5.5 Update & Reforged Patch Notes
<body><div data-contents-type="text"><div class="fr-image" contenteditable="false" data-contents-json="{"src":"https://fizz-download.playnccdn.com/lg/file/AION/download/1a13280ab1d-bfba12f1-f658-4a5e-8dee-cb8993b522e3","width":null,"height":null}" data-contents-type="image"><div class="fe-image-inner"><img src="https://fizz-download.playnccdn.com/lg/file/AION/download/1a13280ab1d-bfba12f1-f658-4a5e-8dee-cb8993b522e3" alt="AionReforged_5.5_PatchNotes_Banner_1920x622.png" class="fe-image"></div></div></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">Greetings Daevas! Discover what's new in the 5.5 update and REFORGED server. Check the full patch notes below.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div class="fr-toc fr-disabled" data-contents-type="toc" contenteditable="false"><div class="fe-toc-inner"><ol><li><div data-contents-type="text"><a href="#alpha-Part_1_%E2%80%94_Siel-1">Part 1 — Siel</a></div><ol><li><div data-contents-type="text"><a href="#alpha-1.1_Class_&_Skill_Changes-2">1.1  Class & Skill Changes</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Gladiator-3">Gladiator</a></div></li><li><div data-contents-type="text"><a href="#alpha-Templar-4">Templar</a></div></li><li><div data-contents-type="text"><a href="#alpha-Assassin-5">Assassin</a></div></li><li><div data-contents-type="text"><a href="#alpha-Ranger-6">Ranger</a></div></li><li><div data-contents-type="text"><a href="#alpha-Sorcerer-7">Sorcerer</a></div></li><li><div data-contents-type="text"><a href="#alpha-Spiritmaster-8">Spiritmaster</a></div></li><li><div data-contents-type="text"><a href="#alpha-Cleric-9">Cleric</a></div></li><li><div data-contents-type="text"><a href="#alpha-Chanter-10">Chanter</a></div></li><li><div data-contents-type="text"><a href="#alpha-Executor-11">Executor</a></div></li><li><div data-contents-type="text"><a href="#alpha-Brawler-12">Brawler</a></div></li><li><div data-contents-type="text"><a href="#alpha-Luminess-13">Luminess</a></div></li><li><div data-contents-type="text"><a href="#alpha-Hellshot-14">Hellshot</a></div></li><li><div data-contents-type="text"><a href="#alpha-Dread_Blade-15">Dread Blade</a></div></li><li><div data-contents-type="text"><a href="#alpha-All_Classes_/_General-16">All Classes / General</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-1.2_Core_System_Reworks-17">1.2  Core System Reworks</a></div><ol><li><div data-contents-type="text"><a href="#alpha-System_Changes-18">System Changes</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-1.3_Instance_Dungeons_&_Battlegrounds-19">1.3  Instance Dungeons & Battlegrounds</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Instance_Dungeon-20">Instance Dungeon</a></div></li><li><div data-contents-type="text"><a href="#alpha-Battleground-21">Battleground</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-1.4_RvR,_Fortress_Battles_&_Legion-22">1.4  RvR, Fortress Battles & Legion</a></div><ol><li><div data-contents-type="text"><a href="#alpha-RvR-23">RvR</a></div></li><li><div data-contents-type="text"><a href="#alpha-Legion-24">Legion</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-1.5_World,_Zones_&_Field_Content-25">1.5  World, Zones & Field Content</a></div><ol><li><div data-contents-type="text"><a href="#alpha-World-26">World</a></div></li><li><div data-contents-type="text"><a href="#alpha-World_Map-27">World Map</a></div></li><li><div data-contents-type="text"><a href="#alpha-Field-28">Field</a></div></li><li><div data-contents-type="text"><a href="#alpha-Balaurea-29">Balaurea</a></div></li><li><div data-contents-type="text"><a href="#alpha-Tiamaranta-30">Tiamaranta</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-1.6_Items,_Equipment_&_Enhancement-31">1.6  Items, Equipment & Enhancement</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Items-32">Items</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-1.7_Crafting,_Combining_&_the_Economy-33">1.7  Crafting, Combining & the Economy</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Craft-34">Craft</a></div></li><li><div data-contents-type="text"><a href="#alpha-Combination-35">Combination</a></div></li><li><div data-contents-type="text"><a href="#alpha-Promotion-36">Promotion</a></div></li><li><div data-contents-type="text"><a href="#alpha-IWE-37">IWE</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-1.8_Missions_&_Gathering-38">1.8  Missions & Gathering</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Mission-39">Mission</a></div></li><li><div data-contents-type="text"><a href="#alpha-Gathering-40">Gathering</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-1.9_UI_&_Miscellaneous-41">1.9  UI & Miscellaneous</a></div><ol><li><div data-contents-type="text"><a href="#alpha-UI-42">UI</a></div></li><li><div data-contents-type="text"><a href="#alpha-Miscellaneous-43">Miscellaneous</a></div></li></ol></li></ol></li><li><div data-contents-type="text"><a href="#alpha-Part_2_%E2%80%94_Reforged_Server-44">Part 2 — Reforged Server</a></div><ol><li><div data-contents-type="text"><a href="#alpha-2.1_Server_Overview_&_Core_Systems-45">2.1  Server Overview & Core Systems</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Default_Settings-46">Default Settings</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-2.2_Auto-Hunting-47">2.2  Auto-Hunting</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Auto-Hunting-48">Auto-Hunting</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-2.3_Class_&_Skill_Changes-49">2.3  Class & Skill Changes</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Gladiator-50">Gladiator</a></div></li><li><div data-contents-type="text"><a href="#alpha-Ranger-51">Ranger</a></div></li><li><div data-contents-type="text"><a href="#alpha-Sorcerer-52">Sorcerer</a></div></li><li><div data-contents-type="text"><a href="#alpha-Spiritmaster-53">Spiritmaster</a></div></li><li><div data-contents-type="text"><a href="#alpha-Cleric-54">Cleric</a></div></li><li><div data-contents-type="text"><a href="#alpha-Chanter-55">Chanter</a></div></li><li><div data-contents-type="text"><a href="#alpha-Hellshot-56">Hellshot</a></div></li><li><div data-contents-type="text"><a href="#alpha-Dread_Blade-57">Dread Blade</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-2.4_Fields_&_Zones-58">2.4  Fields & Zones</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Field/Dungeon-59">Field/Dungeon</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-2.5_Instance_Dungeons-60">2.5  Instance Dungeons</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Instance_Dungeon-61">Instance Dungeon</a></div></li><li><div data-contents-type="text"><a href="#alpha-Dungeon-62">Dungeon</a></div></li><li><div data-contents-type="text"><a href="#alpha-Immortal_Trial-63">Immortal Trial</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-2.6_Legion-64">2.6  Legion</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Legion-65">Legion</a></div></li><li><div data-contents-type="text"><a href="#alpha-Contribution_Rank-66">Contribution Rank</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-2.7_Items,_Equipment_&_Enhancement-67">2.7  Items, Equipment & Enhancement</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Items-68">Items</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-2.8_Crafting_&_IWE-69">2.8  Crafting & IWE</a></div></li><li><div data-contents-type="text"><a href="#alpha-2.9_Quests_&_Progression-70">2.9  Quests & Progression</a></div><ol><li><div data-contents-type="text"><a href="#alpha-Find_Group-71">Find Group</a></div></li></ol></li><li><div data-contents-type="text"><a href="#alpha-2.10_UI-72">2.10  UI</a></div><ol><li><div data-contents-type="text"><a href="#alpha-UI-73">UI</a></div></li></ol></li></ol></li></ol></div></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h1 id="alpha-Part_1_—_Siel-1">Part 1 — Siel</h1><div data-contents-type="text"><em>All changes coming to the Siel server with the 5.5 Update.</em></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-1.1_Class_&_Skill_Changes-2"><strong>1.1  Class & Skill Changes</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Gladiator-3"><strong>Gladiator</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Piercing Rupture I</div><div data-contents-type="text">*Includes the normal Piercing Rupture skill</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When Attack exceeds 500, cooldown is reduced by 1 second for every additional 150 Attack (up to a maximum reduction of 30 seconds).</div><div data-contents-type="text">If Physical Critical exceeds 500, the skill's range increases by 1 meter for every additional 400 Physical Critical (up to a maximum of 5 meters).</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Absorbing Fury</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP consumption reduced</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Sharp Strike</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP consumption reduced</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Vicious Blow</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP consumption reduced</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Empyrean Restoration</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Removed</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Templar-4"><strong>Templar</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Doom Lure I</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Pulls an enemy within 17 meters to the caster, increases its Enmity, and reduces its movement speed for 10 seconds.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Swinging Shield Counter</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP consumption reduced</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Shieldburst</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP consumption reduced</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Punishing Wave</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP consumption reduced</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Reaper’s Judgment</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP Recovery effect added</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Assassin-5"><strong>Assassin</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Transform: Slayer I</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When Attack exceeds 400, cooldown is reduced by 3 seconds for every additional 200 Attack (up to a maximum reduction of 30 seconds).</div><div data-contents-type="text">If Accuracy exceeds 1000, skill duration increases by 1 second for every additional 500 Accuracy (up to a maximum of 10 seconds).</div><div data-contents-type="text">Cooldown reduced.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Ranger-6"><strong>Ranger</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Feint I</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When Attack exceeds 500, cooldown is reduced by 1 second for every additional 100 Attack (up to a maximum reduction of 20 seconds).</div><div data-contents-type="text">If Physical Critical is above 0, repeat activation increases by 1 for every additional 1000 Physical Critical (up to a maximum of 3 additional activations).</div><div data-contents-type="text">(During stat synergy effects)<br>When Physical Critical is above 0, for every 600 increase, the repeat activation count increases by 1 (up to 3 additional activations).</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Sorcerer-7"><strong>Sorcerer</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Blind Leap I</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">If Magic Boost is 2000 or higher, cooldown is reduced by 1 second for every additional 500 Magic Boost, up to a maximum reduction of 10 seconds.</div><div data-contents-type="text">If Magic Accuracy is at least 0, for every 1,500 increase, the number of repeated activations increases by 1, up to 3 additional activations.<br>Movement Resistance increases by 1,000.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inferno I</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Removed Casting Time</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Stone Skin I ~ VII</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">If Magic Boost is 1,500 or higher, cooldown is reduced by 1 second for every additional 250 Magic Boost, up to a maximum reduction of 20 seconds.</div><div data-contents-type="text">If Magic Accuracy is 1,000 or higher, shield value increases by 50 for every additional 200 Magic Accuracy, up to a maximum of 500 added.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Stamina Absorption</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Adjusted the amount of MP absorbed</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Spiritmaster-8"><strong>Spiritmaster</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Curse of Fire I</div><div data-contents-type="text">Curse of Water I</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">If Magic Boost is 1,500 or higher, cooldown is reduced by 3 seconds for every additional 300 Magic Boost, up to a maximum reduction of 1 minute.</div><div data-contents-type="text">If Magic Accuracy is above 0, for every 1500 increase, the number of repeated activations increases by 1 (up to a maximum of 2 times).</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Stone Skin I ~ VII</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">If Magic Boost is 1,500 or higher, cooldown is reduced by 1 second for every additional 250 Magic Boost, up to a maximum reduction of 20 seconds.</div><div data-contents-type="text">If Magic Accuracy is 1,000 or higher, shield value increases by 50 for every additional 200 Magic Accuracy, up to a maximum of 500 added.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Cleric-9"><strong>Cleric</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Aero Snare</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Reduced Cooldown<br>30 sec. → 14 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Blessing of Rock I</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">HP +400</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Divine Spark</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Skill levels are now more finely divided<br>PvE damage increased<br>Cooldown changed to 1 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Divine Touch I ~ V</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Added effect: Reduces attack speed and increases casting speed for the target hit.</div><div data-contents-type="text">Reduces healing received by the target from magic by 50%.<br>Changed to a chain skill.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Flash of Recovery</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Healing increased based on Potential stat.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Grace of Empyrean Lord</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Duration increased<br>Auto-use removed</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Holy Servant</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Skill Name Change</div><div data-contents-type="text">Changed from an active skill to a passive skill</div><div data-contents-type="text">When Magic Boost is 0 or higher, every 500 increase raises activation chance by 1%.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Immortal Shroud I</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">If Magic Boost is above 0, for every 200 increase, cooldown is reduced by 1 second (up to a maximum reduction of 30 seconds).</div><div data-contents-type="text">If HP is above 0, for every 4000 increase, shield amount increases by 200 (up to a maximum increase of 2000).</div><div data-contents-type="text">Added values for Concentration, Silence Resistance, and Paralysis Resistance.<br>Applies higher priority than skills such as Protective Shield, Word of Spellstopping (Aetheric Field), etc.<br>[Incorporated the following skills below]<br>Prayer of Assembly</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Lethal Prayer</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increased amount of stat boost.<br>Added 20% MP consumption increase effect</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Light of Rejuvenation I ~ V</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Healing amount doubled</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Noble Energy</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Skill Name Change</div><div data-contents-type="text">Changed from an active skill to a passive skill</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">When Magic Boost is 0 or higher, every 500 increase raises activation chance by 1%.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Penance I ~ IV</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Acquisition Level 13 → 1</div><div data-contents-type="text">Usage cost removed</div><div data-contents-type="text">Additional effects set based on stat increases.</div><div data-contents-type="text">Duration increased</div><div data-contents-type="text">Additional MP Recovery at Start</div><div data-contents-type="text">Reduced MP Recovery Interval<br>Decreased MP Cost for Skill Use<br>Decreases the target's Enmity when attacking.<br>Reduced Cooldown<br>1 minute → 50 sec.<br>[Incorporated the following skills below]</div><div data-contents-type="text">Shatter Memory, Stabilize, Calm</div><div data-contents-type="text">Healing increased based on Potential stat.<br>Removed 50% MP consumption reduction effect.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Punishing Wind</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Removed random hit attribute<br>Acquisition level for Punishing Wind II changed to 45<br>Standardized the skill to Chastise for both Elyos and Asmodian factions.<br>The Punishing Blow skill has been removed.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Storm of Aion</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Changed Divine Touch - Storm of Aion to a chain skill.<br>Changed to instant cast.<br>Reduced Cooldown<br>30 sec. → 15 sec.</div><div data-contents-type="text">Damage increased based on Potential stat.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Strong Chastise</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Cooldown changed to 1 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Thorny Skin</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Changed from an active skill to a passive skill<br>When Magic Boost is above 0, every 1000 increase raises activation chance by 0.5%.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Chanter-10"><strong>Chanter</strong></h3><div class="tableWrapper"><table class="" style="width: 70.5512%;"><colgroup><col style="width: 585px;"><col style="width: 759px;"></colgroup><tbody><tr><th data-colwidth="585" class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th data-colwidth="759" class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td data-colwidth="585" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Booming Strike I ~ V</div></td><td data-colwidth="759" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Reduced Cooldown</div><div data-contents-type="text">6 sec → 1 sec</div></td></tr><tr><td data-colwidth="585" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Celerity Mantra<br>Invincibility Mantra</div></td><td data-colwidth="759" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Effects for yourself and your group members are now applied separately<br>(Your own effect is now stronger)</div></td></tr><tr><td data-colwidth="585" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Crashing Strike I</div></td><td data-colwidth="759" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Reduced Cooldown</div><div data-contents-type="text">6 sec → 5 sec</div><div data-contents-type="text">Added a movement speed reduction effect to targets when hit.</div></td></tr><tr><td data-colwidth="585" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Emergency Teleport I</div></td><td data-colwidth="759" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">If Attack is above 500, for every 100 increase, cooldown is reduced by 2 seconds (up to a maximum reduction of 30 seconds).</div><div data-contents-type="text">If Physical Critical is above 0, for every 800 increase, the number of repeated activations increases by 1 (up to 3 additional activations).<br>Move forward 10 meters</div><div data-contents-type="text">(During stat synergy effects)<br>When Physical Critical is above 0, for every 600 increase, the repeat activation count increases by 1 (up to 3 additional activations).</div></td></tr><tr><td data-colwidth="585" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Hallowed Strike I ~ VI</div></td><td data-colwidth="759" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Reduced Cooldown</div><div data-contents-type="text">8 sec → 1 sec</div></td></tr><tr><td data-colwidth="585" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Heaving Strike I</div></td><td data-colwidth="759" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Reduced Cooldown</div><div data-contents-type="text">6 sec → 5 sec</div></td></tr><tr><td data-colwidth="585" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inescapable Judgment I, II</div></td><td data-colwidth="759" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">If Attack Power is above 200, for every 400 increase, attack range increases by 1 meter (up to a maximum increase of 5 meters).</div><div data-contents-type="text">If Physical Critical is above 0, for every 1000 increase, the number of repeated activations increases by 1 (up to 2 additional activations).</div></td></tr><tr><td data-colwidth="585" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Word of Inspiration I</div></td><td data-colwidth="759" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increases Magic Boost and Accuracy by 50. Evasion, Parry, Block by 160, All Elemental Defenses by 110, Attack by 10%, and Physical Def by 135 for group members within 20m around you for 15s.</div><div data-contents-type="text">Word of Inspiration I (Power Shard)</div><div data-contents-type="text">Increases Magic Boost and Accuracy by 100. Evasion, Parry, Block by 210, All Elemental Defenses by 220, Attack by 20%, and Physical Def by 270 for group members within 20m around you for 15s.</div></td></tr><tr><td data-colwidth="585" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Word of Wind I</div></td><td data-colwidth="759" class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When your Physical Critical stat is above 300, for every 100 increase, the effect duration increases by 6 seconds (up to a maximum of 60 seconds).</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Executor-11"><strong>Executor</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Stormbolt Slam I, II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When Attack is at least 700, cooldown is reduced by 1 second for every additional 200 Attack, up to a maximum reduction of 10 seconds.</div><div data-contents-type="text">When Physical Crit is at least 300, the number of affected targets increases by 1 for every additional 300, up to 3 extra targets.</div><div data-contents-type="text">Additional HP Absorption equal to 30% of damage dealt.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Brawler-12"><strong>Brawler</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Volant Evasion I, II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When Attack is at least 300, cooldown is reduced by 1 second for every additional 150 Attack, up to a maximum reduction of 10 seconds.</div><div data-contents-type="text">When Accuracy is at least 300, duration increases by 1 second for every additional 1000 Accuracy, up to a maximum increase of 3 seconds.</div><div data-contents-type="text">Additional Empyrean Restoration (up to 5% of max HP per tick).</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Luminess-13"><strong>Luminess</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Catastrophic Word I ~ VII</div><ul><li><div data-contents-type="text">Including Forte</div></li></ul></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When Magic Boost is at least 1500, cooldown is reduced by 3 seconds for every additional 600 Magic Boost, up to a maximum reduction of 30 seconds.</div><div data-contents-type="text">When Magic Crit is at least 0, the number of affected targets increases by 1 for every additional 100, up to 5 extra targets.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Hellshot-14"><strong>Hellshot</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Crosstrigger</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Healing increased based on Potential stat.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Vengeful Barrage I</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When Magic Boost is 1500 or higher, cooldown is reduced by 2 seconds for every additional 600, up to a maximum reduction of 20 seconds.</div><div data-contents-type="text">When Magic Crit is at least 0, the number of affected targets increases by 1 for every additional 100, up to 5 extra targets.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Dread_Blade-15"><strong>Dread Blade</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Abyssal Pursuit</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increased base damage.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Dark Impulse</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Healing increased based on Potential stat.<br>Usage cost reduced.<br>PvE damage increased<br>Damage reduction against player characters<br>Damage increase against non playable characters</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Mystic Blade Combo</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Added an effect that, when attacking, has a chance to reduce the cooldown of Soaring Swallow Slash and Abyssal Pursuit.</div><div data-contents-type="text">PvE damage increased</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Potion recovery amount increased.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Now acquired automatically.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Soaring Swallow Slash</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increased base damage.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Whisper of Darkness</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Damage Reduction Against Player Characters</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-All_Classes_/_General-16"><strong>All Classes / General</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">[Lv 10] Abyssal Oath</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Magic Boost increases by 171, Magic Accuracy by 80, Additional Attack by 3%, and your attack speed and casting speed increase by 3%.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">[Lv 10] Aspect of Destruction</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Attack increases by 12%, Accuracy by 80, Additional Attack by 3%, and your attack range increases by 1 meter.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">[Lv 10] Guardian's Will</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">HP increases by 1,000, Physical Defense by 450, Magic Negation by 252, Physical Crit by 60, Magic Crit by 19, Additional Defense by 3%, and healing received increases by 20%.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-1.2_Core_System_Reworks-17"><strong>1.2  Core System Reworks</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-System_Changes-18"><strong>System Changes</strong></h3><ol><li><div data-contents-type="text">The Power Shard system has been reworked.</div><ul><li><div data-contents-type="text">Using Power Shards increases both damage and healing, and applies not only to basic attacks but also to skills. The number of Power Shards used varies by skill.</div></li></ul></li><li><div data-contents-type="text">The title system is now unified across your entire account.</div><ul><li><div data-contents-type="text">The list of titles obtained through title cards is now shared by all characters on the same account and server.</div></li></ul></li><li><div data-contents-type="text">The inventory (cube) system has been reworked.</div><ul><li><div data-contents-type="text">The maximum expansion slots have been increased, and the former 'Premium Cube' has been integrated into the inventory (cube) system.</div></li></ul></li></ol><ul><li><div data-contents-type="text">If you previously expanded your Premium Cube, those expansions will now be reflected in the new inventory (cube) system.</div><ul><li><div data-contents-type="text">The cube's auto-sort feature now sorts items by highest grade first.</div></li><li><div data-contents-type="text">When you acquire a new item, a notification will appear on the bag icon.</div><ul><li><div data-contents-type="text">When your basic cube reaches 90% or more of its maximum storage, the bag icon will turn red.</div></li></ul></li></ul></li></ul><ol start="4"><li><div data-contents-type="text">The names of major systems have been changed, and some UI elements have been updated.</div><ul><li><div data-contents-type="text">'Siel's Hammer' has been renamed to 'Essence Extraction,' and the UI has been updated.</div></li><li><div data-contents-type="text">'Siel's Anvil' has been renamed to 'Craft.'</div></li><li><div data-contents-type="text">'Altar of Transcendence' has been renamed to ‘Combine/Promote.'</div></li></ul></li><li><div data-contents-type="text">The Wing system has been reworked.</div><ul><li><div data-contents-type="text">Wings are now visible not only during flight and gliding, but also when using skills.</div></li><li><div data-contents-type="text">The system has been overhauled to make it easier to manage and use your wings.</div></li></ul></li></ol><ul><li><div data-contents-type="text">A 'Wings' tab has been added to the Character Info (P) menu. In this tab, you can preview both owned and unowned wings, including their appearance.</div></li><li><div data-contents-type="text">Owned wings can now be used separately for appearance and stats.</div></li><li><div data-contents-type="text">When you first acquire a 'Wing Feather' item—whether from opening a box, disassembling, crafting, looting, or trading—it will automatically be added to your wing list. If you already own the wing, the 'Wing Feather' will be added to your inventory as an item.</div></li><li><div data-contents-type="text">The Wings list is now shared by all characters on the same account and server.</div></li></ul><ul><li><div data-contents-type="text">When you disassemble existing wings, you'll receive new wings with similar stats and appearance, and they'll be automatically registered the first time you acquire them.</div></li></ul><ol start="6"><li><div data-contents-type="text">The refining system has been updated with both changes and new features.</div><ul><li><div data-contents-type="text">The items required for refinement have been changed to enchantment stones, [Engraved] enchantment stones, and Kinah.</div></li></ul></li></ol><ul><li><div data-contents-type="text">Existing refining stones and reflective refining stones can now be converted into enchantment stones and [Engraved] enchantment stones through disassembly. Additionally, some sources for refining stones will no longer be available.</div></li></ul><ol start="7"><li><div data-contents-type="text">The enhancement effect values reflected in Daeva Potential are being adjusted.</div><ul><li><div data-contents-type="text">Higher grades will now contribute more points.</div></li></ul></li><li><div data-contents-type="text">The [Siel] Moros system has been expanded and overhauled.</div><ul><li><div data-contents-type="text">The maximum Moros level has been increased to 15.</div></li><li><div data-contents-type="text">The time limit for the number of Moros records has been removed, so you can now register as many as you want, conveniently.</div></li><li><div data-contents-type="text">Some items can no longer be registered in Moros, including low-grade manastones, gathering materials, and certain Balaur materials.</div></li></ul></li><li><div data-contents-type="text">An auto-use feature for potion-type items has been added.</div><ul><li><div data-contents-type="text">When potion-type items are placed on the quick bar, you can right-click to enable automatic use.</div></li></ul></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-1.3_Instance_Dungeons_&_Battlegrounds-19"><strong>1.3  Instance Dungeons & Battlegrounds</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Instance_Dungeon-20"><strong>Instance Dungeon</strong></h3><ol><li><div data-contents-type="text">The Immortal Trial dungeon has been reworked.</div><ul><li><div data-contents-type="text">New scoring criteria and rewards have been implemented.</div></li></ul></li><li><div data-contents-type="text">Fixed an issue where character damage effects based on potential were being applied incorrectly during instance dungeon runs.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Battleground-21"><strong>Battleground</strong></h3><ol><li><div data-contents-type="text">Added a new battleground: The Forgotten Stronghold.</div></li></ol><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Max Players</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Level Requirement</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Number of Entries</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Entry Time</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Reset Time</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">18</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">65+</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">1 per day</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Every Day<br>19:00~19:05<br>20:00~20:05<br>21:00~21:05</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">9:00 a.m. every day</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ul><li><div data-contents-type="text">Up to 18 players can join the newly restructured Forgotten Stronghold</div></li><li><div data-contents-type="text">The basic rule is to collect items and points by defeating monsters or other players, then escape through the "Triniel's (Great) Rift" to claim your rewards.</div><ul><li><div data-contents-type="text">When you defeat monsters, you'll obtain "Engraved Cursed Enchantment Stone Shard". Defeating special monsters or opening Treasure Boxes can also grant "Cursed Enchantment Stones.”</div></li><li><div data-contents-type="text">If you die in the battleground, you'll drop some of your "Engraved Cursed Enchantment Stone Shard," which other players can pick up.</div></li><li><div data-contents-type="text">If you successfully escape, your "Cursed" series items will be converted into actual items, and you'll receive rewards. Additional rank rewards are granted based on the points you've earned up to that point.</div></li></ul></li><li><div data-contents-type="text">There are "danger zones" and "safe zones" within the battleground.</div><ul><li><div data-contents-type="text">The central area is a danger zone where PvP is allowed at all times.</div></li><li><div data-contents-type="text">Safe zones are areas where PvP is not allowed.</div></li></ul></li></ul><ol start="2"><li><div data-contents-type="text">Here’s how to enter:</div><ul><li><div data-contents-type="text">You can apply for entry using the Entry Application icon that appears in the HUD during the entry period.</div></li><li><div data-contents-type="text">When the entry period begins, you have 5 minutes to apply. Once you apply, your status will change to waiting.</div></li><li><div data-contents-type="text">After the 5-minute entry timer ends, players are randomly matched and assigned to different battlegrounds, with all applicants entering their assigned battlegrounds simultaneously.</div></li></ul></li><li><div data-contents-type="text">You can earn rewards and scores from monsters and treasure chests, with tiered rewards based on your score.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-1.4_RvR,_Fortress_Battles_&_Legion-22"><strong>1.4  RvR, Fortress Battles & Legion</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-RvR-23"><strong>RvR</strong></h3><ol><li><div data-contents-type="text">Fixed an issue where characters did not exit the cavern when starting RvR in the Tiamaranta Mesa Fortress underground.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Legion-24"><strong>Legion</strong></h3><ol><li><div data-contents-type="text">Added new Legion content: "Legion Training Center."</div><ul><li><div data-contents-type="text">Only members of the same Legion can enter, and you can experience both PvP and boss raids inside.</div></li><li><div data-contents-type="text">Only Legions at growth stage 5 or higher can enter the Legion Training Center, and there is an entry fee of 5,000 Kinah.</div></li><li><div data-contents-type="text">If no members are inside the Legion Training Center after it is created, it will be periodically reset.</div></li></ul></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-1.5_World,_Zones_&_Field_Content-25"><strong>1.5  World, Zones & Field Content</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-World-26"><strong>World</strong></h3><ol><li><div data-contents-type="text">Tiamaranta Mesa, Tiamat's Treasury, Teva, Apheta, and Beluslan regions have been changed to main server fields.</div><ul><li><div data-contents-type="text">Obelisks have been added to the Mesa and Vault regions.</div></li><li><div data-contents-type="text">Return skills and movement scrolls can now be used in all fields.</div></li></ul></li></ol><ol start="2"><li><div data-contents-type="text">You can no longer enter Atreia or the Abyss.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-World_Map-27"><strong>World Map</strong></h3><ol><li><div data-contents-type="text">Unused fields have been removed from the world map.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Field-28"><strong>Field</strong></h3><ol><li><div data-contents-type="text">You can now move your Bind Point to a region other than your current location.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Balaurea-29"><strong>Balaurea</strong></h3><ol><li><div data-contents-type="text">Bosses have been removed from the Inggison and Gelkmaros regions.</div></li><li><div data-contents-type="text">Guards have been stationed at major Bind Points in Inggison and Gelkmaros.</div></li><li><div data-contents-type="text">The entrance to Silentera Canyon will now always be available.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Tiamaranta-30"><strong>Tiamaranta</strong></h3><ol><li><div data-contents-type="text">Added a Mystic Cube to the Mesa region.</div><ul><li><div data-contents-type="text">You can obtain various resources needed for equipment growth through the Mystic Cube.</div></li></ul></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>NPC</strong></div><ol><li><div data-contents-type="text">Removed the pet vendor NPCs and pet adoption NPCs.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-1.6_Items,_Equipment_&_Enhancement-31"><strong>1.6  Items, Equipment & Enhancement</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Items-32"><strong>Items</strong></h3><ol><li><div data-contents-type="text">Defeating normal monsters in Tiamaranta Mesa and Teva now drops a small amount of Kinah.</div></li><li><div data-contents-type="text">Normal monsters in Tiamaranta Mesa and Teva now have a chance to drop Enchantment Stone Shards, Refining Stone Shards, and Arca Augment Stones.</div><ul><li><div data-contents-type="text">By collecting 100 Arca Augment Stone Fragment, you can craft an Arca Augment Stone at Siel's Anvil.</div></li></ul></li><li><div data-contents-type="text">The appearance change and extraction features for the Bakarma's Soul Sword are now disabled.</div></li><li><div data-contents-type="text">Appearance and extraction for Irkalla's Illusion Soul Sword is now disabled.</div></li><li><div data-contents-type="text">Updated so that the appearance extraction is no longer possible for the Illusion Kromede Soul Sword</div></li><li><div data-contents-type="text">Changed so that disassembling Shining Dark Dragon King/Fire Dragon King Look items will no longer yield 5 Dimensional Jewels.</div></li><li><div data-contents-type="text">New Divine-grade equipment, 'Lumiel's Apostle' weapons, have been added.</div><ul><li><div data-contents-type="text">+15 Enraged Dragon Lord weapons can be upgraded to Lumiel's Apostle weapons using a Divine Promotion Scroll and Holy Medal.</div></li><li><div data-contents-type="text">Divine Promotion Scrolls can be crafted at Siel's Anvil using a certain number of Holy Medal as materials, and crafting is probabilistic.</div></li><li><div data-contents-type="text">When upgrading a +15 Enraged Dragon Lord weapon to a Lumiel's Apostle weapon, item skills are granted probabilistically.</div></li></ul></li></ol><div class="tableWrapper"><table class=""><colgroup><col><col><col><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Level</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Additional Potential</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Effect</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Probability</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Power</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Land’s Bargain I</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">300</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When performing a single Attack, there is a 2% chance to inflict Stun for 2 seconds on up to 2 enemies within 1m of the target.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Land’s Bargain II</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">500</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When performing a single Attack, there is a 3% chance to inflict Stun for 2 seconds on up to 2 enemies within 2m of the target.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">30%</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Land’s Bargain III</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">700</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When performing a single Attack, there is a 4% chance to inflict Stun for 3 seconds on up to 2 enemies within 3m of the target.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">25%</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Land’s Bargain IV</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">1000</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When performing a single Attack, there is a 6% chance to inflict Stun for 4 seconds on up to 3 enemies within 4m of the target.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">10%</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Land’s Bargain V</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">1500</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">When performing a single attack, there's a 9% chance to inflict Stun for 6 seconds on up to 6 enemies within a 5m of the target.</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">5%</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text">8. Changed Enraged Agent's Projection Weapon to be sellable in IWE.</div><div data-contents-type="text">9. Changed the name of Enraged Agent's Reflective Weapon to “Enraged Agent's Shadow Weapon."</div><div data-contents-type="text">10. Added stats to Eternal titles.</div><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Title Name</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Effect</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">The Last Wings</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Additional Attack 2.5%<br>Boost Crit Damage 8<br>Movement Speed 8%<br>Attack Speed +5%<br>Casting Speed +5%<br>Additional Defense +4%</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Crimson Trajectory</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Additional Attack 2.5%<br>Physical Crit +30<br>Movement Speed 8%<br>Attack Speed +6%<br>Casting Speed +4%<br>Additional Defense +2%<br>HP +844<br>Magic Resistance +87</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Whisper of the Stars</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Additional Attack 2.5%<br>Magic Crit +5<br>Movement Speed 8%<br>Attack Speed +4%<br>Casting Speed +6%<br>Additional Defense +3%<br>HP +1310<br>Healing Boost +60</div></td></tr></tbody></table></div><div data-contents-type="text">11. Changed the Crystal Hair Premium Dye item so it can now be stacked.</div><div data-contents-type="text">12. When equipping a Eternal title while using Fire Dragon King/Dark Dragon King info skin, speech bubble skin, character selection skin, damage skin, or motion, Dragon Transformation will now be applied.</div><div data-contents-type="text">13. Disposable Punch Gloves can now be sold to NPCs.</div><div data-contents-type="text">14. Changed it so Daeva potential is now displayed on Manastone and Godstone items.</div><div data-contents-type="text">15. The attack and casting speed stats of Fabled-grade or higher wings have been improved.</div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-1.7_Crafting,_Combining_&_the_Economy-33"><strong>1.7  Crafting, Combining & the Economy</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Craft-34"><strong>Craft</strong></h3><ol><li><div data-contents-type="text">Appearance crafting has been added.</div><ul><li><div data-contents-type="text">You can now craft a variety of weapon, costume, hair, and motion items, including those with Empyrean Lord and Dragon Lord appearances.</div></li></ul></li><li><div data-contents-type="text">Added a new crafting recipe for a Power Shard Box using Medals.</div></li><li><div data-contents-type="text">Changed the crafting list display so that the main reward for each recipe is now shown.</div></li><li><div data-contents-type="text">Added a crafting recipe for a normal-grade passive skill book box.</div></li><li><div data-contents-type="text">The recipes for growth-type Stigmas have been changed to recipes for growth-type Skill Book.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Combination-35"><strong>Combination</strong></h3><ol><li><div data-contents-type="text">Synthesis recipe names are now based on the result item instead of the materials.</div></li><li><div data-contents-type="text">A 'Hero Title Rechallenge' feature has been added to the title category.</div><ul><li><div data-contents-type="text">You can attempt the challenge using 2 Eternal Title Marks.</div></li></ul></li><li><div data-contents-type="text">A 'Heroic Stigma Rechallenge' feature has been added to the stigma category.</div></li><li><div data-contents-type="text">When you disassemble a Stigma, you’ll receive “Stigma Essence” matching its grade, which can then be used as material to attempt Heroic Stigma Rechallenge.</div></li><li><div data-contents-type="text">Wing synthesis has been added.</div><ul><li><div data-contents-type="text">When you disassemble duplicate wing feathers, you’ll receive “Wing Essence” matching their grade, which can then be used as material to attempt synthesis of higher-grade wings.</div></li></ul></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Promotion-36"><strong>Promotion</strong></h3><ol><li><div data-contents-type="text">Changed the speed at which the progress gauge increases when attempting item promotion.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-IWE-37"><strong>IWE</strong></h3><ol><li><div data-contents-type="text">You can now use the IWE while your status is set to "Away."</div></li><li><div data-contents-type="text">Changed the item registration deadline (the period from registration to expiration) from 8 days to 3 days.</div><ul><li><div data-contents-type="text">This update applies only to items newly registered after the patch.</div></li></ul></li><li><div data-contents-type="text">Changed the UI so that the remaining days and hours for the registration deadline are now displayed.</div></li><li><div data-contents-type="text">When you try to list a bound item on the IWE, the unbinding UI will now appear.</div></li><li><div data-contents-type="text">When settlement details are present, a red dot notification will now appear at the top of both the Quna and Kinah tabs in the exchange.</div></li><li><div data-contents-type="text">Added a Pet category.</div></li><li><div data-contents-type="text">Further subdivided the Appearance > Fashion, Motion categories.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-1.8_Missions_&_Gathering-38"><strong>1.8  Missions & Gathering</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Mission-39"><strong>Mission</strong></h3><ol><li><div data-contents-type="text">Added the Daeva's Journey quest.</div></li></ol><ul><li><div data-contents-type="text">The Daeva's Journey quest can be started at level 60.</div></li></ul><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Gathering-40"><strong>Gathering</strong></h3><ol><li><div data-contents-type="text">The Gathering skill level required for Corundum, Turquoise, and Elatrite has been changed to 390.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-1.9_UI_&_Miscellaneous-41"><strong>1.9  UI & Miscellaneous</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-UI-42"><strong>UI</strong></h3><ol><li><div data-contents-type="text">Changed the transparency of the status effect floater so it now varies depending on distance.</div></li><li><div data-contents-type="text">Added a quick menu for the IWE when clicking a tradable item.</div></li><li><div data-contents-type="text">Added a Party Finder (LFG) menu to the main menu.</div></li><li><div data-contents-type="text">Extraction results are now displayed as a combined total for each item.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Miscellaneous-43"><strong>Miscellaneous</strong></h3><ol><li><div data-contents-type="text">Added buttons to Siel's Anvil that let you instantly set the minimum or maximum crafting quantity.</div><ul><li><div data-contents-type="text">You can craft up to 255 items at once.</div></li></ul></li><li><div data-contents-type="text">All classes can now equip every type of armor.</div></li><li><div data-contents-type="text">The main menu layout has been changed.</div></li><li><div data-contents-type="text">The previously separated region, channel, class, and group chat channels have been unified into a single system.</div></li><li><div data-contents-type="text">When you purchase products from the Aion Shop, you can now receive items directly from the Claim tab.</div></li><li><div data-contents-type="text">Grade borders have been added to equipment, skill, and bundle items.</div></li><li><div data-contents-type="text">The Beginner and Return Pass are no longer available.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h1 id="alpha-Part_2_—_Reforged_Server-44"><strong>Part 2 — Reforged Server</strong></h1><div data-contents-type="text"><em>The Reforged server runs its own progression, item systems and content. Everything below is new with its launch.</em></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-2.1_Server_Overview_&_Core_Systems-45"><strong>2.1  Server Overview & Core Systems</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Default_Settings-46"><strong>Default Settings</strong></h3><ol><li><div data-contents-type="text">There are 13 playable classes available.</div><ul><li><div data-contents-type="text">Gladiator, Ranger, Brawler, Luminess, Dread Blade, Sorcerer, Assassin, Templar, Spiritmaster, Executor, Cleric, Chanter, and Hellshot</div></li><li><div data-contents-type="text">Class skills are customized to fit the Reforged server environment.</div></li></ul></li></ol><ol start="3"><li><div data-contents-type="text">The auto-battle feature is available for use.</div><ul><li><div data-contents-type="text">If you set skills and consumables registered on the quick bar to auto-use, they will be used automatically in the specified order and configuration.</div></li><li><div data-contents-type="text">Some skills can only be used manually due to their specific nature.</div></li><li><div data-contents-type="text">When you activate the auto-hunt button, it will search for nearby monsters, engage in combat, and loot after the battle.</div></li><li><div data-contents-type="text">This feature can also be used for gathering and aerial combat.</div></li></ul></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Key Systems</strong></div><ol><li><div data-contents-type="text">Essence Extraction (Disassemble)</div><ul><li><div data-contents-type="text">This system allows you to convert unused items into valuable ones.</div></li></ul></li></ol><ol start="2"><li><div data-contents-type="text">Combine</div><ul><li><div data-contents-type="text">You can use lower-grade currencies or equipment as materials to attempt upgrades to higher grades.</div></li></ul></li></ol><ol start="3"><li><div data-contents-type="text">Craft</div><ul><li><div data-contents-type="text">Through gameplay, you can use Kinah, Abyss Points, Glory Medals, Enchantment Stones, and more as materials to craft a variety of items and appearances.</div></li></ul></li></ol><ol start="4"><li><div data-contents-type="text">Equipment/Stigma Account Warehouse Sharing</div><ul><li><div data-contents-type="text">Equipment of Heroic grade or higher and Stigma items can be stored in the account warehouse for a fee, allowing you to transfer them between your characters.</div></li></ul></li></ol><ol start="5"><li><div data-contents-type="text">Wings/Title Account Sharing</div><ul><li><div data-contents-type="text">When you acquire wings or titles, they are automatically registered the first time you obtain them. If you get duplicates, they will be received as items.</div></li><li><div data-contents-type="text">The list of acquired wings and titles can be freely used by all characters on your account.</div></li></ul></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-2.2_Auto-Hunting-47"><strong>2.2  Auto-Hunting</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Auto-Hunting-48"><strong>Auto-Hunting</strong></h3><ol><li><div data-contents-type="text">When using chained skills, even if a higher-priority skill's cooldown finishes, the chain skill will now be used first.</div></li><li><div data-contents-type="text">During auto-hunting, manually inputted skills will now take priority over automatic combos.</div></li><li><div data-contents-type="text">Toggle skills are now prioritized during auto hunting.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-2.3_Class_&_Skill_Changes-49"><strong>2.3  Class & Skill Changes</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Gladiator-50"><strong>Gladiator</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Absorbing Fury</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP consumption reduced</div><div data-contents-type="text">Added Draw Essence effect based on Potential stat.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Ranger-51"><strong>Ranger</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Shock and Awe, Shock Storm</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Can now be used while moving</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Sorcerer-52"><strong>Sorcerer</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inferno I</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Removed Casting Time</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Wind Robes</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Fixed an issue where the effect of Robe of Nature would overwrite the effect of Wind Robes.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Spiritmaster-53"><strong>Spiritmaster</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Sandblaster</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Removed Item Drop Rate Boost Effect</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Cleric-54"><strong>Cleric</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Blessing of Rock</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">HP +400</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Divine Spark</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Skill levels are now more finely divided<br>PvE damage increased<br>Cooldown changed to 1 sec.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Flash of Recovery</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Healing increased based on Potential stat.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Grace of Empyrean Lord</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Duration increased<br>Auto-use removed</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Summon Healing Servant</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Changed duration to 35 seconds.<br>Cooldown reduction based on Potential stat.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Lethal Prayer</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increased amount of stat boost.<br>Added 20% MP consumption increase effect</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Penance</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP Recovery increased based on Potential stat.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Storm of Aion</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Damage increased based on Potential stat.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Strong Chastise</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Increased PvE damage.<br>Cooldown changed to 1 sec.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Chanter-55"><strong>Chanter</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Blessing of Rock I</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">HP +400</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Celerity Mantra<br>Invincibility Mantra</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Effects for yourself and your group members are now applied separately<br>(Your own effect is now stronger)</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Inescapable Judgment</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Damage increased based on Potential stat.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Magic Recovery</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP Recovery increased based on Potential stat.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Recovery Spell</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Healing increased based on Potential stat.</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Stamina Restoration</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP Recovery increased based on Potential stat.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Hellshot-56"><strong>Hellshot</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Crosstrigger</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">MP Recovery increased based on Potential stat.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Dread_Blade-57"><strong>Dread Blade</strong></h3><div class="tableWrapper"><table class=""><colgroup><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Skill</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Change</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Dark Impulse</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">HP and MP Recovery increased based on Potential stat.<br>Usage cost reduced.</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-2.4_Fields_&_Zones-58"><strong>2.4  Fields & Zones</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Field</strong></div><ol><li><div data-contents-type="text">Fields are structured based on difficulty and rewards as shown below.</div></li></ol><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Field Name</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Features</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Main rewards</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Poeta/Ishalgen</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">The starting land where your adventure begins<br><em><strong>Key Content</strong></em><br>Giant Mutant</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Superior equipment, superior titles</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Eltnen/Morheim</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">A region where your character's growth truly begins and you can earn a variety of currencies<br><em><strong>Key Content</strong></em><br>Mystic Cube<br>Disaster<br>Field Bosses</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Heroic equipment, Manastones, Godstones, Stigma</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Borderlands Bella</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">A region where you can hunt safely and comfortably, focusing on gameplay</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Heroic equipment, Manastones, Godstones, Stigma</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Sulfur Tree Archipelago</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Where Elyos and Asmodians battle<br>The most dangerous and rewarding area<br><em><strong>Key Content</strong></em><br>Field Bosses<br>Fortress Battles</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Eternal Weapon, Fabled Accessory, Advanced Skill Book, Abyss Points</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Heiron/Beluslan</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Among the faction-specific regions, these areas offer the highest difficulty and rewards, and feature rifts.<br><em><strong>Key Content</strong></em><br>Balaur Invasion<br>Rift</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Fabled Equipment, Enchantment Stone</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Twisted Poeta</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Available for 7 hours per week,<br>High-Efficiency Hunting Ground</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Fabled Weapon, Enchantment Stone, Passive Skill Book</div></td></tr></tbody></table></div><ol start="2"><li><div data-contents-type="text">Stigma items will now additionally drop from mutants appearing in Twisted Poeta.</div></li><li><div data-contents-type="text">[Engraved] Enhancement Stones will now additionally drop from mutants appearing in Sulfur Archipelago.</div></li><li><div data-contents-type="text">Experience and rewards in Twisted Poeta have been increased.</div><ul><li><div data-contents-type="text">Experience gained from defeating monsters has been greatly increased.</div></li><li><div data-contents-type="text">Added Heroic-grade Stigma, Heroic-grade Wings, Heroic-grade Title Cards, Fabled-grade Godstones, and Legendary to Fabled-grade Manastones to drop items.</div></li></ul></li><li><div data-contents-type="text">Experience in the Sulfur Archipelago has been increased.</div><ul><li><div data-contents-type="text">Experience in higher-level areas of the Sulfur Swamp region has been increased.</div></li></ul></li><li><div data-contents-type="text">Experience in Borderlands Bella has been increased.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Field/Dungeon-59"><strong>Field/Dungeon</strong></h3><ol><li><div data-contents-type="text">Increased the drop rate for normal-grade Stigma items obtained from field hunting.</div></li><li><div data-contents-type="text">Adjusted the level of the bosses in Draupnir Cave.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-2.5_Instance_Dungeons-60"><strong>2.5  Instance Dungeons</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Instance_Dungeon-61"><strong>Instance Dungeon</strong></h3><ol><li><div data-contents-type="text">Added a new instance dungeon: Katara Arena.</div></li></ol><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Level Requirement</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Maximum Entry Members</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Time</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Level 40 or higher</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">4 players</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">(9:00 PM~9:20 PM daily)</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><ol start="2"><li><div data-contents-type="text">Added a new instance dungeon: Lephar Secret Laboratory.</div></li></ol><div class="tableWrapper"><table class=""><colgroup><col><col><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Level Requirement</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Maximum Entry Members</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Number of Entries</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Additional Entry Cost</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Level 45 or higher</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">4 players</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Once per day<br>(9:00 AM reset every day)</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">5 Enchantment Stones</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Dungeon-62"><strong>Dungeon</strong></h3><ol><li><div data-contents-type="text">Dungeons are structured below according to their difficulty and rewards.</div></li><li><div data-contents-type="text">You can enter once per day by default.</div></li></ol><div class="tableWrapper"><table class=""><colgroup><col><col><col></colgroup><tbody><tr><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Dungeon Name</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Minimum Entry Level</span></div></th><th class="pm-table-header-content-wrap" style="padding: 4px 8px; background-color: rgb(191, 191, 191);"><div data-contents-type="text"><span style="color: rgb(0, 0, 0);">Main rewards</span></div></th></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Fire Temple</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Level 30</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Slumbering Flame Weapon<br>Kromede’s Shackelded Shoes<br>Heroic Accessory<br>Heroic Godstone Box<br>Common Stigma Box</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Immortal Trial</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Level 38</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Medal<br>World of Quickness Scroll</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Chantra Dredgion</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Level 40</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Abyss Points, Heroic Accessory</div></td></tr><tr><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Draupnir Cave</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Level 45</div></td><td class="pm-table-cell-content-wrap" style="padding: 4px 8px;"><div data-contents-type="text">Eternal Weapon<br>Fabled Accessory<br>Fabled Wings<br>Fabled Title</div></td></tr></tbody></table></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Immortal_Trial-63"><strong>Immortal Trial</strong></h3><ol><li><div data-contents-type="text">Experience rewards have been adjusted, and Word of Quickness rewards have been added.</div></li><li><div data-contents-type="text">Fixed an issue where the "Enter Instantly" button was not functioning properly.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-2.6_Legion-64"><strong>2.6  Legion</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Legion-65"><strong>Legion</strong></h3><ol><li><div data-contents-type="text">Added new Legion content: "Legion Training Center."</div><ul><li><div data-contents-type="text">Only members of the same Legion can enter, and you can experience both PvP and boss raids inside..</div></li></ul></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Contribution_Rank-66"><strong>Contribution Rank</strong></h3><ol><li><div data-contents-type="text">You can earn Abyss Points by engaging in PvP combat and defeating certain regional monsters. The Abyss Points you earn are not deducted due to PvP losses.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-2.7_Items,_Equipment_&_Enhancement-67"><strong>2.7  Items, Equipment & Enhancement</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Items-68"><strong>Items</strong></h3><ol><li><div data-contents-type="text">Increased the efficiency of Essence Extraction Enchantment Stones through disassembly.</div></li><li><div data-contents-type="text">The number of manastone enchant slots for Fabled-grade Demolition equipment (weapons and armor) has increased from 4 to 5.</div></li><li><div data-contents-type="text">Secondary stats have been added to Demolition weapons.</div></li><li><div data-contents-type="text">The appearance of the Weapons of Demolition and Shields has been updated.</div></li><li><div data-contents-type="text">The base stats of the Abyss Mace and Abyss Polearm have been increased.</div></li><li><div data-contents-type="text">The Word of Quickness now also grants natural HP/MP recovery and increased experience gain.</div></li><li><div data-contents-type="text">Wings and titles of Fabled grade or higher now have an option that increases experience gain.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Wings</strong></div><ol><li><div data-contents-type="text">Attack speed and casting speed stats have been added to wings of Heroic grade or higher.</div></li><li><div data-contents-type="text">Status ailment resistance stats have been added to wings of Heroic grade or higher.</div></li><li><div data-contents-type="text">Added effects for owning wings.</div><ul><li><div data-contents-type="text">Experience gain bonuses will now be applied based on the number of wings you own, bonus experience is based on the grade.</div></li></ul></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Title</strong></div><ol><li><div data-contents-type="text">Experience gain now increases based on the number of titles you possess.</div></li><li><div data-contents-type="text">Status ailment resistance stats have been added to titles of Heroic grade or higher.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Pet</strong></div><ol><li><div data-contents-type="text">The pet system has been revamped so that pets are now used as items.</div><ul><li><div data-contents-type="text">When you use a Pet Item, you can summon the pet.</div></li><li><div data-contents-type="text">Summoning a pet now grants an experience gain effect.</div></li><li><div data-contents-type="text">Pets can now be obtained as drops from monsters in Twisted Poeta.</div></li><li><div data-contents-type="text">Pets can now be acquired through crafting.</div></li></ul></li></ol><ol start="2"><li><div data-contents-type="text">Summoned pets can no longer be used as synthesis materials.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Character</strong></div><ol><li><div data-contents-type="text">The increase in Daeva Potential stats when leveling up has been raised for levels above 50.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Wardrobe</strong></div><ol><li><div data-contents-type="text">Added a feature where left-clicking an item with changeable appearance brings up the "Change Appearance" quick menu.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-2.8_Crafting_&_IWE-69"><strong>2.8  Crafting & IWE</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Craft</strong></div><ol><li><div data-contents-type="text">Added the ‘Word of Quickness Scroll Box’ that can be crafted using Abyss Points.</div></li><li><div data-contents-type="text">Added a crafting recipe for the Twisted Poeta Time Recharge Stone.</div></li><li><div data-contents-type="text">Added crafting recipes for Superior to Heroic-grade Skill Books.</div></li><li><div data-contents-type="text">New daily limited crafting recipes have been added, allowing you to obtain wings or titles ranging from Normal to Superior grade.</div></li><li><div data-contents-type="text">If you fail to craft a Normal-grade Class Stigma Box, you will now receive one Essence of Normal Stigma as compensation.</div></li><li><div data-contents-type="text">If you fail to craft a Superior-grade Class Stigma Box, you will now receive one Essence of Superior Stigma as compensation.</div></li><li><div data-contents-type="text">Some crafting recipes have been removed.</div></li><li><div data-contents-type="text">Added new daily limited crafting recipes for Fabled and Heroic grade Title Cards.</div></li><li><div data-contents-type="text">Added new daily limited crafting recipes for Fabled and Heroic grade Wings.</div></li><li><div data-contents-type="text">Added new server-limited crafting recipes.</div></li><li><div data-contents-type="text">Added a new crafting recipe that allows you to obtain accessories of Heroic to Fabled grades upon successful crafting.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>IWE</strong></div><ol><li><div data-contents-type="text">When settlement details are present, a red dot notification will now appear at the top of both the Quna and Kinah tabs in the exchange.</div></li><li><div data-contents-type="text">The registration fee rate for the Quna Exchange has been reduced to 0.01%.</div></li><li><div data-contents-type="text">Added a Pet category.</div></li><li><div data-contents-type="text">Further subdivided the Appearance > Fashion, Motion categories.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-2.9_Quests_&_Progression-70"><strong>2.9  Quests & Progression</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><strong>Quest</strong></div><ol><li><div data-contents-type="text">Added exploration quests to the regions of Eltnen, Morheim, Heiron, and Beluslan.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-Find_Group-71"><strong>Find Group</strong></h3><ol><li><div data-contents-type="text">The Find Group UI is now available for use.</div></li><li><div data-contents-type="text">You can now invite characters from other regions to your group.</div></li><li><div data-contents-type="text">Party members will no longer be removed from the group when moving between regions.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h2 id="alpha-2.10_UI-72"><strong>2.10  UI</strong></h2><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div><h3 id="alpha-UI-73"><strong>UI</strong></h3><ol><li><div data-contents-type="text">Some main menu options can now be added to Favorites.</div></li><li><div data-contents-type="text">Added a Party Finder menu to the main menu.</div></li><li><div data-contents-type="text">Extraction results are now displayed as a combined total for each item.</div></li><li><div data-contents-type="text">The font size in the Level Ranking UI has been adjusted.</div></li><li><div data-contents-type="text">Acquisition source descriptions have been added to the Wings list.</div></li><li><div data-contents-type="text">The display location for major reward items in the Bind Point > Return feature has been changed.</div></li><li><div data-contents-type="text">Added a list of all possessed effects to the title information section.</div></li><li><div data-contents-type="text">Added abnormal status resistance and experience gain increase stats to the character information screen.</div></li><li><div data-contents-type="text">When you earn experience, any bonus experience gained from the experience gain increase stat will now be displayed separately.</div></li><li><div data-contents-type="text">The level-up notification will now show the total abnormal status resistance value instead of individual resistance values for each abnormal status.</div></li><li><div data-contents-type="text">Added color coding by value for wing/title possession effects.</div></li></ol><div data-contents-type="text"><br class="ProseMirror-trailingBreak"></div></body>
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