumption -15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">72</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +25%</div><div data-contents-type="text">P. Def. +25%</div><div data-contents-type="text">M. Def. +30%</div><div data-contents-type="text">Max MP +300</div><div data-contents-type="text">All Skill Power +5%</div><div data-contents-type="text">M. Skill MP Consumption -15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">85</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +100</div><div data-contents-type="text">M. Atk. +34%</div><div data-contents-type="text">P. Def. +100</div><div data-contents-type="text">P. Def. +29%</div><div data-contents-type="text">M. Def. +100</div><div data-contents-type="text">M. Def. +34%</div><div data-contents-type="text">All Skill Power +5%</div><div data-contents-type="text">Max MP +300</div><div data-contents-type="text">M. Skill MP Consumption -15%</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Chant Orb</div><div data-contents-type="text">Vampire</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Speed +2</div><div data-contents-type="text">Debuff &amp; Mez Resistance +10%</div><div data-contents-type="text">Has a 80% chance to absorb 7% of the inflicted damage as HP.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">48</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Speed +5</div><div data-contents-type="text">Debuff &amp; Mez Resistance +15%</div><div data-contents-type="text">Has a 80% chance to absorb 9% of the inflicted damage as HP.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">56</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x30</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Speed +5</div><div data-contents-type="text">Buff Cancellation Resistance +30%</div><div data-contents-type="text">Debuff &amp; Mes Resistance +20%</div><div data-contents-type="text">Has a 15% chance to reflect Magic Debuff</div><div data-contents-type="text">Has a 80% chance to absorb 9% of the inflicted damage as HP.</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Chant Orb</div><div data-contents-type="text">Prophecy</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x65</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Casting Spd. +10%</div><div data-contents-type="text">Speed +2</div><div data-contents-type="text">M. Skill Critical Damage +15%</div><div data-contents-type="text">M. Skill Critical Rate +15%</div><div data-contents-type="text">Regular Hit Critical Damage Received -10%</div><div data-contents-type="text">Regular Hit Received Critical Rate -30%</div><div data-contents-type="text">Reflects 10% of Damage Received</div><div data-contents-type="text">HP Recovery Bonus +20%</div><div data-contents-type="text">MP Recovery Bonus +20%</div><div data-contents-type="text">PvE Damage Bonus +23%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">82</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">SP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP (Instant Recovery) 10%</div><div data-contents-type="text">Casting Spd. +15%</div><div data-contents-type="text">Speed +5</div><div data-contents-type="text">M. Skill Critical Damage +20%</div><div data-contents-type="text">M. Skill Critical Rate +20%</div><div data-contents-type="text">Regular Hit Critical Damage Received -10%</div><div data-contents-type="text">Regular Hit Received Critical Rate -30%</div><div data-contents-type="text">Reflects 10% of Damage Received</div><div data-contents-type="text">HP Recovery Bonus +40%</div><div data-contents-type="text">MP Recovery Bonus +40%</div><div data-contents-type="text">PVE Damage Bonus +35%</div></td></tr></tbody></table></div><div data-contents-type="text">The following skills have been removed.</div><ul><li><div data-contents-type="text">SP and items consumed for removed skills will be sent to your private warehouse.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Removed Skills</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">War Glory</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Battle Cry</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Chant of Meditation</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Chant of Vampire</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Chant of Spirit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Chant of Protection</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Prophecy of Victory</div></td></tr></tbody></table></div><h3 id="alpha-​Cardinal/Eva's_Saint/Shillien_Saint-9">​Cardinal/Eva's Saint/Shillien Saint</h3><div data-contents-type="text">Changed the effect and type of the 'Fast Cover' skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change Lv. 1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Lv. 1 after change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Changes defensive stance with magical power</div><div data-contents-type="text">​</div><div data-contents-type="text">Max HP +10%</div><div data-contents-type="text">P. Def. +10%</div><div data-contents-type="text">Speed +5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Ultimate Skill&gt;</div><div data-contents-type="text">Changes defensive stance with magical power</div><div data-contents-type="text">​</div><div data-contents-type="text">Max HP +50</div><div data-contents-type="text">Max HP +10%</div><div data-contents-type="text">P. Def. +10%</div><div data-contents-type="text">Speed +5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change Lv. 2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Lv. 2 after change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Changes defensive stance with magical power</div><div data-contents-type="text">​</div><div data-contents-type="text">Max HP +15%</div><div data-contents-type="text">P. Def. +15%</div><div data-contents-type="text">Speed +7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Ultimate Skill&gt;</div><div data-contents-type="text">Changes defensive stance with magical power</div><div data-contents-type="text">​</div><div data-contents-type="text">Max HP +100</div><div data-contents-type="text">Max HP +15%</div><div data-contents-type="text">P. Def. +15%</div><div data-contents-type="text">Speed +7</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change Lv. 3</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change Lv. 3</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Changes defensive stance with magical power</div><div data-contents-type="text">​</div><div data-contents-type="text">Max HP +20%</div><div data-contents-type="text">P. Def. +20%</div><div data-contents-type="text">Speed +10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Ultimate Skill&gt;</div><div data-contents-type="text">Changes defensive stance with magical power</div><div data-contents-type="text">​</div><div data-contents-type="text">Max HP +150</div><div data-contents-type="text">Max HP +20%</div><div data-contents-type="text">P. Def. +20%</div><div data-contents-type="text">Speed +10</div></td></tr></tbody></table></div><div data-contents-type="text">Added a new ultimate skill 'Fast Cover: Life Saver' that can be used by all Healer classes.</div><ul><li><div data-contents-type="text">Upon reaching level 76, the skill can be learned through 'Top-grade Spellbook'.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Fast Cover: Life Saver</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Buff Skill</div><div data-contents-type="text">MP Consumption 60</div><div data-contents-type="text">Item Consumption 30 Spirit Ores</div><div data-contents-type="text">Casting Time 3 seconds</div><div data-contents-type="text">Cooldown 5 min.</div><div data-contents-type="text">Duration 1 min.</div><div data-contents-type="text">Target Info Self</div><div data-contents-type="text">Applied To Single target</div><div data-contents-type="text">Ultimate Skill</div><div data-contents-type="text">Changes defensive stance with magical power</div><div data-contents-type="text">Max HP +200</div><div data-contents-type="text">Max HP +20%</div><div data-contents-type="text">P. Def. +20%</div><div data-contents-type="text">P. Def. +500</div><div data-contents-type="text">Speed +10</div><div data-contents-type="text">M. Def. +500</div><div data-contents-type="text">Debuff &amp; Mez Resistance +10%</div><div data-contents-type="text">Range Attack Skill Damage Received -3%</div></td></tr></tbody></table></div><h3 id="alpha-Doombringer-10">Doombringer</h3><div data-contents-type="text">Increased the P. Atk. of the 'Overwhelming Power' skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Additional Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Overwhelming Power</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +300</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Overwhelming Power: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +500</div></td></tr></tbody></table></div><div data-contents-type="text">Added PvE Damage Bonus +3% to the 'Symbol of Kamael' skill.</div><div data-contents-type="text">Improved the visibility of the 'Soul Mark' effect for +1~+2 'Soul Sign'.</div><div data-contents-type="text">Added new combat abilities to the Doombringer class.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Additional Damage to Shields</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Additional Damage to Damage Limit Targets</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Related Skills:</div><div data-contents-type="text">Jin/Force - Soul Smash, Soul Impact</div><div data-contents-type="text">​</div><div data-contents-type="text">Deals additional damage to the target's shield.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Related Skills:</div><div data-contents-type="text">Overwhelming Power, Overwhelming Power: Master</div><div data-contents-type="text">​</div><div data-contents-type="text">Deals additional damage to the target's Damage Limit</div><div data-contents-type="text">effect proportional to Power of Command.</div></td></tr></tbody></table></div><div data-contents-type="text">Improved the 'Shine/Shadow Soul Finding' skill.</div><ul><li><div data-contents-type="text">Changed the 'Shine/Shadow Soul Finding' skill name to 'Shine/Shadow Soul Affinity'.</div></li><li><div data-contents-type="text">Changed 'Shine/Shadow Soul Affinity' to a buff skill to resolve deal loss.</div></li><li><div data-contents-type="text">Changed commonly for the 'Doombringer' and 'Soul Hound' classes.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shine/Shadow Soul Affinity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Drain skill Activation Chance +15% when attacking while buff is active</div></td></tr></tbody></table></div><div data-contents-type="text">Improved the 'Shine/Shadow Side' skill.</div><ul><li><div data-contents-type="text">Changed the 'Shine/Shadow Side' skill name to 'Shine/Shadow Transform'.</div></li><li><div data-contents-type="text">Added 'Additional Damage to Shields' effect to 'Soul Smash' and 'Soul Impact' skills when transformed.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Transform Lv. 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +300<br>Atk. Spd. +80<br>Speed +15<br>P. Def. +5%<br>M. Def +5%</div><div data-contents-type="text">50% chance to trigger additional hit when using Soul Smash and Soul Impact</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Transform Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +800<br>Atk. Spd. +200<br>Speed +20<br>P. Def. +10%<br>M. Def. +10%<br>All Critical Damage +200<br>All Skill Critical Rate Received -3%<br>All Skill Critical Damage Received -3%<br>Max HP +10% (Instant Recovery of increased amount)<br>Recover 40 HP every 0.67 seconds<br>Recover 2 MP every 0.67 seconds<br>50% chance to trigger additional hit when using Soul Smash and Soul Impact</div><div data-contents-type="text">​</div><div data-contents-type="text">Enhanced to &lt;J Skill&gt;</div><div data-contents-type="text">Soul Smash &amp; Soul Impact</div><div data-contents-type="text">Additional Damage to Shields +30%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Transform Lv. 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +300<br>Atk. Spd. +80</div><div data-contents-type="text">Speed +15<br>All Skill Power +1%<br>Ancient Sword Damage Bonus +2%</div><div data-contents-type="text">50% chance to trigger additional hit when using Soul Smash and Soul Impact</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Transform Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +800<br>Atk. Spd. +200</div><div data-contents-type="text">Speed +20<br>All Critical Damage +200<br>Max HP +10% (Instant Recovery of increased amount)</div><div data-contents-type="text">All Skill Power +3%<br>Ancient Sword Damage Bonus +5%</div><div data-contents-type="text">​</div><div data-contents-type="text">Enhanced to &lt;J Skill&gt;</div><div data-contents-type="text">Soul Smash &amp; Soul Impact</div><div data-contents-type="text">Additional Damage to Shields +30%</div></td></tr></tbody></table></div><div data-contents-type="text">Improved the acquisition level of the 'Shine/Shadow Mastery' skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes</strong></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Shine/Shadow Mastery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Level 50 → 20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Level 76 → 40</div></td></tr></tbody></table></div><div data-contents-type="text">Changed the Doombringer class's offensive skills as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Smash</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">The total skill level is expanded from 15 to 23.</div></li><li><div data-contents-type="text">'Adena' used to acquire existing skill levels Lv. 8 - Lv. 15 will be refunded to the 'Private Warehouse'.</div></li><li><div data-contents-type="text">'Adena' is consumed starting from Lv. 19 acquisition.</div></li></ul><div data-contents-type="text">​</div><div data-contents-type="text">Lv. 1 - Lv. 15</div><div data-contents-type="text">Effective Range: 250, Number of Attacks: 1</div><div data-contents-type="text">Ignores Shield Defense / Ignores Defense 10%</div><div data-contents-type="text">​</div><div data-contents-type="text">Lv. 16 - Lv. 23</div><div data-contents-type="text">Effective Range: 250, Number of Attacks: 2</div><div data-contents-type="text">Ignores Shield Defense / Ignores Defense 15%</div><div data-contents-type="text">​</div><div data-contents-type="text">&lt;Jin Skills&gt;</div><div data-contents-type="text">Additional Damage to Shields +30%</div><div data-contents-type="text">​</div><div data-contents-type="text">&lt;Force / Force: Master Skill&gt;</div><div data-contents-type="text">Additional Damage to Shields +50%</div><div data-contents-type="text">Power increased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Impact</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">The total skill level is expanded from 12 to 20.</div></li><li><div data-contents-type="text">'Adena' used to acquire existing skill levels Lv. 6 - Lv. 12 will be refunded to the 'Private Warehouse'.</div></li><li><div data-contents-type="text">Adena is consumed starting from Lv. 16 acquisition.</div></li><li><div data-contents-type="text">Consumes [High-grade Spellbook] when acquiring Lv. 13, and becomes enchantable.</div></li><li><div data-contents-type="text">Adjusted Cooldown to 7 seconds.</div></li><li><div data-contents-type="text">Increased power per skill level.</div></li></ul><div data-contents-type="text">​</div><div data-contents-type="text">Lv. 1 - Lv. 12</div><div data-contents-type="text">Effective Range: 250, Number of Attacks: 1</div><div data-contents-type="text">Ignores Shield Defense / Ignores Defense 10%</div><div data-contents-type="text">​</div><div data-contents-type="text">Lv. 13 - Lv. 20 (Enchantable)</div><div data-contents-type="text">Effective Range: 250, Number of Attacks: 2</div><div data-contents-type="text">Ignores Shield Defense / Ignores Defense 15%</div><div data-contents-type="text">​</div><div data-contents-type="text">[Enchant Effect]</div><div data-contents-type="text">Power increased</div><div data-contents-type="text">Defense Ignore increased</div><div data-contents-type="text">Casting Time reduced</div><div data-contents-type="text">Skill Cooldown reduced</div><div data-contents-type="text">​</div><div data-contents-type="text">&lt;Jin Skills&gt;</div><div data-contents-type="text">Additional Damage to Shields +30%</div><div data-contents-type="text">​</div><div data-contents-type="text">&lt;Force / Force: Master Skill&gt;</div><div data-contents-type="text">Additional Damage to Shields +50%</div><div data-contents-type="text">Power increased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Enuma Elish</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">Expanded the skill level of Enuma Elish to Level 11.</div></li></ul><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">Power increased per skill level</div><div data-contents-type="text">Casting Time decreased 1.92 → 1.5</div><div data-contents-type="text">Range 40 → 250</div><div data-contents-type="text">Ignore Defense +15% added</div><div data-contents-type="text">​</div><ul><li><div data-contents-type="text">When [Soul Weapon] buff skill is applied, enhanced to [Soul Enuma Elish].</div></li></ul><div data-contents-type="text">&lt;Enchantment Effect&gt;</div><div data-contents-type="text">Power increased</div><div data-contents-type="text">Number of attacks 1 → 2</div><div data-contents-type="text">Attack Target increased</div><div data-contents-type="text">Defense Ignore increased</div><div data-contents-type="text">Stun Resistance Decrease Debuff added</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rush: Enhanced</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">Skill name changed to [Soul Rush].</div></li></ul><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">Power per Level added</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rush Impact</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">Total skill level expanded from 6 to 10.</div></li><li><div data-contents-type="text">Adena consumed when acquiring expanded skill levels.</div></li></ul><div data-contents-type="text">​</div><div data-contents-type="text">[Material Consumption]<br>Spirit Ore x1 Consumption added</div><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]<br>Stun Activation Chance increased</div><div data-contents-type="text">Cooldown adjusted to 3 sec.</div><div data-contents-type="text">[PvP Debuff Effect]<br>&#xa0;Skill Casting Interruption Effect added</div><div data-contents-type="text">[Note]<br>&#xa0;HP Drain rate on hit and own HP decrease<br>&#xa0;→ MP Drain rate on hit and own MP decrease</div><div data-contents-type="text">​</div><ul><li><div data-contents-type="text">When [Enhanced Rush] buff skill is applied, enhanced to [Soul Rush Impact].</div></li></ul><div data-contents-type="text">&lt;Enchantment Effect&gt;</div><div data-contents-type="text">Power increased</div><div data-contents-type="text">Defense Ignore increased</div><div data-contents-type="text">Attack Target increased</div><div data-contents-type="text">Minimum Teleport distance requirement decreased</div><div data-contents-type="text">MP penalty effect decreased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Sign</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">Soul Sign skill level expanded to Level 10.</div></li><li><div data-contents-type="text">Increased power per skill level.</div></li><li><div data-contents-type="text">Enchant effects adjusted.</div></li></ul><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">Single Attack → Range Attack</div><div data-contents-type="text">Range 150 → 400</div><div data-contents-type="text">Ignore Defense 10% → 15%</div><div data-contents-type="text">​</div><div data-contents-type="text">[PvP Debuff Effect] (Based on max enchant)</div><div data-contents-type="text">HP Drain efficiency -30% added</div><div data-contents-type="text">MP Drain efficiency -95% → -30%</div><div data-contents-type="text">All Skill Power -10% added</div><div data-contents-type="text">M. Skill Power -29% removed</div><div data-contents-type="text">​</div><div data-contents-type="text">[PvE Debuff Effect]</div><div data-contents-type="text">P. Def. -30% added</div><div data-contents-type="text">​</div><div data-contents-type="text">[Enchant Effect]</div><div data-contents-type="text">Attack Count increased</div><div data-contents-type="text">Power increased</div><div data-contents-type="text">Defense Ignore increased</div><div data-contents-type="text">Attack Target increased</div><div data-contents-type="text">PvP Debuff Enhanced</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Disarm/</div><div data-contents-type="text">Disarm: Enhanced</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">Disarm skill adjusted as follows.</div></li></ul><div data-contents-type="text">[Material Consumption]<br>Spirit Ore x3 Consumption added</div><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">Duration 3 sec. → 2 sec.</div><div data-contents-type="text">​</div><ul><li><div data-contents-type="text">Disarm: Enhanced skill adjusted as follows.</div></li></ul><div data-contents-type="text">[Material Consumption]<br>Spirit Ore x3 Consumption added</div><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">Duration 3 sec. → 2 sec.</div><div data-contents-type="text">Power per Level added</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Prison</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">New 'Pull' skill added.</div></li><li><div data-contents-type="text">Consumes [Rare Spellbook] when acquiring skill.</div></li></ul><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">Range: 700</div><div data-contents-type="text">Cooldown: 1 minute</div><div data-contents-type="text">​</div><div data-contents-type="text">[PvP Effect]</div><div data-contents-type="text">Attacks single target once and Pulls</div><div data-contents-type="text">​</div><div data-contents-type="text">[PvP Debuff Effect]</div><div data-contents-type="text">Speed fixed to 100</div><div data-contents-type="text">Cannot use Charging type of skills</div><div data-contents-type="text">Duration: 5 seconds</div><div data-contents-type="text">​</div><div data-contents-type="text">[PvE Effect]</div><div data-contents-type="text">Attacks up to 6 targets twice and Pulls</div><div data-contents-type="text">​</div><div data-contents-type="text">&lt;Force Skill&gt;</div><div data-contents-type="text">Power increased</div><div data-contents-type="text">Pull chance increased</div><div data-contents-type="text">Speed fixed 100 → 30</div><div data-contents-type="text">Heal Received -75% added</div><div data-contents-type="text">PvE Attack Target increased</div><div data-contents-type="text">​</div><div data-contents-type="text">&lt;Force: Master Skill&gt;</div><div data-contents-type="text">Power increased</div><div data-contents-type="text">Pull chance increased</div><div data-contents-type="text">Speed fixed 100 → 30</div><div data-contents-type="text">Heal Received -100% added</div><div data-contents-type="text">PvE Attack Target increased</div><div data-contents-type="text">Block buffs from other players effect added</div></td></tr></tbody></table></div><div data-contents-type="text">Doombringer class buff skills changed as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Overwhelming Power</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">Increase P. Atk. +30% → 35%<br>Max HP increase and Recovery amount increase +10% → 20%</div><div data-contents-type="text">Stun Attack +20% added</div><div data-contents-type="text">Pull Attack +20% added</div><div data-contents-type="text">[New Effect]</div><div data-contents-type="text">Additional Damage equal to 30% of Power of Command added to Damage Limit</div><div data-contents-type="text">​</div><div data-contents-type="text">[Transformation Method Changed]</div><div data-contents-type="text">When using skill, [Overwhelming Force] manifests</div><div data-contents-type="text">→ 2% chance to manifest [Overwhelming Force] on attack</div><div data-contents-type="text">[Overwhelming Force]</div><div data-contents-type="text">Stun Attack +20% removed</div><div data-contents-type="text">Damage Received +10% removed</div><div data-contents-type="text">Additional hit triggers when using Force - Soul Smash / Force - Soul Impact skill</div><div data-contents-type="text">Re-activation cooldown: 14 seconds</div><div data-contents-type="text">Changed the refresh count upon PC kill to 1 time and increased the refresh probability from 10% → 50%.</div><div data-contents-type="text">&lt;Force Skill&gt; Changed<br>&#xa0;Force - Soul Smash<br>&#xa0;Force - Soul Impact<br>&#xa0;Force - Soul Prison</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Overwhelming Power: Master</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">New [Legendary] grade skill added.</div></li><li><div data-contents-type="text">Consumes [Spellbook - Overwhelming Power: Master] when acquiring skill.</div></li></ul><div data-contents-type="text">​</div><div data-contents-type="text">[Material Consumption]<br>Consumes 60 Spirit Ores</div><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">Max HP +30% (Instant Recovery equal to increased HP)<br>P. Atk. +40%<br>Atk. Spd. +30%<br>P. Skill Critical Rate +35%<br>P. Skill Critical Damage +35%<br>P. Skill Power +15%</div><div data-contents-type="text">Stun Attack +25%</div><div data-contents-type="text">Pull Attack +25%</div><div data-contents-type="text">​</div><div data-contents-type="text">[Overwhelming Force: Master]</div><div data-contents-type="text">P. Skill Critical Rate +20%</div><div data-contents-type="text">P. Skill Critical Damage +20%</div><div data-contents-type="text">Speed +20</div><div data-contents-type="text">Duration: 13 seconds</div><div data-contents-type="text">10% chance to refresh duration when killing a PC</div><div data-contents-type="text">Additional hit triggers when using Force - Soul Smash / Force - Soul Impact skill</div><div data-contents-type="text">Re-activation cooldown: 14 seconds</div><div data-contents-type="text">Changed the refresh count upon PC kill to 1 time and increased the refresh probability from 10% → 50%.</div><div data-contents-type="text">​</div><div data-contents-type="text">&lt;Force Skill&gt; Changed<br>&#xa0;Force - Soul Smash<br>&#xa0;Force - Soul Impact<br>&#xa0;Force - Soul Prison</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Roar</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Material Consumption]<br>Spirit Ore x15 Consumption added</div><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect] (Based on Max Level)</div><div data-contents-type="text">P. Def. +300</div><div data-contents-type="text">M. Def. +300 added</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Enhanced Rush</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">Changed from a passive skill to a buff skill.</div></li><li><div data-contents-type="text">Absorbs [Increase Power] skill upon acquisition.</div></li></ul><div data-contents-type="text">​</div><div data-contents-type="text">[Material Consumption]<br>Spirit Ore x80 Consumption added</div><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">P. Atk. +40%</div><div data-contents-type="text">&#xa0;PvE Damage Bonus +17%</div><div data-contents-type="text">Speed +10</div><div data-contents-type="text">Duration: 20 minutes</div><div data-contents-type="text">​</div><div data-contents-type="text">&lt;Enchant Skill&gt;</div><div data-contents-type="text">Rush → Soul Rush</div><div data-contents-type="text">Rush Impact → Soul Rush Impact</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Symbol of Kamael</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">The existing [Final Secret] skill is replaced with [Symbol of Kamael] skill.</div></li></ul><div data-contents-type="text">​</div><div data-contents-type="text">[Material Consumption]<br>Spirit Ore x15 Consumption added</div><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">P. Skill Critical Rate +5%</div><div data-contents-type="text">P. Skill Power +10%</div><div data-contents-type="text">P. Skill Damage Bonus +5%</div><div data-contents-type="text">Cooldown: 2 min. 30 sec.</div><div data-contents-type="text">Duration: 30 minutes</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Weapon</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">Added new [Rare] grade skill.</div></li><li><div data-contents-type="text">Consumes [Rare Spellbook] when acquiring skill.</div></li></ul><div data-contents-type="text">​</div><div data-contents-type="text">[Material Consumption]<br>Spirit Ore x100 Consumption added</div><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect]</div><div data-contents-type="text">P. Atk. +20%</div><div data-contents-type="text">P. Skill Critical Rate +10%</div><div data-contents-type="text">Ancient Sword Damage Bonus +10%</div><div data-contents-type="text">&#xa0;PvP Damage Given +5%</div><div data-contents-type="text">Duration: 20 minutes</div><div data-contents-type="text">​</div><div data-contents-type="text">&lt;Enchant Skill&gt;</div><div data-contents-type="text">Enuma Elish → Soul Enuma Elish</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Guard</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">The total skill level is expanded from Lv. 3 to Lv. 5.</div></li><li><div data-contents-type="text">Changed to be classified as an Ultimate skill.</div></li><li><div data-contents-type="text">The Rare grade skill level has been changed from Lv. 3 to Lv. 5.</div></li><li><div data-contents-type="text">If you already possess the skill at the existing level, it will be replaced with the next level as follows:</div></li></ul><div data-contents-type="text">Lv. 1 → Lv. 3</div><div data-contents-type="text">Lv. 2 → Lv. 4</div><div data-contents-type="text">Lv. 3 → Lv. 5</div><div data-contents-type="text">​</div><div data-contents-type="text">[Material Consumption]<br>Spirit Ore x30 Consumption added when using Lv. 5 skill</div><div data-contents-type="text">​</div><div data-contents-type="text">[Basic Effect] (Based on Max Level)</div><div data-contents-type="text">Ranged Weapon Resistance removed</div><div data-contents-type="text">P. Def. +25% → +30%</div><div data-contents-type="text">P. Def. +3000 added</div><div data-contents-type="text">M. Def. +100% → +30%</div><div data-contents-type="text">​M. Def. +3000 added</div><div data-contents-type="text">​All Skill Critical Damage Received -10% added</div><div data-contents-type="text">​Debuff &amp; Mez Resistance +30% added</div><div data-contents-type="text">​Cooldown 5 min. → 2 min. 30 sec.</div><div data-contents-type="text">​Duration 1 min. → 30 sec.</div></td></tr></tbody></table></div><div data-contents-type="text">The passive skill of the Doombringer class has been changed as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stun Impact</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">The skill name has been changed to [Soul Ability].</div></li><li><div data-contents-type="text">The probability of the Stun effect when using [Soul Impact] has been increased.</div></li><li><div data-contents-type="text">Defense and Mez accuracy effects have been increased overall.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ancient Sword Mastery</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">The total skill Level has been expanded from Level 10 to Level 15.</div></li><li><div data-contents-type="text">The basic attack range increase effect has been moved to the [Dignity of Kamael] skill.</div></li><li><div data-contents-type="text">P. Accuracy effect has been added.</div></li><li><div data-contents-type="text">P. Atk. effect has been increased overall.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Heavy Armor Mastery</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">The total skill Level has been expanded from Level 10 to Level 15.</div></li><li><div data-contents-type="text">When learning new levels, Max HP, P. Def., and M. Def. increase.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Death Pain</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">Attack performance increase effect has been added.</div></li><li><div data-contents-type="text">Debuff duration has been adjusted to 8 seconds.</div></li><li><div data-contents-type="text">Ancient Sword Resistance reduction effect has been removed from the Debuff Effect.</div></li></ul></td></tr></tbody></table></div><div data-contents-type="text">Some skills have been removed.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Arc Soul Smash Mastery</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Light Armor Mastery</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Courage</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The 'Magical Tablet' used to learn the [Arc Soul Smash Mastery] skill will be sent to the 'Private Warehouse'.</div></li><li><div data-contents-type="text">The 'Adena' used to learn the [Light Armor Mastery] skill will be sent to the 'Private Warehouse'.</div></li></ul><div data-contents-type="text">The usage conditions for skills with weapon requirements have been modified.</div><ul><li><div data-contents-type="text">Ancient Sword &amp; Two-handed Sword → Ancient Sword</div></li></ul><div data-contents-type="text">The skills that can be sealed by the Assassin class 'Suppression' skill have been changed.</div><ul><li><div data-contents-type="text">Rush Impact → Soul Sign</div></li></ul><div data-contents-type="text">The following skill will now be dispelled by the Shillien Saint class 'Dark Ruin' skill.</div><ul><li><div data-contents-type="text">Overwhelming Force, Overwhelming Force: Master (probability removed)</div></li></ul><div data-contents-type="text">The 'Soul Guard' skill will now be dispelled by the 'Ultimate Dispel' effect.</div><h3 id="alpha-​Soul_Hound-11">​Soul Hound</h3><div data-contents-type="text">The combat style of the Soul Hound class has been changed.</div><ul><li><div data-contents-type="text">When using attack skills, [Sword Strike] or [Lightning] will occur according to a specified probability.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sword Strike</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Lightning</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Related Skills:</div><div data-contents-type="text">Thrust, Crescent Arc, Rapier Slash</div><div data-contents-type="text">​</div><div data-contents-type="text">PvP: Paralysis Resistance/P. Def./M. Def. reduction<br>PvE: P. Def./M. Def. reduction</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Related Skills:</div><div data-contents-type="text">Flash, Chain Lightning</div><div data-contents-type="text">​</div><div data-contents-type="text">PvP: Paralysis effect applied, P. Def./M. Def. reduction<br>PvE: P. Def./M. Def. reduction</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">[Sword Strike] and [Lightning] are treated as M. Damage.</div></li><li><div data-contents-type="text">Paralysis (Lightning) cannot be applied consecutively, and the duration of Paralysis (Lightning) is 3 seconds.</div></li><li><div data-contents-type="text">Damage occurs even if Paralysis (Lightning) is not applied.</div></li><li><div data-contents-type="text">When in [Shine Transform] or [Shadow Transform] state, the power of [Slash] and [Lightning] increases.</div></li><li><div data-contents-type="text">[Slash] and [Lightning] receive additional hit judgments.</div></li></ul><div data-contents-type="text">Changed the effects of Transformation Skills 'Shine Transform' and 'Shadow Transform'.</div><ul><li><div data-contents-type="text">You will transform when collecting 100 [Shine Soul] or [Shadow Soul].</div></li><li><div data-contents-type="text">The existing [Shine Transform: Hound] skill has been changed to [Shine Soul Gathering] skill.</div></li><li><div data-contents-type="text">The existing [Shadow Transform: Hound] skill has been changed to [Shadow Soul Gathering] skill.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Transform Lv. 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +300<br>Atk. Spd. +80<br>Speed +15<br>P. Def. +5%<br>M. Def +5%<br>Enhance Slash and Lightning Power</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Transform Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +800<br>Atk. Spd. +200<br>Speed +20<br>P. Def. +10%<br>M. Def. +10%<br>All Critical Damage +200<br>All Skill Critical Rate Received -3%<br>All Skill Critical Damage Received -3%<br>Max HP +10% (Instant Recovery of increased amount)<br>Recover 40 HP every 0.67 seconds<br>Recover 2 MP every 0.67 seconds<br>Enhance Slash and Lightning Power</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Transform Lv. 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +300<br>Atk. Spd. +80</div><div data-contents-type="text">Speed +15<br>All Skill Power +1%<br>Rapier PvE Damage Bonus +2%</div><div data-contents-type="text">Enhance Slash and Lightning Power</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Transform Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +800<br>Atk. Spd. +200</div><div data-contents-type="text">Speed +20<br>All Critical Damage +200<br>Max HP +10% (Instant Recovery of increased amount)</div><div data-contents-type="text">All Skill Power +3%<br>Rapier PvE Damage Bonus +5%</div><div data-contents-type="text">Enhance Slash and Lightning Power</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Shine Mastery and Shadow Mastery skills have been changed as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Mastery: Hound Lv. 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Mastery Lv. 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Mastery: Hound Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Mastery Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 40</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Mastery: Hound Lv. 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Mastery Lv. 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Mastery: Hound Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Mastery Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 40</div></td></tr></tbody></table></div><div data-contents-type="text">Changed the attack skills of the Soul Hound class as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Thrust</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">A single attack skill that attacks the target with a rapier and triggers Slash.</div><ul><li><div data-contents-type="text">Enchant Skill when maintaining [Soul Edge] buff</div></li></ul><div data-contents-type="text"><br>&lt;Basic&gt;<br>&#xa0;Range: 400, Attack Count: 1, Attack Target: 1<br>&#xa0;Slash Activation Chance: 30%</div><div data-contents-type="text">&lt;Enhanced&gt;<br>&#xa0;Range: 400, Attack Count: 2, Attack Target: 1<br>&#xa0;Slash Activation Chance: 30%</div><ul><li><div data-contents-type="text">When used on a target with [Soul Weakness] applied, additional hit triggers 100%</div></li><li><div data-contents-type="text">Replaces the existing [Soul Slash] skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Flash</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">A skill that rapidly rushes toward the enemy and triggers [Lightning].</div><ul><li><div data-contents-type="text">When maintaining [Soul Edge] buff, teleport distance and attack targets increase</div></li></ul><div data-contents-type="text"><br>&lt;Basic&gt;<br>&#xa0;Teleport Distance: 500, Attack Count: 1, Attack Target: 1<br>&#xa0;Lightning Activation Chance: 30%</div><div data-contents-type="text">&lt;Enhanced&gt;<br>&#xa0;Teleport Distance: 700, Attack Count: 1, Attack Target: 3<br>&#xa0;Lightning Activation Chance: 30%</div><ul><li><div data-contents-type="text">When used on a target with [Soul Weakness] applied, additional hit triggers 100%</div></li><li><div data-contents-type="text">Replaces the existing [Soul Chase] skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Crescent Arc</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">A skill that swings the rapier in a crescent shape to attack nearby enemies and triggers [Slash].</div><ul><li><div data-contents-type="text">When maintaining [Soul Edge] buff, attack count and attack targets increase</div></li></ul><div data-contents-type="text">&lt;Basic&gt;<br>&#xa0;Range: 400, Attack Target: Max 4, Attack Count: 1<br>&#xa0;Slash Activation Chance: 30%</div><div data-contents-type="text">&lt;Enhanced&gt;<br>&#xa0;Range: 400, Attack Target: Max 6, Attack Count: 2<br>&#xa0;Slash Activation Chance: 30%</div><ul><li><div data-contents-type="text">When used on a target with [Soul Weakness] applied, additional hit triggers 100%</div></li><li><div data-contents-type="text">Consumes [High-grade Spellbook] when learning the skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Chain Lightning</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transfers lightning to sequentially attack nearby targets and triggers 'Lightning'.</div><ul><li><div data-contents-type="text">When maintaining [Soul Edge] buff, Lightning activation chance and attack targets increase</div></li></ul><div data-contents-type="text">&lt;Basic&gt;<br>&#xa0;Range: 400, Attack Target: Max 6, Attack Count: 1<br>&#xa0;Lightning Activation Chance: 40%</div><div data-contents-type="text">&lt;Enhanced&gt;<br>&#xa0;Range: 400, Attack Target: Max 6, Attack Count: 1<br>&#xa0;Lightning Activation Chance: 60%</div><ul><li><div data-contents-type="text">When used on a target with [Soul Weakness] applied, additional hit triggers 100%</div></li><li><div data-contents-type="text">Consumes [Top-grade Spellbook] when learning the skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rapier Slash</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">A skill that swings the rapier widely forward to attack nearby enemies and triggers 'Slash'.<br>The skill's attack count, power, and range change depending on the enchant level.</div><ul><li><div data-contents-type="text">When used on a target with [Soul Weakness] applied, additional hit triggers 100% and 'Lightning' occurs additionally.</div></li><li><div data-contents-type="text">Replaces the existing [Resonance Tempest] skill.</div></li><li><div data-contents-type="text">Consumes [Rare Spellbook] when acquiring skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Weakness</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Applies a Exploit Weakness effect to the enemy.</div><div data-contents-type="text">When the target is mutually hostile, only allies can check the HP status of mutually hostile targets.</div><ul><li><div data-contents-type="text">Consumes [Rare Spellbook] when acquiring skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Leopold</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Can only be used when the Overcharge buff is active.</div><div data-contents-type="text">​</div><div data-contents-type="text">Summons an ancient weapon to attack multiple enemies<br>Attacks up to 20 targets and decreases Paralysis Resistance by 30% for attacked targets</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Leopold: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Can only be used when the Overcharge: Master buff is active.</div><div data-contents-type="text">Summons an ancient weapon to attack multiple enemies<br>Attacks up to 20 targets and decreases Paralysis Resistance by 40% for attacked targets<br>When the attacked target is a PvP target, prevents use of Adventurer's Scroll of Escape</div><div data-contents-type="text">Lightning Wing skill activates for 8 seconds<br>PvP Damage dealt is increased and 'Judgment Lightning' can be activated<br>'Stigma of Judgment' Skill Power varies based on Power of Command.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Retreat</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Quickly moves backward and does not provoke nearby targets.</div><div data-contents-type="text">Replaces the existing [Blink] skill.</div></td></tr></tbody></table></div><div data-contents-type="text">Changed Soul Hound class buff skills as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Overcharge</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Basic Effect&gt;</div><div data-contents-type="text">P. Atk. +30%<br>All Skill Critical Rate +10%<br>All Skill Critical Damage +10%<br>All Skill Power +5%<br>Paralysis Attack +20%<br>Paralysis Resistance +20%</div><div data-contents-type="text">&lt;Special Effect&gt;<br>While this buff skill is active, the 'Leopold' skill can be used.</div><ul><li><div data-contents-type="text">Consumes [Spellbook - Overcharge] when learning the skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Overcharge: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Basic Effect&gt;<br>P. Atk. +40%<br>All Skill Critical Rate +20%<br>All Skill Critical Damage +30%<br>All Skill Power +10%<br>Paralysis Attack +40%<br>Paralysis Resistance +40%</div><div data-contents-type="text">&lt;Special Effect&gt;<br>While this buff skill is active, the 'Leopold: Master' skill can be used.</div><ul><li><div data-contents-type="text">Consumes [Spellbook - Overcharge: Master] when learning the skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Reinforce</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Buff that increases Max HP and P. Atk.<br>From Lv. 3 onward, PvE Damage Bonus effect is added.</div><ul><li><div data-contents-type="text">Replaces the existing [Lightning Barrier] skill.</div></li><li><div data-contents-type="text">Consumes [Magical Tablet] when learning the skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Soul Affinity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Shine Soul acquisition rate.</div><ul><li><div data-contents-type="text">Consumes [High-grade Spellbook] when learning the skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Soul Affinity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Shadow Soul acquisition rate.</div><ul><li><div data-contents-type="text">Consumes [High-grade Spellbook] when learning the skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fragarach</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Summons the Sword of Light Fragarach to reflect with a sword that deals damage proportional to M. Atk. when hit.</div><ul><li><div data-contents-type="text">Consumes [Top-grade Spellbook] when learning the skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Edge</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases P. Atk., All Skill Critical Rate, All Skills Critical Damage, and All Skill Power, and Enhances skills.</div><div data-contents-type="text">&lt;Enhanced Skills&gt;<br>Thrust, Flash, Crescent Arc, Chain Lightning</div><ul><li><div data-contents-type="text">Consumes [Rare Spellbook] when acquiring skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Resonance Shield</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ultimate skill.</div><div data-contents-type="text">&lt;Effect&gt;<br>Max HP +5000 (Instant Recovery)<br>P. Def./M. Def. +5000<br>All Skill Power Received -15%</div><ul><li><div data-contents-type="text">Replaces the existing [Hound Shield] skill.</div></li><li><div data-contents-type="text">Consumes [Rare Spellbook] when acquiring skill.</div></li></ul></td></tr></tbody></table></div><div data-contents-type="text">Changed Soul Hound class passive skills as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rapier Mastery</div></td><td style="padding: 4px 8px;"><ul><li><div data-contents-type="text">Expanded the skill Level to Lv. 15.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Armor Mastery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Passive skill that increases P. Def., M. Def., and Max HP.</div><ul><li><div data-contents-type="text">Replaces the existing [Light Armor Mastery] skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dignity of Kamael</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Casting Spd. increase effect removed and Rapier/Ancient Sword regular attack range increase effect added.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Death Mark</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Passive skill that triggers a Debuff on a single target when attacking, increasing All Critical Damage Received.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Abyssal Power</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Passive skill that increases P. Atk. and M. Atk.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Link</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">The P. Atk. conversion rate to M. Atk. has been changed.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Chance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Passive skill that increases M. Skill Critical Rate.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Insight</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Passive skill that increases M. Atk. and M. Skill Critical Damage.</div><ul><li><div data-contents-type="text">Consumes [High-grade Spellbook] when learning the skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hound Training</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Passive skill that increases P. Atk., Max HP/MP, and P. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lightning Mastery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Passive skill that increases M. Accuracy, All Skill Critical Rate, PvE Damage Bonus, P. Def., and M. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Expand Life</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Changed to allow learning up to Level 5.</div><ul><li><div data-contents-type="text">Consumes [Top-grade Spellbook] when learning the skill.</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Expert</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Passive skill that increases Max MP, M. Atk., and M. Skill Critical Rate.</div><ul><li><div data-contents-type="text">Consumes [Rare Spellbook] when acquiring skill.</div></li></ul></td></tr></tbody></table></div><div data-contents-type="text">Deleted the following skills.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Removed Skills</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Spark</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Thrust</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Strike</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Sense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Art of Rapier</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Expert Casting</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Voice Bind</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Bind</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lightning Squall</div></td></tr></tbody></table></div><div data-contents-type="text">Soul Hound class characters will receive 'Dye Change Ticket (Time-limited) [Imprint]' items equal to the number of currently registered dyes.</div><ul><li><div data-contents-type="text">When extracting tradable dyes, tradable dyes will be extracted.</div></li><li><div data-contents-type="text">When extracting non-tradable dyes, non-tradable dyes will be extracted.</div></li><li><div data-contents-type="text">Dye Change Tickets cannot be transferred within the account.</div></li><li><div data-contents-type="text">Dye Change Tickets will be deleted in a future maintenance.</div></li></ul><div data-contents-type="text">All point abilities of Soul Hound will be reset.</div><div data-contents-type="text">Added 'Soul Bind' effect to 'Leopold' skill, which prevents PvP attack targets from using Adventurer's Scroll of Escape for 2 seconds.</div><ul><li><div data-contents-type="text">When using 'Leopold: Master' skill, the base hit rate of 'Soul Bind' used on PvP targets is increased.</div></li></ul><div data-contents-type="text">The existing 'Soul Snatch' has been changed to 'Soul Defense'.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Soul Defense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">55</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">70</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +200</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def. +500</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The existing 'Soul Snatch' acquisition Level remains unchanged.</div></li></ul><div data-contents-type="text">Added P. Atk. +1000 effect to 'Soul Expert'.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Expert</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP +2500, M. Atk. +30%,<br>Increase M. Skill Critical Rate Max Value</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP +2500, P. Atk. +1000,<br>M. Atk. +30%,<br>Increase M. Skill Critical Rate Max Value</div></td></tr></tbody></table></div><h3 id="alpha-Other_Class_Changes-12">Other Class Changes</h3><div data-contents-type="text">Modified the 'Shine/Shadow Soul Gathering' skills for Doombringer, Soulhound, and Trickster classes.</div><ul><li><div data-contents-type="text">Added the missing 'Fixed Cooldown' description.</div></li><li><div data-contents-type="text">Reduced the time to activate the Skill Effect.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before (sec)</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After (sec)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Soul Gathering</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1-2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0.5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Soul Gathering</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1-2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0.5</div></td></tr></tbody></table></div><div data-contents-type="text">Increased the skill efficiency of 'Soul Affinity' for Doombringer and Soulhound.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Soul Acquisition Rate (Before)</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Soul Acquisition Rate (After)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shine Soul Affinity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Soul Affinity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td></tr></tbody></table></div><div data-contents-type="text">Changed the names of Trickster class transformation skills as follows:</div><ul><li><div data-contents-type="text">Shine Side → Shine Transform</div></li><li><div data-contents-type="text">Shadow Side → Shadow Transform</div></li></ul><div data-contents-type="text">Updated so that armor appearances for Varkas, Crow, and Spirit classes can be registered/applied.</div><div data-contents-type="text">Added class information to decorative armor appearances.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">​<strong>Class</strong></div></td><td colspan="5" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Appearance</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">​Hanbok</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Swimsuit​</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Formal Wear​</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">School Uniform​</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Metal Suit​</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">​Varkas</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​O</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​O</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">O​</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​O</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​O</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Crow​</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​O</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​O</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​O</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​O</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​O</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit​</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">O​</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​O</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​X</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​X</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​X</div></td></tr></tbody></table></div><h2 id="alpha-Skills-13">Skills</h2><h3 id="alpha-Archer_Skills-14">Archer Skills</h3><div data-contents-type="text">Changed so that the cloak appearance is no longer forcibly applied when using 'Legendary Archer' and 'Legendary Archer: Master' skills.</div><ul><li><div data-contents-type="text">Since the appearance no longer changes, these skills are reclassified from transformation/mount skills to buff skills.</div></li><li><div data-contents-type="text">Skill tooltips have been changed.</div></li><li><div data-contents-type="text">Changed the cooldown of Legendary Archer for the Trickster class to 60 seconds.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Sagittarius</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer: Master</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Moonlight Sentinel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer: Master</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Ghost Sentinel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer: Master</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Trickster</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Archer</div></td></tr></tbody></table></div><h3 id="alpha-New_Skill:_Legendary_Cloak-15">New Skill: Legendary Cloak</h3><div data-contents-type="text">Added new skill 'Legendary Cloak'.</div><ul><li><div data-contents-type="text">This is an auto-acquired skill that forcibly changes the cloak appearance when used.</div></li><li><div data-contents-type="text">Can only be used when the Legendary Archer skill has been acquired.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Sagittarius/Moonlight Sentinel/Ghost Sentinel/Trickster</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Cloak</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Tooltip</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Note:</div><div data-contents-type="text">Can only be used after acquiring Legendary Archer</div><div data-contents-type="text">​</div><div data-contents-type="text">Applies the cloak appearance left behind by the legendary archer</div><div data-contents-type="text">While this buff is maintained, other cloak appearances are not applied</div><div data-contents-type="text">​</div><div data-contents-type="text">The skill can be canceled by ALT+left click</div></td></tr></tbody></table></div><h3 id="alpha-Mastery_Skill_Changes-16">Mastery Skill Changes</h3><div data-contents-type="text">Changed the 'Heavy Armor Mastery' and 'Light Armor Mastery' skills, which previously applied effects based on armor conditions for Dreadnought, Duelist, and Titan class lines, to the 'Warrior Armor Mastery' skill, which applies effects when heavy/light armor is equipped.</div><div data-contents-type="text">Changed the 'Warrior Heavy Armor Mastery' and 'Warrior Light Armor Mastery' skills, which previously applied effects based on armor conditions for Dreadnought and Duelist class lines, to the 'Combat Armor Mastery' skill, which applies effects when heavy/light armor is equipped.</div><div data-contents-type="text">Changed the armor condition of the 'Dwarven Armor Mastery' skill for Maestro and Fortune Seeker class lines so that the final combined value is applied when light/heavy armor is equipped.</div><div data-contents-type="text">Changed the armor condition of the 'Summoner Armor Mastery' skill for Arcana Lord, Elemental Master, and Spectral Master class lines so that the final combined value is applied when robe/light armor is equipped.</div><div data-contents-type="text">Changed the armor condition of the 'Priest Armor Mastery' skill for Cardinal, Eva's Saint, and Shillien Saint class lines so that the final combined value is applied when robe/light armor is equipped.</div><div data-contents-type="text">Changed the 'Enchanter Armor Mastery' skill, which previously applied effects based on armor conditions for the Hierophant class line, to the 'Enchanter Mastery' skill, which is not affected by armor conditions.</div><div data-contents-type="text">Changed the 'Robe Mastery', 'Heavy Armor Mastery', and 'Light Armor Mastery' skills, which previously applied effects based on armor conditions for Dominator and Doomcryer class lines, to the 'Defense Mastery' skill, which is not affected by armor conditions.</div><div data-contents-type="text">Changed the 'Shaman Armor Mastery' skill for Dominator and Doomcryer class lines to the 'Shaman Defense Mastery' skill.</div><div data-contents-type="text">Changed the name of the 'Light Armor Mastery' skill for the Storm Blaster class line to 'Sylphid Armor Mastery'.</div><h3 id="alpha-Other_Skill_Changes-17">Other Skill Changes</h3><div data-contents-type="text">Improved the Skill Enchant UI.</div><ul><li><div data-contents-type="text">'Consumed Item: Spirit Ore' is now displayed in the Skill Enchant UI.</div></li><li><div data-contents-type="text">When Spirit Ore is consumed based on probability, the consumption amount and probability are displayed.</div></li></ul><div data-contents-type="text">Changed the activation skill of the following items so that the buff is removed upon World Teleport and reconnection.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activation Skill</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Flaming Tunic</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Flame Shield]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Evasion Boots</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Rapid Evasion]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dragon's Belt</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Dragon's Protection]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gaiters of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Protection: Damage Limit]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stockings of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Protection: Barrier]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shield of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Protection: Condition]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gale Helmet</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Gale Protection]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Cloak</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Angelic Recovery]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Deep Sea Boots</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Abyssal Defense]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sapphire</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Sapphire - Barrier]</div></td></tr></tbody></table></div><div data-contents-type="text">Changed the 'Magician's Attitude' skill effect to also apply when light armor is equipped, in addition to robe equipment.</div><div data-contents-type="text">Changed Dominator and Doomcryer class lines to no longer learn the 'Magician's Attitude' skill.</div><div data-contents-type="text">&#xa0;Improved the system so that Hero-Legendary Buff Effects are no longer removed by other Buff Effects.</div><ul><li><div data-contents-type="text">Target Skills: Phoenix Shield, Legendary Archer, Shelter, Serenity, Overcharge, Touch of Pa'agrio</div></li></ul><div data-contents-type="text">Added re-activation cooldown information to the 'Stigma' effect tooltip among Dragon weapon activation skills.</div><div data-contents-type="text">Adjusted the Damage balance applied when the skill damage reduction effect stacks upon being hit 2 or more times.</div><h2 id="alpha-Dolls-18">Dolls</h2><h3 id="alpha-New_Dolls-19">New Dolls</h3><div data-contents-type="text">Added new dolls.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td colspan="6" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Legion Commander of Darkness Kain Doll Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk./M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Seal Attack</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Knock Back/Knock Down Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>XP/SP Gain</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Power of Command</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0.50%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1.50%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2.50%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">800</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hero</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7.50%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">32</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">'Legion Commander of Darkness Kain' Doll cannot be obtained through compounding.</div></li></ul><h3 id="alpha-Doll_Collection-20">Doll Collection</h3><div data-contents-type="text">Added a new Doll Collection.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Collection Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dolls Needed 1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dolls Needed 2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dolls Needed 3</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sample of Holiness</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Big Boss Luciano</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Legion Commander of Darkness Kain</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sample of Diligence</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade Big Boss Luciano</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade Legion Commander of Darkness Kain</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ultimate Diligence and Sincerity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Big Boss Luciano</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Legion Commander of Darkness Kain</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Puppet</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +30</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Legion Commander of Darkness Kain</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Lilith</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare King Ignis</div></td></tr></tbody></table></div><h2 id="alpha-​Items-21">​Items</h2><h3 id="alpha-New_Item:_Hellbound_Talisman_-_Transcendent-22">New Item: Hellbound Talisman - Transcendent</h3><div data-contents-type="text">Added 'Hellbound Talisman - Transcendent' item.</div><ul><li><div data-contents-type="text">Can be obtained through compounding based on probability using 2 'Talisman of Hellbound Lv. 10' items or 'Transcendent Enhancement Stone' as materials.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Combination Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Material Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Compounding Fee</strong></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Hellbound Talisman - Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hellbound Talisman Lv. 10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500,000,000 Adena</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">'Hellbound Talisman - Transcendent' item can be traded through Adena/L2 Coin World Trading Post.</div></li></ul><div data-contents-type="text">The enchantment level abilities of 'Hellbound Talisman - Transcendent' item are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max</strong></div><div data-contents-type="text"><strong>HP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk.</strong></div><div data-contents-type="text"><strong>M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def.</strong></div><div data-contents-type="text"><strong>M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Atk. Spd.</strong></div><div data-contents-type="text"><strong>Casting Spd.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Accuracy</strong></div><div data-contents-type="text"><strong>M. Accuracy</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Teleport</strong></div><div data-contents-type="text"><strong>Speed</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>PvE Damage</strong></div><div data-contents-type="text"><strong>Bonus</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>PvP Damage Received</strong></div><div data-contents-type="text"><strong>Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Debuff &amp; Mez</strong></div><div data-contents-type="text"><strong>Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Knock Back &amp; Knock Down</strong></div><div data-contents-type="text"><strong>Accuracy/Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Critical</strong></div><div data-contents-type="text"><strong>Damage Received</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Strong</strong></div><div data-contents-type="text"><strong>Body</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Obtained</strong></div><div data-contents-type="text"><strong>XP/SP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>(Hell's Lightning)</strong></div><div data-contents-type="text"><strong>Fixed Damage</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendence +0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendence +1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1750</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-14%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendence +2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">11000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-16%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">35%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendence +3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">14000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3250</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-18%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendence +4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">17000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">45%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendence +5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-22%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0.5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15000</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">'Hell's Lightning' has a chance to trigger on attack, dealing Fixed Damage that ignores Protection and CP, with a Re-activation Cooldown of 300 seconds.</div></li><li><div data-contents-type="text">When 'Hellbound Talisman - Transcendence' and lower-tier talismans are equipped simultaneously, only the highest tier effect will be applied.</div></li></ul><h3 id="alpha-Item_Change:_Aden_Cloak-23">Item Change: Aden Cloak</h3><div data-contents-type="text">Changed the existing 'Aden Cloak [Imprint]' item to 'Legion Cloak [Imprint]'.</div><ul><li><div data-contents-type="text">Existing 'Aden Cloak [Imprint]' items in your possession have been replaced with 'Legion Cloak'.&#xa0;</div></li></ul><div data-contents-type="text">When wearing the 'Legion Cloak [Imprint]' item, the following effects are applied according to the enhancement level:</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk./M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Critical Rate</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Critical Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Power</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Damage Given</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ranged Skill Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>XP/SP Gain</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+35%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+40%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+45%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+50%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+55%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+60%</div></td></tr></tbody></table></div><div data-contents-type="text">For Crow, Assassin classes and High Elves, Death Knight, and Sylph races, the 'Legion Cloak' exclusive appearance will be applied when wearing the 'Legion Cloak'.</div><div data-contents-type="text">'Legion Cloak' can be enhanced using 'Scroll: Enchant Legion Cloak'.&#xa0;</div><ul><li><div data-contents-type="text">Existing 'Scroll: Enchant Aden Cloak' items in your possession have been replaced with 'Scroll: Enchant Legion Cloak'.</div></li></ul><h3 id="alpha-New_Item:_Light_Spirit_King_Rumiel_Agathion-24">New Item: Light Spirit King Rumiel Agathion</h3><div data-contents-type="text">Added Light Spirit King Rumiel.</div><ul><li><div data-contents-type="text">The Light Spirit King Rumiel Agathion is summoned in complete form in the main slot and in elemental form in the sub-slot.</div></li><li><div data-contents-type="text">The Light Spirit King Agathion can be crafted by compounding Shiny Agathion.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Material 1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Material 2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquired Upon Success</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Obtained Upon Failure</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Fee</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+10 Shiny Agathion x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Obtain 1 Spirit King Agathion with the same attributes as the material.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1 +10 Shiny Agathion used as material</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+10 Shiny Agathion x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10 Shiny Agathion x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1 +10 Shiny Agathion used as material</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1 billion Adena</div></td></tr></tbody></table></div><div data-contents-type="text">​The 'Light Spirit King Rumiel' Agathion effects are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>XP/SP Gain</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP/MP/CP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP/MP/CP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>PvE Damage Bonus</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Shine Recovery</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">75</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">45%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">17%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Activation Chance: 1%, HP Recovery 3000 when hit, Re-activation Cooldown: 60 sec.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">55%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">19%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Activation Chance: 1.5%, HP Recovery 4000 when hit, Re-activation Cooldown: 48 sec.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">77</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">65%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">21%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Activation Chance: 2%, HP Recovery 7000 when hit, Re-activation Cooldown: 46 sec.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">78</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">75%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">23%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Activation Chance: 2.5%, HP Recovery 10000 when hit, Re-activation Cooldown: 44 sec.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">81</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">85%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Activation Chance: 3%, HP Recovery 15000 when hit, Re-activation Cooldown: 42 sec.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">84</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">27%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Activation Chance: 4%, HP Recovery 20000 when hit, Re-activation Cooldown: 40 sec.</div></td></tr></tbody></table></div><h3 id="alpha-​New_Item:_Heavenly_Armor-25">​New Item: Heavenly Armor</h3><div data-contents-type="text">Added 5 new items: 'Heavenly Armor - Helmet/Gauntlets/Boots/Upper Body/Lower Body'.</div><div data-contents-type="text"><strong>Heavenly Armor - Helmet</strong></div><ul><li><div data-contents-type="text">'Heavenly Armor - Helmet' can be enhanced with a 'Legendary Equipment Enchant Scroll', and the options per enhancement level are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant</strong><br><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Data P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>STR</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>INT</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>DEX</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>WIT</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>CON</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>MEN</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Damage Bonus</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Skill Power</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Skill Critical Damage Received</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Gloves P. Def.</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">185</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">11%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">215</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-14%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">230</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">13%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-16%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">245</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">14%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-18%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">260</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The special effects of 'Heavenly Armor - Helmet' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant</strong></div><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activation Chance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Duration</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Re-activation Cooldown</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Recovery Amount</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Miracle Time</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Recovers HP every 2 seconds when hit</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">5 seconds</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">60 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">60000</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The augment options of 'Heavenly Armor - Helmet' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 1 Available Options</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 2 Available Options</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Debuff/Mez Resistance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Debuff/Mez Resistance</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Cooldown</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Cooldown</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">M. Skill Cooldown</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Skill Cooldown</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The blessing options of 'Heavenly Armor - Helmet' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Blessing Options</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Basic</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +50%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP +1000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP +5000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fixed Damage Received -5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +60% (+10%)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +70% (+10%)</div></td></tr></tbody></table></div><div data-contents-type="text"><strong>Heavenly Armor - Gauntlets</strong></div><ul><li><div data-contents-type="text">'Heavenly Armor - Gauntlets' can be enhanced with a 'Legendary Equipment Enchant Scroll', and the options per enhancement level are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Data P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>STR</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>INT</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>DEX</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>WIT</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>CON</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>MEN</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Weight</strong></div><div data-contents-type="text"><strong>Penalty</strong></div><div data-contents-type="text"><strong>Section</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Skill Power</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Skills Critical Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Boot P. Def.</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">165</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">14.8%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">180</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">16%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">400</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">195</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3,500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3,500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">17.20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">210</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3,500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">18.4%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">600</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">225</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4,500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4,500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">19.6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">700</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">240</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">21%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">800</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The special effects of 'Heavenly Armor - Gauntlets' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activation Chance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Duration</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Re-activation Cooldown</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Guard Break</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">On attack, removes target's [Shield] buff, All Critical Rate -50%, All Critical Damage -50%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">10 seconds</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">10 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The augment options of 'Heavenly Armor - Gauntlets' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 1 Available Options</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 2 Available Options</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Range Attack Skill Damage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Range Attack Skill Damage</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Limit Piercing</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Limit Piercing</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The blessing options of 'Heavenly Armor - Gauntlets' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Blessing Options</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Basic</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +50%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. +500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Debuff/Mes Resistance +4%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Received -4%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +60% (+10%)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +70% (+10%)</div></td></tr></tbody></table></div><div data-contents-type="text"><strong>Heavenly Armor - Boots</strong></div><ul><li><div data-contents-type="text">'Heavenly Armor - Boots' can be enhanced with a 'Legendary Equipment Enchant Scroll', and the options per enhancement level are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Data P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>STR</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>INT</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>DEX</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>WIT</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>CON</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>MEN</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Weight Penalty Section</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Speed</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sturdy Body</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Skill Cooldown</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Upper Body P. Def.</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">150</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-3%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">165</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">14%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">180</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">16%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-7%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">195</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">18%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-9%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">210</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1400</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1400</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-11%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">225</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-13%</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The special effects of 'Heavenly Armor - Boots' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant</strong><br><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activation Chance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Duration</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Re-activation Cooldown</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Debuff &amp; Mez Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Skill Evasion</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Heal Received</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Fate Purge</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Removes Debuff/Mez when hit</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">5 seconds</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">30 seconds</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">80%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">70%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The augment options of 'Heavenly Armor - Boots' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 1 Available Options</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 2 Available Options</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">All Critical Damage Rate</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Critical Damage Rate</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">HP Potion Recovery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">HP Potion Recovery</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The blessing options of 'Heavenly Armor - Boots' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Blessing Options</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Basic</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +50%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Given +2%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. +500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">HP Potion Recovery +100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +60% (+10%)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +70% (+10%)</div></td></tr></tbody></table></div><div data-contents-type="text"><strong>Heavenly Armor - Upper Body</strong></div><ul><li><div data-contents-type="text">'Heavenly Armor - Upper Body' can be enhanced with a 'Legendary Equipment Enchant Scroll', and the options per enhancement level are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Data P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>STR</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>INT</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>DEX</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>WIT</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max MP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Paralysis/Stun/Sleep/Hold/Silence/Fear Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Knock Back/Knock Down Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Weight Penalty Section</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Range Attack Skill Damage Received</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Skill Evasion</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Lower Body P. Def.</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">315</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">100000%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">-10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">330</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">27%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">345</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">29%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">360</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">31%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">375</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">33%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">390</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">35%</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The special effects of 'Heavenly Armor - Upper Body' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activation Chance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Duration</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Ethereal Guard</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">When hit, 50% chance to resist Weapon Break/Armor Destruction/Skill Cast Interruption effects</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">10 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Ethereal Bind</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Immobilizes target when hit</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">5 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The augment options of 'Heavenly Armor - Upper Body' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 1 Available Options</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 2 Available Options</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Critical Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Critical Damage</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">M. Skill Critical Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Skill Critical Damage</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The blessing options of 'Heavenly Armor - Upper Body' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Blessing Options</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Basic</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage Received -100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Rate Received -5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage Received -100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Received Skill Power -5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +20% (+10%)</div></td></tr></tbody></table></div><div data-contents-type="text"><strong>Heavenly Armor - Lower Body</strong></div><ul><li><div data-contents-type="text">'Heavenly Armor - Lower Body' can be enhanced with a 'Legendary Equipment Enchant Scroll', and the options per enhancement level are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Data P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>DEX</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>WIT</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>CON</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>MEN</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max MP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Paralysis/Stun/Sleep/Hold/Silence/Fear Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Knock Back/Knock Down Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Weight Penalty Section Reduction</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Range Attack Skill Damage Received</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Damage Received</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Helmet P. Def.</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>0</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">285</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">-15%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">-10%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">315</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1,500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>3</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">330</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>4</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">345</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>5</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">360</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3,000</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The special effects of 'Heavenly Armor - Lower Body' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activation Chance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Duration</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Re-activation Cooldown</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def./M. Def. increased by N% of Max HP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Attacked 2 or more times</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Damage Received</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Ethereal Defense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">10 seconds</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">10 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-21%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-14%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-22%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-16%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-23%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">35%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-18%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-24%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-25%</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The augment options of 'Heavenly Armor - Lower Body' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 1 Available Options</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 2 Available Options</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max MP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Critical Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Critical Damage</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">M. Skill Critical Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Skill Critical Damage</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The blessing options of 'Heavenly Armor - Lower Body' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Blessing Options</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Basic</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage Received -100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Rate Received -5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage Received -100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Received Skill Power -5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +20% (+10%)</div></td></tr></tbody></table></div><div data-contents-type="text">The effects of 'Heavenly Armor - Upper Body' and 'Heavenly Armor - Lower Body' vary depending on the type of Upper Body and Lower Body equipped.</div><ul><li><div data-contents-type="text">When equipping 'Heavenly Armor - Upper Body' + 'Heavy Armor Lower Body': Heavy Armor equipment skill effect applied</div></li><li><div data-contents-type="text">When equipping 'Heavenly Armor - Upper Body' + 'Light Armor Lower Body': Light Armor equipment skill effect applied</div></li><li><div data-contents-type="text">When equipping 'Heavenly Armor - Upper Body' + 'Robe Lower Body': Robe equipment skill effect applied</div></li><li><div data-contents-type="text">When equipping 'Heavy Armor Upper Body' + 'Heavenly Armor -Lower Body': Heavy Armor equipment skill effect applied</div></li><li><div data-contents-type="text">When equipping 'Light Armor Upper Body' + 'Heavenly Armor - Lower Body': Light Armor equipment skill effect applied</div></li><li><div data-contents-type="text">When equipping 'Robe Upper Body' + 'Heavenly Armor - Lower Body': Robe equipment skill effect applied</div></li><li><div data-contents-type="text">When 'Heavenly Armor - Upper Body' + 'Heavenly Armor - Lower Body' are equipped: All armor skill effects applied</div></li></ul><div data-contents-type="text">When all 'Heavenly Armor' pieces are equipped, an armor effect will be added.</div><ul><li><div data-contents-type="text">This effect does not apply to Guardians.</div></li></ul><div data-contents-type="text">Added 6 types of Heavenly Armor Exchange Ticket crafting.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Product Name</strong></div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Fee</strong></div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket [Imprint]</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Obtain 1 type</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">+10 Special Armor x1<br>10,000,000,000 Adena<br>Transcendent Enhancement Stone x200</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+10 Special Armor Exchange Ticket [Imprint]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+9 Special Armor Exchange Ticket [Imprint]</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket [Imprint]</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Obtain 1 type</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">+10 Protection Armor x1<br>10,000,000,000 Adena<br>Transcendent Enhancement Stone x200</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+10 Protection Armor Exchange Ticket [Imprint]</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket [Imprint]</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Obtain 1 type</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">+10 Gale/Deep Sea/Red Flames Armor x1<br>10,000,000,000 Adena<br>Transcendent Enhancement Stone x200</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+10 Rare Armor Exchange Ticket [Imprint]</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket [Imprint]</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Obtain 1 type</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">+10 Special Armor [Imprint] x1<br>20,000,000,000 Adena<br>Transcendent Enhancement Stone x300</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+10 Special Armor (Imprint) Exchange Ticket [Imprint]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+9 Special Armor (Imprint) Exchange Ticket [Imprint]</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket [Imprint]</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Obtain 1 type</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">+10 Protection Armor [Imprint] x1<br>20,000,000,000 Adena<br>Transcendent Enhancement Stone x300</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+10 Protection Armor (Imprint) Exchange Ticket [Imprint]</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor Exchange Ticket [Imprint]</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Obtain 1 type</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">+10 Gale/Deep Sea/Red Flames Armor [Imprint] x1<br>20,000,000,000 Adena<br>Transcendent Enhancement Stone x300</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+10 Rare Armor (Imprint) Exchange Ticket [Imprint]</div></td></tr></tbody></table></div><div data-contents-type="text">​</div><div data-contents-type="text">Using the 'Refined Crystal (Time-limited)' item allows you to select and obtain one of the following items.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Exchange Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Required Amount</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Doll Summoning Ticket (Regular-Hero) - 11 Times (Time-limited) [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr></tbody></table></div><div data-contents-type="text">Using the 'Armor Recipe (Time-limited) [Imprint]' item allows you to obtain the following items.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Exchange Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Required Amount</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">'Armor Recipe Pack' has been changed to no longer drop from monsters.</div></li><li><div data-contents-type="text">The following crafting entries have been removed from Special Crafting.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Name</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gale Helmet Pack</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Red Flame Gauntlets Pack</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Deep Sea Boots Pack</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Refined Crystal</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Refined Crystal</div></td></tr></tbody></table></div><h3 id="alpha-Spirit_King_Agathion_Changes-26">Spirit King Agathion Changes</h3><div data-contents-type="text">Adjusted the stats of some Spirit King Agathions upward.</div><div data-contents-type="text"><strong>Earth Spirit King Petram</strong></div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Stats</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Earth Guard</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Duration: 5 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Duration: 10 seconds</div></td></tr></tbody></table></div><div data-contents-type="text"><strong>Light Spirit King Rumiel</strong></div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Stats</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Shine MP Recovery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 60 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 50 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 58 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 48 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 56 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 46 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 54 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 44 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 52 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 42 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 50 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Re-activation Cooldown: 40 seconds</div></td></tr></tbody></table></div><div data-contents-type="text"><strong>Fire Spirit King Ignis</strong></div><div data-contents-type="text">Added new stats to the Fire Spirit King Ignis Agathion.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Added Stats</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Stat Values</strong></div></td></tr><tr><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Range Attack Skill Damage &#xa0;</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr></tbody></table></div><h3 id="alpha-​Gem_Changes-27">​Gem Changes</h3><div data-contents-type="text">The maximum level of the existing 6 types of Gems has been expanded from Lv. 8 to Lv. 10.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Jewel</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Max Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>New Max Level</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ruby</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sapphire</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Emerald</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aquamarine</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Opal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Amber</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 10</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">New Gems can be obtained by compounding Emerald/Ruby/Sapphire/Aquamarine/Amber/Opal Lv. 8 and Lv. 9 Gems.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ingredient 1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ingredient 2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>On Success</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>On Failure</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 8</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 8</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 8</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 8</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 9</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 9</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewelry Box Lv. 9</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jewel Lv. 9</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The new gems have the following level effects.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td colspan="8" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ruby</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk./M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>PvE Damage Given</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Critical</strong></div><div data-contents-type="text"><strong>Damage Received</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Range Skill</strong></div><div data-contents-type="text"><strong>Damage Received</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Attack Activation Effect (PvE)</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Attack Activation Effect (PvP)</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activation Effect When Hit</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-600</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-5.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Targets: 6<br>Power - Physical: 9300, Magic: 225<br>Activation Chance: 5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Targets: 6<br>Fixed Damage 1500<br>Activation Chance: 5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Received -7%<br>Speed Reduction Resistance +7%<br>P. Def./M. Def. +700<br>Activation Chance: 5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-6.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Targets: 6<br>Power - Physical: 11500, Magic: 280<br>Activation Chance: 5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Targets: 6<br>Fixed Damage 1800<br>Activation Chance: 5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Received -10%<br>Speed Reduction Resistance +10%<br>P. Def./M. Def. +1000<br>Activation Chance: 5%</div></td></tr></tbody></table></div><div data-contents-type="text">​</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col></colgroup><tbody><tr><td colspan="7" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Emerald</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Soulshot/Spiritshot Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk./M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def./M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Critical Damage Received</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Recovers MP when used</strong><br><strong>Activation Chance 10%</strong><br><strong>Re-activation Cooldown 3 seconds</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Stats</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">27%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">400</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-22%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">75</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr></tbody></table></div><div data-contents-type="text">​</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td colspan="8" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Sapphire</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk./M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def./M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Regular Hit</strong></div><div data-contents-type="text"><strong>Critical Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Physical Skill</strong></div><div data-contents-type="text"><strong>Critical Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Magic Skill</strong></div><div data-contents-type="text"><strong>Critical Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Skill Power</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activated on Barrier Hit</strong></div><div data-contents-type="text"><strong>Duration: 10 seconds</strong><br><strong>Re-activation Cooldown: 60 seconds</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">17%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">17%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">24%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Absorb 7000 Damage</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Absorb 10000 Damage</div></td></tr></tbody></table></div><div data-contents-type="text">​</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col></colgroup><tbody><tr><td colspan="7" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Aquamarine</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Atk. Spd.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Casting Spd.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Speed</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>XP/SP Gain</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Magic Lamp XP Gain</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Cooldown Reduction</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">23%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">23%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">35%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">24%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">24%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0.5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td></tr></tbody></table></div><div data-contents-type="text">​</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col></colgroup><tbody><tr><td colspan="7" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Opal</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Paralysis/Stun/Pull/Fear/Silence Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Knock Back Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP/MP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>MP Recovery Bonus</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>PvE Damage Given</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Special Ability Debuff/Mez Immunity</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">35%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">35%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Duration: 25 seconds, Cooldown: 5 minutes</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Duration: 25 seconds, Cooldown: 5 minutes</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Removed the 'Skill Casting Interruption' effect from Amber's active skill.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td colspan="8" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Amber</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Obtained</strong></div><div data-contents-type="text"><strong>XP/SP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dragon Boss</strong></div><div data-contents-type="text"><strong>Additional Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Special Effect</strong></div><div data-contents-type="text"><strong>Additional Hit Seal</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Damage Limit</strong></div><div data-contents-type="text"><strong>Additional Damage Applied</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>AoE Damage Bonus</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Active Skill PvP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Active Skill PvE</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">On hit,</div><div data-contents-type="text">Enemy's Additional Hit Damage Seal</div><div data-contents-type="text">(Activation Chance: 5% /</div><div data-contents-type="text">Duration: 10 seconds)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fixed Damage 3500<br>P. Def./M. Def.</div><div data-contents-type="text">-12% → <strong>-15% (Changed)</strong><br>Debuff and Mez</div><div data-contents-type="text">Resistance Skill Removal (50% chance)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. -20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fixed Damage 5000<br>P. Def./M. Def. -20%<br>Debuff and Mez</div><div data-contents-type="text">Resistance Skill Removal (50% chance)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. -25%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fixed Damage 7000<br>P. Def./M. Def. -30%<br>Debuff and Mez</div><div data-contents-type="text">Resistance Skill Removal (50% chance)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. -30%</div></td></tr></tbody></table></div><h3 id="alpha-​Other_Item_Changes-28">​Other Item Changes</h3><div data-contents-type="text">Changed the enchant scroll for Eva's Earring, Shilen's Earring, Sayha's Ring, Pa'agrio's Ring, and Einhasad's Necklace items to 'Enchant Scroll: Accessories'.</div><ul><li><div data-contents-type="text">Owned 'Enchant Scroll: Accessory [Imprint]' items are replaced with 'Enchant Scroll: Accessories [Imprint]'.&#xa0;</div></li></ul><h2 id="alpha-Crafting-29">Crafting</h2><h3 id="alpha-Special_Crafting:_Dragon_Weapon-30">Special Crafting: Dragon Weapon</h3><div data-contents-type="text">Added weapon types to 'Dragon Box' where you can obtain 'Dragon Weapon'.</div><ul><li><div data-contents-type="text">The added weapon types are 7 types: Greatsword/Spear/Axe/Magic Blunt Weapon/Twin Blade/Gun/Rapier.</div></li><li><div data-contents-type="text">You can exchange for boxes by weapon type through exchange tickets.</div></li><li><div data-contents-type="text">7 types of Dragon weapons have been added to the 'Refined Immortal Orb' item exchange list.</div></li><li><div data-contents-type="text">Additional items obtainable from Dragon Weapon Pack Exchange Tickets are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Product Name</strong></div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Items Obtainable by Chance</strong></div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon Pack - Greatsword</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Greatsword x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Greatsword x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Greatsword x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Greatsword x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon Pack - Spear</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Spear x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Spear x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Spear x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Spear x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon Pack - Axe</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Axe x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Axe x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Axe x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Axe x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon Pack - Magic Blunt Weapon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Magic Blunt Weapon x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Magic Blunt Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Magic Blunt Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Magic Blunt Weapon x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon Pack - Twin Blade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Twin Blade x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Twin Blade x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Twin Blade x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Twin Blade x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon Pack - Gun</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Gun x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Gun x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Gun x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Gun x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon Pack - Rapier</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Rapier x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Rapier x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Rapier x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Rapier x1</div></td></tr></tbody></table></div><div data-contents-type="text">Added 14 types of 'Dragon Weapon Appearance Change' items that can be crafted using various items as costs.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Product Name</strong></div></td><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Fee</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Fee (Enhance +1)</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Fee (Enhance +2)</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Fee (Enhance +3)</strong></div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Greatsword</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Greatsword x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Greatsword x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Greatsword x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Greatsword x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Greatsword x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Greatsword x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Greatsword x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Greatsword x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Greatsword (Imprint)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Greatsword [Imprint] x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Greatsword [Imprint] x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Greatsword [Imprint] x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Greatsword [Imprint] x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Greatsword [Imprint] x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Greatsword [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Greatsword [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Greatsword [Imprint] x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Spear</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Spear x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Spear x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Spear x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Spear x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Spear x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Spear x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Spear x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Spear x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Spear (Imprint)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Spear [Imprint] x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Spear [Imprint] x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Spear [Imprint] x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Spear [Imprint] x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Spear [Imprint] x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Spear [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Spear [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Spear [Imprint] x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Axe</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Axe x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Axe x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Axe x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Axe x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Axe x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Axe x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Axe x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Axe x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Axe (Imprint)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Axe [Imprint] x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Axe [Imprint] x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Axe [Imprint] x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Axe [Imprint] x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Axe [Imprint] x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Axe [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Axe [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Axe [Imprint] x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Magic Blunt Weapon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Magic Blunt Weapon x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Magic Blunt Weapon x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Magic Blunt Weapon x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Magic Blunt Weapon x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Magic Blunt Weapon x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Magic Blunt Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Magic Blunt Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Magic Blunt Weapon x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Magic Blunt Weapon (Imprint)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Magic Blunt Weapon [Imprint] x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Magic Blunt Weapon [Imprint] x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Magic Blunt Weapon [Imprint] x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Magic Blunt Weapon [Imprint] x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Magic Blunt Weapon [Imprint] x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Magic Blunt Weapon [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Magic Blunt Weapon [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Magic Blunt Weapon [Imprint] x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Twin Blade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Twin Blade x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Twin Blade x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Twin Blade x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Twin Blade x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Twin Blade x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Twin Blade x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Twin Blade x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Twin Blade x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Twin Blade (Imprint)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Twin Blade [Imprint] x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Twin Blade [Imprint] x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Twin Blade [Imprint] x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Twin Blade [Imprint] x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Twin Blade [Imprint] x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Twin Blade [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Twin Blade [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Twin Blade [Imprint] x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Gun</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Gun x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Gun x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Gun x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Gun x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Gun x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Gun x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Gun x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Gun x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Gun (Imprint)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Gun [Imprint] x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Gun [Imprint] x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Gun [Imprint] x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Gun [Imprint] x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Gun [Imprint] x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Gun [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Gun [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Gun [Imprint] x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Rapier</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Rapier x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Rapier x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Rapier x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Rapier x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Rapier x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Rapier x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Rapier x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Rapier x1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Rapier (Imprint)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas's Rapier [Imprint] x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Dragon Weapon - Rapier [Imprint] x1<br>Aden Essence x3<br>1,200,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+1 Dragon Weapon - Rapier [Imprint] x1<br>Aden Essence x4<br>3,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+2 Dragon Weapon - Rapier [Imprint] x1<br>Aden Essence x5<br>5,000,000,000 Adena</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">+3 Dragon Weapon - Rapier [Imprint] x1<br>Aden Essence x6<br>7,000,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Rapier [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Rapier [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lindvior's Rapier [Imprint] x1</div></td></tr></tbody></table></div><h3 id="alpha-Other_Special_Crafting_Changes-31"><strong>Other Special Crafting Changes</strong></h3><div data-contents-type="text">Changed the category of items crafted using 'Doll Summoning Ticket - 1 Time' and Adena to &lt;Enhance/Growth&gt;.</div><div data-contents-type="text">Items in Special Crafting → Event category were divided into multiple small quantities, so they have been consolidated and moved to their content-specific locations.</div><h2 id="alpha-Clans-32">Clans</h2><h3 id="alpha-Clan_Cloak_Changes-33">Clan Cloak Changes</h3><div data-contents-type="text">The stats of 'Clan Cloak' have been improved.</div><ul><li><div data-contents-type="text">Power of Command will now increase when equipping the Clan Cloak.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Power of Command</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">18</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">26</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">36</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">XP/SP Gain and All Critical Damage stats have been added.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>XP/SP Gain</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Critical Damage</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0.5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The Guardian XP provided by the item equipment skill when wearing the Clan Cloak has been increased.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Guardian XP Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Guardian XP After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-​</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-​</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-​</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-​</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-​</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian XP +10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian XP +20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian XP +10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian XP +30%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian XP +20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian XP +40%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian XP +30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian XP +50%</div></td></tr></tbody></table></div><h3 id="alpha-Clan_Circlet-34">Clan Circlet</h3><div data-contents-type="text">Improved options for the 'Clan Circlet'.</div><ul><li><div data-contents-type="text">Increased Power of Command when equipping Clan Circlet.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Power of Command</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">18</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">22</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">32</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">42</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">XP/SP Gain options have been increased.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>XP/SP Gain Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>XP/SP Gain After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-​</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-​</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-​</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-​</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">When attacking, the 'Fatal Critical' Buff Effect is applied to you based on the Activation Chance.</div></li><li><div data-contents-type="text">The duration and Re-activation Cooldown of the 'Fatal Critical' skill are 8 seconds.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Fatal Critical</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activation Chance</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage +5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage +10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage +20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage +30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage +40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage +60%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage +80%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr></tbody></table></div><h3 id="alpha-Clan_Donation_&amp;_Shop-35">Clan Donation &amp; Shop</h3><div data-contents-type="text">Blood Pledge high-grade/top-grade donation currency has been changed from 'L2 Coin' to 'Adena'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Donate</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Fee</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Greater Contribution</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100 L2 Coins → 8,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Highest Contribution</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500 L2 Coins → 40,000,000 Adena</div></td></tr></tbody></table></div><div data-contents-type="text">The maximum daily Clan Contribution count will be changed.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3 times</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5 times</div></td></tr></tbody></table></div><div data-contents-type="text">As the maximum contribution count changes, the Clan XP gain from Advanced and Top-grade contributions will be adjusted.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Type</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Greater Contribution</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Clan XP 100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Clan XP 60</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Highest Contribution</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Clan XP 500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Clan XP 300</div></td></tr></tbody></table></div><div data-contents-type="text">​Added new products to Clan Shop.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Clan Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Product Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Number of Coins Needed</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Purchase Restrictions</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Berserker Scroll [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10 a day per account</div></td></tr></tbody></table></div><h3 id="alpha-Other_Clan_Changes-36">Other Clan Changes</h3><div data-contents-type="text">Characters (including pets/servitors) in the same party or alliance as hostile clan members will enter a temporary hostile state.</div><ul><li><div data-contents-type="text">Temporary hostile relationships apply the same as existing hostile relationships.</div></li><li><div data-contents-type="text">Forming a party/alliance with a hostile clan will display the single-sword/double-sword mark indicating hostile clans.</div></li><li><div data-contents-type="text">Forming a party/alliance with a hostile clan will result in immediate attack upon attempting an attack action.</div></li></ul><h2 id="alpha-Raids-37">Raids</h2><h3 id="alpha-Alliance_Instance_Dungeon_–_Pagan_Temple-38">Alliance Instance Dungeon – Pagan Temple</h3><div data-contents-type="text">Added the Alliance Instance Dungeon – Pagan Temple.</div><ul><li><div data-contents-type="text">You can enter the 'Pagan Temple' through the Dungeon Manager NPC 'Erdo' in the Town of Aden.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Instance Zone</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Pagan Temple</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level Requirement</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 90 or above</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Conditions</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Min 20 - Max 100 Alliance</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Count</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">once a week</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Reset</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Every Wednesday at 6:30</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">There is no XP penalty upon character death during the dungeon.</div></li><li><div data-contents-type="text">Upon entering the instance zone, you will be teleported to the waiting room area.</div></li><li><div data-contents-type="text">The monsters that appear are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Appearance Location</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster Name</strong></div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Waiting Room Entrance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Old Aristocrat's Soldier</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Palace Archon</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Forgotten Victim</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Inside Waiting Room</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ritual Sacrifice</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Divine Creation</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ritual Offering</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Andreas' Escort</div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Chapel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Triol's Fanatic</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Suffering Fanatic</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Triol's High Priest</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Priest's Bodyguard</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Andreas' Escort</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Altar of Triols</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Andreas' Acolyte</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Andreas Van Halter</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">When Andreas' Escort monsters in each room of the waiting room are defeated, a door leading to the chapel will randomly open.</div></li><li><div data-contents-type="text">When Andreas' Escort monsters in each area of the chapel are defeated, a boss will spawn, and you can Teleport to the Altar of Triols through the 'Ezra' and 'Eli' NPCs.</div></li><li><div data-contents-type="text">The 'Andreas Van Halter' raid has a 30-minute time limit, and you may retry if you fail to defeat it.</div></li><li><div data-contents-type="text">The rewards obtainable upon defeating 'Andreas Van Halter' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Boss Weapon Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Crusader Transformation</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Thunder Leather Armor Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Time Warp</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Thunder Leather Leggings Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Sephiroth</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Freeze Breastplate Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Sacrosanctity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Freeze Gaiters Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook: Ancient Force</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Flaming Tunic Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Queen's Garden</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Flaming Stockings Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Scroll - Omen</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Jin Death Knight Transformation</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Berserker Shield</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Champion of Titan</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Berserker Sigil</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - War Roar</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ice Lord's Weapon Box</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Touch of Pa'agrio</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Breastplate of Protection Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Team Building</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Gaiters of Protection Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Serenity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Leather Armor of Protection Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Expel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Leather Leggings of Protection Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Dark Ruin</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tunic of Protection Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Meteor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Stockings of Protection Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Rolling Dice</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Helmet of Protection Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Dragon Strike</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Gauntlets of Protection Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Mechanic Hero</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Boots of Protection Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Phoenix Shield</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Sigil of Protection Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Hell</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shield of Protection Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Shelter</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Andreas Van Halter Doll Summoning Ticket (Imprint) Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Condemn</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Andreas Van Halter Doll Summoning Ticket (Imprint) Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Critical Assault</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Armor (A-grade) - Exchangeable</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Fury Blade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Armor (A-grade) - Exchangeable</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Deadly Piercing</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Weapon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Legendary Archer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Armor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Wild Evolution</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Cat Emperor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 15 - Armor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Unicorn Guardian</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hardin's Soul Crystal Lv. 15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Lord of Race</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Weapon (A-grade)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Contender</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Armor (A-grade)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Giant Swing</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Rare Accessory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Overwhelming Power</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Leopold</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Amadeus</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spellbook - Flamengo</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td></tr></tbody></table></div><div data-contents-type="text">​- A mission related to the Pagan Temple Alliance Instance Zone has been added.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Prerequisites</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cycle</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Content</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Reward</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Andreas Van Halter Subjugation</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 90</div><div data-contents-type="text">or higher</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Once a week</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">After defeating Andreas Van Halter in the Alliance Raid Pagan Temple,</div><div data-contents-type="text">Speak with High Grand Priest Eli who appears</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Red Arc (Time-limited) [Imprint] x100,</div><div data-contents-type="text">Berserker Scroll x5,</div><div data-contents-type="text">Enria x2</div><div data-contents-type="text">Clan XP 1750,</div><div data-contents-type="text">Mission Points 15</div></td></tr></tbody></table></div><h3 id="alpha-​Kain_Boss_Battle-39">​Kain Boss Battle</h3><div data-contents-type="text">The Frintezza Raid has ended, and the Kain van Halter Boss Battle has been added.</div><ul><li><div data-contents-type="text">You can enter through Dungeon Manager 'Erdo' in the Town of Aden.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Special Hunting Zone</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Citadel of Darkness</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Conditions</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 85 or higher</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Required Members</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2-100 players</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Use Restrictions</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Once a week per account</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Boss 'Kain Van Halter' rushes toward distant targets and uses various wide-area skills with different patterns.</div></li><li><div data-contents-type="text">After entering the instance zone, the dungeon will be bound upon defeating boss 'Kain Van Halter, Lord of Darkness'.</div></li><li><div data-contents-type="text">After defeating the target boss monster, complete the mission by talking to NPC Erdo who appears.</div></li><li><div data-contents-type="text">Upon defeating boss 'Kain Van Halter', you can obtain the following rewards according to set probabilities.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Drop</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Guaranteed Drop</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Augmenting</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4-8</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed/Cursed Armor Enchant Scroll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Weapon/Armor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td rowspan="26" style="padding: 4px 8px;"><div data-contents-type="text">Drops according to set probability</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Spellbook</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Spellbook</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1 of Hero Spellbooks</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Frintezza's Necklace</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Scarlet van Halisha Doll Summoning Ticket (Imprint) Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Scarlet van Halisha Doll Summoning Ticket (Imprint) Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Frintezza Doll Summoning Ticket (Imprint) Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Frintezza Doll Summoning Ticket (Imprint) Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+5-7 Freeze Breastplate Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+5-7 Freeze Gaiters Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+5-7 Thunder Leather Armor Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+5-7 Thunder Leather Leggings Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+5-7 Flaming Tunic Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+5-7 Flaming Stockings Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Boss Weapon Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Rare Accessory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 15 - Armor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hardin's Soul Crystal Lv. 15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Weapon (A-grade)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Armor (A-grade)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 3 Imprinted Dye Exchange Ticket (Main Server Only)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr></tbody></table></div><div data-contents-type="text">Added 1 weekly mission available during the Kain van Halter Boss Battle period.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Goal</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rewards</strong></div></td></tr><tr><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Lord of Darkness Subjugation</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Enter the Allied Raid Subjugation of the Lord of Darkness and defeat Kain Van Halter, then</div><div data-contents-type="text">Talk to Erdo to receive your reward.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Red Arc (Time-limited) [Imprint] x50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore [Imprint] x900</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Berserker Scroll [Imprint] x5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Enria [Imprint] x2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mission Points 15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Clan XP 1,750</div></td></tr></tbody></table></div><h3 id="alpha-​Field_Raid_Changes-40">​Field Raid Changes</h3><div data-contents-type="text">Increased the balance and rewards of Field Raid Monsters.</div><div data-contents-type="text"> Raids Targeted for Change</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Monster Names</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Reward Changes</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 85/90 Field Raids</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Tamash</div><div data-contents-type="text">Evil Orc Tabris</div><div data-contents-type="text">Monster Minotaur</div><div data-contents-type="text">Palibati Queen Themis</div><div data-contents-type="text">Katuba</div><div data-contents-type="text">Kuroboros' High Priest</div><div data-contents-type="text">Monster Bulleroth</div><div data-contents-type="text">Evil Orc Dephracor</div><div data-contents-type="text">Priest Orfen Lord Ipos</div><div data-contents-type="text">Queen Ant’s Priest Dron</div><div data-contents-type="text">Priest of Core Decar</div><div data-contents-type="text">Shilen's Priest Hisilrome</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Added&gt;</div><div data-contents-type="text">+5 Special Armor Pack</div><div data-contents-type="text">+5-7 Special Armor Pack</div></td></tr><tr><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Boss/Chaos Raids</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Queen Ant</div><div data-contents-type="text">Core</div><div data-contents-type="text">Orfen</div><div data-contents-type="text">Zaken</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Added&gt;</div><div data-contents-type="text">+5 Special Armor Pack</div><div data-contents-type="text">Blessed Weapon/Armor Enchant Scroll</div><div data-contents-type="text">&lt;Drop Rate increased&gt;</div><div data-contents-type="text">+5-7 Boss Weapon Pack</div><div data-contents-type="text">Rare Doll Summoning Ticket (Imprint) Pack</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gourd</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Added&gt;</div><div data-contents-type="text">+5 Special Armor Pack</div><div data-contents-type="text">Blessed Weapon/Armor Enchant Scroll</div><div data-contents-type="text">&lt;Drop Rate increased&gt;</div><div data-contents-type="text">+5-7 Boss Weapon Pack</div><div data-contents-type="text">Blessing Scroll - Armor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Core of Chaos</div><div data-contents-type="text">Orfen of Chaos</div><div data-contents-type="text">Chaos Queen Ant</div><div data-contents-type="text">Zaken of Chaos</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Added&gt;</div><div data-contents-type="text">+5-7 Special Armor Pack</div><div data-contents-type="text">Blessed Weapon/Armor Enchant Scroll</div><div data-contents-type="text">Rare Doll Summoning Ticket</div><div data-contents-type="text">&lt;Drop Rate increased&gt;</div><div data-contents-type="text">Special Armor</div><div data-contents-type="text">+5-7 Boss Weapon Pack</div><div data-contents-type="text">&lt;Removed&gt;</div><div data-contents-type="text">Top-grade Doll Summoning Ticket</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Immortal Gourd</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Added&gt;</div><div data-contents-type="text">+5-7 Special Armor Pack</div><div data-contents-type="text">Blessed Weapon/Armor Enchant Scroll</div><div data-contents-type="text">&lt;Drop Rate increased&gt;</div><div data-contents-type="text">Special Armor</div><div data-contents-type="text">+5-7 Boss Weapon Pack</div><div data-contents-type="text">Blessing Scroll - Armor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lilith</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Added&gt;</div><div data-contents-type="text">+5 Special Armor Pack</div><div data-contents-type="text">&lt;Drop Rate increased&gt;</div><div data-contents-type="text">Blessed Weapon/Armor Enchant Scroll</div><div data-contents-type="text">Hardin's Soul Crystal Lv. 6, 11</div><div data-contents-type="text">Rare-Hero Doll Summoning Ticket</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Anakim</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">&lt;Added&gt;</div><div data-contents-type="text">+5 Special Armor Pack</div><div data-contents-type="text">&lt;Drop Rate increased&gt;</div><div data-contents-type="text">+5-7 Boss Weapon Pack</div><div data-contents-type="text">Blessed Weapon/Armor Enchant Scroll</div><div data-contents-type="text">Rare-Hero Doll Summoning Ticket</div></td></tr></tbody></table></div><h3 id="alpha-​World_Raid_Changes-41">​World Raid Changes</h3><div data-contents-type="text">The balance of the following Raid Bosses has been slightly improved.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Raids Targeted for Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Monster Names</strong></div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Forgotten Garden Raid</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tanas</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Kadin</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Radi</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Epa of Origin</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Epa</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Tower of Insolence Boss</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Baium</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Immortal Baium</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Ancient Ruins Boss</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Behemoth</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Glakias</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Vulcan</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Ancient Ruins Enhanced Boss</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jin Behemoth</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scary Ice Lord Glakias</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Furious Forge Destroyer Vulcan</div></td></tr><tr><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">World Boss</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ares</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Kelbim</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Wrathful Kelbim</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Andreas Van Halter</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Priest of Blood Andreas Van Halter</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ferion</div></td></tr></tbody></table></div><h3 id="alpha-Other_Raid_Changes-42">Other Raid Changes</h3><div data-contents-type="text">New legendary spellbooks 'Spellbook - Overwhelming Power: Master' and 'Spellbook - Overcharge: Master' will drop from the following bosses.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Obtainable Boss</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Wrathful Kelbim</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Priest of Blood Andreas Van Halter</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Furious Forge Destroyer Vulcan</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ares</div></td></tr></tbody></table></div><div data-contents-type="text">​Fixed so that Red Arcs are no longer given based on HP decrease during Antharas and Valakas Raids.</div><div data-contents-type="text">Added a mission that can be completed by talking to the Hermit or Feldmar who appears after participating in the Antharas Raid.</div><div data-contents-type="text">Added a mission that can be completed by talking to Herphah who appears after participating in the Valakas Raid.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Description</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rewards</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Earth Dragon Antharas Raid</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Enter Antharas' Nest through the popup UI at 22:00 on Sunday, participate in the Antharas Raid,</div><div data-contents-type="text">and then talk to Herphah who appears to receive a reward.</div><div data-contents-type="text">This mission can be completed once per week per account.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Red Arc x350</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fire Dragon Valakas Raid</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Enter Valakas' Nest through the popup UI at 19:00 on Sunday, participate in the Valakas Raid,</div><div data-contents-type="text">and then talk to the Hermit or Feldmar who appears to receive a reward.</div><div data-contents-type="text">This mission can be completed once per week per account.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Red Arc x350</div></td></tr></tbody></table></div><div data-contents-type="text">​Added Heavenly Armor to the following raid kill rewards.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Obtainable Hunting Zones</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Immortal Baium</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ares</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Jin Behemoth</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ferion</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Furious Forge Destroyer Vulcan</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Queen Ant of Chaos</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scary Ice Lord Glakias</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Zaken of Chaos</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Beleth</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Core of Chaos</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Priest of Blood Andreas Van Halter</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Orfen of Chaos</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Wrathful Kelbim</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​</div></td></tr></tbody></table></div><div data-contents-type="text">The defensive capabilities of the Ancient Ruins Raid bosses have been increased.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Raid Category</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Boss</strong></div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Ancient Ruins Boss</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Behemoth</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Glakias</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Vulcan</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Ancient Ruins Enhanced Boss</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Jin Behemoth</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scary Ice Lord Glakias</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Furious Forge Destroyer Vulcan</div></td></tr></tbody></table></div><div data-contents-type="text">Adjusted Level 80 Raid Bosses to Level 85.</div><h2 id="alpha-Hunting_Zones-43">Hunting Zones</h2><h3 id="alpha-New_Special_Hunting_Zone:_'Tempest_Ruins-44">New Special Hunting Zone: 'Tempest Ruins</h3><div data-contents-type="text">Added a new hunting zone, 'Tempest Ruins,' within the 'Ancient Ruins.'</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Method</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Special Hunting Zone UI</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Requirement Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 80 or above</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Use Time</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4 hours / 16 hours Recharge Possible</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>PvP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">On</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>At death</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Teleport to one of the following: Crow Village, Town of Giran, or Town of Aden</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Once you enter the 'Ancient Ruins,' you'll be placed in an Anteroom set up as the PVE Zone.</div></li><li><div data-contents-type="text">There are 4 entrances, each leading to the following hunting zones: 'Antharas' Lair,' 'Ice Lord's Castle,' 'Vulcan's Furnace,' and 'Tempest Ruins.'</div></li><li><div data-contents-type="text">You can teleport to the inside of the Hunting Zone via Teleport NPC located in each entrance or by going to the entrance.</div></li><li><div data-contents-type="text">Each Hunting Zone's Boss Raid status will be determined at 20:00, and the entrance to the Hunting Zone scheduled for a Boss Raid will display its own unique effect.</div></li><li><div data-contents-type="text">Every Monday, Tuesday, Wednesday, and Thursday at 22:00, a boss appears based on probability and disappears at 00:00 the following day.</div></li><li><div data-contents-type="text">The monsters that appear in the 'Tempest Ruins' hunting zone are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Location</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Title</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Exploration</div><div data-contents-type="text">Zone 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Knight</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Warrior</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Archer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Zone Manager</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Sentinel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Exploration</div><div data-contents-type="text">Zones 2–5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Knight</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Warrior</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Archer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Zone Manager</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Sentinel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">When a Boss Raid occurs in the 'Tempest Ruins' hunting zone, the following boss monsters will appear.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Location</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Title</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Exploration Zones 2–5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Storm Executor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">When 'Tempest's' HP drops below a certain threshold, it flies into the air and moves to a random zone.</div></li><li><div data-contents-type="text">'Tempest' moves a total of 2 times, and upon the final move, there is a certain chance it will appear in Exploration Zone 1 as the 'Storm Adjudicator.'</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Location</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Title</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Exploration Zone 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Arbiter of the Storm</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">With each move,​Tempest's combat abilities are enhanced, the skill usage interval shortens, and new skills are used.</div></li></ul><div data-contents-type="text">Defeat the Boss Monster to receive the following items.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Storm Executor' Tempest</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Storm Adjudicator' Tempest</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Boss Weapon Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Boss Weapon Pack</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Protection Armor Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Protection Armor Pack</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Spellbook</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hero/Legendary Spellbook</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Red Flame Gauntlets Pack / Gale Helmet</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Red Flame Gauntlets Pack / Gale Helmet</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Rare Accessory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Rare Accessory</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Refined Immortal Orb</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Essence</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor</div></td></tr></tbody></table></div><div data-contents-type="text">​Removed the 'Antharas' Lair Exploration' and 'Ice Lord's Castle Exploration' missions performed in the 'Ancient Ruins.'</div><div data-contents-type="text">Added new missions that can be completed in the 'Ancient Ruins.'</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Goal</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Required Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Completion Period</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Reward</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ancient Ruins Exploration</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Defeat 800 monsters​ in the Ancient Ruins</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 85 or higher</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Once a week per account</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Enria [Imprint] x20, Ancient Adena 1000</div></td></tr></tbody></table></div><h3 id="alpha-​Giant’s_Cave-45">​Giant’s Cave</h3><div data-contents-type="text">Giant's Cave difficulty has been increased, and XP gained has been increased accordingly.</div><div data-contents-type="text">New regions have been added to the Teleport list.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Added Regions</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lower Level of the Giant's Cave</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">With the addition of new Teleport regions, 2 interior Teleport options in the 'Teleport Device' list at the Entrance to the Giant's Cave have been removed.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">East Entrance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Paused</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Southeast Entrance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Paused</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">South Entrance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Paused</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">East Interior</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Delete</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">South Interior</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Delete</div></td></tr></tbody></table></div><div data-contents-type="text">Additional monsters have been placed in Giant's Cave Depths.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Giant's Cave Depths</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Baron Overlord Templar</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Evolved Lesser Giant Commander</div></td></tr></tbody></table></div><div data-contents-type="text">Some quests related to Giant's Cave have been removed. The list of removed quests is as follows:</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Evolving Giants 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Evolving Giants 2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Evolving Giants 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Evolving Giants 4</div></td></tr><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Evolving Giants 5</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">If you were in progress on this quest, your progress will be deleted and you will be able to accept the 'Windmill Hill Conquered by Fairies 1' quest.</div></li></ul><div data-contents-type="text">The balance of Giant's Cave monsters appearing in the Training Dungeon has been increased.</div><div data-contents-type="text">Drop rewards from Lower Level of the Giant's Cave monsters have been slightly adjusted due to difficulty changes. &#xa0;</div><div data-contents-type="text">Changed so that target monsters combining humanoid and giant types spawn at all times in areas other than the entrance.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Monsters</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Essence of the Lesser Giant, Lesser Giant Soldier, Lesser Giant Archer, Lesser Giant Wizard, Lesser Warrior, Lesser Archer, Lesser Wizard, Lesser Hunter,</div><div data-contents-type="text">Evolved Lesser Giant Mercenary, Evolved Lesser Giant Commander, Evolved Lesser Giant Elder, Evolved Lesser Giant Shooter, Baron Warrior, Baron Templar,</div><div data-contents-type="text">Baron Ranger, Baron Breaker, Baron Overlord, Evolved Lesser Giant Ruler, Evolved Lesser Giant Commander, Baron Overlord Templar</div></td></tr></tbody></table></div><h3 id="alpha-​Sel_Mahum_Barracks-46">​Sel Mahum Barracks</h3><div data-contents-type="text">A new Sel Mahum Elite Barracks area has been added.</div><ul><li><div data-contents-type="text">You can teleport to the new area via the Teleport UI.</div></li><li><div data-contents-type="text">New target monsters will be placed in the Sel Mahum Elite Barracks area.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Placed Monsters</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Elite Sage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Elite Knight</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Elite Archer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Elite Soldier</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Royal Knight</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Royal Archer</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The area has been renewed as the Sel Mahum Elite Barracks, and the Kuka and Jisra raids have been removed.</div></li></ul><div data-contents-type="text">The XP and balance of monsters in the Sel Mahum Barracks have been increased.</div><ul><li><div data-contents-type="text">In the Sel Mahum Barracks field area, when a character of Level 88 or higher attacks a monster, a 'Sel Mahum Elite Rogue' will spawn with a certain probability.</div></li></ul><div data-contents-type="text">The balance of Sel Mahum Barracks monsters appearing in the Training Dungeon has been increased.</div><div data-contents-type="text">The field area monster rewards have been reorganized, and the following items can be obtained upon defeat.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Obtainable Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sealed Collection Book Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Doll Summoning Ticket [Imprint] - x1</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">The following items can be obtained upon defeating monsters in the reorganized Barracks area.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Obtainable Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sealed Collection Book Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Doll Summoning Ticket [Imprint] - x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hunter Armor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Weapon/Armor</div></td></tr></tbody></table></div><h3 id="alpha-Training_Dungeon-47">Training Dungeon</h3><div data-contents-type="text">Added new hunting zones.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Recommended Levels</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hunting Zone Name</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Silenoi Fortress</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Elite Barracks</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fire Dragon's Swamp - Stronghold II</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fire Dragon's Swamp - Stronghold III</div></td></tr></tbody></table></div><div data-contents-type="text">Removed all hunting zones below level 90, except for the Inside the Bee Hive and the Tower of Insolence, 5th Floor.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Recommended Levels</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hunting Zone Name</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">77-79</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Plains of the Lizardmen</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">77-79</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cruma Tower: 2nd Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">81-85</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cruma Tower: 3rd Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">85</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Barracks</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">85-87</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Orc Barracks - Kerr Barracks</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">87-90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Orc Barracks - Turek Barracks</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">85</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Entrance to the Giant's Cave</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">85</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tower of Insolence, 1st Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">86</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tower of Insolence, 2nd Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">87</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tower of Insolence, 3rd Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">88</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tower of Insolence, 4th Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">77-79</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Bee Hive</div></td></tr></tbody></table></div><div data-contents-type="text">Unified the boss appearing in the Training Dungeon to 'Blader of Trial Minore'.</div><ul><li><div data-contents-type="text">Updated existing mission information.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Prerequisites</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cycle</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Content</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Reward</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Continuous Training</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 76 or higher</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Once per day per account</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">In the Training Dungeon</div><div data-contents-type="text">Defeat Blader of Trial Minore</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ancient Adena x50<br>Red Arc (Time-limited) [Imprint] x30<br>Asofe [Imprint] x3<br>Mission Points 20</div></td></tr></tbody></table></div><div data-contents-type="text">​​Changed the monsters appearing in the Training Dungeon – Sel Mahum Barracks to match the monsters placed in the field.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spawning Monsters</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Sniper</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Raider</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">(Barracks Escort) Sel Mahum Berserker</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Mage</div></td></tr></tbody></table></div><div data-contents-type="text">​Changed the available level for the 'Continuous Training' mission in the Training Dungeon to match the Training Dungeon entry level.</div><h3 id="alpha-Other_Hunting_Zone_Changes-48">Other Hunting Zone Changes</h3><div data-contents-type="text">Changed the following hunting zones to drop Rare Armor.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td colspan="2" style="padding: 4px 8px;"><div data-contents-type="text"><strong>Obtainable Hunting Zones</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Wasteland Oasis</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Crumahum Garrison</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Inside Aden Royal Cemetery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fairy Occupied Territory</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Silenoi Fortress</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lower Level of the Giant's Cave Hotspot</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Barracks</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Shadowlands</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Horon's Bamboo Forest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tower of Insolence 8th - 12th Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Inside the Ice Lord's Castle</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas' Lair North Point</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Vulcan's Forge</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Citadel of Darkness</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Kelbim's Castle</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Pagan Temple</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Iron Heart's Fortress (Main Server Only)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">​</div></td></tr></tbody></table></div><div data-contents-type="text">​When a monster invasion begins in the Fantastical Mirage, the passage connected to the Desert Oasis will now be closed.</div><ul><li><div data-contents-type="text">Once the monster invasion ends, the passage will open again.</div></li></ul><div data-contents-type="text">Removed the 'Primeval Garden Exploration', 'Garden of Eva Exploration', and 'Garden of Authority Exploration' missions performed in the 'Forgotten Garden'.</div><div data-contents-type="text">Added new missions that can be performed in the 'Forgotten Garden'.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Server</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Goal</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Required Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Completion Period</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Reward</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Main Server</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Forgotten Garden Exploration</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inside the Forgotten Garden</div><div data-contents-type="text">Defeat 800 Named Monsters​</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 76 or higher</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Once a week per account</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Talisman of Speed Enchant Package [Imprint]​ x20,</div><div data-contents-type="text">Eva's Talisman Enchant Pack [Imprint] x20,</div><div data-contents-type="text">Talisman of Power Enchant Package [Imprint] x20,</div><div data-contents-type="text">Ancient Adena x200</div></td></tr></tbody></table></div><div data-contents-type="text">&#xa0;In the Transcendent Dungeon, if a character dies during Hell Training, speaking with the Grand Master will now re-grant Transcendent Skills.</div><div data-contents-type="text">The icon of the AoE Damage Resistance skill will now be displayed in the target window of NPCs that possess it.</div><div data-contents-type="text">Increased the respawn cycle of the 'Core Slime' raid monster that appears inside the Orc Barracks.</div><div data-contents-type="text">Expanded the spawn area of Link Slime that appears in the target hunting grounds.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Hunting Zone</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant's Cave</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fire Dragon's Swamp</div></td></tr></tbody></table></div><div data-contents-type="text">Increased the balance of boss Giant Orc Deraka.</div><div data-contents-type="text">Separated Horon's Bamboo Forest Teleport coordinates into 2 locations based on hunting ground difficulty: 'Horon's Bamboo Forest' and 'Horon's Bamboo Forest Depths'.</div><div data-contents-type="text">Changed the duration of the 'Personal Base Effect' applied when occupying the Aden Royal Cemetery Base to 1 minute.</div><div data-contents-type="text">Changed the Flower Bud in the Spring Garden to allow conversation again after 1 minute when conversation was occasionally not possible.</div><h2 id="alpha-Collections-49">Collections</h2><h3 id="alpha-Collection_Changes-50">Collection Changes</h3><div data-contents-type="text">From August 1st the effects of the three ongoing Sealed Collection Book Event Collection are scheduled to be changed as follows.</div><ul><li><div data-contents-type="text">Period Collection resets on the 1st of every month at 06:30. This is an Event Collection that is initialized at that time.</div></li><li><div data-contents-type="text">Sealed Collection Book can be enhanced with Enchant Scroll: Accessories - Imprint.</div></li></ul><div data-contents-type="text">The following Sealed Collection Book Event Collections will receive updated effects starting August 1:</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Category</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Collection Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Event</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8 Sealed Collection Book</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5% XP/SP Gain<br>HP/MP Recovery Bonus +2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5% XP/SP Gain<br>PVE Damage Bonus +1%<br>HP/MP Recovery Bonus +2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Event</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+9 Sealed Collection Book</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5% XP/SP Gain<br>PVE Damage Bonus +3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5% XP/SP Gain<br>PVE Damage Bonus +3%<br>P. Atk./M. Atk. +100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Event</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Unsealed Collection Book</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5% XP/SP Gain<br>PVP damage Damage -3%<br>P. Def./M. Def. +300<br>P. Atk./M. Atk. +300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10% XP/SP Gain<br>PVP damage Damage -3%<br>P. Def./M. Def. +400<br>P. Atk./M. Atk. +300</div></td></tr></tbody></table></div><div data-contents-type="text">Monsters in the following hunting zones no longer drop Master Collection Marks.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Hunting Zone</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dragon Valley</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Bee Hive</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Cruma Tower</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Alligator Island</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Melat Lizardman Occupied Territory</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hot Springs</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gourd Canyon</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Seal of Shilen</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Entrance to the Giant's Cave</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Orc Barracks (Turek Barracks)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aztacan's Temple</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Forgotten Garden</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tower of Insolence Floors 1-3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hellbound (Beleth's Magic Circle)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hellbound (Jadna's Laboratory)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hellbound (Otherworldly Steeple)</div></td></tr></tbody></table></div><h2 id="alpha-Other_Changes-51">Other Changes</h2><h3 id="alpha-Dye_System-52">Dye System</h3><div data-contents-type="text">A free tattoo engraving and extraction event will be held for all classes until the regular maintenance on 8/4/2026.</div><div data-contents-type="text">Regardless of class, 'Dye Change Ticket (Time-limited) [Imprint]' items will be provided based on the number of currently registered dyes.</div><ul><li><div data-contents-type="text">When extracting tradable dyes, tradable dyes will be extracted.</div></li><li><div data-contents-type="text">When extracting non-tradable dyes, non-tradable dyes will be extracted.</div></li><li><div data-contents-type="text">Dye Change Tickets cannot be transferred within the account.</div></li><li><div data-contents-type="text">Dye Change Tickets will be deleted during the regular maintenance on 8/4/2026.​</div></li></ul><h3 id="alpha-Guardian_Changes-53">Guardian Changes</h3><div data-contents-type="text">The fee for Guardian extraction has been adjusted.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Aden Servers</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">300,000,000</div></td></tr></tbody></table></div><h3 id="alpha-​Regular_Crafting_Changes-54">​Regular Crafting Changes</h3><div data-contents-type="text">'Ice Lord Weapon (Imprint) Exchange Ticket [Imprint]' and 'Protection Armor (Imprint) Exchange Ticket [Imprint]' items have been removed from the Normal Crafting Slot 5 reward list.</div><h3 id="alpha-System_Menu_UI-55">System Menu UI</h3><div data-contents-type="text">The system menu UI has been reorganized.</div><ul><li><div data-contents-type="text">The label 'Help' has been added to the [?] button in the Help menu.</div></li><li><div data-contents-type="text">The [Settings] button, which was previously displayed twice, has been changed to appear only once in the bottom menu.</div></li><li><div data-contents-type="text">A Special Crafting button has been added to the system menu.</div></li><li><div data-contents-type="text">The layout positions within the system menu have been changed.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td colspan="5" style="padding: 4px 8px;"><div data-contents-type="text"><strong>System Menu Composition</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">World Trading Post</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lineage II Shop</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items/Gifts Gift Inventory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">L2 Coin Shop</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Special Crafting</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Doll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Lab</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Manage Spirit</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Dye</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Collection</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mission</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Check Attendance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Quest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Macros</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Action Info</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Hunting Zone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Teleport</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Map</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Revenge</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ranking</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mailbox</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Inventory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Character Info</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skills</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cosmetic</div></td></tr></tbody></table></div><h3 id="alpha-Friends_Manager_UI-56">Friends Manager UI</h3><div data-contents-type="text">Improved the Friend Manager Window UI.</div><ul><li><div data-contents-type="text">Tab order has been modified.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Friends → Block → Watch</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Watch → Friends → Block</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Removed the Send Mail/Whisper/One-on-One Chat buttons at the bottom of the Friends Window and added Whisper/Mail tabs within the Friends list.</div></li><li><div data-contents-type="text">For One-on-One Chat, you can start it by double-clicking a friend's name in the Friends list.</div></li><li><div data-contents-type="text">Backgrounds/icons/buttons have been improved for better visibility.</div></li></ul><h3 id="alpha-World_Trading_Post-57">World Trading Post</h3><div data-contents-type="text">Added the 'Guardian' category to the World Trading Post.</div><ul><li><div data-contents-type="text">Improved so that Guardian Summon items with released seals can be registered in the World Trading Post.</div></li><li><div data-contents-type="text">When registering a Guardian in the World Trading Post, the Guardian's tier/name/level/mastery/skills are preserved.</div></li></ul><div data-contents-type="text">The conditions for using the World Trading Post for Guardian necklaces and Contracts are as follows.</div><ul><li><div data-contents-type="text">Only Guardians of level 40 or higher can be registered.</div></li><li><div data-contents-type="text">Guardians cannot be registered in the World Trading Post while equipped or in a summoned state.</div></li></ul><h3 id="alpha-Other_Changes-58">Other Changes</h3><div data-contents-type="text">Added 'Whispering Woods Time Recharge Stone [Imprint]' item to the Grocer and Special Merchant sales lists.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Trader</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Price</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Holly &amp; Helvetia</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Whispering Woods Time Recharge Stone [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr></tbody></table></div><div data-contents-type="text">The visibility of skill attack damage text has been improved.</div><div data-contents-type="text">​​Changed the Arc items given from the 'Explore Phantasm World' and 'Attack Orc Fortress' missions to time-limited items that will be deleted during weekly regular maintenance.</div><div data-contents-type="text">Adjusted the party matching announcement cooldown to 1 min. 30 sec. for smoother party matching.</div><div data-contents-type="text">Endless Quiver (No-grade-A-grade) and Elemental Orb (No-grade-A-grade) will be merged into single items: Endless Quiver and Elemental Orb.</div><ul><li><div data-contents-type="text">The grade-specific Endless Quiver and Elemental Orb items previously given during character growth will now be given once as merged items when first needed.</div></li></ul><div data-contents-type="text">If you have any of the items to be merged in your inventory or warehouse, they will be converted to the new merged items and sent to your warehouse.</div><ul><li><div data-contents-type="text">Regardless of the grade and quantity of existing items, only 1 of each item type will be given.</div></li><li><div data-contents-type="text">If you have both Endless Quiver and Elemental Orb​→ You will receive 1 of each merged item (2 items total).</div></li><li><div data-contents-type="text">If you have only one of the two items​→ You will receive 1 of the corresponding merged item.</div></li></ul><div data-contents-type="text">The Endless Quiver (No-grade-A-grade) and Elemental Orb (No-grade-A-grade) items previously sold at the Grocery Store have been changed to the merged items.</div><div data-contents-type="text">Removed 'Transcendent Dungeon Soulshot Ticket Box' from the reward list of the daily mission 'Transcendent Dungeon Breakthrough'.</div><div data-contents-type="text">Improved the visibility of weapon/armor damage icons.</div><div data-contents-type="text">Forest of Mirrors will be removed from the Teleport list.</div><div data-contents-type="text">Added information on where to obtain related items in the Item Conversion UI.</div><div data-contents-type="text">Changed so that when a monster with a title is defeated in the target hunting zones, a Phantom Mask monster appears with a certain probability.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Hunting Zone</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fire Dragon's Swamp, Aden Royal Cemetery, Whispering Woods, Water Dragon's Canyon, Fafurion Temple Entrance, Horon's Bamboo Forest</div></td></tr></tbody></table></div><div data-contents-type="text">Changed the Teleport UI to display hunting zones belonging to Gludin Village sorted by Level.</div><div data-contents-type="text">Notifications have been set to appear when monsters other than bosses drop specific items.</div><div data-contents-type="text">To improve game convenience, unnecessary buttons have been removed from the sidebar, and new buttons have been added with position sorting based on preference.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sayha's Grace <strong>(Removed)</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Manage Spirit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Manage Spirit</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Special Hunting Zone</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Hunting Zone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ranking</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lineage II Shop</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">L2 Store <strong>(Added)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ranking</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Special Crafting <strong>(Added)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"> </div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lineage II Shop</div></td></tr></tbody></table></div><div data-contents-type="text">​</div></body>
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