Lineage II: Fall Update Patch Notes
Lineage II: Fall Update Patch Notes
<body><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="fr-toc fr-disabled" data-contents-type="toc" contenteditable="false"><div class="fe-toc-inner"><ol><li><div data-contents-type="text"><a href="#alpha-Hunting_Zone-1">Hunting Zone</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Hunting_Zone:_Cruma_Tower_Depths-2">Hunting Zone: Cruma Tower Depths</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Items-3">Items</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Doll_—_New_Doll:_Tempest-4">Doll — New Doll: Tempest</a></div></li><li><div data-contents-type="text"><a href="#alpha-Blessed_Phantom_Mask-5">Blessed Phantom Mask</a></div></li><li><div data-contents-type="text"><a href="#alpha-Clan_Shop-6">Clan Shop</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Aden_Lab-7">Aden Lab</a></div></li><li><div data-contents-type="text"><a href="#alpha-Other_Changes-8">Other Changes</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Raid_Changes-9">Raid Changes</a></div></li><li><div data-contents-type="text"><a href="#alpha-Teleport_Improvement-10">Teleport Improvement</a></div></li><li><div data-contents-type="text"><a href="#alpha-Item_Tooltip_Improvement-11">Item Tooltip Improvement</a></div></li><li><div data-contents-type="text"><a href="#alpha-World_Trading_Post-12">World Trading Post</a></div></li><li><div data-contents-type="text"><a href="#alpha-Revenge_System-13">Revenge System</a></div></li><li><div data-contents-type="text"><a href="#alpha-XP_Recovery_System-14">XP Recovery System</a></div></li><li><div data-contents-type="text"><a href="#alpha-Skill_Tooltip_Improvement-15">Skill Tooltip Improvement</a></div></li><li><div data-contents-type="text"><a href="#alpha-General_Changes-16">General Changes</a></div></li></ol></li></ol></div></div><div data-contents-type="text"><em>Please note: The update content is subject to change without prior notice.</em></div><h1 id="alpha-Hunting_Zone-1">Hunting Zone</h1><h2 id="alpha-Hunting_Zone:_Cruma_Tower_Depths-2"><strong>Hunting Zone: Cruma Tower Depths</strong></h2><div data-contents-type="text">Added the new Cruma Tower Depths hunting zone.</div><ul><li><div data-contents-type="text">You can teleport to the new area via the Teleport UI.</div></li><li><div data-contents-type="text">You can Teleport to the depths of the target area by talking to the Ivory Tower Wizard 'Sullut' NPC in the Cruma Tower Depths hunting zone.</div></li><li><div data-contents-type="text">New target monsters will be placed in the Cruma Tower Depths area.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Location</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Title</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Monster Name</strong></div></td></tr><tr><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">Experiment Zone</div></td><td rowspan="4" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Bio Golem</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Compound Giant</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant Specimen</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Mana Archer</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Experimental Weapon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Colossus</div></td></tr><tr><td rowspan="6" style="padding: 4px 8px;"><div data-contents-type="text">Hall of Life</div></td><td rowspan="5" style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hall Guard</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant Creature</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Giant Guardian</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Summoner of Regeneration</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Regeneration Guard</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Guardian Giant of the Temple</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Brutus</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Regular monsters have a chance to drop Beryl.</div></li><li><div data-contents-type="text">Elite monsters have a chance to drop Beryl, Ice Lord Weapon and Protection Armor.</div></li></ul><h1 id="alpha-Items-3"><strong>Items</strong></h1><h2 id="alpha-Doll_—_New_Doll:_Tempest-4"><strong>Doll — New Doll: Tempest</strong></h2><div data-contents-type="text">Added new dolls.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Tempest Doll Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>High-grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Top-grade</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Rare</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Hero</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Legendary</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Mythic</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>+3</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3500</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+6000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+12000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+14000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+16000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+20000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">All Critical Damage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+40</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+80</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+120</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+160</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+220</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+300</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+330</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+360</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+400</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Range Attack Skill Damage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+11%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+13%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+15%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Speed</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">P./M. Skill Cooldown</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-4%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-8%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+1%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+20%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Knock Down Resistance</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+15%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+16%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+17%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">+18%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Added a new collection category to Doll Collection.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Collection Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Effect</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dolls Needed 1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dolls Needed 2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dolls Needed 3</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dolls Needed 4</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Dolls Needed 5</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Ancient Ruins Mascot</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade Glakias</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade Tempest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade Vulcan</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Top-grade Behemoth</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Wings Flapping</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. / M. Atk. +10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Ferion</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Urihel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Briel</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Galaxia</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare Tempest</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Storm Into</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +25</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Legendary Tempest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hero Tempest</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Rare King Procella</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr></tbody></table></div><div data-contents-type="text"></div><h2 id="alpha-Blessed_Phantom_Mask-5"><strong>Blessed Phantom Mask</strong></h2><div data-contents-type="text">Added the 'Blessed Phantom Mask' item.</div><ul><li><div data-contents-type="text">The options for each enhance level of the Blessed Phantom Mask item are as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Enchant Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 1</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 2</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 3</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 4</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 5</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 6</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Option 7</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. +600</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Bonus +1.6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Paralysis Resistance +3%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. +800</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +900</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +8%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Bonus +1.9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Received -1.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Paralysis Resistance +5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. +1000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +1200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +10%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Bonus +2.2%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Received -2.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Paralysis Resistance +7%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hold Resistance +4%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. +1200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +1700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +12%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Bonus +2.6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Received -3.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Paralysis Resistance +9%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hold Resistance +7%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. +1400</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +2200</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +14%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Bonus +3.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Received -4.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Paralysis Resistance +11%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hold Resistance +10%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. +1700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +2700</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +17%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Bonus +4.5%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Received -6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Paralysis Resistance +13%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hold Resistance +13%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def. +4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk. +4000</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">XP/SP Gain +30%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Bonus +6%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">PvE Damage Received -8%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Paralysis Resistance +20%</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Hold Resistance +20%</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Use 2 +4 or higher Enchanted Phantom Mask to craft a Blessed Phantom Mask in Special Crafting → Blessed category.</div><div data-contents-type="text"></div><h2 id="alpha-Clan_Shop-6"><strong>Clan Shop</strong></h2><div data-contents-type="text">Added new products to Clan Shop.</div><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Clan Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Product Name</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Number of Coins Needed</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Purchase Restrictions</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: PK [Imprint]</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">150</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10 a day per account</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Removed the 'Scroll: PK [Imprint]' item from the PC Points shop sales list.</div><div data-contents-type="text"></div><h1 id="alpha-Aden_Lab-7"><strong>Aden Lab</strong></h1><div data-contents-type="text">Added a lobby screen for the Aden Research Institute.</div><ul><li><div data-contents-type="text">Through the lobby, you can check the currently researchable bosses and select one to proceed with research.</div></li><li><div data-contents-type="text">You can check all effects currently applied to your character through the ongoing research in the Acquired Effects window at the top of the lobby screen.</div></li><li><div data-contents-type="text">In the obtained effects window of each boss's research screen, you can check the effects applied through that boss's research.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text">Added a new Aden Research Institute boss, 'Frintezza'.</div><ul><li><div data-contents-type="text">The research activation cost for the Frintezza boss is as follows.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Research Activation Cost</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Transcendent Enhancement Stone x10</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Each time you select a card in a normal stage, 'Aden Research Journal' items and Adena will be consumed as a research fee.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Fee</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Details</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Stage 1-10: Aden Research Journal x1</div><div data-contents-type="text">Stage 11-15: Aden Research Journal x2</div><div data-contents-type="text">Stage 16-20: Aden Research Journal x4</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">You can obtain the following stats through each stage of the regular stages.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Options Provided</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Values Provided</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">50</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">80</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">4</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">100</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Critical Rate</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">6</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">All Critical Damage</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">7</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">MEN</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">8</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">CON</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">9</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">WIT</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">10</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">DEX</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">11</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">INT</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">12</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">STR</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">13</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Critical Rate Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-3%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">14</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Critical Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-3%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">15</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Critical Rate Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">16</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Critical Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">17</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">150</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">18</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Atk./M. Atk.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">300</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">19</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Skill Power</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">20</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">ALL STAT</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Each time you perform in-depth research in the special stage, the obtainable effect value changes, and you can replace (confirm) the existing option.</div></li><li><div data-contents-type="text">Fees are consumed for in-depth research and confirmation.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Fee per Research</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Confirmation Fee</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">5,000,000 Adena</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2,000,000 Adena</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">The first confirmation cost is free, and unconfirmed effect values disappear when you perform the next research.</div></li><li><div data-contents-type="text">Each in-depth research allows you to obtain the following stats, and stat values are granted according to probability.</div></li></ul><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Level</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Options Provided</strong></div></td><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Values Provided</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Advanced Research Chapter 1</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">14-700</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Advanced Research Chapter 2</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">16-800</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Advanced Research Chapter 3</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Max HP/MP</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">20-1000</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Advanced Research Chapter 4 (1)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Damage Received</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">-0.1% - -5%</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Advanced Research Chapter 4 (2)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">P. Def./M. Def.</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">10-500</div></td></tr></tbody></table></div><div data-contents-type="text"></div><ul><li><div data-contents-type="text">Frintezza's Transcendent effects will be added through a future update.</div></li></ul><div data-contents-type="text"></div><h1 id="alpha-Other_Changes-8"><strong>Other Changes</strong></h1><h2 id="alpha-Raid_Changes-9">Raid Changes</h2><div data-contents-type="text">Made changes to the way limit barrier is applied.</div><div data-contents-type="text">Bonus rewards from defeating raids have been changed to the tradable Defensive Stance Breakthrough Reward Box.</div><ul><li><div data-contents-type="text">Tradable reward box reward gests removed during weekly maintenances.</div></li></ul><div data-contents-type="text">When opening the box, you can receive the following items:</div><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Reward Structure</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Item name</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Qnty</div></td></tr><tr><td rowspan="15" style="padding: 4px 8px;"><div data-contents-type="text">Chance Items</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Gale Helmet Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Red Flame Gauntlets Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Deep Sea Boots Pack</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+12 Ice Lord's Weapon Exchange Ticket (Time-limited)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">+12 Protection Armor Exchange Ticket (Time-limited)</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Ice Lord's Weapon</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Scroll: Enchant Armor of Protection</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Doll Summoning Ticket (Regular-Hero) - 11 Times</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Doll Summoning Ticket (Regular-Hero) - 11 Times</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Doll Summoning Ticket (Regular-Hero) - 1 Time</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Doll Summoning Ticket (Regular-Hero) - 1 Time</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Doll Summoning Ticket (Regular-Hero) - 1 Time</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal Piece</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">5</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal Piece</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal Piece</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">2</div></td></tr><tr><td rowspan="2" style="padding: 4px 8px;"><div data-contents-type="text">Guaranteed</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">Doll Summoning Ticket (Regular-Hero) - 1 Time</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Aden Research Journal Piece</div></td><td style="padding: 4px 8px;"><div data-contents-type="text">1</div></td></tr></tbody></table></div><h2 id="alpha-Teleport_Improvement-10"><strong>Teleport Improvement</strong></h2><div data-contents-type="text">Changed the teleport location and Gatekeeper position in the Town of Aden.</div><div data-contents-type="text"></div><h2 id="alpha-Item_Tooltip_Improvement-11"><strong>Item Tooltip Improvement</strong></h2><div data-contents-type="text">Changed the overall design of item tooltips.</div><div data-contents-type="text">Changed each item's icon and effects to appear more emphasized.</div><div data-contents-type="text">A context menu now appears when left-clicking an item in the inventory.</div><ul><li><div data-contents-type="text">The context menu shows available actions for the selected item. Clicking an action will either open a related window or use the item immediately.</div></li></ul><div data-contents-type="text">Added a feature that pins the item info window in place when pressing the [Ctrl] key while an equipment item's tooltip is displayed.</div><ul><li><div data-contents-type="text">The pinned tooltip window can be moved to a desired position by dragging it with the mouse.</div></li></ul><div data-contents-type="text">Added a scroll function for cases where the item tooltip content does not fit entirely within the game screen.</div><ul><li><div data-contents-type="text">Scrolling can be controlled with the mouse wheel or the keyboard up/down keys.</div></li></ul><div data-contents-type="text"></div><h2 id="alpha-World_Trading_Post-12"><strong>Trading Post</strong></h2><div data-contents-type="text">Changed the My Trading Post window so that item names are displayed when registering items.</div><div data-contents-type="text">Changed the My Trading Post window so that when entering a sale price.</div><div data-contents-type="text">Changed the Trading Post list so that item names and tooltips are displayed in the same color.</div><div data-contents-type="text"></div><h2 id="alpha-Revenge_System-13"><strong>Revenge System</strong></h2><div data-contents-type="text">Improved the notification method for successful revenge assistance requests.</div><ul><li><div data-contents-type="text">Changed so that success details can be checked in the [Success History] tab of the Revenge UI instead of via system mail.</div></li><li><div data-contents-type="text">The success history displays the revenge target, the character who succeeded, and the time of success, and is retained for 24 hours from the time of success.</div></li><li><div data-contents-type="text">Success history entries can be deleted individually or all at once.</div></li><li><div data-contents-type="text">A revenge success notification icon will be displayed when a new success history entry is created.</div></li></ul><div data-contents-type="text"></div><h2 id="alpha-XP_Recovery_System-14"><strong>XP Recovery System</strong></h2><div data-contents-type="text">Improved the resurrection UI for cases where no XP loss has occurred.</div><ul><li><div data-contents-type="text">The 'No XP Loss' notice will be displayed in the XP recovery area.</div></li></ul><div data-contents-type="text"></div><h2 id="alpha-Skill_Tooltip_Improvement-15"><strong>Skill Tooltip Improvement</strong></h2><div data-contents-type="text">Increased the icon size and widened the spacing between text elements to improve the readability of skill information.</div><div data-contents-type="text">Added a feature that pins the skill info window when the [Ctrl] key is pressed while a skill tooltip is displayed.</div><ul><li><div data-contents-type="text">The border color of the pinned tooltip changes dynamically depending on the skill grade color.</div></li></ul><div data-contents-type="text">Added a scroll feature for skill tooltips that exceed 90% of the screen height.</div><ul><li><div data-contents-type="text">Scrolling can be controlled using the mouse wheel or the keyboard up/down keys.</div></li></ul><div data-contents-type="text"></div><h2 id="alpha-General_Changes-16"><strong>General Changes</strong></h2><div data-contents-type="text">Added a presentation effect to Legendary grade and above 'Tempest' Dolls.</div><ul><li><div data-contents-type="text">The Tempest Doll may appear with a certain probability when attacking.</div></li></ul><div data-contents-type="text">Added a platform at the location of the 'Teleport Device' in Hellbound Steel Citadel.</div><div data-contents-type="text">Adjusted the position of the context menu displayed in the Brooch and Bracelet slots.</div><div data-contents-type="text">Improved the emphasis display of the UI shown as a list.</div><div data-contents-type="text">New products have been added to the General Goods Shop.</div><div class="tableWrapper"><table class=""><colgroup><col></colgroup><tbody><tr><td style="padding: 4px 8px;"><div data-contents-type="text"><strong>Added Products</strong></div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Infinite Bone Quiver</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Infinite Steel Quiver</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Infinite Silver Quiver</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Infinite Mithril Quiver</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Infinite Light Quiver</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Inventory Expansion Ticket Lv. 1</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Inventory Expansion Ticket Lv. 2</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Inventory Expansion Ticket Lv. 3</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Inventory Expansion Ticket Lv. 4</div></td></tr><tr><td style="padding: 4px 8px;"><div data-contents-type="text">Inventory Expansion Ticket Lv. 5</div></td></tr></tbody></table></div><div data-contents-type="text"></div><div data-contents-type="text">Changed so that Aggression and Aggression Aura skills cannot be used on characters (including Servitors) with a one-way hostile relationship.</div><div data-contents-type="text">Changed so that when a character in Normal Status uses Aggression or Aggression Aura skills on a Chaotic character (including Servitors), the caster is set to Purple Status.</div><div data-contents-type="text">Changed the display so that a deceased target's information shown above their character (name, title, clan/alliance mark, ranking, etc.) is displayed in gray.</div><div data-contents-type="text">Reverted the font size changes to the Relationship window and Inventory window applied in the update on 7/22/2026 (Wed) to their pre-update state.</div><div data-contents-type="text">Changed it so that character deletion attempts cannot be made in Chaotic tendency.</div><div data-contents-type="text">Changed some terrain in Cruma Tower.</div><div data-contents-type="text">Disabled the elevator operation in Cruma Tower.</div><ul><li><div data-contents-type="text">The Teleport function can be used through the Ivory Tower Wizard NPC.</div></li><li><div data-contents-type="text">Changed the location of the Ivory Tower Wizard 'Ian' NPC to the entrance of Cruma Tower.</div></li></ul><div data-contents-type="text"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></body>
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