Lineage II: Fall Update Patch Notes
<body><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="fr-toc fr-disabled" data-contents-type="toc" contenteditable="false"><div class="fe-toc-inner"><ol><li><div data-contents-type="text"><a href="#alpha-Class_Changes-1">Class Changes</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Class:_Maestro-2">Class: Maestro</a></div></li><li><div data-contents-type="text"><a href="#alpha-Maestro_Workshop-3">Maestro Workshop</a></div></li><li><div data-contents-type="text"><a href="#alpha-Class:_Dwarf_Common-4">Class: Dwarf Common</a></div></li><li><div data-contents-type="text"><a href="#alpha-Class:_Fortune_Seeker-5">Class: Fortune Seeker</a></div></li><li><div data-contents-type="text"><a href="#alpha-Class:_Trickster-6">Class: Trickster</a></div></li><li><div data-contents-type="text"><a href="#alpha-Class:_Sagittarius,_Moonlight_Sentinel,_Ghost_Sentinel-7">Class: Sagittarius, Moonlight Sentinel, Ghost Sentinel</a></div></li><li><div data-contents-type="text"><a href="#alpha-Class:_Assassin-8">Class: Assassin</a></div></li><li><div data-contents-type="text"><a href="#alpha-Class:_Sacred_Templar-9">Class: Sacred Templar</a></div></li><li><div data-contents-type="text"><a href="#alpha-Class:_Varkas-10">Class: Varkas</a></div></li><li><div data-contents-type="text"><a href="#alpha-Class:_Adventurer_/_Wind_Rider_/_Ghost_Hunter-11">Class: Adventurer / Wind Rider / Ghost Hunter</a></div></li><li><div data-contents-type="text"><a href="#alpha-Class:_Phoenix_Knight_/_Hell_Knight_(Common)-12">Class: Phoenix Knight / Hell Knight (Common)</a></div></li><li><div data-contents-type="text"><a href="#alpha-Class:_Phoenix_Knight-13">Class: Phoenix Knight</a></div></li><li><div data-contents-type="text"><a href="#alpha-Class:_Hell_Knight-14">Class: Hell Knight</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Skill-15">Skill</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Skill:_Common-16">Skill: Common</a></div></li><li><div data-contents-type="text"><a href="#alpha-Skill_Enchant-17">Skill Enchant</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Items-18">Items</a></div><ol><li><div data-contents-type="text"><a href="#alpha-New_Item:_Fafurion_Belt-19">New Item: Fafurion Belt</a></div></li><li><div data-contents-type="text"><a href="#alpha-Item_Conversion:_Rare_Accessories-20">Item Conversion: Rare Accessories</a></div></li><li><div data-contents-type="text"><a href="#alpha-Soul_Crystal-21">Soul Crystal</a></div></li><li><div data-contents-type="text"><a href="#alpha-Special_Crafting-22">Special Crafting</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Hunting_Zones-23">Hunting Zones</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Hunting_Zone:_Abandoned_Coal_Mines-24">Hunting Zone: Abandoned Coal Mines</a></div></li><li><div data-contents-type="text"><a href="#alpha-Instanced_Zone:_Collapsed_Sanctuary-25">Instanced Zone: Collapsed Sanctuary</a></div></li><li><div data-contents-type="text"><a href="#alpha-Hunting_Zone:_Depths_of_the_Shadowlands-26">Hunting Zone: Depths of the Shadowlands</a></div></li><li><div data-contents-type="text"><a href="#alpha-Hunting_Zone:_Hot_Springs-27">Hunting Zone: Hot Springs</a></div></li><li><div data-contents-type="text"><a href="#alpha-Hunting_Zone:_Ruins_of_Tempest-28">Hunting Zone: Ruins of Tempest</a></div></li><li><div data-contents-type="text"><a href="#alpha-Hunting_Zone:_Fairy_Occupied_Territory-29">Hunting Zone: Fairy Occupied Territory</a></div></li><li><div data-contents-type="text"><a href="#alpha-Special_Hunting_Zone:_Water_Dragon's_Canyon-30">Special Hunting Zone: Water Dragon's Canyon</a></div></li><li><div data-contents-type="text"><a href="#alpha-Dark_Legion's_Invasion-31">Dark Legion's Invasion</a></div></li><li><div data-contents-type="text"><a href="#alpha-Quest:_Growth_Section_Difficulty-32">Quest: Growth Section Difficulty</a></div></li><li><div data-contents-type="text"><a href="#alpha-Hunting_Zone:_Orc_Barracks-33">Hunting Zone: Orc Barracks</a></div></li><li><div data-contents-type="text"><a href="#alpha-World_Raid:_Dragon_Raid-34">World Raid: Dragon Raid</a></div></li><li><div data-contents-type="text"><a href="#alpha-Hunting_Zone:_Monster_Respawn_and_Afterimage_Monsters-35">Hunting Zone: Monster Respawn and Afterimage Monsters</a></div></li><li><div data-contents-type="text"><a href="#alpha-Mission-36">Mission</a></div></li><li><div data-contents-type="text"><a href="#alpha-Monsters_Invasion-37">Monsters Invasion</a></div></li><li><div data-contents-type="text"><a href="#alpha-Hunting_Zone:_Cruma_Tower_Depths-38">Hunting Zone: Cruma Tower Depths</a></div></li><li><div data-contents-type="text"><a href="#alpha-Matching_Dungeon:_Dragon_Raid-39">Matching Dungeon: Dragon Raid</a></div></li><li><div data-contents-type="text"><a href="#alpha-Mission:_Dragon_Matching_Dungeon-40">Mission: Dragon Matching Dungeon</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Clan-41">Clan</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Clan_Shop-42">Clan Shop</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Other_Changes-43">Other Changes</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Character_Info-44">Character Info</a></div></li><li><div data-contents-type="text"><a href="#alpha-Teleport_Improvement-45">Teleport Improvement</a></div></li><li><div data-contents-type="text"><a href="#alpha-Aden_Lab-46">Aden Lab</a></div></li><li><div data-contents-type="text"><a href="#alpha-Item_Tooltip_Improvement-47">Item Tooltip Improvement</a></div></li><li><div data-contents-type="text"><a href="#alpha-World_Trading_Post-48">World Trading Post</a></div></li><li><div data-contents-type="text"><a href="#alpha-UI-49">UI</a></div></li><li><div data-contents-type="text"><a href="#alpha-Ranking-50">Ranking</a></div></li><li><div data-contents-type="text"><a href="#alpha-World_Trading_Post:_Tab_Order-51">World Trading Post: Tab Order</a></div></li><li><div data-contents-type="text"><a href="#alpha-Revenge_System-52">Revenge System</a></div></li><li><div data-contents-type="text"><a href="#alpha-XP_Recovery_System-53">XP Recovery System</a></div></li><li><div data-contents-type="text"><a href="#alpha-UI:_Item_Drop_Notification-54">UI: Item Drop Notification</a></div></li><li><div data-contents-type="text"><a href="#alpha-Skill_Tooltip_Improvement-55">Skill Tooltip Improvement</a></div></li><li><div data-contents-type="text"><a href="#alpha-Chat-56">Chat</a></div></li><li><div data-contents-type="text"><a href="#alpha-Skill-57">Skill</a></div></li><li><div data-contents-type="text"><a href="#alpha-Cosmetic-58">Cosmetic</a></div></li><li><div data-contents-type="text"><a href="#alpha-Kill_Rogue-59">Kill Rogue</a></div></li><li><div data-contents-type="text"><a href="#alpha-Instanced_Zone_Ranking-60">Instanced Zone Ranking</a></div></li><li><div data-contents-type="text"><a href="#alpha-Item_Base_Weakened_Defense_Effect_Display-61">Item Base Weakened Defense Effect Display</a></div></li></ol></li></ol></div></div><div data-contents-type="text"><em>Please note: The update content is subject to change without prior notice.</em></div><h1 id="alpha-Class_Changes-1"><strong>Class Changes</strong></h1><h2 id="alpha-Class:_Maestro-2"><strong>Class: Maestro</strong></h2><ul><li><div data-contents-type="text">Changed to allow the use of Dualsword/Ancient Sword weapons.</div></li><li><div data-contents-type="text">After changing class to [Artisan], you can view the Maestro Workshop through your inventory and skills.</div></li></ul><div data-contents-type="text">Added a new attack skill and changed an existing attack skill.</div><div data-contents-type="text">The new attack skill is as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Heavy Strike</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the target with Power added to the character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 10% of Defense</div><div data-contents-type="text">Absorbs [Harpe Stone Cancel] upon acquisition</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Iron Strike</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempered Steel Buff Enchantment Effect</div><div data-contents-type="text">Attack Count increased</div><div data-contents-type="text">Defense Ignore increased</div><div data-contents-type="text">Casting Time reduced</div><div data-contents-type="text">Attacks target twice with power added to character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Flying Hammer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><Stun Skill></div><div data-contents-type="text">Attacks targets around self twice with power added to character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div><div data-contents-type="text">Chance to apply Stun effect</div><div data-contents-type="text">Duration: 3 seconds</div><div data-contents-type="text">Applies Broken Armor Lv. 1 to target PC</div><div data-contents-type="text">Duration: 10 seconds</div><div data-contents-type="text">Armor Base P. Def. -35%</div><div data-contents-type="text">(Headgear/Upper Body/Lower Body/Gloves/Boots)</div><div data-contents-type="text">PvP: Attack up to 8 targets</div><div data-contents-type="text">PvE: Attack up to 8 targets</div><div data-contents-type="text">Consumes 3 Spirit Ores</div><div data-contents-type="text">Absorbs [Spinning Slasher], [Body Crush] upon learning</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Iron Hammer Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the target and Nearby Range with Power added to P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div><div data-contents-type="text">Debuff Effects</div><div data-contents-type="text">Duration: 5 seconds</div><div data-contents-type="text">Stun Resistance -25%</div><div data-contents-type="text">Sword/Blunt Weapon/Spear/Dualsword/Ancient Sword Resistance -15%</div><div data-contents-type="text">PvP: Attack up to 6 targets</div><div data-contents-type="text">PvE: Attack up to 6 targets</div><div data-contents-type="text">Consumes 1 Spirit Ore</div><div data-contents-type="text">Absorbs [Provoke] upon learning</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Iron Rush</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Iron Surge Buff Enchantment Effect</div><div data-contents-type="text">Enhanced to Range Skill</div><div data-contents-type="text">Effective Range increased</div><div data-contents-type="text">Defense Ignore increased</div><div data-contents-type="text"><Rush/Stun Skill></div><div data-contents-type="text">Attacks the target and Nearby Range with Power added to P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div><div data-contents-type="text">Chance to apply Stun effect</div><div data-contents-type="text">Duration: 3 seconds</div><div data-contents-type="text">PvP: Attacks up to 3 targets</div><div data-contents-type="text">PvE: Attacks up to 3 targets</div><div data-contents-type="text">Can be used when the distance to the enemy is 80 or more</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The [Forge Attack] skill has been changed as follows.</div><ul><li><div data-contents-type="text">Expanded the learnable level up to Lv. 95.</div></li><li><div data-contents-type="text">Increased Power.</div></li><li><div data-contents-type="text">Changed MP Consumption.</div></li><li><div data-contents-type="text">Increased the chance to apply Stun.</div></li></ul><div data-contents-type="text">The [Provoke] skill has been changed as follows.</div><ul><li><div data-contents-type="text">Added Dualsword/Ancient Sword to the Weapon Resistance reduction effect.</div></li></ul><div data-contents-type="text">Transcendent Dungeon skills have been changed as follows.</div><ul><li><div data-contents-type="text">Removed the [Ground Smash - Transcendent] skill.</div></li><li><div data-contents-type="text">Added [Iron Strike - Transcendent] and [Heavy Smash - Transcendent] skills.</div></li></ul><div data-contents-type="text">Added a new buff skill and changed an existing buff skill.</div><div data-contents-type="text">The new buff skill is as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hammerforged Might Lv. 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Power Increase</div><div data-contents-type="text">All Weapon Resistance increased</div><div data-contents-type="text">Consumes 30 Spirit Ores</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hammerforged Might Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Damage Bonus increased</div><div data-contents-type="text">P. Skill Power Increase</div><div data-contents-type="text">All Weapon Resistance increased</div><div data-contents-type="text">Consumes 30 Spirit Ores</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blacksmith</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Instant Recovery of CP</div><div data-contents-type="text">Knock Back/Knock Down Resistance added</div><div data-contents-type="text">Weapon Cancellation Resistance increased</div><div data-contents-type="text">Weapon Damage Resistance increased</div><div data-contents-type="text">Effect is removed if the caster is distant</div><div data-contents-type="text">Applies to: Up to 6 people, including self</div><div data-contents-type="text">Consumes 10 Spirit Ores</div><div data-contents-type="text">Absorbs [Braveheart] upon learning</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempered Steel</div><div data-contents-type="text">(Based on Max Level)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Damage increased</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">PvE Damage Given increased</div><div data-contents-type="text">Enchant Skill</div><div data-contents-type="text">Heavy Strike → Iron Strike</div><div data-contents-type="text">Attack Count increased</div><div data-contents-type="text">Ignore Defense increased</div><div data-contents-type="text">Casting Time reduced</div><div data-contents-type="text">Consumes 150 Spirit Ores</div><div data-contents-type="text">Absorbs [Weapon Reinforcement] upon learning</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Newly added survival-related skills.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Terra Resonance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><Ultimate Skill></div><div data-contents-type="text">Max HP increased and Recovery</div><div data-contents-type="text">P. Def. Boost</div><div data-contents-type="text">M. Def. Increased</div><div data-contents-type="text">Reduces damage from skills that attack 2 or more times</div><div data-contents-type="text">Debuff & Mez Resistance increased</div><div data-contents-type="text">Damage Received Reflected</div><div data-contents-type="text">Consumes 30 Spirit Ores</div><div data-contents-type="text">Absorbs [Bandage], [Lion Heart] upon learning</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The [Weapon Reinforcement] skill has been changed as follows.</div><ul><li><div data-contents-type="text">Removed the weapon equip condition.</div></li><li><div data-contents-type="text">Removed the [Physical Damage] trigger effect.</div></li><li><div data-contents-type="text">Increased P. Atk.</div></li></ul><div data-contents-type="text">The [Mechanic Masterpiece] skill has been changed as follows.</div><ul><li><div data-contents-type="text">Changed the skill name to [Iron Surge].</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Iron Surge</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">Range Attack Skill Damage increased</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">Received Critical Rate Reduction</div><div data-contents-type="text">Speed Increase</div><div data-contents-type="text">Stun Attack increased</div><div data-contents-type="text">Chance to recover HP when hit</div><div data-contents-type="text">Re-activation Cooldown: 5 seconds</div><div data-contents-type="text">Enchant Skill</div><div data-contents-type="text">Forge Attack → Iron Rush</div><div data-contents-type="text">Enhanced to Range Skill</div><div data-contents-type="text">Effective Range increased</div><div data-contents-type="text">Defense Ignore increased</div><div data-contents-type="text">Consumes 130 Spirit Ores</div><div data-contents-type="text">Absorbs [Tenacity] upon learning</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The [Tenacity] skill has been changed as follows.</div><ul><li><div data-contents-type="text">Changed the recovery skill triggered when hit to recover a fixed amount of HP based on level.</div></li><li><div data-contents-type="text">Changed the Spirit Ore consumption to 5 for all level ranges.</div></li></ul><div data-contents-type="text">Hero-grade skills have been improved and Legendary-grade skills have been added.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Prime Maestro</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Prime Maestro: Master</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP increased and Recovery</div><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Critical Rate and Damage increased</div><div data-contents-type="text">Stun Attack increased</div><div data-contents-type="text">Debuff & Mez Resistance increased</div><div data-contents-type="text">Speed Increase</div><div data-contents-type="text">Removed damage against World Siege Occupation Object</div><div data-contents-type="text">Removed [Armor Crush] Enchant Skill effect</div><div data-contents-type="text">To nearby enemy PCs upon skill use</div><div data-contents-type="text">Applies Broken Armor Lv. 2</div><div data-contents-type="text">Duration: 10 seconds</div><div data-contents-type="text">Armor Base P. Def. -50%</div><div data-contents-type="text">(Headgear/Upper Body/Lower Body/Gloves/Boots)</div><div data-contents-type="text">Consumes 60 Spirit Ores</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP increased and Recovery</div><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Damage Bonus increased</div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Critical Rate and Damage increased</div><div data-contents-type="text">Stun Attack increased</div><div data-contents-type="text">Debuff & Mez Resistance increased</div><div data-contents-type="text">Speed Increase</div><div data-contents-type="text">To nearby enemy PCs upon skill use</div><div data-contents-type="text">Applies Broken Armor Lv. 3</div><div data-contents-type="text">Duration: 10 seconds</div><div data-contents-type="text">Armor Base P. Def. -50%</div><div data-contents-type="text">Armor Trigger Effect Trigger Rate -20%</div><div data-contents-type="text">(Headgear/Upper Body/Lower Body/Gloves/Boots)</div><div data-contents-type="text">Consumes 70 Spirit Ores</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The 'Armor Trigger Effect' for Headgear/Upper Body/Lower Body/Gloves/Boots is as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Special Effect</strong></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Gloves of Silence</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Power of Silence</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mana Flare</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Freeze Breastplate</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Frozen Blessing</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Freeze Gaiters</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Frozen Disorder</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Freeze Breastplate</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Frozen Paralyze</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Thunder Leather Leggings</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Electric Disorder</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Thunder Leather Armor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Electric Shock</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Electric Defense</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Flaming Tunic</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Flame Shield</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Flame Bind</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Flaming Stockings</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Flame Weakness</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mana Helmet</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Wisdom Benefit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Evasion Boots</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rapid Evasion</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stun Gauntlets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fist Impact</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Breastplate of Protection</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Counter Paralysis</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Leather Armor of Protection</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tunic of Protection</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gaiters of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Protection: Damage Limit</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Leather Leggings of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Protection: Critical</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stockings of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Protection: Barrier</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Helmet of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Protection: Fatal</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gauntlets of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Protection: Power</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Boots of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Protection: Debuff</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gale Helmet</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Gale Protection</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Red Flame Gauntlets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Flame Restriction</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Deep Sea Boots</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Abyssal Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor - Helmet</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Miracle Time</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor - Upper Body</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ethereal Bind</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ethereal Guard</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor - Lower Body</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ethereal Defense</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor - Gauntlets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Guard Break</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Heavenly Armor - Boots</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fate Purge</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">While the skill is applied, the "Maphr's Hammer" skill can be used.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Maphr's Hammer</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Maphr's Hammer: Master</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Usable while Prime Maestro is applied</div><div data-contents-type="text">Attacks the target and the area around the target 2 times with power added to character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 20% of Defense</div><div data-contents-type="text">PvP: Attacks up to 13 targets</div><div data-contents-type="text">PvE: Attacks up to 13 targets</div><div data-contents-type="text">Consumes 20 Spirit Ores</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Usable while Prime Maestro: Master is applied</div><div data-contents-type="text">PvP Effect</div><div data-contents-type="text">Attacks the target and the area around the target 2 times with power added to character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 20% of Defense</div><div data-contents-type="text">Enemies affected by Broken Armor</div><div data-contents-type="text">Have a 15% chance to receive additional hits and become unable to act</div><div data-contents-type="text">Duration: 3 seconds</div><div data-contents-type="text">PvE Effect</div><div data-contents-type="text">Attacks target and surrounding area 3 times with power added to character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 20% of Defense</div><div data-contents-type="text">PvP: Attacks up to 13 targets</div><div data-contents-type="text">PvE: Attacks up to 13 targets</div><div data-contents-type="text">Consumes 20 Spirit Ores</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Changed the appearance previously applied when using the [Prime Maestro] skill so that it can now be applied through the [Prime Armor] skill.</div></li></ul><div data-contents-type="text">Added new passive skills and changed existing passive skills.</div><div data-contents-type="text">The new buff skill is as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mana Supply</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Def. Boost</div><div data-contents-type="text">M. Def. Increased</div><div data-contents-type="text">Increases MP Recovery Bonus</div><div data-contents-type="text">Absorbs [Weapon Mastery], [Armor Mastery] upon learning</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Iron Clad</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Accuracy increased</div><div data-contents-type="text">P. Def. Boost</div><div data-contents-type="text">M. Def. Increased</div><div data-contents-type="text">Absorbs [Boost HP], [Face Harden] upon learning</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Impalement</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">Increases Atk. Spd.</div><div data-contents-type="text">Stun Attack increased</div><div data-contents-type="text">Speed Increase</div><div data-contents-type="text">Absorbs [Spike] upon learning</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Maestro's Rare Recipe Lv. 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">HP Potion Recovery Increased</div><div data-contents-type="text">The following recipe can be learned</div><div data-contents-type="text">[Maphr's Scroll]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Maestro's Rare Recipe Lv. 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">HP Potion Recovery Increased</div><div data-contents-type="text">Recipe can be learned</div><div data-contents-type="text">[Maphr's Scroll]</div><div data-contents-type="text">[Elixir of Life (D-grade)]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Maestro's Rare Recipe Lv. 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">HP Potion Recovery Increased</div><div data-contents-type="text">Recipe can be learned</div><div data-contents-type="text">[Maphr's Scroll]</div><div data-contents-type="text">[Elixir of Life (D-grade)]</div><div data-contents-type="text">[Artisan's Berserker Scroll]</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">[Dwarven Weapon Mastery] has been changed as follows.</div><ul><li><div data-contents-type="text">Expanded the skill level up to Lv. 20.</div></li><li><div data-contents-type="text">Removed the trigger effect of [Stunning Bless].</div></li><li><div data-contents-type="text">Removed the Spear equipment effect, and changed all effects to Sword/Blunt Weapon/Spear/Dualsword/Ancient Sword effects.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Dwarven Weapon Mastery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2-17</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">Stun Attack increased</div><div data-contents-type="text">P. Skill MP Consumption decreased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">18-20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Damage Bonus increased</div><div data-contents-type="text">Stun Attack increased</div><div data-contents-type="text">P. Skill MP Consumption decreased</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Expanded the level of the [Dwarven Armor Mastery] skill.</div><ul><li><div data-contents-type="text">Expanded the skill level up to Lv. 20.</div></li><li><div data-contents-type="text">M. Def. is added starting from Skill Level 16.</div></li><li><div data-contents-type="text">Damage Received Reduction is added starting from Skill Level 18.</div></li></ul><div data-contents-type="text">Expanded the level of the [Dwarven Restore Mastery] skill.</div><ul><li><div data-contents-type="text">Expanded the skill level up to Lv. 15.</div></li><li><div data-contents-type="text">HP Recovery Bonus is added starting from Skill Level 11.</div></li></ul><div data-contents-type="text">Added Dualsword/Ancient Sword to the equipment conditions for the [Stun Mastery] and [Enhanced Weapon] skills.</div><div data-contents-type="text">Expanded the level of the [Expand Life] skill to Lv. 5.</div><div data-contents-type="text">Added new Enchant Skills and changed existing Enchant Skills.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name (Grade)</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level / Basic</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+3</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Heavy Smash</div><ul><li><div data-contents-type="text">New (High-grade)</div></li></ul></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack target with power added to character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div><div data-contents-type="text">50% chance to trigger Additional Hit</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack Power increased</div><div data-contents-type="text">Casting Time reduced</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack Power increased</div><div data-contents-type="text">Attack Count increased</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack Power increased</div><div data-contents-type="text">Defense Ignore increased</div><div data-contents-type="text">Skill Cooldown reduced</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Vital Gain</div><div data-contents-type="text">(Top-grade)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Power Increase</div><div data-contents-type="text">Added 'P. Skill Cooldown</div><div data-contents-type="text">Applies the following effect based on Max HP</div><div data-contents-type="text">P. Def. Boost</div><div data-contents-type="text">M. Def. Increased</div><div data-contents-type="text">Debuff & Mez Resistance increased</div><div data-contents-type="text">All Critical Damage Received Reduction</div><div data-contents-type="text">Eased HP condition compared to before</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Power Increase</div><div data-contents-type="text">Added Received Critical Rate Reduction</div><div data-contents-type="text">P. Skill Cooldown Added</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Power Increase</div><div data-contents-type="text">Received Critical Rate Reduction</div><div data-contents-type="text">P. Skill Cooldown Increased</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Power Increase</div><div data-contents-type="text">Received Critical Rate Reduction</div><div data-contents-type="text">P. Skill Cooldown Increased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Broken Match</div><div data-contents-type="text">(Rare)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Added to character's P. Atk.</div><div data-contents-type="text">power added to the character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 20% of Defense</div><div data-contents-type="text">Additional Damage to Shields</div><div data-contents-type="text">PvP: Attack up to 8 targets</div><div data-contents-type="text">PvE: Attack up to 8 targets</div><div data-contents-type="text">Consumes 5 Spirit Ores</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack Power increased</div><div data-contents-type="text">Skill Cooldown reduced</div><div data-contents-type="text">Consumes random amount of Spirit Ores</div><div data-contents-type="text">2: 10%</div><div data-contents-type="text">3: 10%</div><div data-contents-type="text">4: 15%</div><div data-contents-type="text">5: 65%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack Power increased</div><div data-contents-type="text">Skill Cooldown reduced</div><div data-contents-type="text">Attack Target increased</div><div data-contents-type="text">Consumes random amount of Spirit Ores</div><div data-contents-type="text">2: 10%</div><div data-contents-type="text">3: 20%</div><div data-contents-type="text">4: 20%</div><div data-contents-type="text">5: 50%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack Power increased</div><div data-contents-type="text">Skill Cooldown reduced</div><div data-contents-type="text">Added Additional Hit effect</div><div data-contents-type="text">Consumes random amount of Spirit Ores</div><div data-contents-type="text">1: 10%</div><div data-contents-type="text">2: 20%</div><div data-contents-type="text">3: 20%</div><div data-contents-type="text">4: 50%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The following skill has been removed, and items consumed upon learning it have been sent to the Private Warehouse.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Removed</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Removed and Consumed Items Provided</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Summon Siege Golem</div><div data-contents-type="text">Summon Mechanic Golem</div><div data-contents-type="text">Summon Wild Hog Cannon</div><div data-contents-type="text">Repair Golem</div><div data-contents-type="text">Strengthen Golem</div><div data-contents-type="text">Golem Reinforcement</div><div data-contents-type="text">Spoil</div><div data-contents-type="text">Sweeper</div><div data-contents-type="text">Fatal Strike</div><div data-contents-type="text">Earthquake</div><div data-contents-type="text">Expand Dwarven Craft</div><div data-contents-type="text">Crystallize</div><div data-contents-type="text">Create Item</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Mechanic Assist</div><div data-contents-type="text">Armor Crush</div><div data-contents-type="text">Final Frenzy</div><div data-contents-type="text">Ground Smash</div><div data-contents-type="text">Create Critical</div><div data-contents-type="text">Create Master</div><div data-contents-type="text">Final Secret</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Removed all existing crafting recipes and added the following recipes.</div><ul><li><div data-contents-type="text">Items can be crafted through the 'Maestro's Workshop'.</div></li><li><div data-contents-type="text">Can be registered upon learning the 'Maestro's Rare Recipe' skill.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Maphr's Scroll</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Elixir of Life (D-grade)</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Artisan's Berserker Scroll</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Consumption -50%</div><div data-contents-type="text">Duration: 20 minutes</div><div data-contents-type="text">Cooldown: 1 minute</div><div data-contents-type="text">Buff remains at death</div><div data-contents-type="text">Can be deleted</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Instantly restores HP on use</div><div data-contents-type="text">After restoring 150,000, remaining amount restores CP</div><div data-contents-type="text">Cooldown: 5 minutes</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">STR+1 / INT+1</div><div data-contents-type="text">P. Atk./M. Atk. +200</div><div data-contents-type="text">Atk. Spd./Casting Spd. +200</div><div data-contents-type="text">Speed +7</div><div data-contents-type="text">All Skill Power +5%</div><div data-contents-type="text">All Received Skill Power -5%</div><div data-contents-type="text">Max HP/MP +10%</div><div data-contents-type="text">XP/SP Gain +40%</div><div data-contents-type="text">Debuff/Mez Resistance +20%</div><div data-contents-type="text">Duration: 20 minutes</div><div data-contents-type="text">Cooldown: 1 minute</div><div data-contents-type="text">Buff remains at death</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">※ The Elixir of Life (D-grade) item is affected by Recovery Increase and limit effects, just like other HP Potions.</div><h2 id="alpha-Maestro_Workshop-3"><strong>Maestro Workshop</strong></h2><div data-contents-type="text">The crafting system for the Maestro class has been revamped.</div><ul><li><div data-contents-type="text">You can access it by using the [Dwarven Craft] skill, which is automatically learned upon changing to the Artisan class, or by clicking the 'Maestro Workshop' button at the bottom of the inventory.</div></li><li><div data-contents-type="text">You can learn recipes by using recipe items according to your [Maestro's Rare Recipe] skill level.</div></li><li><div data-contents-type="text">The types of crafting recipes are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Materials</strong></div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Maphr's Scroll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore [Imprint] x100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stone of Purity x3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Seal of Maestro [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">500,000 Adena</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Elixir of Life</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Intermediate HP Potion x500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stone of Purity x3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Seal of Maestro [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Artisan's Berserker Scroll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Berserker Scroll x5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stone of Purity x3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Seal of Maestro [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">New recipe items can be crafted through Special Crafting.</div><ul><li><div data-contents-type="text">Added the 'Recipe' category to Special Crafting 'Enhance/Growth'.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Product Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Fee</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Maphr's Scroll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Maphr's Scroll x1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Metal Ingot x2000</div><div data-contents-type="text">Wood x2000</div><div data-contents-type="text">Varnish x2000</div><div data-contents-type="text">Metallograph x2000</div><div data-contents-type="text">2000 Leathers</div><div data-contents-type="text">Cloth x2000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1 among</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">500 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Elixir of Life (D-grade)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Maphr's Scroll x1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Metal Ingot x3,000</div><div data-contents-type="text">Wood x3,000</div><div data-contents-type="text">Varnish x3,000</div><div data-contents-type="text">Metallograph x3,000</div><div data-contents-type="text">Leather x3,000</div><div data-contents-type="text">Cloth x3,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1 among</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Artisan's Berserker Scroll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Maphr's Scroll x1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Metal Ingot x4,000</div><div data-contents-type="text">Wood x4,000</div><div data-contents-type="text">Varnish x4,000</div><div data-contents-type="text">Metallograph x4,000</div><div data-contents-type="text">Leather x4,000</div><div data-contents-type="text">Cloth x4,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1 among</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1,500 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">All existing recipe items and registered recipes have been deleted.</div></li></ul><div data-contents-type="text">Added a new crafting material item, 'Seal of Maestro'.</div><ul><li><div data-contents-type="text">The 'Seal of Maestro' item can be obtained with a certain chance, up to the daily acquisition limit per level, when the Maestro class hunts in the following hunting zones.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Baseline Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Daily Maximum Acquisition Amount</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Hunting Zone</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 92</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Abandoned Coal Mines, The Pagan Temple, Morgos's Command Base, Fairy Occupied Territory,</div><div data-contents-type="text">Lower Level of the Giant's Cave, Vulcan's Furnace, Silenoi Fortress, Ruins of Tempest,</div><div data-contents-type="text">Antharas' Cave, Tower of Insolence 8th Floor or higher, Horon's Bamboo Forest, Sel Mahum Elite Troop Camp</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">150</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 96</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 97 or higher</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">New recipes and spellbooks can be obtained from the boss below.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Boss Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>New Obtainable Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Earth Dragon of Immortality Antharas</div><div data-contents-type="text">Master of the Castle Wrathful Kelbim</div><div data-contents-type="text">Priest of Blood Andreas Van Halter</div><div data-contents-type="text">Toros' Minion Aries</div><div data-contents-type="text">Furious Forge Destroyer Vulcan</div><div data-contents-type="text">Storm Adjudicator' Tempest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Spellbook - Prime Maestro: Master]</div><div data-contents-type="text">[Spellbook - Rolling Dice: Master]</div><div data-contents-type="text">[Recipe: Maphr's Scroll]</div><div data-contents-type="text">[Recipe: Artisan's Berserker Scroll]</div><div data-contents-type="text">[Recipe: Elixir of Life (D-grade)]</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Added hunting zones that supply material items.</div><ul><li><div data-contents-type="text">You can obtain 'Leather', 'Metal Ingot', 'Wood', 'Metallograph', 'Varnish', 'Cloth', and 'Stone of Purity' items while hunting.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hunting Zone Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Abandoned Coal Mines</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">The Pagan Temple</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Morgos's Command Base</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Vulcan's Forge</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Silenoi Fortress</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Ruins</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas' Cave</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">World Tower of Insolence, 8th Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Horon's Bamboo Forest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">World Tower of Insolence, 9th Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Elite Barracks</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">World Tower of Insolence, 10th Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fairy Occupied Territory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">World Tower of Insolence, 11th Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant's Cave Lower Layer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">World Tower of Insolence, 12th Floor</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">In some hunting zones other than the above that supply materials, the types of materials dropped have been changed.</div></li><li><div data-contents-type="text">Material item supply has been removed from some low-level hunting zones.</div></li></ul><h2 id="alpha-Class:_Dwarf_Common-4"><strong>Class: Dwarf Common</strong></h2><div data-contents-type="text">Changed the Race ranking effect as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon/Armor Enchant Scroll Enchant Success Rate +1%</div><div data-contents-type="text">P. Atk. +300</div><div data-contents-type="text">Max HP +500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +500</div><div data-contents-type="text">Max HP +500</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Until the regular maintenance on November 17, set the SP required to learn skills that replace removed skills of the Maestro/Fortune Seeker classes to 0.</div><div data-contents-type="text">Removed the Throwing Knife from the starting items when creating a character and replaced it with a Great Spear.</div><div data-contents-type="text"></div><h2 id="alpha-Class:_Fortune_Seeker-5"><strong>Class: Fortune Seeker</strong></h2><div data-contents-type="text">Added a new attack skill and changed an existing attack skill.</div><div data-contents-type="text">The new attack skills are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spirit Ore</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Rush</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Fortune Time Buff Enhance Effect</div><div data-contents-type="text">Changed to a physical Range Attack skill</div><div data-contents-type="text">Skill Range increased</div><div data-contents-type="text"><Charging Skills></div><div data-contents-type="text">Rushes toward the target</div><div data-contents-type="text">Attacks the target and Nearby Range with Power added to P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div><div data-contents-type="text">PvP: Attacks up to 3 targets</div><div data-contents-type="text">PvE: Attacks up to 3 targets</div><div data-contents-type="text">Can be used when the distance to the enemy is 80 or more</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Shot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack target with power added to character's P. Atk.</div><div data-contents-type="text">Chance for a stronger attack when using the skill</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Crush</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the target with Power added to the character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 30% of Defense</div><div data-contents-type="text">Applies Stun effect to the target and grants a debuff that reduces P. Def./M. Def. by 30%</div><div data-contents-type="text">Duration: 3 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Rolling</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the target and Nearby Range with Power added to P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div><div data-contents-type="text">PvP: Attacks up to 3 targets</div><div data-contents-type="text">PvE: Attacks up to 3 targets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Spin</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the target and Nearby Range with Power added to P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div><div data-contents-type="text">PvP: Attack up to 5 targets</div><div data-contents-type="text">PvE: Attack up to 5 targets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Spin: Rainforce</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Rainforce Buff Enchantment Effect</div><div data-contents-type="text">Attack Range increased</div><div data-contents-type="text">Increased number of Attack Targets</div><div data-contents-type="text">Attacks the target and Nearby Range with Power added to P. Atk.</div><div data-contents-type="text">Debuff Effects</div><div data-contents-type="text">Duration: 5 seconds</div><div data-contents-type="text">Sword/Blunt Weapon/Spear/Dualsword/Ancient Sword Resistance -15%</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div><div data-contents-type="text">PvP: Attack up to 8 targets</div><div data-contents-type="text">PvE: Attack up to 8 targets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Hit</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks 2 times with power added to character's P. Atk.</div><div data-contents-type="text">Chance for a stronger attack when using the skill</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Hit: Dream</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Dream Buff Enchantment Effect</div><div data-contents-type="text">Skill Power Increase</div><div data-contents-type="text">Increased Ignore Defense</div><div data-contents-type="text">Attacks 2 times with power added to character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 15% of Defense</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Random Weapon Performance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><Fixed Cast Time Skill></div><div data-contents-type="text">The roulette spins and lands on one Mez effect to apply to the target</div><div data-contents-type="text">Stun</div><div data-contents-type="text">Knock Down</div><div data-contents-type="text">Fear</div><div data-contents-type="text">※ The Mez effect is applied to the targeted enemy</div><div data-contents-type="text">Attacks the target and the area around the target 2 times with power added to character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 20% of Defense</div><div data-contents-type="text">PvP: Attacks up to 7 targets</div><div data-contents-type="text">PvE: Attacks up to 7 targets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Fortune Wave</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the target and Nearby Range with Power added to P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 20% of Defense</div><div data-contents-type="text">Applies the Fortune Weakness effect to the Attack Target</div><div data-contents-type="text">Fortune Weakness</div><div data-contents-type="text">-40% Resistance Bonus for one of the following effects</div><div data-contents-type="text">Paralysis/Seal/Stun/Hold</div><div data-contents-type="text">Duration: 10 seconds</div><div data-contents-type="text">Cooldown: 15 seconds</div><div data-contents-type="text">Fixed Cooldown</div><div data-contents-type="text">PvP: Attack up to 10 targets</div><div data-contents-type="text">PvE: Attack up to 10 targets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the target and Nearby Range with Power added to P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 20% of Defense</div><div data-contents-type="text">Applies the Fortune Weakness effect to the Attack Target</div><div data-contents-type="text">Fortune Weakness</div><div data-contents-type="text">-70% Resistance Bonus for one of the following effects</div><div data-contents-type="text">Paralysis/Seal/Stun/Hold</div><div data-contents-type="text">Duration: 10 seconds</div><div data-contents-type="text">Cooldown: 15 seconds</div><div data-contents-type="text">Fixed Cooldown</div><div data-contents-type="text">PvP: Attack up to 10 targets</div><div data-contents-type="text">PvE: Attack up to 10 targets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Removed the [Jump Smash] skill.</div></li><li><div data-contents-type="text">Removed the [Harpe Stone Cancel] skill.</div></li><li><div data-contents-type="text">Removed the [Spinning Slasher] skill.</div></li><li><div data-contents-type="text">Renamed the [Blessed Rush] skill to [Fortune Rush] and changed its effect.</div></li><li><div data-contents-type="text">Removed the [Armor Crush] skill.</div></li></ul><div data-contents-type="text">Changed an existing attack skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Dance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><Seal/Speed Reduction Skill></div><div data-contents-type="text">Makes the target and nearby targets dance for 2 sec.</div><div data-contents-type="text">Sealed enemies cannot Teleport/Attack/use Adventurer's Scroll of Escape/use Skills/Recover HP/Recover MP/Recover CP</div><div data-contents-type="text">When dance effect ends</div><div data-contents-type="text">Attacks with power added to P. Atk. and P. Def./M. Def./Speed -15% for 2 sec.</div><div data-contents-type="text">PvP: Attack up to 5 targets</div><div data-contents-type="text">PvE: Attack up to 5 targets</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spoil Destroyer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks the target with power added to P. Atk.</div><div data-contents-type="text">Attacks surrounding area of target</div><div data-contents-type="text">Chance to additionally obtain Dwarf crafting materials</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignores Defense</div><div data-contents-type="text">PvP: Attacks up to 3 targets</div><div data-contents-type="text">PvE: Attacks up to 3 targets</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Changed [Gold Stone] to [Fortune Dance] and changed its effect.</div></li><li><div data-contents-type="text">Changed [Spoil Destroyer]'s attack type from single to AoE.</div></li></ul><div data-contents-type="text">Changed the Transcendent Dungeon skills as follows.</div><ul><li><div data-contents-type="text">Increased the attack range of [Spoil Destroyer - Transcendent] skill.</div></li><li><div data-contents-type="text">Added [Fortune Hit - Transcendent] skill.</div></li></ul><div data-contents-type="text">Added a new buff skill and changed the effect of an existing buff skill.</div><div data-contents-type="text">The new buff skill is as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spirit Ore</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Dream</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">Enchant Skill</div><div data-contents-type="text">Fortune Hit → Fortune Hit: Dream</div><div data-contents-type="text">5% chance to apply Dream Bubble to self on attack</div><div data-contents-type="text">Dream Bubble</div><div data-contents-type="text">P. Atk. Boost per stack</div><div data-contents-type="text">When attacking an enemy after reaching 7 stacks</div><div data-contents-type="text">Dream Bubble attacks the target and the effect disappears</div><div data-contents-type="text">Duration: 60 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">130</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Fortune Secret</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Power Increase</div><div data-contents-type="text">PvP Regular Hit Damage Bonus increased</div><div data-contents-type="text">Bow Resistance increased</div><div data-contents-type="text">M. Damage Resistance increased</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Power Increase</div><div data-contents-type="text">PvP Damage Bonus increased</div><div data-contents-type="text">Ranged Weapon Resistance increased</div><div data-contents-type="text">M. Damage Resistance increased</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tenacious Heart</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Gains a tenacious body</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">Increase Paralyze Resistance</div><div data-contents-type="text">Hold Resistance increased</div><div data-contents-type="text">Increases Sleep Resistance.</div><div data-contents-type="text">Stun Resistance increased</div><div data-contents-type="text">Buff Cancel Resistance increased</div><div data-contents-type="text">Chance to Recover HP on hit</div><div data-contents-type="text">(Re-activation Cooldown: 5 seconds)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Reinforce</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Normal</div><div data-contents-type="text">Top-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Damage Bonus increased</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">Enchant Skill</div><div data-contents-type="text">Fortune Spin → Fortune Spin: Reinforce</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">130</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Removed [Final Secret] skill and added [Fortune Secret] skill.</div></li><li><div data-contents-type="text">Removed [Lion Heart], [Tenacity] skills and added [Tenacious Heart] skill.</div></li><li><div data-contents-type="text">Removed [Weapon Reinforcement] skill and added [Fortune Reinforce] skill.</div></li><li><div data-contents-type="text">Removed [Technical Steal] skill.</div></li></ul><div data-contents-type="text">Changed the effects of existing buff skills.</div><ul><li><div data-contents-type="text">Reduced the Spirit Ore consumption of [Fortune Time], [Blessed Fortune Time].</div></li><li><div data-contents-type="text">Reduced the Cooldown of [Fortune Time], [Blessed Fortune Time] to 10 sec.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spirit Ore</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Fortune Time</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">P. Skill Power Increase</div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">Chance of receiving a P. Skill Critical Attack Reduced</div><div data-contents-type="text">All Skill Damage Received decreased</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">PvP P. Skill Damage Bonus increased</div><div data-contents-type="text">P. Def. Boost</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x220</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Newly added survival-related skills.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spirit Ore</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Maximize Body</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ultimate Skill</div><div data-contents-type="text">Body and head grow larger, greatly increasing survivability</div><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">(Instantly recovers the increased amount)</div><div data-contents-type="text">Recover CP</div><div data-contents-type="text">P. Def. Boost</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">[Maximize Body] skill absorbs [Braveheart].</div></li></ul><div data-contents-type="text">Improved Hero-grade skills and added Legendary-grade skills.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rolling Dice</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rolling Dice: Master</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Consumption: 50</div><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Critical Damage Boost</div><div data-contents-type="text">P. Skill Damage Bonus increased</div><div data-contents-type="text">P. Def. Boost</div><div data-contents-type="text">Stun Attack increased</div><div data-contents-type="text">Fear Attack increased</div><div data-contents-type="text">Knock Back/Knock Down Attack increased</div><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">(Instantly recovers the increased amount)</div><div data-contents-type="text">While Rolling Dice buff is active, on attack a certain chance to</div><div data-contents-type="text">Apply one of the states below</div><ul><li><div data-contents-type="text">Lucky!</div></li><li><div data-contents-type="text">Very Lucky!!</div></li><li><div data-contents-type="text">Very Very Lucky!!!</div></li></ul><div data-contents-type="text">PvE P. Skill Damage Bonus increased depending on the applied state</div><div data-contents-type="text">Additional hit triggers on the target when using an attack skill</div><div data-contents-type="text">Duration applied</div><div data-contents-type="text">Re-activation Cooldown applied</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Consumption: 70</div><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Critical Rate Increased</div><div data-contents-type="text">P. Skill Critical Damage Boost</div><div data-contents-type="text">P. Skill Damage Bonus increased</div><div data-contents-type="text">P. Def. Boost</div><div data-contents-type="text">Stun Attack increased</div><div data-contents-type="text">Fear Attack increased</div><div data-contents-type="text">Knock Back/Knock Down Attack increased</div><div data-contents-type="text">Increases Max HP.</div><div data-contents-type="text">(Instantly recovers the increased amount)</div><div data-contents-type="text">While Rolling Dice buff is active, a certain chance to enter Buff Killer state on attack</div><div data-contents-type="text">Buff Killer</div><div data-contents-type="text">Weapon grows larger, entering a state that can remove buffs</div><div data-contents-type="text">Removes a random buff from a PC target with HP below a certain percentage when attacked</div><div data-contents-type="text">Duration applied</div><div data-contents-type="text">Re-activation Cooldown applied</div><div data-contents-type="text">While Rolling Dice buff is active, on attack a certain chance to</div><div data-contents-type="text">Apply one of the states below</div><ul><li><div data-contents-type="text">Lucky!</div></li><li><div data-contents-type="text">Very Lucky!!</div></li><li><div data-contents-type="text">Very Very Lucky!!!</div></li></ul><div data-contents-type="text">PvE P. Skill Damage Bonus increased depending on the applied state</div><div data-contents-type="text">Additional hit triggers on the target when using an attack skill</div><div data-contents-type="text">Duration applied</div><div data-contents-type="text">Re-activation Cooldown applied</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Added and changed passive skills.</div><div data-contents-type="text">Added [Spoil Mastery] skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spoil Mastery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increased chance to obtain items acquirable through Spoil skills</div><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">Increases Max HP.</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed [Dwarven Weapon Mastery] as follows.</div><ul><li><div data-contents-type="text">Skill Level expanded to Lv. 20.</div></li><li><div data-contents-type="text">Removed the trigger effect of [Stunning Bless].</div></li><li><div data-contents-type="text">Removed the Spear equipment effect, and changed all effects to Sword/Blunt Weapon/Spear/Dualsword/Ancient Sword effects.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Dwarven Weapon Mastery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2-17</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">Stun Attack increased</div><div data-contents-type="text">P. Skill MP Consumption decreased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">18-20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">P. Skill Damage Bonus increased</div><div data-contents-type="text">Stun Attack increased</div><div data-contents-type="text">P. Skill MP Consumption decreased</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Expanded the level of [Dwarven Armor Mastery] skill.</div><ul><li><div data-contents-type="text">M. Def. is added starting from Skill Level 16.</div></li><li><div data-contents-type="text">Damage Received Reduction is added starting from Skill Level 18.</div></li></ul><div data-contents-type="text">Expanded the level of [Dwarven Restore Mastery] skill.</div><ul><li><div data-contents-type="text">Skill Level expanded to Lv. 15.</div></li><li><div data-contents-type="text">HP Recovery Bonus is added starting from Skill Level 11.</div></li></ul><div data-contents-type="text">Added Dualsword/Ancient Sword to the equipment conditions for [Stun Mastery], [Enhanced Weapon] skills.</div><div data-contents-type="text">Expanded the level of [Expand Life] skill to Lv. 5.</div><div data-contents-type="text">Changed the Power of Command tier effect of [Bless Fortune].</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Bless Fortune</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed luck dwells within the body</div><div data-contents-type="text">Depending on the character's Power of Command tier, obtained from <Fortune Mark></div><div data-contents-type="text">Bonus Reward chance increased</div><div data-contents-type="text"><Power of Command 1000-1999></div><ul><li><div data-contents-type="text">Increased Bonus Reward chance bonus</div></li></ul><div data-contents-type="text"><Power of Command 2000 or higher></div><ul><li><div data-contents-type="text">Increased Bonus Reward chance bonus</div></li></ul><div data-contents-type="text"><Power of Command 3,000 or higher></div><ul><li><div data-contents-type="text">Obtain Fortune Time Super Lucky Box</div></li></ul></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The enchant skills for the Fortune Seeker class are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level / +1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+3</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Dream</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">Dream Bubble</div><div data-contents-type="text">Acquisition chance increased</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">Dream Bubble</div><div data-contents-type="text">Acquisition chance increased</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">PvE Damage Bonus increased</div><div data-contents-type="text">Dream Bubble</div><div data-contents-type="text">Acquisition chance increased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spoil Destroyer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack Target increased</div><div data-contents-type="text">Attack Range increased</div><div data-contents-type="text">Skill Cooldown reduced</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack Power increased</div><div data-contents-type="text">Attack Count increased</div><div data-contents-type="text">Attack Target increased</div><div data-contents-type="text">Attack Range increased</div><div data-contents-type="text">Skill Cooldown reduced</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack Power increased</div><div data-contents-type="text">Attack Target increased</div><div data-contents-type="text">Skill Cooldown reduced</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Fortune Seekers can additionally obtain [Stone of Purity] items required for Maestro crafting through the [Spoil Destroyer] skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spoil-enabled Hunting Zones</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Abandoned Coal Mines</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">The Pagan Temple</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Morgos's Command Base</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Vulcan's Forge</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Silenoi Fortress</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Ruins</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas' Cave</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">World Tower of Insolence, 8th Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Horon's Bamboo Forest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">World Tower of Insolence, 9th Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Elite Barracks</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">World Tower of Insolence, 10th Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fairy Occupied Territory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">World Tower of Insolence, 11th Floor</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant's Cave Lower Layer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">World Tower of Insolence, 12th Floor</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed and added components of the Treasure Chest obtainable by Fortune Seekers through [Fortune Time], [Blessed Fortune Time] skills.</div><div data-contents-type="text">The components of Fortune Time Lucky Box are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Box Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Amount Obtained</strong></div></td></tr><tr><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Fortune Time Lucky Box - Alliance Raid [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Armor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Weapon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Fortune Time Lucky Box - Boss Raid [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Enchant Scroll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Enhancement Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Fortune Time Lucky Box - Guardian Raid [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian Pendant Lv. 1 Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian Ring</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian Earring</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian Advanced Textbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The components of Fortune Time Super Lucky Box are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Box Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Amount Obtained</strong></div></td></tr><tr><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Fortune Time Super Lucky Box - Alliance Raid [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Armor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Weapon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">Fortune Time Super Lucky Box - Boss Raid [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Maphr's Scroll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Artisan's Berserker Scroll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Elixir of Life (D-grade)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Armor Enchant Scroll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Weapon Enchant Scroll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Enchant Scroll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Fortune Time Super Lucky Box - Guardian Raid [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian Necklace</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian Top-grade Textbook</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian Rare Textbook</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The following skills have been removed, and items consumed upon learning them have been sent to the Private Warehouse.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Active Skills</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Passive Skills</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fatal Strike</div><div data-contents-type="text">Jump Smash</div><div data-contents-type="text">Spinning Slasher</div><div data-contents-type="text">Armor Crush</div><div data-contents-type="text">Technical Steal</div><div data-contents-type="text">Final Secret</div><div data-contents-type="text">Tenacious Heart</div><div data-contents-type="text">Weapon Reinforcement</div><div data-contents-type="text">Spoil</div><div data-contents-type="text">Spoil Festival</div><div data-contents-type="text">Spoil Crush</div><div data-contents-type="text">Sweeper</div><div data-contents-type="text">Sweeper Festival</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Expand Dwarven Craft</div><div data-contents-type="text">Create Item</div><div data-contents-type="text">Dwarven Craft</div><div data-contents-type="text">Final Frenzy</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Added the 'Fortune Crush: Rainforce' skill.</div><ul><li><div data-contents-type="text">Using the 'Fortune Rainforce' skill enhances the 'Fortune Crush' skill into the 'Fortune Crush: Rainforce' skill.</div></li><li><div data-contents-type="text">The effects of the 'Fortune Crush: Rainforce' skill are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fortune Crush: Rainforce</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Power +5%</div><div data-contents-type="text">Ignore Defense +5%</div><div data-contents-type="text">Cooldown: 10 seconds</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Reduced the Spirit Ore consumption per enchant level of the 'Spoil Destroyer' skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+0</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+3</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore x5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore</div><div data-contents-type="text">2: 10%</div><div data-contents-type="text">3: 10%</div><div data-contents-type="text">4: 15%</div><div data-contents-type="text">5: 65%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore</div><div data-contents-type="text">2: 10%</div><div data-contents-type="text">3: 20%</div><div data-contents-type="text">4: 20%</div><div data-contents-type="text">5: 50%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore</div><div data-contents-type="text">1: 10%</div><div data-contents-type="text">2: 20%</div><div data-contents-type="text">3: 20%</div><div data-contents-type="text">4: 50%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the duration of [Fortune Time] and [Blessed Fortune Time] to 10 minutes.</div><h2 id="alpha-Class:_Trickster-6"><strong>Class: Trickster</strong></h2><div data-contents-type="text">While the Trickster class's 'Legendary Archer: Master' is active, using an attack skill will apply the following buff skill to the caster.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Firepower Advantage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Activation Chance: 2%</div><div data-contents-type="text">Duration: 6 seconds</div><div data-contents-type="text">Re-activation Cooldown: 1 minute</div><div data-contents-type="text">P. Skill Cooldown -2%</div><div data-contents-type="text">Damage Dealt +10%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Class:_Sagittarius,_Moonlight_Sentinel,_Ghost_Sentinel-7"><strong>Class: Sagittarius, Moonlight Sentinel, Ghost Sentinel</strong></h2><div data-contents-type="text">Adjusted the 'Lock On' skill effect for the Sagittarius, Moonlight Sentinel, and Ghost Sentinel classes.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lock On</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cooldown: 1 minute (Fixed Cooldown)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cooldown: 1 minute 30 seconds (Fixed Cooldown removed)</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Adjusted the 'Ultimate Evasion: Archer Lv. 3' skill effect for the Sagittarius, Moonlight Sentinel, and Ghost Sentinel classes.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ultimate Evasion: Archer Lv. 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cooldown 5 min.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cooldown 4 min.</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Class:_Assassin-8"><strong>Class: Assassin</strong></h2><div data-contents-type="text">The effects of the following skills have been adjusted.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Consecutive Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max Skill Level 8 → 11</div><div data-contents-type="text">Max Acquisition Level 92 → 95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Incarnation Dance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max Skill Level 3 → 4</div><div data-contents-type="text">Max Acquisition Level 90 → 93</div><div data-contents-type="text">[Enchant Lv. 3 Debuff - Tetanus] Dagger Resistance -5% → -10%; P. Skill Critical Rate Received 5% → 10%; P. Skill Power Received 1% → 3%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Enhanced Shadow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Type: 'Passive Skill' → 'Active Skill'</div><div data-contents-type="text">MP Consumption 50</div><div data-contents-type="text">Spirit Ore Consumption x10</div><div data-contents-type="text">Duration: 20 minutes</div><div data-contents-type="text">Dagger P. Atk. +20%</div><div data-contents-type="text">[Enchant Skill] 'Shadow Attack' → 'Enhanced Shadow Attack'; Attack Target +3; Ignore Defense +5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Time Warp</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cooldown: 3 minutes → 2 minutes</div><div data-contents-type="text">Debuff/Mez Resistance +10% added</div><div data-contents-type="text">P. Skill Critical Damage Received -100 added</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Time Warp: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Power 1% → 5%</div><div data-contents-type="text">Cooldown: 3 minutes → 2 minutes</div><div data-contents-type="text">Debuff/Mez Resistance +10% added</div><div data-contents-type="text">P. Skill Critical Damage Received -100 added</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Backward Move</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cooldown: 1 minute → 40 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Suppression</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Single Target → 300 Range/Up to 3 Targets</div><div data-contents-type="text">7500 Power, Ignore Defense 10%, 2nd Hit Damage added</div><div data-contents-type="text">Cooldown: 3 minutes → 1 minute</div><div data-contents-type="text">[Skill Suppression List] Destroy Strike added</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Erosion</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Based on Level 2] Max HP +500 → Max HP +10%; P. Atk./M. Atk. -600 → P. Atk./M. Atk. -10%, All Critical Damage -3%; P. Atk./M. Atk. -900 → P. Atk./M. Atk. -15%, All Critical Damage -5%; P. Atk./M. Atk. -1200 → P. Atk./M. Atk. -20%, All Critical Damage -10%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Adjusted the Spirit Ore consumption of the following skills.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spirit Ore Consumption</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Incarnation Dance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Enchant Lv. 0: 1 → 7</div><div data-contents-type="text">Enchant Lv. 1: 3 → Average 5.3</div><div data-contents-type="text">Enchant Lv. 2: 7 → Average 4.4</div><div data-contents-type="text">Enchant Lv. 3: 10 → Average 2.95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Suppression</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0 → 3</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Class:_Sacred_Templar-9"><strong>Class: Sacred Templar</strong></h2><div data-contents-type="text">Added new skill 'Noble Shield Mastery'.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Shield Defense Rate</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Shield P. Def.</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">Shield Equipment Effect</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">400</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">600</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">800</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">60%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">400</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">900</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">60%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">70%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">70%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Adjusted the cooldown of the 'Sacrosanctity' skill and added a new effect.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sacrosanctity / Sacrosanctity: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cooldown: 180 seconds</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><Changed Effect> Cooldown: 120 seconds</div><div data-contents-type="text"></div><div data-contents-type="text"><New Effect> Light Justice (based on max level)</div><div data-contents-type="text">When attacking with Sacred Templar's Regular Hit or unique skill, 30% chance to deal additional hit with 12000 power added to the character's P. Atk.</div><div data-contents-type="text">Shield Defense Ignore</div><div data-contents-type="text">Ignore 10% of Defense</div><div data-contents-type="text">Duration 20 seconds</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Expanded the level range of the 'Sacred Guardian' skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sacred Guardian Lv. 4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Summon Sacred Guardian</div><div data-contents-type="text">Duration 45 seconds</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed 1 effect of the 'Decoy' skill and its Spirit Ore consumption.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Received -15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Received -15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore x20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore x25</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the icon category of some skills.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Glory Expand: Status</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sacred Bash</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Purge</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Light Discharge</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sacred Bash - Transcendent</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Purge - Transcendent</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Decoy</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sacrosanctity</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shelter</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Reduced the casting time of some skills.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Casting Time</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Casting Time</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Purge</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">2 Seconds</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">1 Second</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Noblesse Purge</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sacred Bash</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Noblesse Sacred Bash</div></td></tr></tbody></table></div><h2 id="alpha-Class:_Varkas-10"><strong>Class: Varkas</strong></h2><div data-contents-type="text">Changed the passive skill 'Physical Might' to a buff skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Physical Might</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Duration 20 minutes</div><div data-contents-type="text">Cast Time 2 seconds</div><div data-contents-type="text">Cooldown: 10 seconds</div><div data-contents-type="text">MP Consumption 50</div><div data-contents-type="text">Spirit Ore Consumption x200</div><div data-contents-type="text"></div><div data-contents-type="text"><Basic Effect></div><div data-contents-type="text">PvE Damage Bonus +10%</div><div data-contents-type="text">P. Atk. +30%</div><div data-contents-type="text">Atk. Spd. +25%</div><div data-contents-type="text">Range Attack Skill Damage +15%</div><div data-contents-type="text">P. Skill Damage Bonus +15%</div><div data-contents-type="text"></div><div data-contents-type="text"><Special Effect></div><div data-contents-type="text">Uppercut Enchantment Effect: Attack Count increased</div><div data-contents-type="text">Rising Claw Enchantment Effect: Increased number of hits and Attack Targets</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the effect of the 'Uppercut' skill.</div><div data-contents-type="text">Changed the effect of the 'Wolf Mastery' skill.</div><ul><li><div data-contents-type="text">The enhance effects of Uppercut/Rising Claw have been moved to the 'Physical Might' skill.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Wolf Mastery</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +300</div><div data-contents-type="text">P. Def. +500</div><div data-contents-type="text"></div><div data-contents-type="text"><Special Effect></div><div data-contents-type="text">Additional hit when using Varkas attack skills while in human form</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Adjusted the Spirit Ore consumption of the 'Gigantic Wolf' skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gigantic Wolf</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1 Gigantic Wolf</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4.15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2 Gigantic Wolf</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Gigantic Wolf</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.65</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Class:_Adventurer_/_Wind_Rider_/_Ghost_Hunter-11"><strong>Class: Adventurer / Wind Rider / Ghost Hunter</strong></h2><div data-contents-type="text">Changed the effect of the Legendary Skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Veil of Dusk: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Adventurer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><Base Effects></div><div data-contents-type="text">Max HP +5000</div><div data-contents-type="text">P. Atk. +10%</div><div data-contents-type="text">All Skill Power +10%</div><div data-contents-type="text">P. Skill Critical Damage +10%</div><div data-contents-type="text">Fear Resistance +30%</div><div data-contents-type="text">Knock Back/Knock Down Resistance +20%</div><div data-contents-type="text"><Enchant Skill></div><div data-contents-type="text">Backstab</div><ul><li><div data-contents-type="text">Attack Power increased</div></li><li><div data-contents-type="text">Skill Range increased</div></li></ul><div data-contents-type="text">Exciting Adventure</div><ul><li><div data-contents-type="text">P. Skill Power Increase</div></li><li><div data-contents-type="text">Dagger Damage Bonus increased</div></li><li><div data-contents-type="text">Max Speed Increase</div></li></ul><div data-contents-type="text">Critical Assault</div><ul><li><div data-contents-type="text">Deadly Stab power increased</div></li><li><div data-contents-type="text">Cooldown Reduction</div></li><li><div data-contents-type="text">Critical Blade Debuff Effect increased</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Veil of Wind: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Wind Rider</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><Base Effects></div><div data-contents-type="text">Max HP +5000</div><div data-contents-type="text">P. Atk. +10%</div><div data-contents-type="text">All Skill Power +10%</div><div data-contents-type="text">P. Skill Critical Damage +10%</div><div data-contents-type="text">Fear Resistance +30%</div><div data-contents-type="text">Knock Back/Knock Down Resistance +20%</div><div data-contents-type="text"><Enchant Skill></div><div data-contents-type="text">Backstab</div><ul><li><div data-contents-type="text">Attack Power increased</div></li><li><div data-contents-type="text">Skill Range increased</div></li></ul><div data-contents-type="text">Wind Riding</div><ul><li><div data-contents-type="text">P. Skill Power Increase</div></li><li><div data-contents-type="text">Dagger Damage Bonus increased</div></li><li><div data-contents-type="text">Max Speed Increase</div></li></ul><div data-contents-type="text">Fury Blade</div><ul><li><div data-contents-type="text">Deadly Stab power increased</div></li><li><div data-contents-type="text">Cooldown Reduction</div></li><li><div data-contents-type="text">Added Critical Blade Debuff Effect</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Veil of Phantom: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ghost Hunter</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><Base Effects></div><div data-contents-type="text">Max HP +5000</div><div data-contents-type="text">P. Atk. +10%</div><div data-contents-type="text">All Skill Power +10%</div><div data-contents-type="text">P. Skill Critical Damage +10%</div><div data-contents-type="text">Fear Resistance +30%</div><div data-contents-type="text">Knock Back/Knock Down Resistance +20%</div><div data-contents-type="text"><Enchant Skill></div><div data-contents-type="text">Backstab</div><ul><li><div data-contents-type="text">Attack Power increased</div></li><li><div data-contents-type="text">Skill Range increased</div></li></ul><div data-contents-type="text">Ghost Walking</div><ul><li><div data-contents-type="text">P. Skill Power Increase</div></li><li><div data-contents-type="text">Dagger Damage Bonus increased</div></li><li><div data-contents-type="text">Max Speed Increase</div></li></ul><div data-contents-type="text">Deadly Piercing</div><ul><li><div data-contents-type="text">Deadly Stab power increased</div></li><li><div data-contents-type="text">Cooldown Reduction</div></li><li><div data-contents-type="text">Increased the chance of removing shield and Damage Received limit effects</div></li><li><div data-contents-type="text">Added Critical Blade Debuff Effect</div></li></ul></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the effect of the Hero Skill. - Skill Range increased from 40 to 100.</div><ul><li><div data-contents-type="text">The skill's PVE Attack Target count increases.</div></li><li><div data-contents-type="text">The skill's Deadly Stab power increases.</div></li><li><div data-contents-type="text">The Critical Blade Debuff Effect is changed so that Wind Rider and Ghost Hunter classes can also use it upon learning the Legendary Skill.</div></li><li><div data-contents-type="text">The effect of the Critical Blade skill, which is a Debuff Effect, is changed and a dedicated effect is added. Critical Blade Lv. 1: Deadly Stab Critical Damage Received +50%, Skill Range -200 Critical Blade Lv. 2: Deadly Stab Critical Damage Received +70%, Skill Range -400</div></li><li><div data-contents-type="text">The effect of 'Blade Edge', the Debuff skill applied when using 'Fury Blade', is changed. - A P. Def. -10% decrease effect is added to the Debuff Effect of the 'Blade Edge' skill.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Critical Assault</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Adventurer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Hero]</div><div data-contents-type="text">Powerful Deadly Stab, 4 hits (Power: 12500)</div><div data-contents-type="text">Deadly Stab attack hit rate: 100%, attack is always judged from behind</div><div data-contents-type="text">Activates Reduce Recovery on the Attack Target</div><div data-contents-type="text">Triggers Critical Blade Lv. 1 on the Attack Target</div><div data-contents-type="text"></div><div data-contents-type="text">PVE: Attacks up to 12 targets</div><div data-contents-type="text">PvP: Attacks up to 4 targets</div><div data-contents-type="text"></div><div data-contents-type="text">Consumes 5 Spirit Ores</div><div data-contents-type="text">Cooldown: 20 sec</div><div data-contents-type="text">[After learning the Legendary Skill]</div><div data-contents-type="text">Powerful Deadly Stab, 4 hits (Power: 15000)</div><div data-contents-type="text">Deadly Stab attack hit rate: 100%, attack is always judged from behind</div><div data-contents-type="text">Activates Reduce Recovery on the Attack Target</div><div data-contents-type="text">Activates Critical Blade Lv. 2 on the Attack Target</div><div data-contents-type="text"></div><div data-contents-type="text">PvE: Attacks up to 12 targets</div><div data-contents-type="text">PvP: Attacks up to 4 targets</div><div data-contents-type="text"></div><div data-contents-type="text">Consumes 5 Spirit Ores</div><div data-contents-type="text">Cooldown: 10 sec.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fury Blade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Wind Rider</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Hero]</div><div data-contents-type="text">Powerful Deadly Stab, 4 hits (Power: 12500)</div><div data-contents-type="text">Deadly Stab attack hit rate: 100%, attack is always judged from behind</div><div data-contents-type="text">Activates Blade Edge on the Attack Target</div><div data-contents-type="text"></div><div data-contents-type="text">PvE: Attacks up to 12 targets</div><div data-contents-type="text">PvP: Attacks up to 4 targets</div><div data-contents-type="text"></div><div data-contents-type="text">Consumes 5 Spirit Ores</div><div data-contents-type="text">Cooldown: 20 sec</div><div data-contents-type="text">[After learning the Legendary Skill]</div><div data-contents-type="text">Powerful Deadly Stab, 4 hits (Power: 15000)</div><div data-contents-type="text">Deadly Stab attack hit rate: 100%, attack is always judged from behind</div><div data-contents-type="text">Activates Blade Edge on the Attack Target</div><div data-contents-type="text">Triggers Critical Blade Lv. 1 on the Attack Target</div><div data-contents-type="text"></div><div data-contents-type="text">PvE: Attacks up to 12 targets</div><div data-contents-type="text">PvP: Attacks up to 4 targets</div><div data-contents-type="text"></div><div data-contents-type="text">Consumes 5 Spirit Ores</div><div data-contents-type="text">Cooldown: 10 sec.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Deadly Piercing</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ghost Hunter</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Hero]</div><div data-contents-type="text">Powerful Deadly Stab, 4 hits (Power: 12500)</div><div data-contents-type="text">Deadly Stab attack hit rate: 100%, attack is always judged from behind</div><div data-contents-type="text">Ignores the target's Shield effect when attacking</div><div data-contents-type="text">30% chance to remove the target's shield and Damage Received Limit effect</div><div data-contents-type="text"></div><div data-contents-type="text">PvE: Attacks up to 12 targets</div><div data-contents-type="text">PvP: Attacks up to 4 targets</div><div data-contents-type="text">Consumes 5 Spirit Ores</div><div data-contents-type="text">Cooldown: 20 sec</div><div data-contents-type="text">[After learning the Legendary Skill]</div><div data-contents-type="text">Powerful Deadly Stab, 4 hits (Power: 15000)</div><div data-contents-type="text">Deadly Stab attack hit rate: 100%, attack is always judged from behind</div><div data-contents-type="text">Ignores the target's Shield effect when attacking</div><div data-contents-type="text">Removes the target's Shield and Damage Received limit effect with 100% chance</div><div data-contents-type="text">Triggers Critical Blade Lv. 1 on the Attack Target</div><div data-contents-type="text"></div><div data-contents-type="text">PvE: Attacks up to 12 targets</div><div data-contents-type="text">PvP: Attacks up to 4 targets</div><div data-contents-type="text"></div><div data-contents-type="text">Consumes 5 Spirit Ores</div><div data-contents-type="text">Cooldown: 10 sec.</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Reorganized survival-related skills into Attack Enhance skills.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Exciting Adventure</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Adventurer</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Level 1: Learned at Level 76, requires 31 Mana Tablets</div><div data-contents-type="text">P. Atk. +3%</div><div data-contents-type="text">Deadly Stab Success Rate +15%</div><div data-contents-type="text">Speed +15</div><div data-contents-type="text"></div><div data-contents-type="text">Spirit Ore Consumption: 5</div><div data-contents-type="text">Skill Duration: 30 sec.</div><div data-contents-type="text">Level 2: Learned at Level 76, requires 1 High-grade Spellbook</div><div data-contents-type="text">P. Atk. +5%</div><div data-contents-type="text">Deadly Stab Success Rate +20%</div><div data-contents-type="text">Speed +30</div><div data-contents-type="text"></div><div data-contents-type="text">Spirit Ore Consumption: 10</div><div data-contents-type="text">Skill Duration: 30 sec.</div><div data-contents-type="text"><The following effect is added after learning the Legendary Skill></div><ul><li><div data-contents-type="text">Dagger Damage Bonus +10%</div></li><li><div data-contents-type="text">P. Skill Power +5%</div></li><li><div data-contents-type="text">Max Speed increased by 20</div></li></ul></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Wind Riding</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Wind Rider</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ghost Walking</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ghost Hunter</div></td></tr></tbody></table></div><div data-contents-type="text">Changed the Backstab skill.</div><ul><li><div data-contents-type="text">Cooldown reduction.</div></li><li><div data-contents-type="text">Skill Range Increased.</div></li><li><div data-contents-type="text">After learning the Legendary Skill, the range is further increased.</div></li><li><div data-contents-type="text">The skill's casting time is slightly reduced compared to before.</div></li></ul><div data-contents-type="text">Changed the Dark Blow skill.</div><ul><li><div data-contents-type="text">The skill's casting time is slightly reduced compared to before, and the feel of consecutive use is improved.</div></li><li><div data-contents-type="text">Skill Range increased from 40 to 100.</div></li><li><div data-contents-type="text">The skill's effect is changed.</div></li><li><div data-contents-type="text">The PvE and PvP Attack Targets are changed.</div></li><li><div data-contents-type="text">The number of attacks changes depending on the enchant level.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Attack Target</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed PvP Attack Target</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed PvE Attack Target</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Number of Attacks</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Number of Attacks</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Blow +1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Blow +2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Blow +3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The skill acquisition cost will be adjusted.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Consumed Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Consumed Item</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Spellbook x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">83</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">86</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">88</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7,500,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50,000,000 Adena</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Lethal Blow skill.</div><ul><li><div data-contents-type="text">Skill Range increased from 40 to 100.</div></li><li><div data-contents-type="text">The skill's base Critical Rate increases when enhanced by Reverse Pull, Synchro Freedom, and Phantom Blood buffs. - The feel of using the skill consecutively is improved compared to before. - The skill acquisition cost will be adjusted.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Consumed Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Consumed Item</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 16</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 17</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7,500,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 18</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 19</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">55,000,000 Adena</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Flying Dagger skill.</div><ul><li><div data-contents-type="text">The skill's attack type changes from P. Atk. to Deadly Stab.</div></li><li><div data-contents-type="text">The skill's Range increases from 600 to 700.</div></li><li><div data-contents-type="text">The maximum level at which the skill can be learned increases to 5.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Consumption</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade Spellbook x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">85</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50,000,000 Adena</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">While the Cruel Edge buff is active, the skill changes to Cruel Dagger, allowing you to face multiple enemies.</div></li></ul><div data-contents-type="text">Changed the Critical Wound skill.</div><ul><li><div data-contents-type="text">Changed from an Active Skill to a Buff Skill</div></li><li><div data-contents-type="text">Adjusted the skill learning cost</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Consumed Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Consumed Item</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">86</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Level 5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The changed effects are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Critical Wound</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Increases Deadly Stab Success Rate</div><div data-contents-type="text">'Critical Crisis' is applied to the target when attacking</div><div data-contents-type="text"></div><div data-contents-type="text">Critical Crisis</div><div data-contents-type="text">Debuff Effect: Applies the following effect to a single Attack Target</div><ul><li><div data-contents-type="text">All Critical Damage Received increased</div></li><li><div data-contents-type="text">All Critical Rate Received increased</div></li></ul><div data-contents-type="text">Re-activation Cooldown: 10 seconds</div><div data-contents-type="text"></div><div data-contents-type="text">Skill Duration: 20 min.</div><div data-contents-type="text">Spirit Ore Consumption: 10</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Bluff skill.</div><ul><li><div data-contents-type="text">Changed from an Active Skill to a Passive Skill</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Consumed Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Consumed Item</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The changed effects are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Bluff</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. Boost</div><div data-contents-type="text">Different effects apply depending on the Attack Target</div><div data-contents-type="text">Applies Bluff to a single target when attacking a normal monster</div><div data-contents-type="text">Applies Knife Edge to a single target when attacking a PC</div><div data-contents-type="text"></div><div data-contents-type="text">Bluff</div><div data-contents-type="text">Mez Effect: 80% chance to turn the target's back and cause Paralysis for 1 second</div><div data-contents-type="text">Re-activation Cooldown: 6 sec.</div><div data-contents-type="text"></div><div data-contents-type="text">Knight Edge</div><div data-contents-type="text">Debuff Effect: Dagger Resistance -5%</div><div data-contents-type="text">Duration: 5 sec.</div><div data-contents-type="text">Re-activation Cooldown: 6 sec.</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Added a new buff skill, 'Cruel Edge.'</div><ul><li><div data-contents-type="text">Can be learned at Level 76 and consumes 1 Rare Spellbook.</div></li><li><div data-contents-type="text">Using this skill enhances the 'Flying Dagger' skill into 'Cruel Dagger.'</div></li><li><div data-contents-type="text">Acquiring the 'Cruel Edge' skill will delete the 'Focus Death', 'Focus Chance', and 'Focus Power' skills.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Cruel Dagger</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><Base Effects></div><div data-contents-type="text">P. Atk. +15%</div><div data-contents-type="text">P. Skill Critical Rate +20%</div><div data-contents-type="text">P. Skill Critical Damage +8%</div><div data-contents-type="text">Dagger Damage Bonus +10%</div><div data-contents-type="text">Deadly Stab Success Rate +50%</div><div data-contents-type="text"></div><div data-contents-type="text"><Special Effect></div><div data-contents-type="text">Flying Dagger → Cruel Dagger</div><div data-contents-type="text">Attack Target increased</div><div data-contents-type="text">Attack Count increased</div><div data-contents-type="text">Skill Duration: 20 min.</div><div data-contents-type="text">Cooldown: 10 sec.</div><div data-contents-type="text">Spirit Ore Consumption: 120</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the options of Rogue-exclusive buff skills. - The required level to learn 'Focus Chance,' 'Focus Power,' and 'Focus Death' skills is adjusted to 76.</div><ul><li><div data-contents-type="text">The skill effects of 'Focus Chance' and 'Focus Death' are changed as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Type</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Focus Chance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Buff Skill</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Stab Success Rate +40%</div><div data-contents-type="text">P. Skill Critical Rate +10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Focus Death</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Buff Skill</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Critical Damage +5%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Added a new buff skill 'Dodge'.</div><ul><li><div data-contents-type="text">If you have learned the 'Mirage,' 'Evasion,' or 'Counterattack' skills, they will automatically change to the 'Evasion' skill.</div></li><li><div data-contents-type="text">Level 1 can be learned at Level 76 and consumes 31 Mana Tablets.</div></li><li><div data-contents-type="text">Level 2 can be learned at Level 82 and consumes 25,000,000 Adena.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dodge</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level 1:</div><div data-contents-type="text">Reflects 10% of Damage Received</div><div data-contents-type="text">All Critical Rate Received -10%</div><div data-contents-type="text">All Skill Evasion +50%</div><div data-contents-type="text">(Skill is removed after being hit 5 times)</div><div data-contents-type="text"></div><div data-contents-type="text">Level 2:</div><div data-contents-type="text">Reflects 15% of Damage Received</div><div data-contents-type="text">All Critical Rate Received -15%</div><div data-contents-type="text">All Skill Evasion +60%</div><div data-contents-type="text">(Skill is removed after being hit 10 times)</div><div data-contents-type="text"></div><div data-contents-type="text">Skill Duration: 30 sec.</div><div data-contents-type="text">Cooldown: 180 sec.</div><div data-contents-type="text">Spirit Ore Consumption: 20</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The effects of existing Rare grade buff skills are enhanced.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes to Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Spirit Ore Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Reverse Pull</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Adventurer</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">All Skill Power +2% → +5%</div><div data-contents-type="text">Added P. Atk. +10%</div><div data-contents-type="text">Base Critical Rate increases when Lethal Blow is enhanced</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">10 → 60</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Synchro Freedom</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Wind Rider</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Phantom Blood</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Ghost Hunter</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Shadow Step and Shadow Step: Assault skills.</div><ul><li><div data-contents-type="text">'Shadow Step: Assault' is a skill that automatically replaces the 'Shadow Step' skill when the 'Shadow Assault' skill is learned.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Step</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">The skill's Range is increased.</div><div data-contents-type="text">Skill Cast Time is reduced.</div><div data-contents-type="text">The Cooldown changes from 20 seconds to 12 seconds.</div><div data-contents-type="text">The Decrease Speed effect is removed.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Shadow Step: Assault</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">The The skill's Range is increased.</div><div data-contents-type="text">Skill Cast Time is reduced.</div><div data-contents-type="text">The Cooldown will be changed from 15 sec. to 8 sec.</div><div data-contents-type="text">A function is added that deals 1 Deadly Stab hit of damage to the target.</div><div data-contents-type="text">Using this skill applies a buff to yourself that increases Dagger Damage and Bow Resistance.</div><div data-contents-type="text">The Decrease Speed and Silence effects are removed.</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Rogue Weapon Mastery skill.</div><ul><li><div data-contents-type="text">At skill Lv. 12, P. Atk. changes from +200 to +500.</div></li><li><div data-contents-type="text">The skill acquisition Level is expanded to Lv. 95.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk. Value</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">60</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">130</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">70</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">180</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">220</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">78</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">260</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">82</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">340</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">84</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">380</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">86</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">420</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">88</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">460</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">600</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">800</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Rogue Armor Mastery skill.</div><ul><li><div data-contents-type="text">The skill acquisition Level is expanded to Lv. 95.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Evasion</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Critical Rate Received</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Skill Power</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">19</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">900</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2500</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">17. Changed the Rogue Expert skill. - The Single Attack Skill Damage Bonus is an effect applied to targets whose target type is 'Single'.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Type</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rogue Expert</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Unique Skill</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. +2000</div><div data-contents-type="text">PvE Damage Bonus +15%</div><div data-contents-type="text">Single Attack Skill Damage Bonus +10%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Fatal Accuracy skill.</div><ul><li><div data-contents-type="text">Skill enchant will now be possible at Lv. 1 as well. - The Lv. 2 acquisition cost is reduced from 20,000,000 Adena to 10,000,000 Adena. - P. Atk. effects are provided for each Level.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk.</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2000</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Hidden Dagger skill.</div><ul><li><div data-contents-type="text">P. Skill Critical Rate +10% is added.</div></li><li><div data-contents-type="text">The additional hit Activation Chance changes as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Type</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Basic</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant +1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant +2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant +3</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lethal Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Backstab</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Wind Runner skill.</div><ul><li><div data-contents-type="text">The Lv. 3 acquisition Level is adjusted to 76.</div></li><li><div data-contents-type="text">Speed Reduction Resistance and Hold Resistance are added to the Lv. 3 effect.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Speed +40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Speed +40</div><div data-contents-type="text">Speed Reduction Resistance +10%</div><div data-contents-type="text">Hold Resistance +10%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Clear Movements skill. - MP consumption is now fixed at 60 regardless of skill Level.</div><ul><li><div data-contents-type="text">5 additional Spirit Ore consumption has been added when used.</div></li><li><div data-contents-type="text">Shadow Step has been removed from the Cooldown reset list.</div></li><li><div data-contents-type="text">The skill Level is expanded to Lv. 5.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Required Adena</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mana Tablet</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>SP Consumption / Adventurer</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Wind Rider</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Ghost Hunter</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">77</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">31</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8,300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,700</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">81</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">160,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">160,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">160,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">840,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">840,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">840,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level 4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10,000,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level 5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30,000,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,900,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,900,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,900,000</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Hide skill.</div><ul><li><div data-contents-type="text">A function that recovers HP when used is added.</div></li><li><div data-contents-type="text">5 additional Spirit Ore consumption has been added when used. - The skill tooltip has been changed.</div></li></ul><div data-contents-type="text">Changed the Seclusion skill.</div><ul><li><div data-contents-type="text">A function that recovers HP when used is added.</div></li><li><div data-contents-type="text">Added a description for the All Skill Evasion +80% effect on skill use, which was not previously shown in the tooltip.</div></li><li><div data-contents-type="text">The skill tooltip has been changed.</div></li></ul><div data-contents-type="text">Changed the Adventurer, Wind Rider, and Ghost Hunter classes to be able to acquire the Expand Life skill up to Lv. 5.</div><ul><li><div data-contents-type="text">Learning each level requires 1 'Top-grade Spellbook'.</div></li></ul><div data-contents-type="text">Changed the tooltip of the Rogue Agility skill.</div><div data-contents-type="text">Added a description to the Mortal Blow skill stating that Critical Hits do not occur.</div><div data-contents-type="text">Changed the display position of the Silent Move skill in the skill window.</div><div data-contents-type="text">Changed the display position of the Chameleon Rest skill in the skill window.</div><div data-contents-type="text">Added a P. Atk. +10% effect to the Shadow Assault skill effect.</div><div data-contents-type="text">Changed the Ultimate Evasion skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes</strong></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Ultimate Evasion</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Cooldown Reduction</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Lethal Blow – Transcendent skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lethal Blow - Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Attack Count increased</div><div data-contents-type="text">Skill Power Increase</div></td></tr></tbody></table></div><div data-contents-type="text">Misc. Fixes</div><ul><li><div data-contents-type="text">Changed the display location of the Clear Movements skill in the skill window to 'Special Skills - Active'.</div></li></ul><h2 id="alpha-Class:_Phoenix_Knight_/_Hell_Knight_(Common)-12"><strong>Class: Phoenix Knight / Hell Knight (Common)</strong></h2><div data-contents-type="text">Power of Phoenix/Power of Darkness</div><ul><li><div data-contents-type="text">Changed the acquirable Level for Skill Level Lv. 1 to 76.</div></li><li><div data-contents-type="text">Added Skill Level Lv. 2, and added P. Skill Critical Damage 10%.</div></li><li><div data-contents-type="text">Added an effect that enhances 'Knight Assault' to 'Knight Assault: Enhanced'.</div></li></ul><div data-contents-type="text">Shield Stun</div><ul><li><div data-contents-type="text">Expanded the skill's Level.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Power</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3509</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3589</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3668</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3747</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3827</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Phoenix Flame/Dark Sword Rain</div><ul><li><div data-contents-type="text">Increased the power of Skill Lv. 4-Lv. 10.</div></li><li><div data-contents-type="text">Expanded the skill level.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Power</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">78</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4606</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4789</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">82</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5001</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">84</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5245</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">86</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5519</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">88</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5823</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6165</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6539</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6943</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7377</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7841</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8336</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Knight Assault</div><ul><li><div data-contents-type="text">Changed to attack twice with a 50% chance.</div></li><li><div data-contents-type="text">Increased the power.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Power</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4907</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">78</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5214</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5522</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">82</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5831</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">84</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6140</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">86</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6448</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">88</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6757</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7067</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7391</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7731</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8086</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8447</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8827</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Added an enhanced version of the skill through the Power of Phoenix/Power of Darkness skills.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enhancement Effects</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Power</strong></div></td></tr><tr><td rowspan="13" style="padding: 4px 8px;"><div data-contents-type="text">Knight Assault: Enchanted</div></td><td rowspan="13" style="padding: 4px 8px;"><ul><li><div data-contents-type="text">Power increased</div></li><li><div data-contents-type="text">Changed to a 2-hit attack skill</div></li><li><div data-contents-type="text">Ignore Defense increased to 15%</div></li></ul></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5226</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5553</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5881</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6210</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6539</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6867</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7196</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7526</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7871</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8233</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8611</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8996</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+9400</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Battle Will</div><ul><li><div data-contents-type="text">P. Def. increased.</div></li><li><div data-contents-type="text">Added P. Skill Critical Rate/PVE Damage Bonus.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Physical Skill</strong></div><div data-contents-type="text"><strong>Critical Rate</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>PvE Damage Bonus</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">600</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">600</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">800</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">800</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">900</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">900</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Power Charge</div><ul><li><div data-contents-type="text">Changed the minimum distance condition for using the skill to 80.</div></li></ul><div data-contents-type="text">Knight Armor Mastery</div><ul><li><div data-contents-type="text">Expanded the skill level.</div></li><li><div data-contents-type="text">Removed the Power Stance activation effect.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Shield P. Def.</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">600</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">21%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">600</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">22%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">800</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">23%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">16</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">850</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">900</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">24%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">17</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Knight Weapon Mastery</div><ul><li><div data-contents-type="text">Expanded the skill level.</div></li><li><div data-contents-type="text">P. Atk. increased.</div></li><li><div data-contents-type="text">Added Atk. Spd./P. Skill Critical Damage.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Physical Skill</strong></div><div data-contents-type="text"><strong>Critical Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Atk. Spd.</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">135</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">195</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">60</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">255</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">70</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">315</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">375</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">78</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">415</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">455</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">82</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">495</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">84</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">540</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">86</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">590</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">88</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">640</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">690</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">750</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">810</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">870</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">16</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">930</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">17</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Emergency Rescue</div><ul><li><div data-contents-type="text">Removed the activation condition based on current HP.</div></li></ul><div data-contents-type="text">Final Fortress</div><ul><li><div data-contents-type="text">Removed the activation condition based on current HP.</div></li><li><div data-contents-type="text">Removed the Knight Fortress activation effect.</div></li><li><div data-contents-type="text">Added P. Atk.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk.</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1-11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">52-74</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12-27</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76-91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Shield Deflect Magic</div><ul><li><div data-contents-type="text">Changed to a passive skill, and changed the effect as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Received M. Skill Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>M. Skill Power Received</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">60</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-1%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">64</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-4%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-2%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">68</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-3%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">72</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-5%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Strength of Knight</div><ul><li><div data-contents-type="text">Changed so that it can be enchanted starting at Lv. 1.</div></li><li><div data-contents-type="text">Changed the Skill Effect as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Applied the previous Lv. 2 Enchant Effect.</div><div data-contents-type="text">Increased P. Def.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">89</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Added an effect that increases 'Debuff & Resistance' by up to 15% based on P. Def.</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Added 2 new passive skills.</div><ul><li><div data-contents-type="text">(Top-grade) Blessing of the Divine</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Skill Critical Damage</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">85</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">60</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">88</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">(Normal) Last Patience</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Shield P. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max HP</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">70</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">120</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">58</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">130</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">600</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">60</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">140</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">700</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">65</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">160</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">800</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">70</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">180</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">900</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">75</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">82</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">250</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1300</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">88</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1900</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">350</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2200</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Removed Knight Protection/Majesty skills.</div><ul><li><div data-contents-type="text">Provided 20,000,000 Adena, required to acquire Knight Protection Lv. 8, to the Private Warehouse.</div></li></ul><h2 id="alpha-Class:_Phoenix_Knight-13"><strong>Class: Phoenix Knight</strong></h2><div data-contents-type="text">Phoenix Shield</div><ul><li><div data-contents-type="text">Changed the number of skill targets to 20.</div></li><li><div data-contents-type="text">Changed the Shield HP to '7500 + 30% of caster's Max HP'.</div></li></ul><div data-contents-type="text">Added a new legendary skill, 'Force of Phoenix: Master'.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Force of Phoenix: Master (Passive)</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Basic Effect</div><div data-contents-type="text">Max HP increased</div><div data-contents-type="text">PvE Damage Bonus Increase</div><div data-contents-type="text">Increased Bow/Dagger Resistance</div><div data-contents-type="text">Speed Increase</div><div data-contents-type="text">Activates 'Phoenix Reverse' when receiving a fatal attack</div><div data-contents-type="text">Phoenix Reverse</div><div data-contents-type="text">Recovers 100% HP and applies Shield and inability to act for 3 seconds</div><div data-contents-type="text">Awakens after finishing recovery when 3 seconds have passed</div><div data-contents-type="text">Re-activation Cooldown: 600 sec.</div><div data-contents-type="text">Special Ability</div><div data-contents-type="text">Phoenix Shield → Phoenix Shield: Master</div><div data-contents-type="text">Shield HP Enhance</div><div data-contents-type="text">Added ally Recovery effect</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Phoenix Shield: Master</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Applies 'Phoenix Shield: Master' and 'Phoenix Damage Limit' buffs to up to 20 nearby allies</div><div data-contents-type="text">Phoenix Shield: Master</div><div data-contents-type="text">Increases and recovers ally's Max HP</div><div data-contents-type="text">Applies a Shield equal to 10000 + 35% of the caster's Max HP</div><div data-contents-type="text">Effect is removed if the caster is distant</div><div data-contents-type="text">Duration: 20 sec.</div><div data-contents-type="text">Phoenix Damage Limit</div><div data-contents-type="text">Max Damage Received limited to 5000</div><div data-contents-type="text">Duration: 5 sec.</div><div data-contents-type="text">Spirit Ore Consumption: 60</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Added a new rare Recovery skill, 'Phoenix Recovery'.</div><ul><li><div data-contents-type="text">Absorbs the 'Sacrifice' skill upon acquisition.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Phoenix Recovery</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Consumes 10% of your current HP to recover up to 6 nearby allies and increase P. Def.</div><div data-contents-type="text">Recovers allies by 20% of your Max HP</div><div data-contents-type="text">Increases ally's P. Def. by an amount equal to your shield's P. Def.</div><div data-contents-type="text">Effect is removed if the caster is distant</div><div data-contents-type="text">Cooldown: 180 sec.</div><div data-contents-type="text">Duration: 10 seconds</div><div data-contents-type="text">Spirit Ore Consumption: 5</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Angelic Archon</div><ul><li><div data-contents-type="text">Removed the effect that was applied when specific equipment was worn.</div></li><li><div data-contents-type="text">Removed the Received Heal Reduction penalty for all level ranges and adjusted Debuff & Resistance.</div></li><li><div data-contents-type="text">Changed the Spirit Ore consumption amount to 35 for all level ranges.</div></li><li><div data-contents-type="text">Removed MP Consumption and added 3000 HP Consumption.</div></li></ul><h2 id="alpha-Class:_Hell_Knight-14"><strong>Class: Hell Knight</strong></h2><div data-contents-type="text">Hell Crush</div><ul><li><div data-contents-type="text">Changed to a 2-hit attack skill.</div></li><li><div data-contents-type="text">Increased Skill Power.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Power</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6075</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">84</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6378</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">88</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6696</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7036</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">91</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7405</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7805</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8256</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8723</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+9296</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Dark Panther Assist</div><ul><li><div data-contents-type="text">Expanded the skill level.</div></li><li><div data-contents-type="text">Increased the additional damage Activation Chance and damage amount.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Additional Attack Chance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Additional Attack Power</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7984</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8584</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Reflect Damage</div><ul><li><div data-contents-type="text">Changed some settings and expanded the level range.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquiring Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Damage Received Reflect Rate</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Duration</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cooldown</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">76</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">10 seconds</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">45 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">85</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">93</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Hell</div><ul><li><div data-contents-type="text">Increased the power.</div></li><li><div data-contents-type="text">Increased the number of attacks to 3.</div></li><li><div data-contents-type="text">Added a Stun Resistance decrease effect for 20 seconds.</div></li></ul><div data-contents-type="text">Added a new legendary skill, 'Hell: Master'.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hell: Master</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Basic Effect</div><div data-contents-type="text">Rush toward the enemy</div><div data-contents-type="text">Summons a Hell Panther that assists in combat for 20 seconds</div><div data-contents-type="text">Applies Hell Shadow for 20 seconds</div><div data-contents-type="text">Hell Shadow</div><div data-contents-type="text">When the Hell Panther attacks a target, deals additional damage and has a chance to inflict Weakened Defense and Stun</div><div data-contents-type="text"></div><div data-contents-type="text"><PvE Effect></div><div data-contents-type="text">3 attacks</div><div data-contents-type="text"></div><div data-contents-type="text"><PvP Effect></div><div data-contents-type="text">3 attacks</div><div data-contents-type="text">Chance to remove buffs</div><div data-contents-type="text">Chance to Disarm</div><div data-contents-type="text">Decreases Stun Resistance for 20 seconds</div><div data-contents-type="text">Instantly decreases HP/MP</div><div data-contents-type="text">Applies Hell Feynn for 10 seconds</div><div data-contents-type="text">Hell Feynn</div><div data-contents-type="text">Applies the Hell Feynn effect that decreases Heal Received and potion recovery amount for 10 seconds</div></td></tr></tbody></table></div><h1 id="alpha-Skill-15"><strong>Skill</strong></h1><h2 id="alpha-Skill:_Common-16"><strong>Skill: Common</strong></h2><div data-contents-type="text">Common → Added a new buff skill that can be learned by all classes.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Edge of Battle</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. increased</div><div data-contents-type="text">Max HP increased</div><div data-contents-type="text">All Skill Critical Rate Increased</div><div data-contents-type="text">All Skills Critical Damage Increase</div><div data-contents-type="text"></div><div data-contents-type="text"><Activation Effects> Chance to trigger 'Adrenal Rise' on attack</div><div data-contents-type="text"></div><div data-contents-type="text">Adrenal Rise: All Skill Power increased</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The following skill has been removed, and items consumed upon learning it have been sent to the Private Warehouse.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Passive Skills</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Focus</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Death Whisper</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Common → Added an enchant to 'Edge of Battle'. Enchanting is available upon acquiring Lv. 2.</div><ul><li><div data-contents-type="text">The effects based on enchant are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Effect</strong></div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Edge of Battle</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Consumed: 50</div><div data-contents-type="text">MP Consumption: 50</div><div data-contents-type="text"></div><div data-contents-type="text">P. Atk. +200</div><div data-contents-type="text">M. Atk. +200</div><div data-contents-type="text">Max HP +1500</div><div data-contents-type="text">All Skill Critical Rate +7%</div><div data-contents-type="text">All Skill Critical Damage +7%</div><div data-contents-type="text">XP/SP Gain +3%</div><div data-contents-type="text"></div><div data-contents-type="text">2% chance to activate Adrenal Rise for 5 seconds on attack</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Consumed: 70</div><div data-contents-type="text">MP Consumption: 70</div><div data-contents-type="text"></div><div data-contents-type="text">P. Atk. +300</div><div data-contents-type="text">M. Atk. +300</div><div data-contents-type="text">Max HP +1700</div><div data-contents-type="text">All Skill Critical Rate +9%</div><div data-contents-type="text">All Skill Critical Damage +7%</div><div data-contents-type="text">XP/SP Gain +3%</div><div data-contents-type="text"></div><div data-contents-type="text">3% chance to activate Adrenal Rise for 5 seconds on attack</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Consumed: 90</div><div data-contents-type="text">MP Consumption: 90</div><div data-contents-type="text"></div><div data-contents-type="text">P. Atk. +400</div><div data-contents-type="text">M. Atk. +400</div><div data-contents-type="text">Max HP +2000</div><div data-contents-type="text">All Skill Critical Rate +9%</div><div data-contents-type="text">All Skill Critical Damage +7%</div><div data-contents-type="text">XP/SP Gain +5%</div><div data-contents-type="text"></div><div data-contents-type="text">4% chance to activate Adrenal Rise for 5 seconds on attack</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Consumed: 110</div><div data-contents-type="text">MP Consumption: 110</div><div data-contents-type="text"></div><div data-contents-type="text">P. Atk. +600</div><div data-contents-type="text">M. Atk. +600</div><div data-contents-type="text">Max HP +3000</div><div data-contents-type="text">All Skill Critical Rate +9%</div><div data-contents-type="text">All Skills Critical Damage +9%</div><div data-contents-type="text">XP/SP Gain +5%</div><div data-contents-type="text"></div><div data-contents-type="text">5% chance to activate Adrenal Rise for 5 seconds on attack</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Adjusted the amount of Spirit Ore consumed for some Skills.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">Eva's Templar</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing of Eva</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1 Blessing of Eva</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 11.8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4.15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2 Blessing of Eva</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 11.2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Blessing of Eva</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 7.5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.65</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Eva's Tempest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hydro Wave</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Super Nova</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">Shillien Templar</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Condemn</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Condemn: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Lightning Break Wave</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Curse Of Shilen</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1 Curse Of Shilen</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 8.15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4.15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2 Curse Of Shilen</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 7.8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Curse Of Shilen</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 5.45</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.65</div></td></tr><tr><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">Sacred Templar</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Light Discharge</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1 Light Discharge</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 6.15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4.15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2 Light Discharge</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Light Discharge</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4.45</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.65</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sacrosanctity</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sacrosanctity: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x60</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sacred Guardian</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x30</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hell Knight</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hell</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">Duelist</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blade Wave</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1 Blade Wave</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4.15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2 Blade Wave</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Blade Wave</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.65</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Soul Hound</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Crescent Arc</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x0</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Leopold</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Leopold: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Adventurer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1 Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2 Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.05</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 1.5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Critical Assault</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Wind Rider</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1 Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2 Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.05</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 1.5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fury Blade</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Ghost Hunter</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1 Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2 Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.05</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Dark Blow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 1.5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Deadly Piercing</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Death Knight (Humans)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Burning Hell</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Death Knight (Elves)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Freezing Hell</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Death Knight (Dark Elf)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lightning Hell</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">Spirit</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Claidheamh Soluis</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x7</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1 Claidheamh Soluis</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 6.2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2 Claidheamh Soluis</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 5.4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Claidheamh Soluis</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4.65</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Full Bloom</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sephiroth</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x30</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sephiroth: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x60</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Elemental Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elemental Shackle</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Elemental Vortex</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Elemental Root</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Over the Rainbow</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x30</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Over the Rainbow: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x60</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td></tr><tr><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">Rose Vain</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Perfume of Death</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x7</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1 Perfume of Death</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 6.2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2 Perfume of Death</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 5.4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Perfume of Death</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4.65</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Queen's Garden: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rose Vine</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Parasite Rose</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Mystic Muse</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Mystic Helix</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+1 Mystic Helix</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4.15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+2 Mystic Helix</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+3 Mystic Helix</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Average 2.65</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Meteor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mystic Meteor: Master</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x60</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x15</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Archmage, Soultaker, Storm Screamer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Meteor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Eva's Saint, Shillien Saint, Hierophant</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Resurrection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1,000</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Cardinal</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Resurrection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mass Resurrection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x3,000</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Adjusted some skills of magic-based classes.</div><ul><li><div data-contents-type="text">Spirit: Adjusted the maximum number of attack targets for some skills.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Attack Target Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Attack Target After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blazing Tempest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max 8 targets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max 4 targets</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Glacial Strike</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max 8 targets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max 4 targets</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Extreme Blazing Tempest and Extreme Glacial Strike attack skills target up to 8 people, same as before.</div></li><li><div data-contents-type="text">The 'Extreme Magic' skill is changed from a passive skill to a buff skill.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes and Descriptions</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Extreme Magic</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Duration 20 minutes</div><div data-contents-type="text">Cooldown: 10 seconds</div><div data-contents-type="text">MP Consumption: 120</div><div data-contents-type="text">Spirit Ore Consumption: x200</div><div data-contents-type="text"></div><div data-contents-type="text">[Buff Effect] M. Atk. +500, M. Skill Power +5%, M. Skill Cooldown -10%</div><div data-contents-type="text"></div><div data-contents-type="text">Extreme Flame Orb/Extreme Freezing Orb: Attack Power and hit count increased</div><div data-contents-type="text">Extreme Blazing Tempest/Extreme Glacial Strike attack range and power increased</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Elemental Master: Adjusted the 'Elemental Expert' skill.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes and Descriptions</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Elemental Expert</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Consumption: x110 → x200</div><div data-contents-type="text">[Buff Effect] M. Atk. +500 → 1000 increased; M. Skill Power +15%; Max MP +20%</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Adjusted the Spirit Ore consumption of some skills.</div></li><li><div data-contents-type="text">Adjusted the Enchant Skill effect of 'Fantastic Rainbow'.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Skill</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Elemental Shackle</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attack up to 3 targets</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Attacks up to 4 targets</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Rose Vain: Adjusted the 'Bloody Rose' skill.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes and Descriptions</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Bloody Rose</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Consumption: x100 → x200</div><div data-contents-type="text">[Buff Effect] M. Atk. +5%; M. Skill Critical Rate +5% → 10%; M. Skill Power +5%; PvE Damage Bonus +10%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Skill_Enchant-17"><strong>Skill Enchant</strong></h2><div data-contents-type="text">Adjusted the usage and extraction cost of 'Rare Skill Enchant Level Confirmation Ticket'.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Type</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>L2 Coin</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Adena</strong></div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Guarantee Ticket Usage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">14,072</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1,000,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">37,525</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">107,885</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3,000,000</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Enchant Extraction</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">32,834</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1,000,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">87,559</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">251,731</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3,000,000</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the Hidden Dagger skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Adventurer</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Hidden Dagger</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">According to enchant probability</div><div data-contents-type="text">Attack Probability Changes</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Wind Rider</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ghost Hunter</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed Critical Chance's skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sagittarius</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Critical Chance</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Regular Hit Critical Rate</div><div data-contents-type="text">↓</div><div data-contents-type="text">P. Skill Critical Rate</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Moonlight Sentinel</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Adventurer</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Wind Rider</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ghost Hunter</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed Critical Damage's skill.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Class</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changes</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sagittarius</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Critical Damage</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Regular Hit Critical Damage</div><div data-contents-type="text">↓</div><div data-contents-type="text">P. Skill Critical Damage</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ghost Sentinel</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Adventurer</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Wind Rider</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ghost Hunter</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h1 id="alpha-Items-18"><strong>Items</strong></h1><h2 id="alpha-New_Item:_Fafurion_Belt-19"><strong>New Item: Fafurion Belt</strong></h2><div data-contents-type="text">Added new item 'Fafurion's Belt [Imprint]'.</div><ul><li><div data-contents-type="text">'Fafurion's Belt [Imprint]' can be obtained by chance through compounding 1 '+10 Blessed Dragon's Belt [Imprint]' with material items.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Material Item 1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Material Item 2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Compounding Adena Fee</strong></div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">+10 Blessed</div><div data-contents-type="text">Dragon's Belt [Imprint] x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10 Blessed Dragon's Belt [Imprint] x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300,000,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+10 Dragon's Belt [Imprint] x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300,000,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone [Imprint] x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20,000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone (Time-limited) [Imprint] x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20,000</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">※ Augmented items cannot be used as compounding materials.</div><ul><li><div data-contents-type="text">'Fafurion's Belt [Imprint]' can be enhanced using the existing 'Enchant Scroll: Accessories [Imprint]', and the options for each enhancement level are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant</strong></div><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>STR</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>INT</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>DEX</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>WIT</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>CON</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>MEN</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Weight</strong></div><div data-contents-type="text"><strong>Limit</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max </strong></div><div data-contents-type="text"><strong>HP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max</strong></div><div data-contents-type="text"><strong> MP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max </strong></div><div data-contents-type="text"><strong>CP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>HP </strong></div><div data-contents-type="text"><strong>Potion</strong></div><div data-contents-type="text"><strong>Recovery Amount</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>MP</strong></div><div data-contents-type="text"><strong> Potion</strong></div><div data-contents-type="text"><strong>Recovery Amount</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Received</strong></div><div data-contents-type="text"><strong>Heal Amount</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Received</strong></div><div data-contents-type="text"><strong>Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk./</strong></div><div data-contents-type="text"><strong>M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def./</strong></div><div data-contents-type="text"><strong>M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Atk. Spd./</strong></div><div data-contents-type="text"><strong>Casting Spd.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All</strong></div><div data-contents-type="text"><strong>Critical Rate</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Obtained</strong></div><div data-contents-type="text"><strong>XP/SP</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+13000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">400</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">120</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">21%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-14%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">250</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+14000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">420</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">120</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">22%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-16%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+15000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1400</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">440</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">120</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">24%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">400</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+16000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1600</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">460</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">120</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">26%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-21%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">600</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+18000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">480</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">120</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">28%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-23%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">800</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+20000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">120</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The Skill Effects triggered by 'Fafurion's Belt [Imprint]' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Activation Chance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Protection Shield HP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>On Activation</strong></div><div data-contents-type="text"><strong>Remove Mez/Debuff</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Max Number of Protections</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Dragon's Protection</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Creates barrier when hit</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+110000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+120000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+140000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">8%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+160000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+180000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+200000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The Active Skill Effects of 'Fafurion's Belt [Imprint]' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Skill Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mez/Debuff Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Duration</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cooldown</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Authority</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Mez/Debuff Resistance Increased</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">10 seconds</div></td><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">60 seconds</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">13%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">16%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The Augment Options of 'Fafurion's Belt [Imprint]' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong><Option 1></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong><Option 2></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 3</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Reduction</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Damage from skills that attack 2 or more times decreased</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Skill Critical Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Reflect Resistance</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">M. Def.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Skill Critical Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Reflect</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Skill Critical Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Range Attack Skill Damage</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The Power of Command per enchant level of 'Fafurion's Belt [Imprint]' is as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Power of Command</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">400</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">500</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">600</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Changed the 'Dragon's Protection' effect, the special activation effect of 'Blessed Dragon's Belt [Imprint]'.</div></li></ul><h2 id="alpha-Item_Conversion:_Rare_Accessories-20"><strong>Item Conversion: Rare Accessories</strong></h2><div data-contents-type="text">You can convert '+1-3 Rare Accessory' items through item conversion in your inventory.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Converted Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Tradability</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Convert Item Success</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Convert Item Failure</strong></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Ring of Core, Aztacan's Earring, Queen Ant's Ring, Orfen's Earring, Zaken's Earring</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tradable</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Rare Accessory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Weapon [Imprint]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Not tradable</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Rare Accessory [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Armor [Imprint]</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Beleth's Ring, Baium's Ring, Ferion's Necklace, Frintezza's Necklace, Antharas' Earring</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Tradable</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Rare Accessory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Rare Accessory</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Not tradable</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Rare Accessory [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Armor [Imprint]</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Items with an augment effect applied cannot be converted.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text">The options of the 'Legendary Orfen Doll' item have been adjusted upward.</div><ul><li><div data-contents-type="text">The stats increased by possessing the 'Legendary Orfen Doll' are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Doll</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Stats</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Orfen Doll</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. +27%</div><div data-contents-type="text">M. Skill Critical Damage +25%</div><div data-contents-type="text">Max MP +25%</div><div data-contents-type="text">Melee Weapon Resistance +5%</div><div data-contents-type="text">Power of Command 32</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Soul_Crystal-21"><strong>Soul Crystal</strong></h2><div data-contents-type="text">Changed 'Hardin's Soul Crystal' and 'Hardin's Transcendent Soul Crystal' to be sockettable into armor.</div><ul><li><div data-contents-type="text">Soul Crystals can be used on A-grade and higher armor.</div></li><li><div data-contents-type="text">Sigil/Shield/Sealed equipment cannot have Soul Crystals applied.</div></li><li><div data-contents-type="text">When 'Hardin's Soul Crystal' or 'Hardin's Transcendent Soul Crystal' is applied to armor, the 'Prime Ability' effect is applied separately depending on the armor type: Headgear/Upper Body/Lower Body/Full Body/Gloves/Boots.</div></li><li><div data-contents-type="text">When Hardin's Soul Crystal Lv. 16-20 or Hardin's Soul Crystal - Transcendent Lv. 1-5 is applied, Power of Command increases.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text">The Soul Crystal effects applied to Headgear/Upper Body/Lower Body/Gloves/Boots when using Hardin's Soul Crystal are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk./M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def./M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>XP/SP Gain</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Range Attack Skill Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Critical Damage Received</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">60</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">110</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">140</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">170</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">120</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">140</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">230</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">160</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">260</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">180</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">290</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">320</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">220</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">370</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">240</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">420</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">260</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">470</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">280</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">520</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">570</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">320</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">16</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">635</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">340</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">17</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">360</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">18</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">765</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">380</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">19</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">830</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">400</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">900</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">420</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The Soul Crystal effects applied to Full Body (One-piece) when using Hardin's Soul Crystal are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk./M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def./M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>XP/SP Gain</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Range Attack Skill Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Critical Damage Received</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">72</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">144</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">108</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">198</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">144</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">252</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">180</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">306</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">216</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">360</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">252</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">414</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">288</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">468</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">324</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">522</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">360</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">576</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">396</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">666</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">432</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">756</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">468</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">846</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">504</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">936</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">540</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1026</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">576</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">16</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1143</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">612</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">0.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">17</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1260</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">648</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">18</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1377</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">684</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">19</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1494</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">720</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1620</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">756</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-20</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The Soul Crystal effects applied to Headgear/Upper Body/Lower Body/Gloves/Boots when using Hardin's Transcendent Soul Crystal are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk./M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def./M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquired XP/SP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Range Attack Skill Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Critical Damage Received</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mana Flare Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Damage Reflect Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Attacker's upon being hit Strike HP Drain Efficiency Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>By Mez Type Attack</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1 Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1020</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">470</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-1.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2 Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1190</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">550</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-60</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-2.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3 Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1410</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-3.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4 Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1680</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">900</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-4.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5 Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-120</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-5.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The Soul Crystal effects applied to Full Body (One-piece) when using Hardin's Transcendent Soul Crystal are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Atk./M. Atk.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>P. Def./M. Def.</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquired XP/SP</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Range Attack Skill Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>All Critical Damage Received</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mana Flare Damage</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Damage Reflect Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Attacker's upon being hit Strike HP Drain Efficiency Resistance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>By Mez Type Attack</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1 Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1,836</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">846</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-1.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2 Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2142</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">990</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-60</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-2.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">6%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3 Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2538</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1260</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-3.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4 Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3024</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1620</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-100</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-4.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5 Transcendent</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3600</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2160</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-120</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-5.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5.0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The Mez Attack abilities applied when using Hardin's Transcendent Soul Crystal are as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Shock</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Paralyze</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Seal</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Pierre</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hold</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Silence</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Decrease Speed</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Knock Back/Knock Down</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stun Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Paralysis Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Seal Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fear Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hold Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Silence Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Speed Reduction Attack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Knock Back/Knock Down Attack</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Special_Crafting-22"><strong>Special Crafting</strong></h2><div data-contents-type="text">Changed the composition and cost of the 'Hardin's/Aden Soul Crystal Lv. 20' permanent crafting item.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Product Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Crafted Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Crafting Fee</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Crafting Item</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>New Crafting Fee</strong></div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Hardin's Soul Crystal Lv. 20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hardin's Soul Crystal Lv. 20 x1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Hardin's Soul Crystal Lv. 1 x4,480</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hardin's Soul Crystal Lv. 20 x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hardin's Soul Crystal Lv. 16 x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hardin's Soul Crystal Lv. 1 x204</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hardin's Soul Crystal Lv. 16 x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hardin's Soul Crystal Lv. 1 x2,993</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 20 - Weapon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 20 - Weapon x1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Weapon x813</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 20 - Weapon x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 16 - Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Weapon x81</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 16 - Weapon x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Weapon x602</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 20 - Armor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 20 - Armor x1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Armor x1,037</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 20 - Armor x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 16 - Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Armor x103</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 16 - Armor x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Armor x679</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h1 id="alpha-Hunting_Zones-23"><strong>Hunting Zones</strong></h1><h2 id="alpha-Hunting_Zone:_Abandoned_Coal_Mines-24"><strong>Hunting Zone: Abandoned Coal Mines</strong></h2><div data-contents-type="text">Added the new hunting zone Abandoned Coal Mines.</div><ul><li><div data-contents-type="text">You can teleport to 'Abandoned Coal Mines' and 'Depths of the Abandoned Coal Mines' from the Teleport UI.</div></li><li><div data-contents-type="text">Upon arriving at Abandoned Coal Mines, you can move to the inner area via the NPC 'Bron'.</div></li><li><div data-contents-type="text">Monsters in this area have MP Drain Resistance, and the deployed monsters are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Location</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Title</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Entrance</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scorpio Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Steam Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gear Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blake Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Vein Lookout</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Nipper Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td></tr><tr><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Inner Area</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Black Hammer Artisan</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Black Hammer Scavenger</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Black Hammer Defender</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Black Hammer Mage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Vein Lookout</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Black Hammer Leader</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Black Hammer Archer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Defeating the following target monster while wearing '+7 or higher Phantom Mask or Blessed Phantom Mask' will spawn a Phantom Knight monster.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Monsters</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Title</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Name</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Vein Lookout</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Nipper Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Vein Lookout</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Black Hammer Leader</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">92</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The NPC 'Sealed Mineral' is placed in the hunting zone.</div><ul><li><div data-contents-type="text">Defeating monsters has a chance to grant the Artisan's Special Energy buff.</div></li><li><div data-contents-type="text">While the buff is active, talking to the Sealed Mineral has a chance to spawn a target monster, and defeating the monster grants a reward.</div></li><li><div data-contents-type="text">The monsters that spawn are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Monsters</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Title</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Name</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Bearing Rare Minerals</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Golden King</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Bearer of the Mineral</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Mining Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">90</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The rewards you can obtain are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Obtainable Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Mineral Treasure Chest [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Abandoned Mineral Treasure Chest [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Using the 'Rare Mineral Treasure Chest [Imprint]' item grants a chance to obtain 1 of the items below.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Items Obtainable by Chance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Metal Ingot x20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Wood x20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Varnish x20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Metallograph x20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Leather x20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cloth x20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Additional obtainable Items by Chance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stone of Purity x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Maphr's Scroll x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Artisan's Berserker Scroll x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Elixir of Life (D-grade) x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Using the 'Abandoned Mineral Treasure Chest [Imprint]' item grants a chance to obtain 1 of the items below.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Items Obtainable by Chance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Metal Ingot x5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Wood x5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Varnish x5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Metallograph x5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Leather x5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cloth x5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Additional obtainable Items by Chance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stone of Purity x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Instanced_Zone:_Collapsed_Sanctuary-25"><strong>Instanced Zone: Collapsed Sanctuary</strong></h2><div data-contents-type="text">Added a new instance zone, 'Collapsed Sanctuary'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Entry Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Lv. 88 or higher</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Time to Apply for Entry</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Daily from 20:30 PM - 20:35</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Entry Time</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20:35 daily</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Reset Time</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">06:30 daily</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">You can apply for entry via the Special Hunting Zones - 'Collapsed Sanctuary' during the entry application time.</div><div data-contents-type="text">At the end of the signup period, all characters who signed up will be admitted.</div><div data-contents-type="text">The difficulty of 'Collapsed Sanctuary' is determined by Power of Command.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Bracket 1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Bracket 2</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0-under 1400</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1400-</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">It consists of a total of 5 zones, including the entry zone, and you can move to the next room upon completing one zone.</div><div data-contents-type="text">You can start by talking to the NPC 'Sanctuary Guardian Kekropus' placed in the first zone, which is the entry location of the instance zone.</div><div data-contents-type="text">In the second zone, you can move to the next room once the gauge is fully filled. The gauge fills up when you defeat 'Heretic Soldier' and 'Heretic Guard', and decreases when the 'Wild Maguen' dies.</div><div data-contents-type="text">In the third zone as well, you can move to the next room once the gauge is fully filled. The gauge fills up when you defeat 'Heretic Soldier' and 'Heretic Guard', and the faster you defeat the 'Heretic Priest', the more the gauge fills.</div><div data-contents-type="text">In the fourth zone, 'Heretic Kasiel', 'Heretic Rabiel', 'Heretic Zaphiel', and 'Heretic Uriel' appear.</div><div data-contents-type="text">In the fourth zone, you must defeat all 4 monsters that appear within 3 seconds to move to the next zone. If you fail to defeat all 4 within the time limit, the monster that died first will be resurrected.</div><div data-contents-type="text">In the fifth zone, 'Balian, Master of the Collapsed Sanctuary' appears.</div><div data-contents-type="text">Balian summons minion monsters twice during battle, and each minion monster appears with a specific party member designated as its target. The targeted member can be identified through the minion monster's title.</div><div data-contents-type="text">If a character other than the designated target attacks, there is a chance that the monster's HP will be fully recovered.</div><div data-contents-type="text"></div><div data-contents-type="text">Defeating 'Balian, Master of the Collapsed Sanctuary' grants the following rewards based on a set probability.</div><ul><li><div data-contents-type="text">The obtainable rewards are given separately by difficulty.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text">Low-Grade Boss Reward: based on probability, you can obtain 1 of the guaranteed items.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Guaranteed Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Talisman Enchant Package [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Circlet of Hero Enchant Package [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Eva's Talisman Enchant Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Phantom Mask Enchant Package [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Talisman of Speed Enchant Package [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Cloak of Protection Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Talisman of Power Enchant Package [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Additionally, based on probability, you can obtain 1 item from the group-specific item list.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Group</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Items Obtainable by Chance</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Group 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Group 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Weapon x1</div><div data-contents-type="text">Blessed Scroll: Enchant Armor x1</div><div data-contents-type="text">Cursed Scroll: Enchant Weapon x1</div><div data-contents-type="text">Cursed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Group 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5 Hunter Armor (Imprint) Selection Ticket [Imprint] x1</div><div data-contents-type="text">+6 Hunter Armor (Imprint) Selection Ticket [Imprint] x1</div><div data-contents-type="text">+7 Hunter Armor (Imprint) Selection Ticket [Imprint] x1</div><div data-contents-type="text">Enchant Scroll [Imprint] x1</div><div data-contents-type="text">Deep Sea Boots x1</div><div data-contents-type="text">Gale Helmet x1</div><div data-contents-type="text">Red Flame Gauntlets x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">High-Grade Boss Reward: based on probability, you can obtain 1 of the guaranteed items.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Guaranteed Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Talisman Enchant Package [Imprint] x1-3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Circlet of Hero Enchant Package [Imprint] x1-3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Eva's Talisman Enchant Pack [Imprint] x1-3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Phantom Mask Enchant Package [Imprint] x1-3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Talisman of Speed Enchant Package [Imprint] x1-3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Cloak of Protection Pack [Imprint] x1-3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Talisman of Power Enchant Package [Imprint] x1-3</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Additionally, based on probability, you can obtain 1 item from the group-specific item list.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Group</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Items Obtainable by Chance</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Group 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Group 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Weapon x1</div><div data-contents-type="text">Blessed Scroll: Enchant Armor x1</div><div data-contents-type="text">Cursed Scroll: Enchant Weapon x1</div><div data-contents-type="text">Cursed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Group 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5 Hunter Armor (Imprint) Selection Ticket [Imprint] x1</div><div data-contents-type="text">+6 Hunter Armor (Imprint) Selection Ticket [Imprint] x1</div><div data-contents-type="text">+7 Hunter Armor (Imprint) Selection Ticket [Imprint] x1</div><div data-contents-type="text">Enchant Scroll [Imprint] x1</div><div data-contents-type="text">Deep Sea Boots x1</div><div data-contents-type="text">Gale Helmet x1</div><div data-contents-type="text">Red Flame Gauntlets x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Missions related to the 'Collapsed Sanctuary' instance zone have been added.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Goal</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rewards</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Purify the Collapsed Sanctuary</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Enter the Collapsed Sanctuary via the pop-up UI at 20:30. Defeat Balian, Master of the Collapsed Sanctuary (Once per day per account)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Collapsed Sanctuary Treasure Chest [Imprint] x1</div><div data-contents-type="text">Red Arc [Imprint] x10</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Using the 'Collapsed Sanctuary Treasure Chest [Imprint]' guarantees 1 'Doll Summoning Ticket (Normal-Hero) - 1 use [Imprint]', and based on probability, you can obtain 1 item from the group-specific item list.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Guaranteed Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Doll Summoning Ticket (Regular-Hero) - 1 Time [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Group</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Items Obtainable by Chance</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Group 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Growth Rune Fragment [Imprint] x1</div><div data-contents-type="text">Growth Rune Fragment [Imprint] x10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Group 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal Piece [Imprint] x1</div><div data-contents-type="text">Aden Talisman Enchant Package [Imprint] x1</div><div data-contents-type="text">Eva's Talisman Enchant Pack [Imprint] x1</div><div data-contents-type="text">Talisman of Speed Enchant Package [Imprint] x1</div><div data-contents-type="text">Talisman of Power Enchant Package [Imprint] x1</div><div data-contents-type="text">Circlet of Hero Enchant Package [Imprint] x1</div><div data-contents-type="text">Phantom Mask Enchant Package [Imprint] x1</div><div data-contents-type="text">Cloak of Protection Pack [Imprint] x1</div><div data-contents-type="text">Transcendent Enhancement Stone x1</div><div data-contents-type="text">Deep Sea Boots x1</div><div data-contents-type="text">Gale Helmet x1</div><div data-contents-type="text">Red Flame Gauntlets x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The Forest of Duels matching instance zone and mission have been removed.</div><h2 id="alpha-Hunting_Zone:_Depths_of_the_Shadowlands-26"><strong>Hunting Zone: Depths of the Shadowlands</strong></h2><div data-contents-type="text">Added a new hunting zone, 'Depths of the Shadowlands'.</div><ul><li><div data-contents-type="text">You can Teleport (Alt+F) to the 'Depths of the Shadowlands' hunting zone.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hunting Zone Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Recommended Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Teleport Fee</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Depths of the Shadowlands</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">24,000</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">'Depths of the Shadowlands' is located below the existing 'Shadowlands' hunting zone, and stronger monsters appear here than those spawning in 'Shadowlands'.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text">Changed the target monsters in the 'Fire Dragon's Swamp' hunting zone to appear in each stronghold area.</div><ul><li><div data-contents-type="text">Adjusted the population of target monsters in the Lava Field.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Region</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Monsters</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stronghold 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lava Salamander</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stronghold 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lava Scorpion</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stronghold 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lava Golem</div></td></tr></tbody></table></div><div data-contents-type="text"> Increased the attack ability and XP of monsters appearing in the Shadowlands hunting zone.</div><h2 id="alpha-Hunting_Zone:_Hot_Springs-27"><strong>Hunting Zone: Hot Springs</strong></h2><div data-contents-type="text">A new Hot Springs Snowfield area has been added.</div><ul><li><div data-contents-type="text">You can teleport to the new area via the Teleport UI.</div></li><li><div data-contents-type="text">New target monsters will be placed in the Hot Springs Snowfield area.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Placed Monsters</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Terme Creeper</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hot Springs Searcher Terme Nepenthes</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Terme Stinger</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hot Springs Guardian Terme Dwarf Commander</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Terme Centaur Archer</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Terme Dwarf Warrior</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Terme Dwarf Ranger</div></td></tr></tbody></table></div><ul><li><div data-contents-type="text">Defeating 'Hot Springs Guardian Terme Dwarf Commander' has a chance to spawn 'Terme Dwarf Ranger'.</div></li></ul><div data-contents-type="text"></div><h2 id="alpha-Hunting_Zone:_Ruins_of_Tempest-28"><strong>Hunting Zone: Ruins of Tempest</strong></h2><div data-contents-type="text">Adjusted the balance and XP of the following monsters.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Knight</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Warrior</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Archer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Sentinel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Increased the drop rate for some items dropped by the following monsters.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Knight</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Warrior</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Archer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Sentinel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Knight</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Warrior</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Archer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Sentinel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Defeating the following titled monster while wearing '+7 or higher Phantom Mask or Blessed Phantom Mask' will spawn a Phantom Knight monster.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Sentinel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tempest Royal Sentinel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Increased the spawn rate of the World Raid Enchant Type Boss.</div><ul><li><div data-contents-type="text">Target Boss: 'Storm Adjudicator' Tempest</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text">Added a new Doll Summoning Ticket to the World Raid Fighter drop rewards.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Boss Monsters</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Added Rewards</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">'Storm Executor' Tempest</div><div data-contents-type="text">'Storm Adjudicator' Tempest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Tempest Doll Summoning Ticket (Imprint) Pack</div><div data-contents-type="text">Hero Tempest Doll Summoning Ticket (Imprint) Pack</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Modified the skills of 'Tempest' as 'Tempest Chaos'.</div><ul><li><div data-contents-type="text">Changed the Fear effect displayed on the character when hit by the skill.</div></li><li><div data-contents-type="text">Increased the Fear effect Duration of the skill from 10 seconds to 15 seconds.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text">Adjusted the boss's HP Recovery downward upon regression to match the appropriate progression stage.</div><ul><li><div data-contents-type="text">HP recovers to 40% or 70% depending on the raid progress stage.</div></li></ul><div data-contents-type="text">Added 'Tempest's Ruins' to the applicable hunting zone information in the 'Ancient Ruins Time Recharge Stone' item tooltip.</div><h2 id="alpha-Hunting_Zone:_Fairy_Occupied_Territory-29"><strong>Hunting Zone: Fairy Occupied Territory</strong></h2><div data-contents-type="text">Adjusted the balance and rewards of the following monsters.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Type</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster Name</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fairy Occupied Territory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fairy Rogue</div><div data-contents-type="text">Fairy Mage</div><div data-contents-type="text">Fairy Stinker</div><div data-contents-type="text">Fairy Shaman</div><div data-contents-type="text">Fairy Archon</div><div data-contents-type="text">Fairy Elder Rogue</div><div data-contents-type="text">Fairy Elder Mage</div><div data-contents-type="text">Fairy Elder Stinker</div><div data-contents-type="text">Fairy Elder Shaman</div><div data-contents-type="text">Fairy Elder Archon</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Adjusted the number of 'Red Arc (Time-limited) [Imprint]' items provided per HP bracket each time Antharas's HP decreases by 1%.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>HP Threshold</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Amount Provided</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">90-99%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">80-89%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">70-79%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">60-69%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">50-59%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">40-49%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">30-39%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">20-29%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">16</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10-19%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">18</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1-9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">22</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed the quantity of 'Antharas's Treasure Chest [Imprint]' items given to all contributors at specific HP brackets of Antharas as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>HP Section</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">70%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">55%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">35%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr></tbody></table></div><h2 id="alpha-Special_Hunting_Zone:_Water_Dragon's_Canyon-30"><strong>Special Hunting Zone: Water Dragon's Canyon</strong></h2><div data-contents-type="text">The Water Dragon's Canyon hunting zone and the missions available in the Canyon will be deactivated.</div><div data-contents-type="text"></div><h2 id="alpha-Dark_Legion's_Invasion-31"><strong>Dark Legion's Invasion</strong></h2><div data-contents-type="text">Increased the defensive ability of the 'Invasion of the Dark Legion' boss monster appearing.</div><div data-contents-type="text">When the Dark Legion boss's HP reaches 90%/30%, one of the players within the top 80% contribution will receive the reward below.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Boss</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rewards</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Dark Legion Destroyer</div><div data-contents-type="text">Dark Legion Watcher</div><div data-contents-type="text">Dark Legion Commander</div><div data-contents-type="text">Dark Legion Great Warrior</div><div data-contents-type="text">Dark Legion Furious Great Warrior</div><div data-contents-type="text">Dark Legion Archon</div><div data-contents-type="text">Dark Legion Archlord</div><div data-contents-type="text">Dark Legion Furious Archlord</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore Full Box [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Quest:_Growth_Section_Difficulty-32"><strong>Quest: Growth Section Difficulty</strong></h2><div data-contents-type="text">Changed the following quests to ease the difficulty of the growth section.</div><ul><li><div data-contents-type="text">Expanded the target monsters for quests that require defeating specific monsters in a hunting zone to include all monsters placed in the hunting zone.</div></li><li><div data-contents-type="text">Changed the required kill count to match the expanded target monsters.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hunting Zone</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Monsters</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Defeat Quantity</strong></div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Plains of the Lizardmen</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Stop the Lizardmen's Activities 1</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Tanta Lizardmen</div><div data-contents-type="text">Tanta Lizardman Warrior</div><div data-contents-type="text">Tanta Lizardman Berserker</div><div data-contents-type="text">Tanta Lizardman Archer</div><div data-contents-type="text">Tanta Lizardman Summoner</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stop the Lizardmen's Activities 2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stop the Lizardmen's Activities 3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stop the Lizardmen's Activities 4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stop the Lizardmen's Activities 5</div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Barracks</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Stop the Congregation of the Sel Mahum 1</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Sniper</div><div data-contents-type="text">Sel Mahum Raider</div><div data-contents-type="text">Sel Mahum Berserker</div><div data-contents-type="text">Sel Mahum Mage</div><div data-contents-type="text">Sel Mahum Thief</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stop the Congregation of the Sel Mahum 2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stop the Congregation of the Sel Mahum 3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stop the Congregation of the Sel Mahum 4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stop the Congregation of the Sel Mahum 5</div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Entrance to the Giant's Cave</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Mutated Giant Investigation 1</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">(Entry Watchman) Giant's Mercenary</div><div data-contents-type="text">Mutated Soldier</div><div data-contents-type="text">Mutated Tracker</div><div data-contents-type="text">Mutated Archer</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mutated Giant Investigation 2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mutated Giant Investigation 3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mutated Giant Investigation 4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mutated Giant Investigation 5</div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Hot Springs</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Greatest Medicine Hot Springs Nepenthes Protection 1</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Tail Warrior</div><div data-contents-type="text">Tail Hunter</div><div data-contents-type="text">Tail Berserker</div><div data-contents-type="text">Tail Wizard</div><div data-contents-type="text">(Hot Springs Searcher) Morgos Hot Springs Hunter</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Greatest Medicine Hot Springs Nepenthes Protection 2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Greatest Medicine Hot Springs Nepenthes Protection 3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Greatest Medicine Hot Springs Nepenthes Protection 4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Greatest Medicine Hot Springs Nepenthes Protection 5</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Decreased the required kill count for the following quests among growth-section hunting zones.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hunting Zone</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Defeat Quantity</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">West Dragon Valley</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Investigate West Dragon Valley 5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Cruma Tower: 3rd Floor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cruma Tower: 3rd Floor Investigation 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Cruma Tower: 3rd Floor Investigation 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Cruma Tower: 3rd Floor Investigation 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">East of Bee Hive</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Contact the Guardian Manager Association Leader 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Contact the Guardian Manager Association Leader 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">East Dragon Valley</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Grasp Movements of the Dragontroops 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Grasp Movements of the Dragontroops 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Grasp Movements of the Dragontroops 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Grasp Movements of the Dragontroops 4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Grasp Movements of the Dragontroops 5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">Cruma Tower: 2nd Floor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cruma Tower: 2nd Floor Investigation 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Cruma Tower: 2nd Floor Investigation 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Cruma Tower: 2nd Floor Investigation 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">South of Bee Hive</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Bee Hive Exploration 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Bee Hive Exploration 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">North Bee Hive</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">The Most Dangerous Place in Bee Hive 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">The Most Dangerous Place in Bee Hive 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">West Gourd Canyon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rumors About Gourd 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">150</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rumors About Gourd 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">150</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">East Gourd Canyon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Another Place in Gourd Canyon 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">150</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Another Place in Gourd Canyon 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">150</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Hunting_Zone:_Orc_Barracks-33"><strong>Hunting Zone: Orc Barracks</strong></h2><div data-contents-type="text">Revamped the Orc Barracks hunting zone.</div><ul><li><div data-contents-type="text">Adjusted the monster difficulty in the area upward.</div></li><li><div data-contents-type="text">New teleports 'Turek Orc Elite Barracks' and 'Turek Orc Elite Barracks Inner Camp' are added.</div></li><li><div data-contents-type="text">Free entry is available once a day.</div></li><li><div data-contents-type="text">Adena or L2 Coin is consumed for subsequent entries.</div></li><li><div data-contents-type="text">You can purchase the 'Turek Orc Elite Barracks Special Teleport Scroll' from the NPCs Tarba and Garbak.</div></li></ul><div data-contents-type="text">Challenge Totems now appear in the 'Turek Orc Campsite Barracks' and 'Turek Orc Elite Barracks Inner Camp' hunting zones.</div><ul><li><div data-contents-type="text">When a Challenge Totem is activated, a random stage from 1 to 5 is set, and the following monsters additionally appear.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Totem Activation Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Orc Barracks</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Turek Orc Campsite Barracks</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Turek Orc Elite Barracks</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Turek Orc Elite Barracks Inner Camp</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">'Veteran Hero</div><div data-contents-type="text">Kerr'</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">'Veteran Hero</div><div data-contents-type="text">Grak'</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">'Veteran Hero</div><div data-contents-type="text">Turek'</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">'Veteran Hero</div><div data-contents-type="text">Turek'</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">'Veteran Hero Grak'</div><div data-contents-type="text">'Hero Grak with Loot'</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">'Veteran Hero Turek'</div><div data-contents-type="text">'Hero Turek with Loot'</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The spawn quantity of additional monsters that appear in the hunting zone increases depending on the Totem Level.</div></li><li><div data-contents-type="text">The Challenge Totem resets every hour.</div></li><li><div data-contents-type="text">Defeating 'Hero Grak with Loot' has a chance to give you the 'Orc King's Rare Treasure'.</div></li><li><div data-contents-type="text">Using the 'Orc King's Rare Treasure' item gives a chance to obtain one of the following items.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Items Obtainable by Chance</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Regular Crafting 1 Time Recharge Stone [Imprint] x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Wind Spirit Evolutionary Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fire Spirit Evolutionary Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Earth Spirit Evolutionary Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Water Spirit Evolutionary Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Armor x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Armor x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Special Armor Exchange Ticket [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Curse Totems will appear in the 'Turek Orc Elite Barracks Inner Camp' hunting ground.</div><ul><li><div data-contents-type="text">Interacting with the Curse Totem will spawn disruptive monsters.</div></li><li><div data-contents-type="text">Defeating an interfering monster has a chance to spawn the higher-tier monster 'Garsan'.</div></li><li><div data-contents-type="text">The Curse Totem resets every 30 minutes.</div></li></ul><div data-contents-type="text">Defeating 'Hero Turek with Loot' and 'Garsan' in the 'Turek Orc Elite Barracks Inner Camp' area has a chance to drop 'Stone of Purity' and 'Protection Armor.'</div><h2 id="alpha-World_Raid:_Dragon_Raid-34"><strong>World Raid: Dragon Raid</strong></h2><div data-contents-type="text">Changed the way the Special Hunting Zone World Dragon Raid proceeds.</div><ul><li><div data-contents-type="text">Changed so that only the Antharas's Nest proceeds every Sunday at 22:00.</div></li><li><div data-contents-type="text">The Antharas World Raid will proceed until further notice.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text">While the Antharas World Raid is in progress, you can perform the 'Earth Dragon Antharas Subjugation' mission.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Requirements</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cycle</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Goal</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Reward</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Earth Dragon Antharas Raid</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 88 or higher</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Once a week per account</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Talk to Herphah that appears after participating in the Antharas Subjugation</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Red Arc (Time-limited) [Imprint] x10</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Subdivided the hit reward payout sections for the Antharas World Raid.</div><ul><li><div data-contents-type="text">For every 1% decrease in Antharas's HP, you will obtain 10 'Red Arc (Time-limited) [Imprint]' items according to your contribution.</div></li><li><div data-contents-type="text">For every specific section of Antharas's HP, an Adena Lucky Box is given to the final attacker.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>HP Section</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">70%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">For every specific section of Antharas's HP, all contributors will receive the 'Antharas's Treasure Chest [Imprint]'.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>HP Section</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">70%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">55%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">35%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Using the 'Antharas's Treasure Chest [Imprint]' will grant the following rewards with a chance.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Category</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Items Obtainable</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Rate 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone [Imprint] x1</div><div data-contents-type="text">Armor Augment Stone [Imprint] x1</div><div data-contents-type="text">Accessory Augment Stone [Imprint] x1</div><div data-contents-type="text">Special Equipment Augment Stone [Imprint] x1 (obtain 1 type)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Rate 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Weapon x1</div><div data-contents-type="text">Blessing Scroll - Armor x1</div><div data-contents-type="text">Blessing Scroll - Special x1 (obtain 1 type)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Rate 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Potential Hardener [Imprint] x1</div><div data-contents-type="text">Aden Research Journal Piece [Imprint] x2</div><div data-contents-type="text">High-grade Enhancement Stone [Imprint] x1</div><div data-contents-type="text">Transcendent Enhancement Stone x1</div><div data-contents-type="text">+8 Petram Agathion Pack [Imprint] x1</div><div data-contents-type="text">+9 Petram Agathion Pack [Imprint] x1</div><div data-contents-type="text">+5-7 Boss Weapon Box [Imprint] x1</div><div data-contents-type="text">+6-8 Special Armor Pack [Imprint] x1</div><div data-contents-type="text">Blessed Scroll: Enchant Rare Accessory x1</div><div data-contents-type="text">Scroll: Enchant Rare Accessory x1</div><div data-contents-type="text">Stable Scroll: Enchant Weapon (A-grade) x1</div><div data-contents-type="text">Stable Scroll: Enchant Armor (A-grade) x1</div><div data-contents-type="text">Hero Spellbook Exchange Ticket [Imprint] x1</div><div data-contents-type="text">Aden Essence x1 (obtain 1 type)</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">The above only covers the changes made; final hit rewards and drop rewards remain the same as before.</div><h2 id="alpha-Hunting_Zone:_Monster_Respawn_and_Afterimage_Monsters-35"><strong>Hunting Zone: Monster Respawn and Afterimage Monsters</strong></h2><div data-contents-type="text">Increased the respawn time of monsters in some hunting zones where the monster count was excessive compared to the growth stage of characters.</div><ul><li><div data-contents-type="text">The following are the hunting zones.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hunting Zone Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Seal of Shilen</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fantastical Mirage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Melat Lizardman Occupied Territory</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Added 'Afterimage' monsters that grant a large amount of XP to compensate for growth efficiency due to the increased monster respawn time.</div><ul><li><div data-contents-type="text">'Afterimage' monsters grant more XP and SP than regular monsters, and do not drop items.</div></li><li><div data-contents-type="text">The 'Afterimage' monsters added for each hunting zone are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hunting Zone Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Added Monster</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Seal of Shilen</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Afterimage of Ant (Queen Ant), Afterimage of Devil (Zaken), Afterimage of Stark (Core), Afterimage of Hound (Orfen)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fantastical Mirage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Afterimage of Sla</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Melat Lizardman Occupied Territory</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Afterimage of Melat Lizardman</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Mission-36"><strong>Mission</strong></h2><div data-contents-type="text">Added 500 Spirit Ore to the 'Defeat Citadel of Darkness Boss' mission reward.</div><div data-contents-type="text">Changed the required Level to perform the 'Explore Ancient Ruins' mission to Level 80.</div><h2 id="alpha-Monsters_Invasion-37"><strong>Monsters Invasion</strong></h2><div data-contents-type="text">Changed the monster invasion spawn regions as follows.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hunting Zone Name</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Abandoned Coal Mines</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Tayga Barracks</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fantastical Mirage</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">In the 'Abandoned Coal Mines' area, defeating the final boss has a chance to trigger a Dark Legion invasion.</div></li><li><div data-contents-type="text">Defeating the mid-boss and final boss in the 'Abandoned Coal Mines' area grants the following rewards.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Boss Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Obtainable Item for Final Striker</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant Grima</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅰ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scarab</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅰ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mithril Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅰ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Extractor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅱ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Volcanic Ash Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅱ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Work Foreman</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅱ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Watcher</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅲ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Large Crusher</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅲ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Suppression Chief</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅲ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Foreman</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅲ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant Scarab</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅰ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sandworm</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅱ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Teredor</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅲ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Brimstone Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅲ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Soul Devourer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅳ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Derakav</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅳ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Large Destroyer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅴ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Red Flame Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅴ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Deep Driller</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅵ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Abyss Pioneer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅵ</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Increased the difficulty of the mid-boss and final boss in the 'Tayga Barracks' area and changed the kill rewards.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Existing Rewards</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Changed Rewards</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Commander Kill Loot I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅰ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Commander Kill Loot II</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅱ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Commander Kill Loot III</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅲ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Boss Kill Loot I</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅰ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Boss Kill Loot II</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅱ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Boss Kill Loot III</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅲ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Boss Kill Loot IV</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅳ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Boss Kill Loot V</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅴ</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Boss Kill Loot VI</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅵ</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Using the new kill reward item will give a chance to obtain items from the following list.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Elite Commander Kill Loot Ⅰ</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal Spellbook x1</div></td><td rowspan="9" style="padding: 4px 8px;"><div data-contents-type="text">Obtain 1 of</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Elite Commander Kill Loot Ⅱ</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal Spellbook x1</div></td><td rowspan="9" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Elite Commander Kill Loot Ⅲ</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal Spellbook x1</div></td><td rowspan="9" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Weapon x1</div></td><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone x1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Awakened Leader Kill Loot Ⅰ</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal Spellbook x1</div></td><td rowspan="9" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Weapon x1</div></td><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Weapon x1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Armor x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Weapon x1</div></td><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone x1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅱ</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal Spellbook x1</div></td><td rowspan="10" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Weapon x1</div></td><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Weapon x1</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Armor x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Weapon x1</div></td><td rowspan="8" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="8" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone x1</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Awakened Leader Kill Loot Ⅲ</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal Spellbook x1</div></td><td rowspan="11" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Weapon x1</div></td><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Weapon x2</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Armor x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Armor x2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Weapon x1</div></td><td rowspan="9" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="9" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅳ</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal Spellbook x1</div></td><td rowspan="12" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Weapon x1</div></td><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Weapon x2</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Armor x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Armor x2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Weapon x1</div></td><td rowspan="10" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="10" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone x1</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Awakened Leader Kill Loot Ⅴ</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal Spellbook x1</div></td><td rowspan="12" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Weapon x1</div></td><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Weapon x3</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Armor x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Armor x3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Weapon x1</div></td><td rowspan="10" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="10" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone x1</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Awakened Leader Kill Loot Ⅵ</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Items Obtainable by Chance 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Normal Spellbook x1</div></td><td rowspan="12" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Weapon x1</div></td><td rowspan="7" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Weapon x3</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Armor x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Soul Crystal Lv. 1 - Armor x3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Weapon x1</div></td><td rowspan="10" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="10" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Spellbook x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Weapon x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Cursed Scroll: Enchant Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone x1</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Increased the XP gained from defeating monsters that appear in the Mirage Invasion.</div><h2 id="alpha-Hunting_Zone:_Cruma_Tower_Depths-38"><strong>Hunting Zone: Cruma Tower Depths</strong></h2><div data-contents-type="text">Added the new Cruma Tower Depths hunting zone.</div><ul><li><div data-contents-type="text">You can teleport to the new area via the Teleport UI.</div></li><li><div data-contents-type="text">You can Teleport to the depths of the target area by talking to the Ivory Tower Wizard 'Sullut' NPC in the Cruma Tower Depths hunting zone.</div></li><li><div data-contents-type="text">New target monsters will be placed in the Cruma Tower Depths area.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Location</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Title</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Experiment Zone</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Bio Golem</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Compound Giant</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant Specimen</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mana Archer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Experimental Weapon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Colossus</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Hall of Life</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hall Guard</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant Creature</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant Guardian</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Summoner of Regeneration</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Regeneration Guard</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">94</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian Giant of the Temple</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Brutus</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">When a melee character defeats 'Summoner of Regeneration', 'Regeneration Guard' may appear.</div></li><li><div data-contents-type="text">Defeating 'Mana Archer' or 'Giant Guardian' has a chance to drop 'Stone of Purity'.</div></li><li><div data-contents-type="text">Defeating 'Experimental Weapon Colossus' or 'Guardian Giant of the Temple Brutus' has a chance to drop 'Stone of Purity', 'Aden Research Report Fragment', and 'Protection Armor'.</div></li></ul><div data-contents-type="text">Defeating the following target monster while wearing '+7 or higher Phantom Mask or Blessed Phantom Mask' has a chance to spawn a Phantom Knight monster.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Target Monsters</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Title</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Monster Name</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Level</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Experimental Weapon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Colossus</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian Giant of the Temple</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Brutus</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">95</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Matching_Dungeon:_Dragon_Raid-39"><strong>Matching Dungeon: Dragon Raid</strong></h2><div data-contents-type="text">Dragon Raid matching dungeons will now be run on a weekly rotation.</div><ul><li><div data-contents-type="text">The rotation order is as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Matching Dungeon</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The corresponding raid changes every week and is available every Sunday at 22:00.</div></li></ul><div data-contents-type="text">Each time Fafurion/Valakas's HP decreases by 1%, a 'Red Arc (Time-limited) [Imprint]' item is granted, and the quantity provided per HP range is as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>HP Threshold</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Amount Provided</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">90-99%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">80-89%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">70-79%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">60-69%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">50-59%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">40-49%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">30-39%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">20-29%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">16</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10-19%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">18</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1-9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">22</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Antharas remains unchanged.</div></li></ul><div data-contents-type="text">Changed the Adena Lucky Box granted to the final attacker at certain HP ranges of Fafurion and Valakas as follows.</div><ul><li><div data-contents-type="text">For Fafurion, the Adena Lucky Box is granted according to the ranges below.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>HP Section</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">70%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">For Valakas, the Adena Lucky Box is granted according to the ranges below.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>HP Section</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">70%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">0%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3 Billion Lucky Box [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Antharas remains unchanged.</div></li></ul><div data-contents-type="text">At certain HP ranges of Fafurion, 'Fafurion's Treasure Chest [Imprint]' is granted to all contributors.</div><ul><li><div data-contents-type="text">At the 70% and 40% HP ranges, 'Fafurion's Treasure Chest [Imprint]' is granted only to the top 40 contributors based on hits.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>HP Section</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">70%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">55%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">40%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">35%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Treasure Chest [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Using 'Fafurion's Treasure Chest [Imprint]' will grant the following rewards with a chance.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Acquisition Rate 1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Weapon Augment Stone [Imprint] x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Armor Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Accessory Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Special Equipment Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Rate 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Weapon x1</div></td><td rowspan="3" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Armor x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessing Scroll - Special x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Rate3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Potential Hardener [Imprint] x1</div></td><td rowspan="13" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal Fragment [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Enchant Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+8 Nebula Agathion Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+9 Nebula Agathion Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+5-7 Boss Weapon Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Special Armor Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Rare Accessory x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Rare Accessory x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Weapon (A-grade) x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Armor (A-grade) x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Spellbook Exchange Ticket [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Removed the 'Aden Essence [Imprint]' item from 'Valakas's Treasure Chest [Imprint]' and 'Antharas's Treasure Chest [Imprint]', which are granted at certain HP ranges of Valakas and Antharas.</div><div data-contents-type="text">Upon defeating Antharas/Fafurion/Valakas, 'Brilliant Antharas's/Valakas's/Fafurion's Treasure Chest' is granted to all contributors.</div><ul><li><div data-contents-type="text">Using 'Brilliant Antharas's Treasure Chest [Imprint]' will grant the following rewards with a chance.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Guaranteed Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Potential Hardener [Imprint]</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">x1 each</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Hardener [Imprint]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Rate 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone [Imprint] x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Rate 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Enchant Stone [Imprint] x1</div></td><td rowspan="10" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+8-10 Petram Agathion Box</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+5-7 Boss Weapon Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Special Armor Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Rare Accessory x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Rare Accessory x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Weapon (A-grade) x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Armor (A-grade) x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Spellbook Exchange Ticket [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Using 'Brilliant Fafurion's Treasure Chest [Imprint]' will grant the following rewards with a chance.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Guaranteed Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Potential Hardener [Imprint]</div></td><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">x1 each</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Hardener [Imprint]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Rate 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone [Imprint] x1</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Rate 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Enchant Stone [Imprint] x1</div></td><td rowspan="10" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+8-10 Nebula Agathion Box [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+5-7 Boss Weapon Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Special Armor Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Rare Accessory x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Rare Accessory x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Weapon (A-grade) x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Armor (A-grade) x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Spellbook Exchange Ticket [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Using 'Brilliant Valakas's Treasure Chest [Imprint]' will grant the following rewards with a chance. For Valakas, 3 boxes are granted upon victory, and 1 box upon defeat.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Guaranteed Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong></strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Potential Hardener</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Rate</div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Weapon Augment Stone [Imprint] x1</div></td><td rowspan="14" style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Armor Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Accessory Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Special Equipment Augment Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">High-grade Enchant Stone [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+8-10 Ignis Agathion Box [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+5-7 Boss Weapon Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6-8 Special Armor Pack [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Blessed Scroll: Enchant Rare Accessory x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Rare Accessory x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Weapon (A-grade) x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Stable Scroll: Enchant Armor (A-grade) x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Spellbook Exchange Ticket [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Added the following items to the list of defeat rewards for Antharas, Valakas, and Fafurion.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Common</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Maphr's Scroll</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Elixir of Life</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Recipe: Artisan's Berserker Scroll</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Belt [Imprint]</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Greatsword</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Axe</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Magic Blunt Weapon</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Twin Blade</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Gun</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Fafurion's Rapier</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas' Greatsword</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas' Spear</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas' Bow</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas' Axe</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas' Magic Blunt Weapon</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas' Twin Blade</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas' Gun</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Valakas' Rapier</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Greatsword</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Spear</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Axe</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Magic Blunt Weapon</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Twin Blade</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Gun</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Antharas's Rapier</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Mission:_Dragon_Matching_Dungeon-40"><strong>Mission: Dragon Matching Dungeon</strong></h2><div data-contents-type="text">Added 1 mission that can be performed in the Dragon matching dungeon.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quest Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Prerequisites</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Cycle</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Content</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mission Reward</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Join the Dragon Raid Party</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Lv. 88 or above</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Once per week per account</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Enter the nest of Fafurion,</div><div data-contents-type="text">Valakas, or Antharas nest</div><div data-contents-type="text">participate in the raid, then talk to the Lionel Hunter,</div><div data-contents-type="text">Hermit, Feldmar, or Herphah who appear</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Red Arc (Time-limited) [Imprint] x10</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h1 id="alpha-Clan-41"><strong>Clan</strong></h1><h2 id="alpha-Clan_Shop-42"><strong>Clan Shop</strong></h2><div data-contents-type="text">Changed the purchase quantity of items in the Clan Shop.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Clan Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Product Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Previous Purchase Restrictions</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Updated Purchase Restrictions</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Berserker Scroll [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10 a day per account</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100 a day per account</div></td></tr></tbody></table></div><div data-contents-type="text"> Castle ownership will be reset.</div><h1 id="alpha-Other_Changes-43"><strong>Other Changes</strong></h1><div data-contents-type="text">Improved the system so that Hero-Legendary Buff Effects are no longer removed by other Buff Effects.</div><ul><li><div data-contents-type="text">Target Skills: Phoenix Shield, Legendary Archer, Shelter, Serenity, Overcharge, Touch of Pa'agrio</div></li></ul><div data-contents-type="text">Updated the tooltip of the '<Restore MP> Skill Enchant Recharge Stone (Time-limited) [Imprint]' item.</div><div data-contents-type="text"></div><div data-contents-type="text">As previously announced, the Regular Crafting list has changed, so the Regular Crafting list and locks have been reset.</div><div data-contents-type="text"></div><h2 id="alpha-Character_Info-44"><strong>Character Info</strong></h2><div data-contents-type="text">Added a new item to the 'Combat Ability Details'.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Detail</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Description</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Atk. Spd. Breakthrough</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">The rate at which values exceeding Atk. Spd. 2000 are converted into 'P. Atk.'</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Casting Spd. Breakthrough</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">The rate at which values exceeding Casting Spd. 2000 are converted into 'M. Atk.'</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Breakthrough P. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk. increased by Atk. Spd. Breakthrough.</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Breakthrough M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">M. Atk. increased by Casting Spd. Breakthrough.</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">If the 'Atk. Spd./Casting Spd. Breakthrough Power' option is applied while Atk. Spd./Casting Spd. exceeds 2000, P. Atk./M. Atk. will increase by that amount.</div><div data-contents-type="text">Currently, the 'Atk. Spd./Casting Spd. Breakthrough Power' effect can be found in the character skill (Rabbit Spirit Totem Lv. 2), Tempest Doll (Hero grade or higher), and Aden Laboratory (Lv. 3 Transcendence effect).</div><div data-contents-type="text">Added a related feature to the 'Combat Stats' in 'Character Info'.</div><ul><li><div data-contents-type="text">For characters with the 'Atk. Spd./Casting Spd. Breakthrough Power' effect applied, the color of 'Atk. Spd./Casting Spd.' will change, and the amount by which 'P. Atk.' and 'M. Atk.' have increased will be shown separately in parentheses.</div></li></ul><div data-contents-type="text"></div><h2 id="alpha-Teleport_Improvement-45"><strong>Teleport Improvement</strong></h2><div data-contents-type="text">Changed the teleport entries available through the Village Shopping Area list in the Teleport window.</div><ul><li><div data-contents-type="text">Removed the Crow Village Trader list and added the Town of Aden Trader list.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Before Change</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>After Change</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Crow Village Guardian Manager</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Town of Aden Blacksmith</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Crow Village Dimensional Merchant</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Town of Aden Grocer</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Crow Village Grocer</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Town of Aden Warehouse Keeper</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Crow Village Warehouse Keeper</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Town of Aden Equipment Trader</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Town of Aden Guardian Manager</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">When teleporting to the Village Shopping Area, you will be randomly moved to either the Giran Castle or Aden Castle shopping area.</div></li></ul><div data-contents-type="text">Changed the teleport location and Gatekeeper position in the Town of Aden.</div><div data-contents-type="text"></div><div data-contents-type="text">Restored the SP required to learn the new skill for the Trickster class.</div><div data-contents-type="text">Changed so that the 'Remote Flag Display' skill can no longer be used while wearing the 'Combat flag' during the Orc Fortress battle.</div><div data-contents-type="text"></div><div data-contents-type="text">Added a presentation effect to Legendary grade and above 'Tempest' Dolls.</div><ul><li><div data-contents-type="text">The Tempest Doll may appear with a certain probability when attacking.</div></li></ul><div data-contents-type="text">Changed so that Recharge Stones of the same Timed Hunting Zone can share their cooldown.</div><div data-contents-type="text">Changed the Cooldown of the Ranker's Authority feature, usable by the Rank 1 player from 24 hours to 1 hour.</div><ul><li><div data-contents-type="text">Aside from the shortened Cooldown, the Incarnation's duration and the buff Skill Effect and duration remain the same as before.</div></li></ul><div data-contents-type="text"></div><h2 id="alpha-Aden_Lab-46"><strong>Aden Lab</strong></h2><div data-contents-type="text">Added a lobby screen for the Aden Research Institute.</div><ul><li><div data-contents-type="text">Through the lobby, you can check the currently researchable bosses and select one to proceed with research.</div></li><li><div data-contents-type="text">In the obtained effects window at the top of the lobby screen, you can check all effects your character is receiving from currently ongoing research.</div></li><li><div data-contents-type="text">In the obtained effects window of each boss's research screen, you can check the effects applied through that boss's research.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text">Added a new Aden Research Institute boss, 'Frintezza'.</div><ul><li><div data-contents-type="text">The research activation cost for the Frintezza boss is as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Research Activation Cost</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Essence x2</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Each time you select a card in a regular stage, you consume 'Aden Research Journal' items and Adena as a research fee.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Fee</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Stage 1-10: Aden Research Journal x1</div><div data-contents-type="text">Stage 11-15: Aden Research Journal x2</div><div data-contents-type="text">Stage 16-20: Aden Research Journal x4</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">You can obtain the following stats through each stage of the regular stages.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Options Provided</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Values Provided</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Critical Rate</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Critical Damage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">MEN</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">CON</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">WIT</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">DEX</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">INT</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">STR</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Critical Rate Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-3%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Critical Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-3%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Critical Rate Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">16</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Critical Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">17</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">150</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">18</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">19</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Power</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">ALL STAT</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Each time you perform in-depth research in the special stage, the obtainable effect value changes, and you can replace (confirm) the existing option.</div><ul><li><div data-contents-type="text">Fees are consumed for in-depth research and confirmation.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Fee per Research</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Confirmation Fee</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">30 Million Adena</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The first confirmation cost is free, and unconfirmed effect values disappear when you perform the next research.</div></li><li><div data-contents-type="text">Each in-depth research allows you to obtain the following stats, and stat values are granted according to probability.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Options Provided</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Values Provided</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Advanced Research Chapter 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">14-700</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Advanced Research Chapter 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">16-800</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Advanced Research Chapter 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP/MP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20-1000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Advanced Research Chapter 4 (1)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-0.1% - -5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Advanced Research Chapter 4 (2)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10-500</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Frintezza's Transcendent effects will be added through a future update.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text">Added Special Crafting for Aden Research Journal.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Crafting Items</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Required Material Quantity</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal [Imprint] x1</div><div data-contents-type="text">Aden Research Journal Piece [Imprint] x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">obtain 1 type</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal Piece [Imprint] x50</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Added exchange items that can consume discontinued material items.</div><ul><li><div data-contents-type="text">You can no longer obtain the 'Ant Egg [Imprint]', 'Pirate's Blood [Imprint]', 'Giant's Stone [Imprint]', and 'Spore Seed [Imprint]' items from hunting in the Seal of Shilen.</div></li><li><div data-contents-type="text">You can consume the Ant Egg, Pirate's Blood, Giant's Stone, and Spore Seed items to obtain Aden Research Journal, Aden Research Journal Piece, and Spirit Ore.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Item Consumption</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Exchangeable Items</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ant Egg [Imprint] x5</div><div data-contents-type="text">Pirate's Blood [Imprint] x5</div><div data-contents-type="text">Giant's Stone [Imprint] x5</div><div data-contents-type="text">Spore Seed [Imprint] x5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal Piece [Imprint] x1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ant Egg [Imprint] x1</div><div data-contents-type="text">Pirate's Blood [Imprint] x1</div><div data-contents-type="text">Giant's Stone [Imprint] x1</div><div data-contents-type="text">Spore Seed [Imprint] x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Spirit Ore [Imprint] x10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ant Egg [Imprint] x1</div><div data-contents-type="text">Pirate's Blood [Imprint] x1</div><div data-contents-type="text">Giant's Stone [Imprint] x1</div><div data-contents-type="text">Spore Seed [Imprint] x1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal [Imprint] x1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Item_Tooltip_Improvement-47"><strong>Item Tooltip Improvement</strong></h2><div data-contents-type="text">Changed the overall design of item tooltips.</div><div data-contents-type="text">Changed each item's icon and effects to appear more emphasized.</div><div data-contents-type="text">A context menu now appears when left-clicking an item in the inventory.</div><ul><li><div data-contents-type="text">The context menu shows available actions for the selected item. Clicking an action will either open a related window or use the item immediately.</div></li></ul><div data-contents-type="text">Added a feature that pins the item info window in place when pressing the [Ctrl] key while an equipment item's tooltip is displayed.</div><ul><li><div data-contents-type="text">The pinned tooltip window can be moved to a desired position by dragging it with the mouse.</div></li></ul><div data-contents-type="text">Added a scroll function for cases where the item tooltip content does not fit entirely within the game screen.</div><ul><li><div data-contents-type="text">Scrolling can be controlled with the mouse wheel or the keyboard up/down keys.</div></li></ul><div data-contents-type="text"></div><h2 id="alpha-World_Trading_Post-48"><strong>World Trading Post</strong></h2><div data-contents-type="text">Changed the My Trading Post window so that item names are displayed when registering items.</div><div data-contents-type="text">Changed the My Trading Post window so that when entering a sale price, the digit units are displayed in Korean at the top of the input field.</div><div data-contents-type="text">Changed the World Trading Post list so that item names and tooltips are displayed in the same color.</div><div data-contents-type="text"></div><h2 id="alpha-UI-49"><strong>UI</strong></h2><div data-contents-type="text">Changed the display so that a deceased target's information shown above their character (name, title, clan/alliance mark, ranking, etc.) is displayed in gray.</div><div data-contents-type="text"></div><div data-contents-type="text">Improved the melee summons of the Trickster class to use skills more efficiently.</div><div data-contents-type="text">Added a platform at the location of the 'Teleport Device' in Hellbound Steel Citadel.</div><div data-contents-type="text">Increased the monster respawn time in the Plains of the Lizardmen and Silent Valley, where the number of monsters was excessive compared to the growth of characters.</div><div data-contents-type="text"></div><h2 id="alpha-Ranking-50"><strong>Ranking</strong></h2><div data-contents-type="text">Changed so that instance zone rankings can be checked on the World server.</div><ul><li><div data-contents-type="text">The instance zone displayed in the ranking is the 'Collapsed Sanctuary'.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text">Adjusted the reward for the daily mission "Purify the Collapsed Sanctuary" upward.</div><div data-contents-type="text">Adjusted the position of the context menu displayed in the Brooch and Bracelet slots.</div><div data-contents-type="text">Improved the emphasis display of the UI shown as a list.</div><div data-contents-type="text">Increased the monster respawn time in Dragon Valley and Cruma Tower, hunting grounds with an excessive number of monsters compared to the growth of characters.</div><div data-contents-type="text">Increased the respawn time of monsters in hunting zones where the monster count was excessive compared to the growth stage of characters.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hunting Zone Name</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Bee Hive</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Sel Mahum Barracks</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Hot Springs</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant's Cave (Entrance)</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Gourd Canyon</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-World_Trading_Post:_Tab_Order-51"><strong>World Trading Post: Tab Order</strong></h2><div data-contents-type="text">Changed the tab order of the Adena/L2 Coin Trading Post tabs in the World Trading Post window.</div><div data-contents-type="text"></div><h2 id="alpha-Revenge_System-52"><strong>Revenge System</strong></h2><div data-contents-type="text">Improved the notification method for successful revenge assistance requests.</div><ul><li><div data-contents-type="text">Changed so that success details can be checked in the [Success History] tab of the Revenge UI instead of via system mail.</div></li><li><div data-contents-type="text">The success history displays the revenge target, the character who succeeded, and the time of success, and is retained for 24 hours from the time of success.</div></li><li><div data-contents-type="text">Success history entries can be deleted individually or all at once.</div></li><li><div data-contents-type="text">A revenge success notification icon will be displayed when a new success history entry is created.</div></li></ul><h2 id="alpha-XP_Recovery_System-53"><strong>XP Recovery System</strong></h2><div data-contents-type="text">Improved the resurrection UI for cases where no XP loss has occurred.</div><ul><li><div data-contents-type="text">The message 'No XP loss (recovery not needed)' will be displayed in the XP recovery area.</div></li></ul><h2 id="alpha-UI:_Item_Drop_Notification-54"><strong>UI: Item Drop Notification</strong></h2><div data-contents-type="text">Changed so that when a rare item drops from defeating a regular field monster, the name of the current hunting zone is displayed.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Changed so that consecutive screen messages are displayed overlapping.</div><h2 id="alpha-Skill_Tooltip_Improvement-55"><strong>Skill Tooltip Improvement</strong></h2><div data-contents-type="text">Increased the icon size and widened the spacing between text elements to improve the readability of skill information.</div><div data-contents-type="text">Added a feature that pins the skill info window when the [Ctrl] key is pressed while a skill tooltip is displayed.</div><ul><li><div data-contents-type="text">The border color of the pinned tooltip changes dynamically depending on the skill grade color.</div></li></ul><div data-contents-type="text">Added a scroll feature for skill tooltips that exceed 90% of the screen height. - Scrolling can be controlled using the mouse wheel or the keyboard up/down keys.</div><h2 id="alpha-Chat-56"><strong>Chat</strong></h2><div data-contents-type="text">Added a feature that sends Shout chat using the exclamation mark symbol only to your party members during Server Wars and matching instance zones.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>This content</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Citadel of Darkness</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Competition for the Citadel of Darkness</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Siege of Goddard</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Skill-57"><strong>Skill</strong></h2><div data-contents-type="text">Added sound effects for skills related to Maestro and Fortune Seeker.</div><div data-contents-type="text">Reverted the font size changes to the Friend Manager window and Inventory window applied in a previous update.</div><div data-contents-type="text">Changed so that character deletion attempts cannot be made while in Chaotic status.</div><div data-contents-type="text">Added icon information to the target attribute of monsters with 'MP Drain Resistance'.</div><div data-contents-type="text">Added the following items to the Character Info > Combat Stats > View Details. - Single Attack Skill Damage (Rate of Change) - Single Attack Skill Damage (Amount of Change) - Range Attack Skill Damage (Amount of Change) - Single Attack Skill Damage Received (Rate of Change) - Single Attack Skill Damage Received (Amount of Change) - Range Attack Skill Damage Received (Amount of Change)</div><h2 id="alpha-Cosmetic-58"><strong>Cosmetic</strong></h2><div data-contents-type="text">Added 'Hair Accessory Appearance' to the Customization system.</div><ul><li><div data-contents-type="text">Provides an appearance preview when a hair accessory is selected from the list.</div></li><li><div data-contents-type="text">The customization appearance is applied when a hair accessory is equipped.</div></li></ul><div data-contents-type="text">Added green to the item name colors, and changed the name color of some items to match their rarity.</div><div data-contents-type="text">Changed the icon of the Archer [Wind Runner] skill.</div><div data-contents-type="text">Changed so that the [Dark Ruin] skill has a chance to remove the [Prime Maestro: Master] skill.</div><div data-contents-type="text">Changed so that the [Ultimate Dispel] skill can remove the [Terra Resonance] skill.</div><div data-contents-type="text">Changed the location so that teleporting to 'Horon's Bamboo Forest Depths' no longer moves you to a normal area.</div><div data-contents-type="text">Added the Cosmetic Enhancement system.</div><ul><li><div data-contents-type="text">Stats/Skill Effects of all owned Cosmetic items, excluding Kill Effects, are now always applied.</div></li><li><div data-contents-type="text">However, only the highest level of the same Skill Effect will be applied.</div></li><li><div data-contents-type="text">Previously owned Cosmetic Skill Effects are not included, and only activate when the actual appearance is applied.</div></li></ul><div data-contents-type="text">An 'Acquired Effects' window has been added to the right side of the Cosmetic screen.</div><ul><li><div data-contents-type="text">It can be checked by clicking the 'Acquired Effects' button in the upper right of the Cosmetic lobby screen.</div></li><li><div data-contents-type="text">Displays the Stats/Skill Effects currently applied through owned Cosmetics.</div></li></ul><div data-contents-type="text">Hovering the mouse over a Cosmetic icon displays a tooltip, allowing you to check the Cosmetic's stats.</div><div data-contents-type="text">Added a Cosmetic Enhancement button.</div><ul><li><div data-contents-type="text">Clicking the 'Enhance' button will open the 'Cosmetic Enhancement' popup window, allowing you to enhance Cosmetic items.</div></li><li><div data-contents-type="text">Cosmetics that do not support enhancement will not display the 'Enhance' button.</div></li></ul><div data-contents-type="text">The enhanced Cosmetic level is displayed in the bottom left of the icon.</div><div data-contents-type="text">When extracting a Cosmetic, the item is given to the inventory with its existing enhancement level retained.</div><div data-contents-type="text">When unlocking a Cosmetic using enhanced materials, the Cosmetic is unlocked with the corresponding enhancement level applied.</div><h2 id="alpha-Kill_Rogue-59"><strong>Kill Rogue</strong></h2><div data-contents-type="text">Expanded the Kill Log sharing range so that combat situations can be quickly identified.</div><ul><li><div data-contents-type="text">Changed it so that Kill Logs, which were previously shared with the Clan, are now also shared with the Party and Alliance.</div></li></ul><h2 id="alpha-Instanced_Zone_Ranking-60"><strong>Instanced Zone Ranking</strong></h2><div data-contents-type="text">Changed the way Instance Zone Ranking Rewards are given.</div><ul><li><div data-contents-type="text">After the ranking period ends, you can claim rewards by clicking the 'Claim Reward' button.</div></li><li><div data-contents-type="text">Ranking calculation ends every Wednesday at 0:00, and rewards can be claimed after the regular maintenance.</div></li><li><div data-contents-type="text">Characters pending deletion or in the process of server transfer are excluded.</div></li><li><div data-contents-type="text">The button is only activated for those eligible for rewards, and the ranking UI is displayed in the bottom right.</div></li></ul><div data-contents-type="text">In the event of a tie in server ranking, rankings are determined by earliest achievement first, then by highest XP.</div><div data-contents-type="text">Rewards based on ranking will be granted as follows.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rank</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Collapsed Sanctuary - Elite</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Collapsed Sanctuary</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Quantity</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1-5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Sanctuary Overlord's Brilliant Reward Box]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Sanctuary Overlord's Reward Box]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6-15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Sanctuary Overlord's Brilliant Reward Box]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Sanctuary Overlord's Reward Box]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">16-40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Sanctuary Challenger's Brilliant Reward Box]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Sanctuary Challenger's Reward Box]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">41-150</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Sanctuary Challenger's Brilliant Reward Box]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">[Sanctuary Challenger's Reward Box]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Item_Base_Weakened_Defense_Effect_Display-61"><strong>Item Base Weakened Defense Effect Display</strong></h2><div data-contents-type="text">When the item's base P. Def. decrease effect is applied, the P. Def. decrease information will be displayed in the equipped armor's detailed information.</div><div data-contents-type="text">Stopped the operation of the Cruma Tower elevator.</div><ul><li><div data-contents-type="text">The Teleport function can be used through the Ivory Tower Wizard NPC.</div></li><li><div data-contents-type="text">Changed the location of the Ivory Tower Wizard 'Ian' NPC to the entrance of Cruma Tower.</div></li><li><div data-contents-type="text">Rankings are now calculated based on actual XP gained, and additional XP such as from Magic Lamp is excluded from the calculation.</div></li></ul><div data-contents-type="text">Changed the detailed information to display HP/MP/CP Recovery Bonus increase/decrease values including decimal points.</div><div data-contents-type="text">Slightly increased the base MP setting for the 'Sacred Templar' class.</div><div data-contents-type="text">Improved the description of the 'Born To Be Dead' skill effect.</div><div data-contents-type="text">As the event has ended, the 50% discount on Location Sharing & Teleport costs has ended.</div><div data-contents-type="text">As the event has ended, the 50% discount period for Resurrection cost has changed from 24 hours to 6 hours (18:00~24:00).</div><div data-contents-type="text">As the event has ended, the Ancient Ruins daily event mission has been removed.</div><div data-contents-type="text">Changed so that equipment stat increase/decrease values due to Skill Effects are not displayed in the inventory.</div><div data-contents-type="text">Removed the appearance applied to the Cardinal class when using Eclipse/Eclipse: Master, and changed it to be applied through the new skill 'Abyssal Priest'.</div><ul><li><div data-contents-type="text">Available for use upon learning Eclipse.</div></li><li><div data-contents-type="text">Applied as the appearance of the existing Eclipse: Master skill.</div></li></ul></body>
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