August Update Patch Notes

August Update Patch Notes
Lineage II Official
2 hours ago
<body><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="fr-toc fr-disabled" data-contents-type="toc" contenteditable="false"><div class="fe-toc-inner"><ol><li><div data-contents-type="text"><a href="#alpha-Combat-1">Combat</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Critical_Hit_Rate_Cap-2">Critical Hit Rate Cap</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Raids-3">Raids</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Throne_of_Heroes_Difficulty_Adjustment-4">Throne of Heroes Difficulty Adjustment</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Rewards_&amp;_Economy-5">Rewards &amp; Economy</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Hunting_Ground_Rewards_Update-6">Hunting Ground Rewards Update</a></div></li><li><div data-contents-type="text"><a href="#alpha-Vitality_Penalty_Settings_Change-7">Vitality Penalty Settings Change</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Virtual_Equipment_System-8">Virtual Equipment System</a><strong>Combat</strong></div></li></ol></div></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Critical_Hit_Rate_Cap-2"><strong>Critical Hit Rate Cap</strong></h3><div data-contents-type="text">Added a critical hit rate cap for Normal Attacks and Magic Skills, matching the 90% cap already in place for Physical Skills.</div><ul><li><div data-contents-type="text">Previously, classes built around Normal Attacks and Magic-based skills had no critical hit rate cap and could reach 100%, giving them a combat efficiency edge over Physical Skill classes since the Physical Skill cap was introduced.</div></li><li><div data-contents-type="text">Normal Attacks and Magic Skills are now capped at a 90% maximum critical hit rate, the same limit long applied to Physical Skills.</div></li><li><div data-contents-type="text">Added an exception for Physical Skills whose tooltip guarantees a critical hit under specific conditions (e.g., Sonic Violence): if the skill's own calculated critical chance reaches 100% or higher, it now ignores the 90% limit and always critically hits.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Raids-3"><strong>Raids</strong></h2><h3 id="alpha-Throne_of_Heroes_Difficulty_Adjustment-4"><strong>Throne of Heroes Difficulty Adjustment</strong></h3><div data-contents-type="text">Adjusted the two newest Throne of Heroes bosses, Ferion and Toros (including Clone Toros).</div><ul><li><div data-contents-type="text">The flat damage cap on their passive skills has been removed, as it was not meaningfully limiting damage against high-health targets.</div></li><li><div data-contents-type="text">Replaced it with a new Defensive Stance passive that limits incoming damage to a percentage of the boss's max HP instead of a flat number, easing in stages as the fight progresses:</div></li><li><div data-contents-type="text">Players progressing through these raids can expect a more accessible experience, with larger groups and coordinated play contributing to faster clears while maintaining an appropriate level of challenge.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Rewards_&amp;_Economy-5"><strong>Rewards &amp; Economy</strong></h2><h3 id="alpha-Hunting_Ground_Rewards_Update-6"><strong>Hunting Ground Rewards Update</strong></h3><div data-contents-type="text">The phased adjustments to Adena rewards, introduced with the July update, continue with this update as part of the ongoing effort to rebalance Adena acquisition across hunting grounds.</div><ul><li><div data-contents-type="text">NPC rewards in the World Tower of Insolence, including the Battlefield of the Past, have been adjusted for applicable hunting grounds.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Vitality_Penalty_Settings_Change-7"><strong>Vitality Penalty Settings Change</strong></h3><div data-contents-type="text">Vitality-related penalties have been standardized across all regions to provide a more consistent experience based on the Korean version.</div><div data-contents-type="text">When Vitality is fully depleted, reward acquisition is adjusted for both solo and group play.</div><div data-contents-type="text">To further support players in maintaining their Vitality, Vitality Potion prices have also been adjusted.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Source</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gold Shop</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Beora's Ancient Vitality Tonic</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1,500,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">800,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">General Goods NPC</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Beora's Ancient Vitality Tonic</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3,000,000 Adena</div></td></tr></tbody></table></div><div data-contents-type="text"><em>The existing daily purchase limit of 500 per account from the Gold Shop is unchanged.</em></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-Virtual_Equipment_System-8"><strong>Virtual Equipment System</strong></h2><ul><li><div data-contents-type="text">Added a new, more powerful buff option for characters level 115 and below, based on Freya's Ice Rose (effects scale down at lower buff levels).</div></li><li><div data-contents-type="text">Additional change: raised the level cap for the “Ice Rose – Virtual Equipment” buff from 115 to 119.</div></li></ul></body>
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